The MAIN reason to ban Skymin is the luck factor, one much stronger than brought by "similar" examples like Jirachi or Togekiss. First:
If you look throughout Suspect history, especially the multiple votes across generations for the Skymin Suspect tests like the one where it got a 100% ban vote, luck factor has been a gigantic consideration and we're more than free to use it as a basis. No one thinks removing Skymin removes luck from the game because you'd have to be insane to believe so, however; Skymin is a source of luck greater than all others. Not even just for the opponent to have to worry about but for the user. I don't at all buy arguments that use Skymin missing as a sort of evidence that it isn't broken, thats more hax being involved in the game lol. If all my "hax moves" have a slight chance of missing this creates a scenario in which tactics and strategy are greatly diminished because Player A has to wish for a hit while Player B has to play with the idea of not flinching/missing himself.
Weather Argument
Ok I've seen this come up a few times so I'll just address it without specific quoting. The greater speed accessed by weather is pretty nice but most teams only have one abuser (Ludicolo, Venusaur, etc). Your weather mon will not always be on the field while Skymin is but that's not where I'm going with this. Weather is not at all an end-all-be-all answer here, it merely allows you the possibility to beat it. Let's look at the common scenario of the PoliLudi leads. There are plenty of situations that can happen here but the ones I can think of instantly here these:
A) Skymin stays in because it has Focus Sash and smacks Politoed/the switch
B) Skymin stays in because it has Focus Sash and deals damage to Ludicolo
C) Skymin doesn't stay in or Protects itself and allows the partner to beat down Ludicolo
D) For one reason or another, the Skymin user allows it to be KO'd by Ludicolo
I wouldn't call this exactly clear cut, there are a good amount of scenarios in which Skymin still deals strong damage to the opponent and strong playing is required by the Rain user. Not to say that having to play is a problem but Rain's Swift Swim advantage alone is not enough. I feel it is also worth pointing out that a majority of weather abusers can be hit by Skymin for SE damage (the only one I can think of that isn't is Kingdra).
I agree with the anti-ban philosophy for Doubles because I believe you have a lot more room than Singles does to play around something. I wouldn't say Skymin was "as broken" as it has traditionally been in a Singles metagame but Skymin's hax ability is broken in any metagame you put it in.
I notice that the argument "good players wouldn't use Skymin, it isn't consistent" has popped up a number of times. I think this argument is pretty dumb to be honest but arguing against it may very well come off as elitist or something. I'm gonna go for it anyway but at least by addressing this you can tell I don't mean to sound this way! SOOOOOOO I can see why this argument exists because relying on hax isn't always a great idea but not only are you getting hax in your favor most of the time, but tournament history here shows that good players will and have use Skymin. How do I know this? Well as, at the very least, one of the more successful DOU players I've used Skymin A LOT in tournament play and it is just fuckin awesome. This is why I've pushed for the suspect test for so long, I've used it at the highest level play one can in DOU successfully and know from experience that the hax factor it brings to the game of Pokemon itself is just unhealthy and stupid.
The number of anti-ban posts has me thinking it's actually possible you guys won't vote Ban so I'll ladder myself as soon as it starts working! BAN SKYMIN
Element of Luck
I know a lot of people have been bringing up skymin being too dependent on luck, but honestly, luck will always be a factor of mons. As long as there's no swagger/confusion clause, then I highly doubt we can ban skymin solely on the basis of "it adds luck to the game". There are lots of resources and arguments about rng in games, such as poker, tcgs, mmos, etc. and I'm not going to repeat it all here but this: removing skymin won't remove hax from the game. T-wave, accuracy misses, all these things will always exist as aspects of the game. But, good players will be able to maximize their chances of winning, and, on an overall record, consistently pull through victories.
If you look throughout Suspect history, especially the multiple votes across generations for the Skymin Suspect tests like the one where it got a 100% ban vote, luck factor has been a gigantic consideration and we're more than free to use it as a basis. No one thinks removing Skymin removes luck from the game because you'd have to be insane to believe so, however; Skymin is a source of luck greater than all others. Not even just for the opponent to have to worry about but for the user. I don't at all buy arguments that use Skymin missing as a sort of evidence that it isn't broken, thats more hax being involved in the game lol. If all my "hax moves" have a slight chance of missing this creates a scenario in which tactics and strategy are greatly diminished because Player A has to wish for a hit while Player B has to play with the idea of not flinching/missing himself.
Weather Argument
Ok I've seen this come up a few times so I'll just address it without specific quoting. The greater speed accessed by weather is pretty nice but most teams only have one abuser (Ludicolo, Venusaur, etc). Your weather mon will not always be on the field while Skymin is but that's not where I'm going with this. Weather is not at all an end-all-be-all answer here, it merely allows you the possibility to beat it. Let's look at the common scenario of the PoliLudi leads. There are plenty of situations that can happen here but the ones I can think of instantly here these:
A) Skymin stays in because it has Focus Sash and smacks Politoed/the switch
B) Skymin stays in because it has Focus Sash and deals damage to Ludicolo
C) Skymin doesn't stay in or Protects itself and allows the partner to beat down Ludicolo
D) For one reason or another, the Skymin user allows it to be KO'd by Ludicolo
I wouldn't call this exactly clear cut, there are a good amount of scenarios in which Skymin still deals strong damage to the opponent and strong playing is required by the Rain user. Not to say that having to play is a problem but Rain's Swift Swim advantage alone is not enough. I feel it is also worth pointing out that a majority of weather abusers can be hit by Skymin for SE damage (the only one I can think of that isn't is Kingdra).
In general I'm opposed to banning things simply because of the open nature of the Doubles metagame. While some Pokemon are better than others (Kang > Cacturne), there are a wide variety of viable Pokemon choices that aren't usually selected for one reason or another. The presence of threats in the metagame like Shaymin-Sky encourages people to seek out options to beat it. Specific niche picks become more viable and, worst come to worst, you have to take up an entire team slot with a dedicated counter like that terrible Pokemon Thundurus. Shaymin-Sky is just too easy to play around when used by less experienced players, and while it's difficult to beat when used by the better Doubles players, well, that can be said of anything used by a more experienced player. Assuming a more experienced player would use it anyway considering that it doesn't have a good 100% accurate STAB. Shaymin-Sky just has one too many problems for me to believe banning it would be justified.
I agree with the anti-ban philosophy for Doubles because I believe you have a lot more room than Singles does to play around something. I wouldn't say Skymin was "as broken" as it has traditionally been in a Singles metagame but Skymin's hax ability is broken in any metagame you put it in.
I notice that the argument "good players wouldn't use Skymin, it isn't consistent" has popped up a number of times. I think this argument is pretty dumb to be honest but arguing against it may very well come off as elitist or something. I'm gonna go for it anyway but at least by addressing this you can tell I don't mean to sound this way! SOOOOOOO I can see why this argument exists because relying on hax isn't always a great idea but not only are you getting hax in your favor most of the time, but tournament history here shows that good players will and have use Skymin. How do I know this? Well as, at the very least, one of the more successful DOU players I've used Skymin A LOT in tournament play and it is just fuckin awesome. This is why I've pushed for the suspect test for so long, I've used it at the highest level play one can in DOU successfully and know from experience that the hax factor it brings to the game of Pokemon itself is just unhealthy and stupid.
The number of anti-ban posts has me thinking it's actually possible you guys won't vote Ban so I'll ladder myself as soon as it starts working! BAN SKYMIN