Are there any new possible strategies/sets that can be made with the last week's items? What Pokemon take advantage from those items?
The
Lava Cookie is basically a straight upgrade over the Rawst Berry, except that it doesn't constitute a Berry and therefore doesn't benefit Cheek Pouch (Irrelevant since it's a full heal) or Harvest. (Not very relevant, but technically relevant) Given the Rawst Berry is almost never used anyway (Pokemon that hate Burns usually carry Lum for incidental protection from all other major statuses) this doesn't overly bother me. Honestly, it sounds interesting on paper but I suspect in practice it will be disappointing -I guess Dragonite might run it so it can switch in on Stealth Rock Will O Wisp and get back its Multiscale?
The
Magmarizer seems unlikely to see much use on much of anything. I
guess Magmortar might acquire a niche using it with Lava Plume, since it gets in some damage and is actually more likely to Burn the target than
Will O Wisp, but beyond that I don't see it happening -the Pokemon that might
like to have its effect would probably rather run Leftovers... or more accurately, the Sea Incense, as covered before. One of the only stall Burn-spamming Pokemon that
might want to use it has
the
Magma Stone available as Super Leftovers, and would
far rather run it. As for the Magma Stone itself, it's basically a flat upgrade to a lot of Heatran builds -there is of course Air Balloon Heatran, but for the myriad Leftovers Heatran of the world it's a flat upgrade.
Lastly, the
Soot Sack Relic Vase means no one will ever run Rapid Spin ever again. (If you fear Knock Off, Sticky Hold Gastrodon or Muk might be worth running!) I exaggerate slightly, but seriously, wipe hazards on switch-in, for free? Way better than Rapid Spin, and unblockable to boot. And unlike Defog it doesn't trigger Defiant. The only flaw it has is that you do take damage from hazards on the switch-in, but this is still superior to Rapid Spin, which has the same problem magnified by the potential for spinblocking. Well, actually, there is one other point: a Rapid Spinner that's currently sitting out means setting hazards is pointless, whereas the Relic Vase-holding Pokemon has to switch back out and back in. Still, this is a
huge item.
Which entries for this week do you agree/disagree with? [Remember: Be to the point and decisive, no hate]
Tarontos' Poison Barb is really,
really ridiculous, and completely unconditional. The nicest thing I can say about it is that inflicting regular Poison usually isn't very good. (Well, that and it's damage reflection is actually weaker than the Rocky Helmet, though that just raises the question "Do I really want to inflict regular Poison by holding a crappy Rocky Helmet?")
I'm also not a fan of the "upgrade regular Poison to Toxic" examples. Yeah, Toxic is
usually more useful than regular Poison, but not against anything that intends to switch out in short order, and spending an item slot on "upgrading" your Poison in this manner seems really dubious. (Note that I'm counting the "two layers of Toxic Spikes at once" item in this description, which in particular is really really bad for a stall team obsessively trying to force-switch the enemy into hazards)