Just to
continue this post and replying to few points and opening up my thoughts of current meta game. I think this is a good topic opener, so why wouldn't I abuse it :>
1-
Drampa
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Drampa is a pure nuisance in the current SS PU metagame, with a monstrous base 135 spa and access to high-base power STAB moves in Draco Meteor and Hyper Voice paired to his excellent special movepool. As soon as it dropped to PU, I was pretty skeptical about its presence in the tier and thought it would maybe be too much of a threat, but since it was manageable in sm and the Metagames is sort of close to how sm was, I thought it might be balanced. However, what made me come here today and write this post is the fact that I realized SM PU Metagame was a lot more offensive than SS, which is super beneficial for Drampa. He doesn't have any sort of defensive counterplay just as it was in SM but the Metagame isn't bulky enough to handle drampa and isn't strong enough to prevent Drampa from coming too often and risk losing momentum or giving free turns to huge offensive threats by using Draco Meteor. But Drampa's affect on the Metagame isn't only about Ingame, It's even worse in the Builder. I've seen a lot of people saying "yeah you shouldn't try to check drampa defensively, play around it in order to not let it in" or "Drampa is easy to play around, just use fairy + normal resist / av hitmonchan and you'll be fine" I'm sorry but, I don't consider using a hole core in order to beat 1 mon healthy at all but that's not what I want to point out. First, checking Drampa offensively UNLESS you have Frosmoth or Av Hitmon is a pure joke, and Frosmoth isn't a reliable switch-in since it can't recover properly and dies to Fire Blast more often than not (I'll take in count the Avedo argument of "it can miss"). Add that to the fact that Drampa actually pairs well with a lot of pivots and every other offensive mon drops to either Draco Meteor or Hyper Voice. I know that it is slow as balls so it seems to be manageable, but I really think this thing is too much of an offensive threat to take its speed into consideration here.
To sum up a little what I just said, Drampa is a pure nuisance and has no counterplay. It brings nothing to the current metagame apart from the fact that it forces huge reflections in the teambuilder and ingame to know how to manage it. I sincerely believe that it should be banned.
Alright, when Drampa dropped my first initial thought was to get this as far as I ever can get of PU (hehe, so to PUBL), because the tier reminded a lot of early NUPL meta that I played a lot. There Drampa was magnificent and Mr.
TonyFlygon abused literally the F out of it. First of all, I have not seen Tony using it in current meta, so I'm still bit scared. Jokes aside tho, what earlier NU meta game lacked was steels, fairies and ghost types. Now PU has all three thanks to DLC drops and not to mention of generally fatter backbones like Audino.
Drampas double stab + double filler does restrict team building as you can not ignore the fact dropping draco is strong as heck. Altho, Drampa locking itself can be abused, limited by having immunities for its double stab and HP exchanged for trading mon or even knocked to drop its item. Offensive Drampa with max speed hits 171 which is relatively slow that outspeeds only the fat stuff like Runerigus, Avalugg, Appletun, Stunfisk etc. Otherwise if it ends up clicking and trading it usually takes 30-70% HP in exchange of a kill and afterwards ends up being in range of KOed against offensive teams. Bulky offensive teams can adapt by adding tox-tect (sure this sounds like a cheap solution, but you avoid living on the edge) eg. on Tangela to scout+chip incoming Drampas or even knock it. Or just generally having the protect on the mon that Drampa usually loves to switch in, sure a bit cheap option, but not like things like Ferroseed isnt running it already.
Defensive switch ins like Golbat, Alcremie, Clefairy, Carbink and Audino are still all worth mentioning. Drampa relies a lot on predicting correctly to break through and wallbreaker actually breaking should be allowed - even if im not personally the biggest fan of it, I don't think anymore it's worth of being banned actually.
Drampa does offer more than just great wallbreaking set. There is the defensive utility with roost-defog sets, grass+ghost+fire+elec immunity/resist and good support moves like Glare, Tailwind available.
2-

Lycanroc

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Lycanroc is a little bit tricky, it can overwhelm easily a lot of teams and Swords Dance + Stone Edge + Close Combat + Priority might be a little bit too much for our tier, but for Lycan, I think I need to see more before I can tell whether or not it should get banned. It's obviously a big threat, but the defensive counterplay is there. Sandaconda, Stunfisk, def Carbink, or even the various defensive fights and bulky grasses check it or even counter it quite easily. The offensive counterplay is a little more restricted because this Pokemon is mine of nothing very fast and has a fairly high attack stat which coupled with its powerful moves can be very devastating.
As I said, I think we should until the evidence is provided that Lycan is dumb broken, which I don't think it is. It can be hard to deal with if played accordingly but that's about it from my experience at least.
I dont believe Lycanrock is actually tricky at all. It's good addition to our metagame with very predictable moveset(s) (altho it probs moves to NU due sand being one of the most common playstyles there rn), but as additional defensive checks: Sableye, Sandslash, Metang (access to prio too), Tangela (yes there was mention of bulky grass types, but to be more precise), Lefeon (works as offensive check with scarf), Runerigus, Quagsire, Gourgeist and Corsola-G. Pretty much all of them are sitting on Lycanrock and giving hard time for it. Offensively we have for example (that are not annoyed by accelerock): Togedemaru, Persian-A, Qwilfish (works definsively fine too), scarf Dugtrio-A and Gourgeist.
Just like you said, it's not broken by any means in my opinion either
3-

Other Threats

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Rapidash quickly established itself as one of the biggest threats of the tier and I think this is for two main reasons: Rapidash is a fire type, and it is an offensive type that has always been extremely strong in PU because we are sorely lacking in fire resists. The second reason is its coverage and speed, already that the number of fire resists is low, if Rapidash's movepool allows it to break through a large part of them it becomes really hard to deal with. Wild Charge for bulky waters, High Horsepower for other Rapidash, a recovery move with Morning Sun, Rapidash has everything it needs. We can regret the lack of a powerful grass type move other than Solar Blade, but it wouldn't have been PU at first so I can't complain.
Jynx is another Pokemon that had quickly established itself as one of the most powerful breakers and sweepers of the post-dlc2 PU, victim of many rather mixed opinions, separating the pro-bans and those who were against. I sincerely think that Jynx has just gone from borderline to very strong in my eyes. Its ice type is still extremely strong offensively and it stilll has an unresisted coverage but the presence of the new fire-type threats such as Ninetales and Rapidash and the threat I mentioned earlier in Lycanroc make it much less free than it was before. Moreover, Stall's rise in popularity does not help it at all to do what he would like to do and I think that's what made it go from almost broken to just a powerful wallbreaker.
I believe Rapidash's one of better if not the best shot is to be defensive supporter than a breaker. It definitely lacks good movepool and if you end up clicking the main core of flare blitz/wild charge/high horsepower you end up trading urself due to recoil as two of the aforementioned moves includes it. It's support set cripples physical mons and especially steels with flame body and morning sun lets it heal taken chip or you can get toxic off against plausable waters eg. Quagsire that hard walls it otherwise (unless we use the niche set of power herb + solar blade). Offensively Rapidash can't really pass through Runerigus, Quagsire, Altaria, Sandaconda, Appletun and Corsola-G for example. Offensively there is lot of faster things to revenge kill this thing. I believe Rapidash ends up being as overrated as it was in NU when it first dropped.
Im not going to go though Jynx as this is probs one of the biggest losers due to latest drops and not too much to add. Good amount of revenge killers/faster mons and defensively there still is mons like Metang, Quagsire (gosh i keep repeating Quagsire, but its amazing mon right now).
4-

Stall

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Stall is an archetype that has never been very popular in SS PU as we have always lacked "Stall mons". But since the recent shifts, we have gained back a lot of great stall pillars. After having one-on-one additions such as Flareon, Ferroseed, Corsola-Galar, Quagsire, Tangela, Audino, Sableye, Clefairy, Ditto, Carbink have really brought the stall up to its peak. I sincerely think this is one of the most effective playstyles atm and I look forward to seeing how the players will adapt to this metagame.
I think this is interesting topic, because of our lack of defensive mons through this gen. Stall is coming strongly through right now and I have seen lot of experimenting with it as of late. How do we tackle stall tho outside of strong breakers? The very forgotten move called
taunt I guess should be introduced, yup, its still there to give a struggle for stalls. We have also gotten lot of good taunters with latest drops eg. Sableye, Qwilfish, Golbat, Persian-A to name few.
I wouldn't say personally stall being most efficient playstyle, but it's "powerranking" has risen a lot for sure. Our hazard setters has gotten way more diverse and so are knock off users to cripple this playstyle. I think this is good and healthy direction for our tier to have finally viable stalls. I understand facing stall might be annoying sometimes, but team building on its own is always like playing rock-paper-scissors and you end up being weak to something, it's just how it goes unfortunately.
Welp, promised this post to come out tomorrow, but had very boring meeting so here ya go,
e: i dont think we need to ban a single mon in this upcoming voting slate, everything is fine. If anyone wants to continue this topic, just hit me up
-t