NFEPL may have been over but NFE sure as hell isn't. I'd like to dump some teams to give players a fresh look at my building process and how I piloted teams across the meta.
W1 v. FadedCharm (W)
When scouting, I couldn't find any games that they played in prior metas. A quick look at games outside NFE Indicated to me that there was a decent mix between defensive teams and offensive ones, leaning towards the latter. I also knew they were getting support from Shing that would greatly influence building. From discord and battle discussions, Shing was a big TSpikes advocate, and a lot of hazard removal had important flaws. Sticky Web teams were super cool as they were among the few ways to slow Electabuzz down, and my teammates would be much more threatening. While Piloswine and Misdreavus were standard, as was Fraxure to an extent, Pignite was something I've been innovating more recently. Having the role compression of checking Grasses while offensively pressuring Piloswine and Dunsparce made it arguably the star role of the team, and the only thing that outsped this was Electabuzz and Drakloak. Ivysaur setting sun itself meant it could be far less passive than its defensive set, though it was much shakier outside the weather. It was also my team's best answer to Servine, which could take advantage of Webs with Contrary and spread Glares all over my team. Outside of the Misdreavus matchup, the game went very solidly and was happy to start off well here.
W2 v. TTK (L)
I was really happy to have came up with the idea of Grimer-Alola, as it manages to do so well against the new trend of having Piloswine + Misdreavus + Grass-type on a team. Having STAB Knock Off is already a boon, but Poison Touch to further ruin Piloswine makes it even more appealing. Unfortunately, I played too liberally with Servine at the beginning, which was quite punishing on my Servine's misses, and outside Hattrem the team struggled heavily against Ivysaur, which is a Pokemon that has been trending heavily upwards in the absence of NFE titans like Roselia and Golbat. I was also unprepared against fellow trend Frogadier, whose Specs-coverage moves meant Grimer-A could also be overwhelmed by the amount of special attackers, grasses, and Missy that it was supposed to check. The last straw was Misdreavus taking the brunt for Knock Off - due to my Electabuzz lacking Psychic, it was difficult to meaningfully damage it outside of lucky paralyses. This wouldn't be the first time I'd encounter an Ivysaur, however...
W3 v. Thiago Nunes (L)
I was hyped using Thwackey. Opposing Piloswine was 100% the matchup to fear because outside a specific Hattrem spread to beat it I was easily prone to being overwhelmed by it, so I was relieved on preview Piloswine wasn't there. During the building process, I wanted to shake things up with Piloswine with Choice Band for its incredible switching capabilities, especially when mixing in Knock Off support from Thwackey, Vullaby, Electabuzz, and Grimer-A, as well as Nuzzle support from Hattrem. Grimer-A I decided to give Shadow Sneak to throw in as a last-ditch tool. Vullaby was pretty much my physical wall outside of Piloswine. Unfortunately, my enemy Ivysaur showed up for another week to torment me. I forgot Psychic on Electabuzz again and this cost me dearly late-game, and when combined with the critical hit late-game it was another disappointing week for me. Nevertheless, I learned that Ivysaur was a rising trend and should be accounted for in the builder.
W4 v. lepton (W)
Double Dragons! I noticed a lack of Clefairy and Tinkatuff being present in games, coupled with Steel-type usage being rare and Piloswine tending to wear down quickly. I seeked to take advantage of a nearly unresisted type, while also tacking in defensive benefits like elemental resists. Fraxure and Dragonair completed a great core - Fraxure would punch most of the holes through the early stages of the game with its power, whereas Dragonair would tidy up end-game with Extreme Speed. While Piloswine's low Speed makes it a suboptimal sweeper, I used Curse to strengthen the mirror matchup and avoid potential unlucky misses with Icicle Crash, which eased Dragonair's task of setting up. Specs Frogadier essentially was a Water/Ice breaker too, and tends to be far more proactive at cleaning/breaking than other Water-types. Glimmet was fantastic at keeping the offensive momentum up with hazards, and Double Dance Girafarig is one of the scariest threats late-game too. My goal throughout the match was guessing the right Wartortle and Monferno sets. Setting up the Toxic Spikes from Glimmet was crucial in baiting and weakening Wartortle, and allowed my Piloswine to set up a curse and wreak havoc mid-game. The end-game was a bit trickier, as Specs Frogadier wasn't strong enough to KO a chipped Electabuzz, so I took a bit of a gamble and relied on Dragonair to clean up late-game. I was a bit fortunate that lepton didn't send out Electabuzz to sacrifice to hope for paralysis in the final turns, but overall, I was happy to come across a solid matchup for the Dragons.
W5 v. Mirbro (W)
Initially wanting to run with Flame Orb Misdreavus, after scouting through seasonal replays and his W1 game I decided to tackle some observations that went through my head: there was consistent use in Electabuzz, Piloswine, and a Water-type, which was followed closely by Koffing. One of the best ways to tackle all of these matchups was having Thwackey, which checked Electabuzz, can beat a sufficiently weakened Piloswine late-game, and crippled Koffing around for my teammates to check. I then chose to run with Gabite as my Ground-type/Volt Switch immunity, since not only had I used Piloswine pretty frequently, but I needed a more reliable Electabuzz answer and a better Thwackey matchup. Outside of seasonals I hadn't used Clefairy at all, and ran with a standard utility sets that had could avoid the 2HKO from Piloswine while still being an effective mixed (and even special) wall. Night Shade damage was super spammable considering the recovery nerfs this generation. Mareanie and Misdreavus helped patch up Fire-type matchups and provide general utility with status, and gave Girafarig Choice Specs for breaking power. One of my biggest obstacles throughout the game was to tackle the Tinkatuff matchup, as outside Gabite my team lacked a clean way of dealing with it, and Clefairy's consistent Night Shade usage helped Gabite break through walls early/mid-game and Giraf to polish up late-game. The scariest part was the Thwackey late-game (as I found out, Mareanie's damage output was terrible even when super effective), but Gabite was fortunately healthy enough to trade with it and allowed my Girafarig to perform clean-up duty.
Semis v. Dragonillis (W)
Once again, I came up with an idea and didn't like it in tests. In this case, hazard stack was my original goal. However, most of our Spikes users were frail (Frogadier, Glimmet), passive (Quilladin, Toedscool, Carkol), or abysmal (Sandshrew and pretty much everything else). Dragon Spam teams didn't work out very well either due to them being frailer than I expected.
Shing passed some teams for testing and I enjoyed using this particular one. Bulky Thwackey is a bit interesting since it can afford to spam Knock Off against Grass-types and Piloswine easier. Band Combusken is an underrated set that highlights how many threats it forces out with its dual STAB combination. While the trio of Piloswine, Electabuzz, and Wartortle was relatively standard (I changed physical Wart to special last-minute), this specific lure Tinkatuff set was pretty awesome. Typically, Grounds like Gabite and Piloswine can switch in against standard defensive sets with impunity. They don't really mind Knock Off and can easily set up Stealth Rock against it. However, offensive Air Balloon sets completely flips the matchup on them - now, Piloswine gets annihilated after Knock Off + max SpA Steel Beam and Gabite with Ice Hammer! This set took out a key progress maker and while this team struggled with Quaxwell after Tinkatuff traded with Piloswine, eventually, Wartortle was able to weaken the duck enough so Combusken can break late-game.
Finals v. sleid (W)
When scouting for sleid's teams for PL and seasonal, I noticed the majority of teams lacked Psychic resistances, which is really good considering that Tinkatuff is still a solid wall that could be annoying at various points. During tests, I originally slated myself to go with Boots Frogadier for the freedom to switch between moves, but my team was super weak to Combusken and struggled against opposing hazard users. I went with Scarf Frog to compensate while outspeeding Electabuzz. Ivysaur was SpD for a better Electabuzz, Frogadier, and Wartortle matchup. Swords Dance Gabite was to break through all but the bulkiest walls at +2, and Misdreavus was the team's physical wall to deal with Piloswine. Thief was neat in case my Misdreavus got Knocked by Thwackey or Ivysaur. When playing the set, I traded my Misdreavus for Specs Sliggoo to prevent it from ruining Ivysaur, and while my Electabuzz was fortunate to avoid the Scale Shot miss from the Gabite and knock his Elecetabuzz, I was prepared to revenge with my Scarf Frogadier in case things did go astray. My Gabite helped break his Quaxwell down mid-game, and from there it was only a matter of Specs Girafarig taking a piece of his defensive core and Ivysaur helping stonewall the rest of his team.
I'd like to give shoutouts to my teammates
Adhiraj8202 mh Shing Quagg and
IoSonoNeon Lostmemories zastra for helping test teams throughout the weeks and
The Strap Leni for giving me constructive planning and tips for my games. All of you offered very much appreciated support. These feedback gave me a lot to learn from and I look forward to playing more NFE in the future!