
Ninjask
61 HP / 90 Atk / 45 Def / 50 SpA / 50 SpD / 160 Spe
Speed Boost: Speed increases at end of the turn.
Infiltrator:The Pokemon bypasses the foe's Light Screen, Reflect, Mist, and Safeguard. (DW) (Not Available)
Level Up Moves: (Notable Moves in Bold)
- Bug Bite
- Scratch
- Harden
- Leech Life
- Sand-Attack
5 Leech Life
9 Sand-Attack
14 Fury Swipes
19 Mind Reader
20 Double Team
20 Fury Cutter
20 Screech
25 Swords Dance
31 Slash
38 Agility
45 Baton Pass
52 X-Scissor
Unique Nincade Level-up moves
25 False Swipes
31 Mud-Slap
38 Metal Claw
45 Dig
- Scratch
- Harden
- Leech Life
- Sand-Attack
5 Leech Life
9 Sand-Attack
14 Fury Swipes
19 Mind Reader
20 Double Team
20 Fury Cutter
20 Screech
25 Swords Dance
31 Slash
38 Agility
45 Baton Pass
52 X-Scissor
Unique Nincade Level-up moves
25 False Swipes
31 Mud-Slap
38 Metal Claw
45 Dig
TM/HM Moves: (Notable Moves in Bold)
- Hone Claws
- Toxic
- Hidden Power
- Sunny Day
- Hyper Beam
- Protect
- Frustration
- SolarBeam
- Return
- Dig
- Shadow Ball
- Double Team
- Sandstorm
- Aerial Ace
- Facade
- Rest
- Attract
- Thief
- Round
- False Swipes
- Giga Impact
- Flash
- Sword Dance
- Struggle Bug
- X-Scissor
- Swagger
- U-Turn
- Substitute
- Cut
- Toxic
- Hidden Power
- Sunny Day
- Hyper Beam
- Protect
- Frustration
- SolarBeam
- Return
- Dig
- Shadow Ball
- Double Team
- Sandstorm
- Aerial Ace
- Facade
- Rest
- Attract
- Thief
- Round
- False Swipes
- Giga Impact
- Flash
- Sword Dance
- Struggle Bug
- X-Scissor
- Swagger
- U-Turn
- Substitute
- Cut
Egg Moves: (Notable Moves in Bold)
- Bug Bite
- Bug Buzz
- Endure
- Faint Attack
- Final Gambit
- Gust
- Night Slash
- Silver Wind
- Bug Buzz
- Endure
- Faint Attack
- Final Gambit
- Gust
- Night Slash
- Silver Wind
Ninjask is known for one thing and one thing only - Baton Passing. He's a key player in Baton Pass teams, being able to pass down Speed Boost along side with Attack Boosts. This is all thanks to his gigantic 160 base speed, being outsped by only Deoxys-S, who is in Ubers. He also has a usable base 90 attack, but it's not that great. He is VERY stealth rock weak, losing 50% of his HP every time he switches in. Not only that, but he's very fragile, with 61/45/50 defenses, although he can sponge some fighting-type attacks if he has to.
Sets
Baton Pass
248 HP / 8 Atk / 252 Spd
Jolly Nature (+Spd, -SpA)
Leftovers/Focus Sash
- Substitute/Protect
- Sword Dance/Hone Claws/Agility
- Baton Pass
- X-Scissor
Probably Ninjasks best set. I prefer Leftovers and Substitute over Focus Sash and Protect mainly because I like getting multiple boost out of my ninjask, and sub grants the chance to pass down a substitute. However, Protect prevents priority from ruining your day, and focus sash is best if you want a for sure +2 Atk up. Sword Dance should be what you're running for this, unless you run a bunch of pokemon that have low accuracy moves. Agility if you REALLY want to go fast, but pretty redundant with Speed Boost. Keep in mind that you don't need to pass down an attack boost in order to be successful. There are many pokemon that can outright destroy everything with a speed boost, such as Absol. X-Scissor just in-case you need to kill something. 248 HP just because that gives you an odd numbered HP value, letting you switch in twice if rocks are up.
Choice Band
252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SpA)
Choice Band
- U-Turn
- X-Scissor
- Aerial Ace/Return
- Night Slash/Metal Claw
Uses decent base 90 Atk, and with a godly base 160 base Spe, you make for an interesting revenge killer. U-Turn for scouting, X-Scissor for main STAB. Aerial Ace is secondary STAB, but you should be spamming X-Scissor anyways. Return can be used for 102 BP attack. Night Slash because you have no other options. Metal Claw can be used for Rock-type, but 50 BP is underwhelming. No HP to keep HP odd. Not the best set, but it is viable.
Final Gambit
252 HP / 4 Atk / 252 Spd
Jolly Nature (+Spd, -SpA)
Leftovers
- Final Gambit
- Protect
- Aerial Ace/Return
- X-Scissor
Can deal 326 damage to any pokemon, and thanks to it's amazing speed, it's most likely going to land it. Protect if a scarfer is out in order to get a Speed Boost. Rest of the moves are filler, really, as you shouldn't be using them. Choice Scarf can be used instead always get a Final Gambit, but Protect usually gives you enough speed anyways. REALLY gimmicky set.