done a few battles and won.
Please rate out of 10, and tell me what to add/remove.
Smeargle @ Quick Claw
Trait: Own Tempo
EVs: 252 Speed/252 HP/4 Defense
Nature: Timid
~ Spore
~ Belly Drum
~ Baton Pass
~ Stealth Rock
I normally will set up with this and start out with a spore. Following that up, I belly drum and baton pass to my conkeldurr. Stealth rocks are normally used when a xatu/sigilyph is on the opposing team that can cause a threat to conkeldurr later on. The foundation/heart of my team when it comes to a 6-turn sweep.
Latios @ TwistedSpoon
Trait: Levitate
EVs: 252 Speed/252 Special Attack/4 Attack
Nature: Hasty
~ Dragon Pulse
~ Psychic
~ Calm Mind
~ Roost
The newest addition to my team, and seemingly helpful as well. When sending out, I start immediately with a calm mind(sometimes two). A fast special sweeper that can take out a whole team with just a calm mind and a psychic.
Magnezone @ Leftovers
Trait: Analytic
EVs: 252 Special Attack/252 Health/4 Special Defense
Nature: Rash
~ Thunderbolt
~ Magnet Rise
~ Hidden Power Ice
~ Tri Attack
A great special sweeper that can take a hit. The hidden power ice is for the pesky dragons that seem to come across this magnezone a lot. I also seemed to have needed an "if all goes bad" move, which would be Tri Attack. Magnet Rise was to avoid its major weakness, ground. Often switched in when needed to take a hit that could possibly OHKO another pokemon in my team.
Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 Speed/252 Special Attack/4 Health
Nature: Modest
~ Quiver Dance
~ Giga Drain
~ Bug Buzz
~ Fiery Dance
wi
My primary speedy sweeper. If my smeargle to conkeldurr plan fails, it is often switched over to this little bug. Leftovers were for lack of an idea for an item, sadly. After a quiver dance, it can destroy virtually anything in it's path. Giga drain is to fend off the rock-types that can easily destroy Volcarona. I chose fiery dance over any other fire type move due to the 50% chance to raise Special Attack.
Conkeldurr @ Payapa Berry
Trait: Iron Fist
EVs: 252 Attack/252 Health/4 Defense
Nature: Adamant
~ Drain Punch
~ Mach Punch
~ Bulk Up
~ Ice Punch
This is what I have been talking about in my Smeargle description. When baton passed to, it is amazing! With its ability iron fist, a single mach punch can OHKO almost any pokemon excluding resistances. The payapa berry is to lower the damage of psychic moves to keep it alive. With its baton pass from Smeargle, this is almost unstoppable.
Ferrothorn @ Big Root
Trait: Iron Barbs
EVs: 252 Defense/252 Health/4 Special Defense
Nature: Bold
~ Leech Seed
~ Thunder Wave
~ Iron Head
~ Ingrain
My surprise right here. A custom set I made for ferrothorn that makes it unstoppable. It is called Iron Healer. Being it is really defensive, all the healing makes the opponent simply mad. Setting up with an Ingrain, I get more health from the big root giving just a small bonus of health each turn. Next, you would use Thunder Wave to slow them down. Finish it off w/ a Leech Seed and watch them get mad. Using Iron Head each turn after that causes mass destruction.
Remember to rate out of 10, and tell me what to remove/add.
Thanks!
Please rate out of 10, and tell me what to add/remove.

Smeargle @ Quick Claw
Trait: Own Tempo
EVs: 252 Speed/252 HP/4 Defense
Nature: Timid
~ Spore
~ Belly Drum
~ Baton Pass
~ Stealth Rock
I normally will set up with this and start out with a spore. Following that up, I belly drum and baton pass to my conkeldurr. Stealth rocks are normally used when a xatu/sigilyph is on the opposing team that can cause a threat to conkeldurr later on. The foundation/heart of my team when it comes to a 6-turn sweep.

Latios @ TwistedSpoon
Trait: Levitate
EVs: 252 Speed/252 Special Attack/4 Attack
Nature: Hasty
~ Dragon Pulse
~ Psychic
~ Calm Mind
~ Roost
The newest addition to my team, and seemingly helpful as well. When sending out, I start immediately with a calm mind(sometimes two). A fast special sweeper that can take out a whole team with just a calm mind and a psychic.

Magnezone @ Leftovers
Trait: Analytic
EVs: 252 Special Attack/252 Health/4 Special Defense
Nature: Rash
~ Thunderbolt
~ Magnet Rise
~ Hidden Power Ice
~ Tri Attack
A great special sweeper that can take a hit. The hidden power ice is for the pesky dragons that seem to come across this magnezone a lot. I also seemed to have needed an "if all goes bad" move, which would be Tri Attack. Magnet Rise was to avoid its major weakness, ground. Often switched in when needed to take a hit that could possibly OHKO another pokemon in my team.

Volcarona @ Leftovers
Trait: Flame Body
EVs: 252 Speed/252 Special Attack/4 Health
Nature: Modest
~ Quiver Dance
~ Giga Drain
~ Bug Buzz
~ Fiery Dance
wi
My primary speedy sweeper. If my smeargle to conkeldurr plan fails, it is often switched over to this little bug. Leftovers were for lack of an idea for an item, sadly. After a quiver dance, it can destroy virtually anything in it's path. Giga drain is to fend off the rock-types that can easily destroy Volcarona. I chose fiery dance over any other fire type move due to the 50% chance to raise Special Attack.

Conkeldurr @ Payapa Berry
Trait: Iron Fist
EVs: 252 Attack/252 Health/4 Defense
Nature: Adamant
~ Drain Punch
~ Mach Punch
~ Bulk Up
~ Ice Punch
This is what I have been talking about in my Smeargle description. When baton passed to, it is amazing! With its ability iron fist, a single mach punch can OHKO almost any pokemon excluding resistances. The payapa berry is to lower the damage of psychic moves to keep it alive. With its baton pass from Smeargle, this is almost unstoppable.

Ferrothorn @ Big Root
Trait: Iron Barbs
EVs: 252 Defense/252 Health/4 Special Defense
Nature: Bold
~ Leech Seed
~ Thunder Wave
~ Iron Head
~ Ingrain
My surprise right here. A custom set I made for ferrothorn that makes it unstoppable. It is called Iron Healer. Being it is really defensive, all the healing makes the opponent simply mad. Setting up with an Ingrain, I get more health from the big root giving just a small bonus of health each turn. Next, you would use Thunder Wave to slow them down. Finish it off w/ a Leech Seed and watch them get mad. Using Iron Head each turn after that causes mass destruction.
Remember to rate out of 10, and tell me what to remove/add.
Thanks!