Not Sunny Enough - an OU team

So I'm having fun with this team I'm about to show you guys, it's helped me learn a lot more about our current meta and it's probably the first serious team I've ever made and tried to stick with.
I usually made teams based on flavour of the month themes and tried to fit every random idea I saw on the forums into it.

This one is a bit different so I’m offering it up for your consideration:

Not Sunny Enough.

So I would describe the team as a Sun team, however that only nominally fits the bill. The 2 dominant weathers in OU are Rain and Sand respectively so this is my take at breaking that dominance. So of course my first Pokemon is going to be the Drought-inducing Ninetails:

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Ninetales @ Leftovers
Trait: Drought
EVs: 252 Spd / 252 SAtk / 6 SDef
Timid Nature
- Substitute
- Fire Blast
- Toxic
- Pain Split

This Ninetails is set for one purpose. Set up Sun and proceed to annoy. At 328 speed she can sub-up on many pokemon and if bringing her in causes a switch I get a free turn to do one of 3 things;

1- Roast them with a powerful Fire Blast which surprisingly KO’s things like Cloyster thinking to come in and break my subs with Rock Blast.
2 - Badly poison them with Toxic, a great move to land on Politoed and special walls.
3 - Regain HP with Pain Split if I have subbed a few times and my HP is low, which can mean the difference between keeping Ninetails alive or losing the weather war in some matches. I haven’t invested in HP EV’s at all, firstly to keep my HP at an odd number for Lefties and secondly so that Pain Split on a full HP opponent switching in HURTS.


So now that the Sun is shining and the birds are singing in the trees my second pókemon steps out of the forest and runs with the blinding speed of a Chlorophyll sweeper:

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Sawsbuck @ Expert Belt
Trait: Chlorophyll
EVs: 252 Atk / 252 Spd / 6 HP
Adamant Nature
- Double-Edge
- Horn Leech
- Jump Kick
- Nature Power


I have tried to use Sawsbuck before with dubious results but on this team and in the current meta I find him so so useful to my team.

The basics. Base 95 speed isn’t great, but it still allows me to outspeed all non-scarfed standard Politoeds (unless they invest in physical defense which is very rare) and Tyranitars (non-Chople carrying T-tars that is) which are both 1HKO’d by Horn Leech and Jump Kick respectively. That on it’s own, in the first turn of the match can be enough to ensure the sun shines forever more. Against opposing Sun teams, Ninetails is easily outsped and KO’d by Nature Powers Earthquake effect. Another common lead on rain teams is Rotom-W and Sawsbuck outspeed all but max speed Timid varieties and KO's with Horn Leech.

For the rest, the coverage provided by his 4 attacking moves are enough to bring most mons to their knees. Catching a Dragon or Therian on the switch with a powerful Double-Edge allows an easy 2HKO at the cost of some HP and the ghost immunity it brings can be quite helpful to his other team-mates.
Not only that, but should one of his team-mates fall to the might Terrakion, Sawsbuck under sun can outrun it and KO with Horn Leech, recovering HP in the process.

With Double-Edge carrying such a high risk/reward I have been considering swapping Expert Belt for LO but I have yet to run the calcs to see whether it’s worth it to secure any worthwhile KO’s but so far Sawsbuck has provided me with a fast capable physical attacker.

So with the my 2 Sun pokémon there to scream to the world “Sun Team!” from here the definition starts to break down.

But as many teams require something to sponge those huge special attacks that fly from the likes of the Therians, I looked to my favorite pink blob for support.

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Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 SDef / 6 HP / 252 Def
Bold Nature
- Wish
- Seismic Toss
- Stealth Rock
- Aromatherapy

This is the standard Blissey EV spread, but it’s standard for good reason; she is excellent at what she does. Natural cure aborbs status like a boss and she sets up SR, mends the team with Wish and Aromatherapy and Seismic Toss gives you reliable damage on everything but ghosts, There have been many a Reuniclus or Latias that have regretted using Psychic and not carrying Psyshock to get past my pink blob of Doom.

One of my favorite move combos to pull out when I predict a switch to a hard hitting physical attacker is to throw out a Wish and switch to my next team member:

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Landorus-Therian @ Leftovers
Trait: Intimidate
EVs: 252 Spd / 252 Atk / 6 SDef
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Superpower

The new Landorus works well for my team. Coming in on all sorts of physical threats and set up sweepers to cancel out their boosts and retaliate with a powerful attack of his own, if I get passed a Wish from Blissey I can even come in on the likes of Terrakion, to drop it’s attack, tank a hit and be rocketed back up to full HP. From there I can play my own prediction game or U-Turn out to keep momentum in my favour.

I have 3 possible concerns with this mon. I don’t really have an answer to Gliscor or other Landorus apart from Stone Edge and have been considering dropping Superpower for HP Ice.
Second is a concern about the item, Lefties is kind of my default choice as I don’t really want to choice lock myself into EQ and LO is kinda counter-intuitive to how I’m using this mon - to come in on physical attackers to reduce their effectiveness with Intimidate and kill their momentum.
The third would be the nature:
Is Jolly overkill? Am I outspeeding anything important or am I missing out on key KO’s by not running Adamant.?
Or considering that I’m using him as a pseudo physical tank would I be best in investing more into defense itself while keeping my attacking options wider than using Gliscor would allow me?

He is working well in the role I set for him though.

Of course one thing that defines competitive pokemon these days is entry hazards, and I believe a key to success is getting your own up and keeping your opponent’s off the field. And since I haven’t been able to fit a suitable spinner on my team I went for the next best thing:

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Espeon @ Leftovers
Trait: Magic Bounce
EVs: 252 Spd / 252 SAtk / 6 Def
Timid Nature
- Morning Sun
- Psyshock
- Shadow Ball
- Hidden Power [Ice]

So originally I was planning to use her as a deterrant to entry hazards but the more I use this little creature I realise just what a BEAST she is in the current meta.

To give you an idea of how under-rated Magic Bounce is as an ability I would say perhaps 1 in 10 players used an offensive move as I switched my Espeon into an obvious hazard setting pókemon. Of the most obvious ones, only Heatran and Ferrothorn are of any offensive concern. Heatran especially if Sun is up as it can KO me on the switch with Fire Blast. But usually even those that correctly predicted my Espeon switch in and brought me below 50% HP then 9 times out of 10 go on to spamming hazards again. This is my cue to use Morning Sun and against a spikes using Ferrothorn it is most gratifying as it’s a perfect opportunity to bring in Ninetails or Salamence to steal a Sub or a DD boost as they attack again.

As mentioned above, the amount of Psychic users Blissey and Chansey have brought to their knees is why I run Psychock on Espeon. It still OHKO’s the scariest fighting types of the meta (Breloom, Terrakion, Keldeo) and Espeon’s excellent 110 Base speed and 130 Base Special Attack gives her the same offensive presence as Latios! Shadow Ball hit’s the likes of Gengar and Jellicent as well as providing good neutral coverage and HP Ice destroys dragons that switch in wrongly thinking that Espeon on a Sun team will carry HP Fire. This does allow steel types to wall her but she has many other team members to take care of them.

And of course, no mention of Magic Bounce Espeon would be complete without saluting all of those Brelooms and Ammongus that like to Spore first, ask questions later.

So after the rest of my team has blown chunks in the opponents offense, cracked a few bricks in their walls and bounced back their entry hazards on top of their foolish heads - Enter, The Dragon.

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Salamence @ Leftovers
Trait: Moxie
EVs: 252 Spd / 252 Atk / 6 SAtk
Hasty Nature
- Dragon Dance
- Dragon Claw
- Earthquake
- Fire Blast

After a DD boost, Salamence is faster than many things that switch into it and with Moxie, the boosts don’t stop building up one you get on a roll and usually by the time I’ve KO’d my first póke with Dragon Claw and their steel switch in with EQ and they realise I’m not choice locked it’s time to exchange GG’s and go our separate ways.
Fire Blast needs no further explanation as it’s a staple of many dragons to allow them to roast steel-types out of the way. I have been considering going for Flamethrower to avoid miss hax but I haven’t calced out whether I need Fire Blast to get past some specially defensive steel types that may be immune to EQ.

Final Words:

So as you see, although I call it my Sun Team, what really sets this team apart from many other Sun Teams is that I have no prominent fire types to abuse the extra power afforded and it’s less about having my weather up to win as opposed to removing the benefits theirs provides.

I'd appreciate any and all comments/discussions over how best to tweak and improve my team in the new and exciting BW2 meta.
 
Great team man bu still there r 2 4X ice weakness and 1 regular Ice weakness so here is what am thinking. Replace landorus with this pokemon and set.
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Terakion
Item:Choice Band
Nature: Jolly
Moveset
~ Close Combat
~ Stone Edge
~ X-Scissor
~ Sacred Sword / Quick Attack
EVs: 4 HP / 252 Atk / 252 Spe
Since your landorus wasn't gonna set up use terakion he'll comver that ice weakness of yours and since he's choice banded his close combat will deal a lot of damage.
 
Changes I think you should make or at least ponder:

1. specially defensive ninetales set
2. Sword dance set for sawseebuck
3. choice scarf on landrous-T
4. Intimidate for salamence

In detail:

1. You say your ninetales is focused on cancelling the other weather, yet you have an offensively oriented set. I strongly encourage a specially defensive set so you can tank a few hits if neccesary, and be ok to reset the weather later. Also with this set you can spread burn, and kill off physical attackers (which are somewhat of a threat since you do not have a dedicated wall, and Landrous's intimidate, does not cut it.

2. Sawsbuck is pretty damn fast under sun, and with an SD he becomes quite unstoppable. This gives your team another dedicated, and able sweeper, and I believe all teams at least need 2 sweepers, in case one fails miserably. You'd only lose one move, and you'd still have serious coverage with the other 3.

3. This may seem sorta odd, but hear me out, you get a lot of benifits. Firstly the sheer surprise factor is nice, not many people run scarf landrous-T since Landrous is faster. But your team only has one super fast pokemon with sawsbuck, and if he doesn't have cloryphyl then you don't really have a pokemon ready to revenge. Landrous-T with a scarf, lets you outspeed tons of threats and whoop there asses.

4. This might seem odd to. "SALAMENCE IS SUPPOSED TO SWEEP! OF COURSE I WILL RUN MOXIE!", ok ok I know moxie could be better, but their are a LOT of physical threats out there, and it'd be lovely to nueter them on the switch. Think about it. TWO pokes with intimidate? Two pokes that can easily force any physical pokes to switch, and stop sweeps? It sounds awesome. This is the most tenuous idea I have, since moxie could prove better. But I would try it out, 2 pokemon with that ability is INTIMIDATING. (get it????? HAHAHAHA)

Hope I gave some ok ideas to chew on!

Sets:
1.
Leftovers / Air Balloon Drought Calm
Moveset EVs
~ Flamethrower
~ Will-O-Wisp / Toxic
~ Substitute
~ Hidden Power Fighting / Hypnosis / Protect
252 HP / 120 SpD / 136 Spe

2.
Life Orb Sap Sipper Jolly / Adamant
Moveset EVs
~ Swords Dance
~ Horn Leech
~ Double-Edge / Return
~ Nature Power / Jump Kick
4 HP / 252 Atk / 252 Spe

Happy battles!
 
Hi! Nice sun team. I find your team is really weak to Stealth Rock. Ninetales and Salamence are both weak to it, which means they won't last long. If Ninetales doesn't last long, you have even less chances to win a weather war, and if Sun isn't out, Sawsbuck isn't too effective. To fix this problem, I would replace Landorus-T by a Physically Defensive Donphan.

Donphan is a great defensive Pokemon, helping you deal with physical threats. It also provides invaluable Rapid Spin support for your team. In addition, its weakness to Water is nullified by the presence of Sun. Earthquake is a good STAB move, coming off a massive 120 base Attack stat. Ice Shard is useful to revenge Dragons, and the Therian formes, as well as keeping Gliscor in check. Finally, Roar is a great option to prevent opponents from setting up on you, while forcing opposing switch-ins to take Stealth Rock damage. I would also recommend Hidden Power Fire over Hidden Power Ice on Espeon, so you can deal with opposing Scizor, Ferrothorn and Forretress with more ease. It also gets a nice boost from the Sun. Cool team, and good luck!

Donphan @ Leftovers | Sturdy
Impish | 252 HP / 4 Atk / 252 Def
~ Rapid Spin
~ Earthquake
~ Ice Shard
~ Roar
 
So I've tried all the suggestions given, but none of them seem to work as well together as the team I already had.

I had the most success when I used Donphan compared to all the other suggestions but I found that for the most part he was a bit redundant as Espeon kept hazards off the field for the majority of the match and by the time it was time to bring in Salamence, SR on the field didn't matter as he was just blowing through weakened pokes anyways.

He did come in handy with priority Ice shard a few times as I found that switching Espeon to HP fire didn't give the desired results. People kept expecting the HP fire and kept switching in their dragons to try and scare her out and steal boosts. My set with HP Ice kept them on the back foot more as she outspeeds all non scarfed dragons anyways (speed ties with Latios) so could always KO on the second turn with HP Ice.
 
Hi there!

It seems as if your team has a lot of potential, Ninetales and Blissey supporting Sawsbuck to attempt a sweep. One thing I have noticed about this team is the apparent weakness to dragons. Every time a Latios or Haxorus comes in, it seems like something on your team is going to die. Dragons are one of the biggest threats to Sun teams and your team right now is incredibly offensive, with Blissey being your only Pokemon to take a hit, you cannot completely rely on Blissey to do all the work for your team in terms of reliably taking hits. To help you with this, I would recommend that you make your Ninetales a Specially Defensive variant. A Specially Defensive Ninetales does a number of things for your team, the extra bulk is crucial for helping you to win the weather wars, especially considering Ninetales supports your main sweepers a lot. There is also not a lot of need for your Ninetales to hit hard offensively, your other team members already do that well enough, making Ninetales fully offensive is kind of redundant.

Another thing I wanted to touch on was your team's use of Landorus-T. I think you could make much better much of Mamoswine over your Landorus-T. Mamoswine does a number of things for your team. It gives you valuable priority that helps deal with the aforementioned problem - Dragons. Mamoswine has no trouble easily revenging a lot of Dragons that look threatening for your team; Latios and Dragonite in particular seem like they can a lot of problems for your team. By dropping Landorus-T, you don't lose a whole lot. Without a Choice Scarf, Landorus cannot make full use of U-Turn anyway as it is relatively slow in the current metagame. Mamoswine still hits the Pokemon you mentioned, Gliscor and Landorus both get mauled by Mamoswine's STAB option. Most importantly, Mamoswine aids you against opposing weather inducers. Hippowdon, Tyranitar and Abomasnow are all threatened out by Mamoswine, which helps considering your team looks like it has trouble with a lot of common weather archetypes.

Your team right now looks pretty frail, and as a result you need to take advantage of your opportunities to set up. Your Salamence in particular will have a difficult time setting up, being weak to priority as well as taking into account the fact you have no spinner on your team. For these reasons, I think you should change Salamence to a Choice Scarf set. Choice Scarf Salamence does a number of things for your team. It makes great use of Moxie, as Salamence keeps getting more powerful as it nets kills. It also gives you a great revenge killer in situations where Sawsbuck is down or you are against a +1 Dragon such as Haxorus or Dragonite, both of which look problematic for your team. It relieves a lot of the offensive pressure off of Sawsbuck, which does look like your main sweeper on this team.

Finally, I definitely recommend that you try Swords Dance > Double Edge on Sawsbuck. Double Edge does not really help you out coverage-wise, you do not really hit anything harder, while also quickly racking up Stealth Rock and recoil damage. Swords Dance will turn a lot of your 2HKOs into OHKOs which does seem to be Sawsbuck's main issue. Given that Sawsbuck does seem to be your main sweeper, you need all the extra power you can get. Swords Dance also means you recover a lot more health with Horn Leech, increasing Sawsbuck's survivability and increasing your chances of a sweep.

Cool team, hope I helped!

Ninetales @ Leftovers
Trait: Drought
EVs: 252 HP / 148 SDef / 108 Spe
Calm Nature (+SDef, -Atk)
- Flamethrower / Fire Blast
- Will-O-Wisp
- Roar
- Toxic / Hidden Power [Fighting]

Mamoswine @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Superpower

Salamence @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spe, -SAtk)
- Outrage
- Dragon Claw
- Earthquake
- Fire Fang / Brick Break
• Specially Defensive Ninetales > Offensive Ninetales
• Mamoswine > Landorus-T
• Choice Scarf Salamence > Dragon Dance Salamence
• Swords Dance > Double Edge for Sawsbuck
 
I would change the Blissey to a Chansey with Eviolite with Max hp and Max def with
-Toxic
-Seismic toss
-Softboiled / Wish
-Aromatherapy / protect
You need to run wish and protect, because otherwise you will not be living to long. Aromatherapy helps against breloom/amoongus.

With this change you handle Volcarona a lot better. Chansey will always beat volcarona 1v1 because even if it has gigadrain, salamence can come in or you can toxicstall it out because giga drain will prob not net it enough recovery to live long enough.

Furthermore, adding stealth rock to Landorus's moveset over superpower will give you the hazards you need. ground/Fighting coverage is pretty bad anyway when you have a rock type attack to utilize.

Speaking of Fight/Ground coverage, you dont need nature power if you're using jump kick. Fighting usually has superior coverage to ground, although the 5% chance to miss may cost you a few KO's. Add in swords dance over the move you want to replace.

And lastly I would replace shadow ball with grass knot on espeon and hp ice with hp fighting. hp ice will be able to ohko dragons, but you can still hit them relatively hard with psyshockand steel types absolutely wall you so hp fighting would be more beneficial. Heatran is a common stealth rocker that espeon has trouble against.
 
Hey,
Just something small here, you should definitly take on Jimbon's Ninetales set, but Instead of Leftover I would run a Shed Shell on Ninetales. This means that if your opponent gets Dugtrio into Ninetales through Prediction, or even Wobbufett or getting Magma Stormed by Heatran you can still switch out and the weather war is not lost. I think this has been mentioned before, but Life Orb > Expert Belt on Sawsbuck is far superior than your current item. The recoil is recovered off by Horn Leech anyway making that unimportant anyway. Agreeing 100% with other users about using Swords Dance on Sawsbuck as well. I noticed you have a weakness to Physcial Dragons as you have no Steel types to wear their assaults, and once Blissey is down the Lati's will destroy your team as well, and if they have Psyshock not even Blissey is safe. To help with this I suggest you switch Blissey for a Defensive Jirachi. Although Jirachi's fire weakness is amplifed in sun, it can wish pass like Blissey while also giving you a way beat the powerful dragons of OU.
Good Luck with the team, Jirachi set below.
Jirachi @ Leftovers
Nature: Careful (+SpD -Atk)
Trait: Serene Grace
EV's: 252HP / 216SpD / 40Spe
-Wish
-Protect
-Body Slam
-Iron Head
Ripped from this RMT, very good set
 
This is a great sun team you have here and its a good prospect that you are delving into it instead of all the rain that has overtaken the meta. But I do have a few problems that I should address to you.

First off, the only set on Ninetales YOU SHOULD EVER USE is the sunny day set. Sounds absurd right? Nope. It can actually can win games when predicted right off a switch. Especially in this rain infested meta. Predict a Politoed coming in, use Sunny Day, they predict the Solarbeam/Grass coverage move and then you roast the switch in with a Fire Blast boosted by the sun and depending on the poke (If its vital enough to switch out to keep for later) then predict the weather switch in once more and annihalated Politoed.

Here's the set:
~ Sunny Day
~ SolarBeam
~ Fire Blast / Flamethrower
~ Will-O-Wisp / Toxic / Protect
136 HP / 252 SpA / 120 Spe

Will-O-Wisp is usually prefered over the other two because it cripples things like Scizor who can come in and revenge kill.

Now I can see your team is rather physically dependent (Salamence and Sawsbuck being your sweepers) so I would opt for Modest Venasaur. It now just got Giga Drain from its egg moves so you are free to run Life Orb and a mixed set which after a successful Growth will destroy switch ins and increase longevity. Replace Sawsbuck with Vena.
~ Growth
~ Energy Ball / SolarBeam
~ Hidden Power Fire
~ Sludge Bomb / Sleep Powder
2 Atk / 30 SpA / 30 Spe EVs 4 HP / 252 SpA / 252 Spe
But as the Grass move use Giga Drain now (Its outdated so the guide says its illegal but now its legal)

And /Earthquake in the final slot with Sludge Bomb and Sleep Powder so you can viably take out Heatran.


One last thing, Salamence needs spinning support.

~ Toxic Spikes
~ Spikes
~ Rapid Spin
~ Gyro Ball / Volt Switch / Earthquake
0 Spe EVs 252 HP / 176 Def / 80 SpD
Forretress is perfect.

I would also advise Outrage over dragon Claw just because of the sheer power of Outrage, as after a DD, you can KO common switch ins with Fire Blast+EQ and then be at +2 already and after that Outrage 2HKO's resists and 1HKO's everything else, getting stronger after each one.

Hope you like my suggestions and continue with the team!
 
Hi Skore, nice team. The only thing I would change is Blissey's EVs- since you're using Wish it might be a good ides to give her max HP instead of Sdef- it is already high as it is. Max HP investment will mean Blissey will be able to pass more than 350HP Wishes.
 
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