This last DLC turned Flutter Mane from what was in my eyes a borderline tier 1 pokemon into a solid tier 1 pokemon, indisputably the best pokemon in the tier right now as reflected by the usage stats.
One of the factors that made this possible was the addition of numerous new dragon-type pokemon, incineroar and deoxys, with flutter mane having a fairly positive matchup against all of them, and hardly any new counterplay at all, or very niche in the likes of excadrill or metagross.
With that said, the counterplay for flutter mane is the same as in the previous suspect test. Is this bad? Not really, because those checks it had before are still just as good now with a few exceptions like gholdengo or heatran (both of them are more underused than what they should tho, probably a big reason is incineroar, I think incineroar is way worse than what the vr reflects but this is a different topic).
Rillaboom and priority are as common as before, priority spam even has a new tool with entei replacing dragonite that improves the flutter mane matchup. Volcanion probably sees less use but I advocate that it is much better now than it was before, incineroar is not any better than volcanion atm. Trick room got a new solid and reliable trick room setter in p2, which really makes the difference because being able to set trick room twice in this meta is huge. I could expand on some of them but iI believe these are the main ones.
In reference to the high use of Flutter Mane, well you only have to count the amount of dragon and dark pokemon that are currently viable. There are too many, plus also a stats monster like iron hands so you can't get wrong by using Flutter Mane since most teams are going to have at least 1 or 2 of these. That's the main point why its usage has increased. Nevertheless, the presence of Flutter Mane doesn't completely drop them from the viability ranking at all and in fact, I consider it a healthy presence because, apart from being a pokemon that has some difficulties trading 1v1 which in my eyes is the main reason why it isn't broken, so using flutter mane still requires some skill, when you look at the other fairy types on the viability ranking or even in the whole game, I really don't see another fairy type that could keep these pokemon in check. Just to name a few of the other most used fairy types in dou; diancie, whimsicott, ninetales... So this means there aren't really better options or alternatives to use in the Flutter Mane slot.
I will be voting do not ban, although it is true that its usage has increased and it is a better pokemon because it has a favourable matchup against many of the new elements, i see nothing that pushes it to be considered not healthy or too good for the tier. Its checks are still the same and its usage is justified because there are no alternatives to an offensive fairy type in a metagame full of dark and dragon types.
One of the factors that made this possible was the addition of numerous new dragon-type pokemon, incineroar and deoxys, with flutter mane having a fairly positive matchup against all of them, and hardly any new counterplay at all, or very niche in the likes of excadrill or metagross.
With that said, the counterplay for flutter mane is the same as in the previous suspect test. Is this bad? Not really, because those checks it had before are still just as good now with a few exceptions like gholdengo or heatran (both of them are more underused than what they should tho, probably a big reason is incineroar, I think incineroar is way worse than what the vr reflects but this is a different topic).
Rillaboom and priority are as common as before, priority spam even has a new tool with entei replacing dragonite that improves the flutter mane matchup. Volcanion probably sees less use but I advocate that it is much better now than it was before, incineroar is not any better than volcanion atm. Trick room got a new solid and reliable trick room setter in p2, which really makes the difference because being able to set trick room twice in this meta is huge. I could expand on some of them but iI believe these are the main ones.
In reference to the high use of Flutter Mane, well you only have to count the amount of dragon and dark pokemon that are currently viable. There are too many, plus also a stats monster like iron hands so you can't get wrong by using Flutter Mane since most teams are going to have at least 1 or 2 of these. That's the main point why its usage has increased. Nevertheless, the presence of Flutter Mane doesn't completely drop them from the viability ranking at all and in fact, I consider it a healthy presence because, apart from being a pokemon that has some difficulties trading 1v1 which in my eyes is the main reason why it isn't broken, so using flutter mane still requires some skill, when you look at the other fairy types on the viability ranking or even in the whole game, I really don't see another fairy type that could keep these pokemon in check. Just to name a few of the other most used fairy types in dou; diancie, whimsicott, ninetales... So this means there aren't really better options or alternatives to use in the Flutter Mane slot.
I will be voting do not ban, although it is true that its usage has increased and it is a better pokemon because it has a favourable matchup against many of the new elements, i see nothing that pushes it to be considered not healthy or too good for the tier. Its checks are still the same and its usage is justified because there are no alternatives to an offensive fairy type in a metagame full of dark and dragon types.