Be prepared for a Ceaseless enemy.
I'm eeeeh on Grassy Terrain.whilst Grassy Terrain will boost Rillaboom's grass attacks even further.
Fwiw, the debuff reset does not reset non volatile conditions that aren't stat drops or actual status.Whilst H-Samurott may be able to reset its ability behind a shield, the few turns that it doesn't have Sharpness will allow Rillaboom to accrue multiple boosts.
Sadly gogoat suffers from the same problem of other entries on this list: if it has Sacred sword, it's a big ouch.Gogoat would probably be the superior Worry Seed user. It can also pull off the Bulk Up strategy and it has Horn Leech for recovery. Mud-Slap can also be good for support.
Sadly gogoat suffers from the same problem of other entries on this list: if it has Sacred sword, it's a big ouch.
Sadly of all the coverages, it's the one i see most likely =(
0 Atk Samurott-Hisui Sacred Sword vs. 0 HP / 252 Def Gogoat: 73-87 (18.8 - 22.4%) -- possible 5HKOSadly gogoat suffers from the same problem of other entries on this list: if it has Sacred sword, it's a big ouch.
Original Samurott had Night Slash and Aqua Cutter which are both egg moves.Has there even ever been a case where a 7-star raid had an Egg Move (aka like Sacred Sword on Samurott) yet?
I think Azumarill is catching some undeserved criticism when randoms will always go for offense over resistance, and the most common super-effective Water-type pick of all time hasn't even been mentioned yet.I’m also already cringing that we are going to see a million Iron Hands and Azumarills showing up (because of the obvious typing matchups), and I fear this raid is going to murder the standard Belly Drum turn 1 strategy. Just looking at damage calcs of crit Sharpness Aqua Cutter and Razor Shell vs the two staple Belly Drummers, it doesn’t look good. And Samurott is going to outspeed both of those, so it will get two hits on them. I see many unprepared rando players getting fainted over and over for the first day or so. Yeah, I know random noobs are a problem on every raid, but I just hate it even more when 7* raids appear to have a good typing matchup to Hands and Azu, because the early drum-deaths are just SOOOOO predictable.
I think Azumarill is catching some undeserved criticism when randoms will always go for offense over resistance
If you give Miraidon a Life Orb, you get this:I think Azumarill is catching some undeserved criticism when randoms will always go for offense over resistance, and the most common super-effective Water-type pick of all time hasn't even been mentioned yet.
+1 252+ SpA Hadron Engine Miraidon Atk Cheer charged Electro Drift (133.3251953125 BP) vs. -2 0 HP / 0 SpD Samurott-Hisui in Electric Terrain: 10874-12794 (112.9 - 132.8% of 30x hp boss) -- guaranteed OHKO
It'll be funny to see if you can bring some Intimidators and see if they'll afford you the 4 turns to set up this OHKO just like Decidueye.
You need Throat Spray to get +1 SpA from using Metal Sound, so it still takes the same amount of time to set up when replacing the attack cheer turn with Calm Mind. Alternatively, you can still use Throat Spray and Calm Mind instead of the attack cheer and still get an OHKO too. It doesn't make a big difference as long as you have the time to survive and get all this in before the shield in the first place.If you give Miraidon a Life Orb, you get this:
+1 252+ SpA Life Orb Hadron Engine Miraidon charged Electro Drift (133.3251953125 BP) vs. -2 0 HP / 0 SpD Tera Water Samurott-Hisui in Electric Terrain: 9421-11085 (97.8 - 115.1% of 30x hp boss) -- 87.5% chance to OHKO
No need for the Attack cheer and it's more than likely that your AI teammates will put Samurott in range of a guaranteed kill.
Edit: That being said, I assume you're running Wide Lens for the accuracy bonus to Metal Sound, so I can see going for the safer play.
I don't think it was much of a warmup, it was really just a freebie in similar fashion of the Chansey raids.Yeah, like I said, I have a feeling Eevee was so stupidly easy because it was just a warmup.
I think that the Calm Mind being in Mewtwo moveset was probably a oversight or coding mistake they forgot to fix. No other tera boss has something like that iirc.But if it's gonna be in his normal moveset like Calm Mind was for... HIM... Then ignore this.
Cinderace had Bulk Up in the regular moveset and it was a bastard.I don't think it was much of a warmup, it was really just a freebie in similar fashion of the Chansey raids.
Well, minus the part people managed to lose on it too somehow despite it boiling down to "bring a fighting type with drain punch and clear amulet or defiant"....
I think that the Calm Mind being in Mewtwo moveset was probably a oversight or coding mistake they forgot to fix. No other tera boss has something like that iirc.
The only other raid I can think that has a similar oversight is Avalugg having Snowscape as regular move on top of field move.
Also, I think it's a big reason why people absolutely loathe Raid Gardevoir and Dragonite.Cinderace had Bulk Up in the regular moveset and it was a bastard.
Cinderace's moveset was HJK/Pyro Ball/Acrobatics/Iron Head. It just had 4 scripted uses of Bulk Up.Cinderace had Bulk Up in the regular moveset and it was a bastard.
Cinderace had Bulk Up in the regular moveset and it was a bastard.
Yeah was about to say.Cinderace's moveset was HJK/Pyro Ball/Acrobatics/Iron Head. It just had 4 scripted uses of Bulk Up.
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