But take me to the place I love, take me all the way
I don't ever wanna feel like I did that day
But take me to the place I love take me all the way

Following the results of the most recent tiering survey, Archaludon received overwhelming suspect support, so is being put under the microscope once again!
Much of what was said in the Archaludon suspect test last year still stands, so I won't retread the same ground in too much detail. To summarise the last thread: Archaludon is a Pokemon which can rack up Defense boosts with Stamina in combination with its useful defensive typing, doubling as offensive boosts with Body Press; while having unique access to Electro Shot as a powerful snowball attack on the special side. However, Archaludon deals limited damage without boosts and is vulnerable on the specially defensive side even with boosts, almost necessitating Assault Vest, while still requiring committing Tera on top to deal with attacks like Landorus' Earth Power or Chien-Pao's Sacred Sword. Electro Shot's reliance on Rain also means Archaludon requires either Pelipper to switch in or Tornadus to manually set weather to unlock its full potential, and can make matchups into other weathers such as Snow tricky.
The biggest change since the previous Archaludon suspect test is the rise of Sinistcha as a partner. The two have a synergy that is obvious immediately from typing: Sinistcha is immune to one of Archaludon's weaknesses in Fighting, and resists the other in Ground, which with Rage Powder means safely redirecting dangerous attacks such as the aforementioned examples of Earth Power from Landorus or Sacred Sword from Chien-Pao. In the case of Landorus it can't really touch Sinistcha whatever attack it clicks, but even in the case of Chien-Pao, or something else like Iron Hands where it will typically have a coverage move to hit Sinistcha as well, just the threat of Rage Powder can often make the opponent use those moves instead of the one which threatens Archaludon, letting Sinistcha get away with using another move for free. Trick Room benefits Archaludon greatly, as outside of opposing Trick Room teams it only really needs to be wary of Iron Hands underspeeding and threatening it, while the remaining majority of the Pokemon that can threaten Archaludon outspeed it and so will move after. For these reasons, Sinistcha can delay or occasionally prevent entirely the need for Archaludon to Tera, letting it benefit from the many resists of its base typing while stacking Stamina boosts first. Hospitality is an incredible bonus for Archaludon, as even if Sinistcha is not currently on the field to redirect, there is always the option for Archaludon to immediately gain 25% HP no matter what Pokemon is in the other slot. This can swing turns from death for Archaludon to it surviving and running away with the game. With the ability to repeatedly switch in and out to reactivate Hospitality, and access to Life Dew as well, the extended amounts of healing Sinistcha provides are a complete gamechanger for Archaludon's ability to stay healthy. Rather than being able to wear Archaludon down over time, with it having little hopes to win the game from below 50% HP or so, the potential to bring it back up from low HP makes it far more reliable as a win condition.
However, the fundamental problem of Archaludon teams remains, with the number of support Pokemon required to function effectively and the general passivity that brings. With Tera generally needing to be committed to Archaludon as well, and some teams even opting for Grimmsnarl as well for screens support, newer Archaludon teams rely on it more than ever, providing more support in the hope it succeeds, but with even less of a backup plan if it fails. While an Archaludon sitting beside Sinistcha can be more difficult to hit directly, there are still ways to deal with it, the most reliable counterplay being to use strong special attacks. Landorus can use Sandsear Storm to threaten Archaludon even with redirection, while other strong spread attackers such as Gholdengo, Kyurem, and Regidrago can also cause the pair problems. If Sinistcha can be taken down then Archaludon loses its ability to heal, making it easier to take down over the course of a game. Archaludon also still largely struggles with the same other weaknesses as mentioned in the previous thread: its weakness to Chien-Pao's Sacred Sword; being vulnerable to Amoonguss shutting it down; and its reliance on Electro Shot and therefore Rain being up being exploitable by other weathers. Most importantly, the general gameplan against Archaludon remains the same: Archaludon is very reliant on acquiring multiple boosts, so preventing that from happening, such as avoiding hitting into it for Stamina boosts, will greatly limit its potential to run away with the game.
As usual, 60% of the vote must be in favor to ban Archaludon.
NOTE: THIS TEST WILL BE USING THE NEW SUSPECT PROCESS!
The instructions to participate in this test are as follows:
- Create a new account on PS. You do not have to follow any specific naming convention, but your suspect account must have never played a game in DOU before this suspect test went up or you will not receive valid requirements (resetting W/L does not count for this - the account you use must never have played DOU before the test, full stop.)
- At any point on your new account, use the command /linksmogon on Pokemon Showdown! You will receive instructions on what to do once you run this command.
- Double check that you're listed as a voter here! If you aren't listed as a voter despite having valid reqs, please contact myself, bagel, or a member of staff.
- If you have any questions about this new process, feel free to PM me/bagel or post here!
The requirement to vote in this suspect test is a COIL value of 2980 (using a B value of 5 - you do not need to worry about this).
The suspect laddering period is now underway and the deadline for getting requirements is Sunday, February 16th 8:00 PM Eastern Time (GMT-5).
Additionally there will be 2 live suspect tournaments in the Smogon Doubles Showdown room. The winner of each of these tournaments will qualify for suspect voting, and should reach out to me, bagel or another member of staff so we can verify and add them to the voting pool.
Suspect Tournament Times
Saturday, 8th February at 12:00 PM PM Eastern time (GMT-5)
Sunday, 9th February at 4:00 PM Eastern time (GMT-5)
Archaludon will be legal during this suspect.
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