Hello, I'm going to use your post to explain why I am going to vote ban because I feel like people don't really understand how much of a pain Kyurem is. I am going to use the exact same list of Pokemon you said checked or countered Kyurem, simply because I have a few things to contradict about it.
realized midway throught this that I use Specs Kyurem as an argument fairly often, if someone wants to argue that Specs Modest Kyurem isn't really popular, these are the usage stats for October 2021 on the SS OU ladder for Elo>1825.
This means that Melmetal, no matter how bulky it is, cannot reliably switch into Kyurem. To properly counter Kyurem with Melmetal, you would need something that can take on Specs Kyurem, which is already a hard task in itself.
252+ SpA Choice Specs Kyurem Draco Meteor vs. 248 HP / 0 SpD Volcarona: 336-396 (90 - 106.1%) -- 37.5% chance to OHKO
Not the most common set I'll give you that but Volc switching into Kyurem easily is just false.
I'm not gonna go too much into details for these but yeah revenge killing Kyurem is the best option in most cases but
1- Kyurem is not an easy mon to OHKO, especially without a STAB, super effective move
2- Reliably revenge killing Kyurem implies having a good enough idea of its set, especially of its spread. Bold and Calm Kyurems have been seen a lot recently since SubRoost Kyurem doesn't always need the firepower to make some progress in a game.
I'm sorry if this post comes out as harsh or mean; this is absolutely no what I want. I wanted to use your post to show that contrary to a somewhat popular belief, Kyurem does not have any true counter. Even the rare Shedinja can get smashed by Rock Slide Kyurem, if we're gonna use unsets and unmons as arguments.
Because Kyurem is very restrictive in the teambulding department, and because playing around it requires some very risky switches (without even taking Freeze into account), I will be voting ban.
Pokémon A checks Pokémon B if, when Pokémon A is given a free switch into Pokémon B, Pokémon A can win every time, even under the worst case scenario, without factoring in hax.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
Pokémon A counters Pokémon B if Pokémon A can manually switch into Pokémon B and still win every time, even under the worst case scenario, without factoring in hax.
There are some parts of those definitions that may be confusing to the unfamiliar, so now I'm going to make sure we're all on the same page. "Hax" does not mean cheats or codes used to win. "Hax" means, loosely, things that have a chance of happening but usually don't, for example, critical hits (under most circumstances), Ice Beam freezing, and Fire Blast missing. This means that we don't take into account these types of things when we analyze if one Pokémon checks or counters another. Despite this, it's unwise to declare that one Pokémon checks another when the victorious Pokémon relies on hitting Focus Blast three times in a row, or something like that. Basically, you're often okay ignoring hax unless something that doesn't have a high chance of happening must happen in order for a Pokémon to check or counter another.
There are some things, like flinching, which you would normally consider to be hax but aren't always so. For example, Jirachi has a 60% chance to flinch a slower opponent with Iron Head, so in this case, flinching is not hax because it happens over half the time. For things such as missing or secondary effects, such as a Scald burn or Special Defense drop from Seed Flare, that have a decently high chance of happening, you need to think about them when you analyze checks or counters. Even though they might fit the standard definition of hax, they happen often enough for you to expect to see them in real situations somewhat commonly. There's no official or best guideline, but in my opinion, if some form of "hax" has a 30% chance or higher of happening, you should keep it in the back of your mind because it's not a negligible occurrence.
realized midway throught this that I use Specs Kyurem as an argument fairly often, if someone wants to argue that Specs Modest Kyurem isn't really popular, these are the usage stats for October 2021 on the SS OU ladder for Elo>1825.
Code:
+----------------------------------------+
| Kyurem |
+----------------------------------------+
| Raw count: 279262 |
| Avg. weight: 0.00571354622619 |
| Viability Ceiling: 94 |
+----------------------------------------+
| Abilities |
| Pressure 100.000% |
+----------------------------------------+
| Items |
| Choice Specs 35.410% |
| Heavy-Duty Boots 23.507% |
| Metronome 11.969% |
| Never-Melt Ice 11.860% |
| Choice Scarf 8.660% |
| Leftovers 6.663% |
| Other 1.931% |
+----------------------------------------+
| Spreads |
| Modest:0/0/0/252/4/252 24.275% |
| Modest:0/0/0/252/0/252 16.482% |
| Timid:0/0/0/252/4/252 7.247% |
| Timid:4/0/0/252/0/252 4.529% |
| Hasty:56/0/0/0/200/252 4.529% |
| Timid:56/0/0/200/0/252 3.866% |
| Other 39.071% |
+----------------------------------------+
| Moves |
| Freeze-Dry 92.754% |
| Earth Power 86.920% |
| Ice Beam 65.860% |
| Roost 50.863% |
| Focus Blast 32.240% |
| Substitute 29.848% |
| Icicle Spear 12.451% |
| Draco Meteor 9.862% |
| Other 19.202% |
+----------------------------------------+
This is unfortunately not true, as Choice Specs Kyurem can 2HKO even AV Melmetal (128 HP / 252+ SpD) with either of Earth Power ((46 - 54.1%) -- 48.4% chance to 2HKO / 96.1% chance to 2HKO after Stealth Rock) or Focus Blast ((61.3 - 72.2%) -- guaranteed 2HKO): I don't think I even need to explain this one, but I will anyway. Melmetal checks every Kyurem set easily![]()
This means that Melmetal, no matter how bulky it is, cannot reliably switch into Kyurem. To properly counter Kyurem with Melmetal, you would need something that can take on Specs Kyurem, which is already a hard task in itself.
Once again, this is not true, as Choice Specs Kyurem can 2HKO Blissey with Focus Blast. Here, the odds aren't really in Kyurem's favor, as hitting 2 Focus Blasts in a row and get the proper rolls ((46.4 - 54.9%) -- 64.5% chance to 2HKO) is not something Kyurem likes to chance vs TWave or Toxic Blissey. Also, SubRoost Kyurem can quite easily PP stall Bliss, especially if Kyurem is Sub DD. Blissey is however quite capable at dealing with NMI / Scarf Kyurem.: Blissey hard walls every non-DD set for obvious reasons![]()
252+ SpA Choice Specs Kyurem Focus Blast vs. 252 HP / 252+ SpD Tyranitar in Sand: 416-492 (102.9 - 121.7%) -- guaranteed OHKO: Tyranitar doesn't mind special attacking variants of Kyurem due to Sandstorm's 50% SpDef boost![]()

Lele can switch into Kyurem once and once only no matter what Kyu's set is, that's not a counter. Maybe a one-time check, but that's it.: Tapu Lele is another great offensive counter since it can switch into attacks relatively easily![]()
Offensive Scizor really does not like switching into Kyurem, because it can get OHKOd by Focus Blast ((91.8 - 108.1%) -- guaranteed OHKO after Stealth Rock) (and also OffZor is really bad do not use it). SpD Zor rose in popularity to switch into the likes of Kyurem and Lele, but 1- It's not very useful outside of this niche and isn't very good either, and 2- it gets 2HKOd by Modest Kyurem without coming close to threatening it with Bullet Punch (252+ SpA Choice Specs Kyurem Focus Blast vs. 248 HP / 252+ SpD Scizor: 179-211 (52.1 - 61.5%) -- guaranteed 2HKO). It's not a bad Kyurem switch in per say but the sheer power of Specs Kyu is too much for a mon with 70/80 special bulk.: Scizor's Bullet Punch easily forces Kyurem to switch out, with a Choice Band making it a clean OHKO![]()
Good at revenge killing Kyurem ya: Dragapult can't switch directly into Kyurem![]()
252+ SpA Choice Specs Kyurem Draco Meteor vs. 0 HP / 0 SpD Volcarona: 336-396 (108 - 127.3%) -- guaranteed OHKO: Volcarona turns Kyurem into setup fodder for its infamous Quiver Dance antics. It switches into attacks easily thanks to its good Special Defense![]()
252+ SpA Choice Specs Kyurem Draco Meteor vs. 248 HP / 0 SpD Volcarona: 336-396 (90 - 106.1%) -- 37.5% chance to OHKO
Not the most common set I'll give you that but Volc switching into Kyurem easily is just false.
There are plenty of other checks and counters that usually can't directly switch in but dominate against specific sets, so I'll highlight those separately.
: OHKOs any Kyurem not behind a Substitute.![]()
: iron head hax lol![]()
: OHKOs any non-DD Kyurem not behind a Substitute.![]()
: OHKOs any Kyurem not behind a Substitute and always breaks Sub with Surging Strikes.![]()
: Walls any non-DD Kyurem, consistently breaking Substitutes with Sludge Bomb, adding additional damage with Future Sight to bypass Roost, and shrugging off Earth Power damage with Regenerator.![]()
: Eternally walls literally every common set (only on this lower list because Shedinja is very specific and difficult to fit on teams).![]()
I'm not gonna go too much into details for these but yeah revenge killing Kyurem is the best option in most cases but
1- Kyurem is not an easy mon to OHKO, especially without a STAB, super effective move
2- Reliably revenge killing Kyurem implies having a good enough idea of its set, especially of its spread. Bold and Calm Kyurems have been seen a lot recently since SubRoost Kyurem doesn't always need the firepower to make some progress in a game.
I'm sorry if this post comes out as harsh or mean; this is absolutely no what I want. I wanted to use your post to show that contrary to a somewhat popular belief, Kyurem does not have any true counter. Even the rare Shedinja can get smashed by Rock Slide Kyurem, if we're gonna use unsets and unmons as arguments.
Because Kyurem is very restrictive in the teambulding department, and because playing around it requires some very risky switches (without even taking Freeze into account), I will be voting ban.
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