Porygronarakkijoltespeonite! (Not the real name)
Hello Smogon, this is not just the first RMT I give you, but my very first thread! So, I'll probably screw up :X. But anyways the team has no name really, I just call it Main OU because it's my main ou team. I can't give a simple team building process I can go through because it is my first team, which I have kept on molding and replacing pokemon in since the start of it late 2010. The team does a pretty nice job complimenting each other. It has some weaknesses though. If espeon dies, stealth rock is huge risk. It is also weak to Hippowdon, who, although rare, is able to stealth rock and cripple large parts of my team
. So here's the details:
Jolteon @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Sunny Day
Jolteon is the usual lead for the team as a scout, unless if the opponent's starter is obvious like a weather starter. Thunderbolt is the primary stab move, Ohkoing attacking Politoed sets or 2hkoing bulky sets. The expert belt is used because I used to use a magnet, but this would allow garchomp to take a hit from hidden power ice. Sunny Day replaced shadow ball as an unexpected weather upsetter when I realized how little I used the move (in many situations, thunderbolt or hp ice were also viable to ko)
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Morning Sun
- Psyshock
- Hidden Power [Fire]
Stealth rock is a pretty large hinderance to my team, taking half of Volcarona's hp and getting rid of the usefulness of Dragonite's multiscale on a switch in. The idea of espeon, to me, is to stop the hazards from coming, send them back to the other team, proceed to boost up and sweep. The physically defensive ev's + nature are essential for espeon with a mere 60 defense and 65 hp. Looking at espeon's base stats, you would never think to do a defensive set, so people will often try to take out espeon with gyro ball or seismic toss, allowing chance for espeon to boost. This set is a great check to many setter uppers like ferrothorn, forretress, skarmory, etc, who cannot kill espeon. Many neutral attacking special type pokemon can be boosted off of with calm mind and morning sun. Psyshock allows Espeon to boost and then surprise a chansey/blissey. Hp fire gives good type coverage alongside psyshock, allowing steel types to be taken out, and KOing the common scizor switch in. After a couple of boosts, neutral damage can proceed to sweep. Since Morning Sun is hindered in rain/sand/hail, keeping jolteon alive is somewhat needed for espeon to sweep.
Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Psychic
Here's Volcarona. With one quiver dance, volcarona is usually set to sweep entire teams :D. Fiery dance, bug buzz, and psychic give great coverage together, allowing for at least neutral damage to all pokemon except for heatran (correct me if I'm wrong). Fiery dance will continue to give Volcarona a 50% chance to boost spa while still sweeping. Psychic is usually unexpected, and lets Volcarona surprise foes like terrakion or tentacruel with a hard, cold Ohko. I prefer timid nature to outspeed adamant terrakion and other volcaronas.
Dragonite @ Leftovers
Trait: Multiscale
EVs: 44 Atk / 252 HP / 212 Spd
Adamant Nature
- Dragon Dance
- Roost
- Outrage
- Fire Punch
Bulky Dragonite plays an interesting role on the team. Its main role is usually to use multiscale to its advantage and boost with dragon dance. However, in desperate times it can be used to wall water users. If jolteon is taken out by an unexpected scarf user using a ground move, dragonite can take the opportunity to boost. :naughty:
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Close Combat
- X-Scissor
- Stone Edge
Terrakion was originally a dugtrio on my team, but after its lowering to uu, and after examining dugtrio's role on my team, which relied heavily on focus sash, I decided it would be better to switch to Terrakion. This is a typical Terrakion set except for earthquake, which is super effective against croagunk (who will refuse to sucker punch because of justified). It is also an alternative to lowering stats with close combat when vs many steel or rock types like heatran. Close Combat is better than Dugtrio's reversal in taking out Tyranitar, and Terrakion's stone edge is way more powerufl than dugtrio's.
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 184 Def / 72 SDef
Bold Nature
- Ice Beam
- Discharge
- Toxic
- Recover
And then Porygon2. This cute little ducky will surprise the hell out anyone that has not faced one before. A +1 Outraging Dragonite hits a laughable 17% against porygon. That's because of traced multiscale, but even without its effects it still only does 32.35-38.5% against it. Porygon is not just effective, but fun and comical to use because it is just a great switch and check to potentially dangerous pokemon. Its bulk comes from eviolite, which brings its def up to 432 and 366 spdef. Having trouble because a sunny day, flashfire boosted Heatran is threatening to sweep your team? Oh right, you forgot, you have porygon! (gets flash fire.) Choice spec Jellicent? You get water absorb. Trace is another thing I use to my advantage. Modest Keldeo-R has only a 24.6% chance to 2HKO it with secret sword dealing 44.91 - 52.94% damage
. Most sets suggest the basic boltbeam combo, however discharge gives porygon a good chance to cripple speedy pokemon (Especially when it gets natural grace), and discharge gives it something to do to foes like heatran, who are immune to toxic.






Hello Smogon, this is not just the first RMT I give you, but my very first thread! So, I'll probably screw up :X. But anyways the team has no name really, I just call it Main OU because it's my main ou team. I can't give a simple team building process I can go through because it is my first team, which I have kept on molding and replacing pokemon in since the start of it late 2010. The team does a pretty nice job complimenting each other. It has some weaknesses though. If espeon dies, stealth rock is huge risk. It is also weak to Hippowdon, who, although rare, is able to stealth rock and cripple large parts of my team


Jolteon @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Sunny Day
Jolteon is the usual lead for the team as a scout, unless if the opponent's starter is obvious like a weather starter. Thunderbolt is the primary stab move, Ohkoing attacking Politoed sets or 2hkoing bulky sets. The expert belt is used because I used to use a magnet, but this would allow garchomp to take a hit from hidden power ice. Sunny Day replaced shadow ball as an unexpected weather upsetter when I realized how little I used the move (in many situations, thunderbolt or hp ice were also viable to ko)

Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Morning Sun
- Psyshock
- Hidden Power [Fire]
Stealth rock is a pretty large hinderance to my team, taking half of Volcarona's hp and getting rid of the usefulness of Dragonite's multiscale on a switch in. The idea of espeon, to me, is to stop the hazards from coming, send them back to the other team, proceed to boost up and sweep. The physically defensive ev's + nature are essential for espeon with a mere 60 defense and 65 hp. Looking at espeon's base stats, you would never think to do a defensive set, so people will often try to take out espeon with gyro ball or seismic toss, allowing chance for espeon to boost. This set is a great check to many setter uppers like ferrothorn, forretress, skarmory, etc, who cannot kill espeon. Many neutral attacking special type pokemon can be boosted off of with calm mind and morning sun. Psyshock allows Espeon to boost and then surprise a chansey/blissey. Hp fire gives good type coverage alongside psyshock, allowing steel types to be taken out, and KOing the common scizor switch in. After a couple of boosts, neutral damage can proceed to sweep. Since Morning Sun is hindered in rain/sand/hail, keeping jolteon alive is somewhat needed for espeon to sweep.

Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Psychic
Here's Volcarona. With one quiver dance, volcarona is usually set to sweep entire teams :D. Fiery dance, bug buzz, and psychic give great coverage together, allowing for at least neutral damage to all pokemon except for heatran (correct me if I'm wrong). Fiery dance will continue to give Volcarona a 50% chance to boost spa while still sweeping. Psychic is usually unexpected, and lets Volcarona surprise foes like terrakion or tentacruel with a hard, cold Ohko. I prefer timid nature to outspeed adamant terrakion and other volcaronas.

Dragonite @ Leftovers
Trait: Multiscale
EVs: 44 Atk / 252 HP / 212 Spd
Adamant Nature
- Dragon Dance
- Roost
- Outrage
- Fire Punch
Bulky Dragonite plays an interesting role on the team. Its main role is usually to use multiscale to its advantage and boost with dragon dance. However, in desperate times it can be used to wall water users. If jolteon is taken out by an unexpected scarf user using a ground move, dragonite can take the opportunity to boost. :naughty:

Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Close Combat
- X-Scissor
- Stone Edge
Terrakion was originally a dugtrio on my team, but after its lowering to uu, and after examining dugtrio's role on my team, which relied heavily on focus sash, I decided it would be better to switch to Terrakion. This is a typical Terrakion set except for earthquake, which is super effective against croagunk (who will refuse to sucker punch because of justified). It is also an alternative to lowering stats with close combat when vs many steel or rock types like heatran. Close Combat is better than Dugtrio's reversal in taking out Tyranitar, and Terrakion's stone edge is way more powerufl than dugtrio's.

Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 184 Def / 72 SDef
Bold Nature
- Ice Beam
- Discharge
- Toxic
- Recover
And then Porygon2. This cute little ducky will surprise the hell out anyone that has not faced one before. A +1 Outraging Dragonite hits a laughable 17% against porygon. That's because of traced multiscale, but even without its effects it still only does 32.35-38.5% against it. Porygon is not just effective, but fun and comical to use because it is just a great switch and check to potentially dangerous pokemon. Its bulk comes from eviolite, which brings its def up to 432 and 366 spdef. Having trouble because a sunny day, flashfire boosted Heatran is threatening to sweep your team? Oh right, you forgot, you have porygon! (gets flash fire.) Choice spec Jellicent? You get water absorb. Trace is another thing I use to my advantage. Modest Keldeo-R has only a 24.6% chance to 2HKO it with secret sword dealing 44.91 - 52.94% damage

Import/Export:
Dragonite @ Leftovers
Trait: Multiscale
EVs: 44 Atk / 252 HP / 212 Spd
Adamant Nature
- Dragon Dance
- Roost
- Outrage
- Fire Punch
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Morning Sun
- Psyshock
- Hidden Power [Fire]
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Close Combat
- X-Scissor
- Stone Edge
Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Psychic
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 184 Def / 72 SDef
Bold Nature
- Ice Beam
- Discharge
- Toxic
- Recover
Jolteon @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Sunny Day
Trait: Multiscale
EVs: 44 Atk / 252 HP / 212 Spd
Adamant Nature
- Dragon Dance
- Roost
- Outrage
- Fire Punch
Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Calm Mind
- Morning Sun
- Psyshock
- Hidden Power [Fire]
Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Earthquake
- Close Combat
- X-Scissor
- Stone Edge
Volcarona @ Life Orb
Trait: Flame Body
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fiery Dance
- Bug Buzz
- Quiver Dance
- Psychic
Porygon2 @ Eviolite
Trait: Trace
EVs: 252 HP / 184 Def / 72 SDef
Bold Nature
- Ice Beam
- Discharge
- Toxic
- Recover
Jolteon @ Expert Belt
Trait: Volt Absorb
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Sunny Day