New and "creative" moveset/EV spread thread. Mk. 3

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Though there is Scarf Infernape lead meant solely to kill Jirachi (also Latias hates eating U-Turn). If it needed to metagame against Metagross enough, if could always carry Earthquake (though that's only 20 base power more than Occa'd STAB flare blitz)
 
Anti-Lead Kaboooootops
Focus Sash/Lum Berry/Leftovers
252hp/120att/136def Impish Nature
-Waterfall
-Aqua Jet(AJ)
-Stealth Rock
-Rapid Spin

Has been working quite well for me as a lead, making most suicide leads practically useless. Basically this is meant to activate your opponent's lead's focus sash as they lay out stealth rock and rapid spin the next turn to finish off their remaining 1hp while clearing the rocks at the same time.

Totally makes lead Aeros useless. Waterfall the first turn, Rapid Spin the second if you have been Taunted on their first turn to clear the spikes and kill them.

For LeadApes, start with Waterfall. If they Taunt you, you kill them the next turn with AJ without them even setting up rocks. If it CC you, finish off the next turn with AJ as CC doesnt 1hko and they don't even get a chance to setup rocks. If they SR first turn, use Rapid Spin second turn to kill the Ape and get rid of rocks.

This Kabutops also survives Earth Power from Lead Heatrans and KOs with Waterfall and AJ.

One more thing about Kabutops as a lead is that is rather speedy compared to other bulky leads. Outspeeds Tyranitars to avoid the rare taunt, Metagross, Hippodon and other slow but bulky leads. Survives almost any lead pokemon's attack and gets SR up if the opponent's lead decides to attack. The only real problem i have faced is Roserade as i don't run Focus Sash and can't even get my rocks up.

I'm still messing around with the EVs and item and could get some help.


Some calculations to show the durability of Kabutops which is being highly questioned.

252att+ Metagross EQ - 58.95% - 69.44%
The following Bullet Punch will not kill you. You outspeed Metagross and get SR up and can Rapid Spin away your opponent's rocks as they kill you bringing in a counter with your own rocks still up.

252att speed nature Aerodactyl's EQ - 45.37% - 53.40%.
Gives you a good chance survive 3 EQs. Attack natured Aero has quite a high chance to 2hko but most lead Aeros run speed nature.

64att Lead Ape Close Combat- 68.52% - 80.56%
Will survive Fakeout+CC and finish off with Aqua Jet. If Ape SR first turn, use rapid to kill on the second. If it goes for a CC, Aqua Jet kills it off before it even gets rocks up.

252att lead Jirachi Iron Head - 26.54% - 31.17%
5hko, giving a decent chance for Kabutops to SR up or just switch out.
 
That actually doesn't look half bad bulba. I'll test it out some and see how it fares for me and post again (or edit)
 
Power Trick Claydol
dpmfa344.png

Claydol @ Leftovers/Life Orb
Ability: Levitate
Nature: Impish (+Def, -SpA)
EVs: 252 HP, 252 Def, 4 Atk
-Power Trick
-Earthquake
-Stone Edge
-Stealth Rock/Explosion/Rapid Spin

When people see Claydol, they expect either a Special attacker or a Support Pokemon, and will likely switch in a Special wall. This Claydol takes advantage of that, using Power Trick to give in an impressive base 105 Attack stat. As it's uncommon for Claydols to carry any attack other than Earth Power, Flying-types or Ghosts with Levitate are common switch-ins, as well. This Claydol carries Stone Edge to deal with these threats.
The last slot can be used for whatever support your team needs, be it Stealth Rock or Rapid Spin. If your team has both covered, feel free to bring Explosion to basically guarantee that Claydol takes out at least one Pokemon.
Choose Leftovers for your item if you want Claydol to have increased survivability, or Life Orb if you want more attacking power at the expense of durability.

EDIT: This set is for UU, btw. I wouldn't really recommend it for the OU metagame, because I don't know OU.
 
Power Trick Claydol
dpmfa344.png

Claydol @ Leftovers/Life Orb
Ability: Levitate
Nature: Impish (+Def, -SpA)
EVs: 252 HP, 252 Def, 4 Atk
-Power Trick
-Earthquake
-Stone Edge
-Stealth Rock/Explosion/Rapid Spin

When people see Claydol, they expect either a Special attacker or a Support Pokemon, and will likely switch in a Special wall. This Claydol takes advantage of that, using Power Trick to give in an impressive base 105 Attack stat. As it's uncommon for Claydols to carry any attack other than Earth Power, Flying-types or Ghosts with Levitate are common switch-ins, as well. This Claydol carries Stone Edge to deal with these threats.
The last slot can be used for whatever support your team needs, be it Stealth Rock or Rapid Spin. If your team has both covered, feel free to bring Explosion to basically guarantee that Claydol takes out at least one Pokemon.
Choose Leftovers for your item if you want Claydol to have increased survivability, or Life Orb if you want more attacking power at the expense of durability.

EDIT: This set is for UU, btw. I wouldn't really recommend it for the OU metagame, because I don't know OU.

This could work on a TR room team. You also might want to invest more in Atk so that it could take more of a hit once it uses power Trick so mayybe 200 HP, 56 Atk, 252 Def. Ill post damage calcs for OU and nUU enviornment.
 
Power Trick doesn't switch the EVs setting... Just the base stats (70 and 105).

It wouldn't be so good on a TR team actually. Since it isn't setting up its own Trick Room (which I guess could also go in the fourth slot), that means something else will have to set up Trick Room, switch or Explode to send in Claydol, Claydol will then have to set up Power Trick, and by then there are only 2 turns of Trick Room left.

Especially if something can achieve higher Attack with a Swords Dance on something, like say Facade Ursaring, (the same amount of time used to set up Power Trick).

Anyways, as for the surprise factor, I like it. I might even suggest Custap Berry on that set, so when Claydol gets low on HP, it is gauranteed to go first (since it is slow), and Explode or use Earthquake/Stone Edge one last time (kind of like a pseudo-Trick Room).

Here is my version with item/move changes.

Power Trick Claydol

Claydol @ Leftovers [Reflect] / Expert Belt [Reflect or Gyro Ball] / Custap Berry [Explosion] / Life Orb [Trick Room or Gyro Ball]
Ability: Levitate
Nature: Impish (+Def, -SpA)
EVs: 252 HP, 252 Def, 4 Atk
-Power Trick
-Earthquake
-Stone Edge
-Reflect/Explosion/Gyro Ball/Trick Room

Ok so, Expert belt is for Reflect versions, to make up for its weaker Defense after Power Trick (and works nicely with its heavy Defense investment), also Expert belt can work nicely in tandem with QuakeEdge's good coverage. Leftovers could be an option for Reflect versions too, I guess, but I think it wont do much without a boosting item.

Explosion can be used as a last ditch effort for a KO, and can really hit hard coming off a now 105 Base Attack stat, and works best with Custap berry to secure you go first when you reach below 25% health. This is basically what you can do to plan on your final move, as Custap will make you go 1st the turn after you reach 25% or less HP, but it only last for 1 turn. (It's basically make for Explosion).

Gyro Ball is for Ghosts, and faster Pokemon in general, dealing 150 base damage to much faster threats, like Mismagius, and works best with Life Orb to secure your damage is strong enough.

Trick Room is finally an option so you can sweep, although it is recommended you use Power Trick, then Trick Room, so you can abuse 4 turns of Trick Room, instead of 3. (Also, as said by the originator of this Power Trick Claydol, Claydol will probably surprise its counters *special walls*, so if you use Power Trick, they will probably switch out anyways, giving you another free turn to set up Trick Room). Either Life Orb or Expert Belt are usable with Trick Room, obviously Custap isn't needed.
 
Call me crazy but this is a random set I tested today and worked out fine, but it needs a productive pokemon with it to eliminate steel types. It also needs a good sleeper with it or extremely nice prediction to pull it off. Don't bash on this it may look gimmick, actually it is but it worked about 4 out of 7 battles and swept an entire team. This is probably more preferred in UU.
Priority Smeargle

235.png

Smeargle @ Silk Scarf
Technician
Adamant
EV: 252 Atk / 6 Def / 252 Speed

-Belly Drum
-Extremespeed
-Mach Punch / Explosion
-Shadow Sneak

Description: 20 base attack sweeper? I lol'd. At one point I wanted to try Belly Drum sweeping team so I came up with this. I tested it out before posting this as the rules stated. It actually works pretty good in UU. 152 Attack after a Belly Drum reaches 1216 attack which is insane. The only effective one who could run Belly drum + priority would probably be Linoone. This guy has techinician with his priority moves is the only thing wanting me to use it over bad coverage with Linoone. 252 Speed is to outspeed some of the faster priority users of UU, e.g Hitmontop. Extremespeed with Silk Scarf helps me damage harder without recoil. Mach Punch hits steel types nicely and Explosion could go in place of Mach Punch for finishing blow. On the analysis Explosion OHKO'es Skarmory with belly drum, enough said. Shadow Sneak is probably a staples in this last slot to damage ghost type switch ins​
 
Grimmjow nice set, but you don't get 1216 attack only 608 lol. And you could use Aqua Jet is option over Shadow Sneak because Water/Normal gives you a perfect coverage.

You need defianetly Spikes + SR support so you can really sweep lategame. I love your set and I'm gonna test it soon!

PS. Close Combat could work too. You're faster than many Rock or Steel types so you can finnish them of with CC.

EDIT. BD/Extremespeed/Close Combat/Megahorn or Power Whip is really awesome set. With Spikes + SR you can ohko everything not named Ghost, Shaymin and Steelix. I must try it today and see how it works. I wish it could work.
 
The thing with that set is that people almost always expect spore so against a slower opponent pulling it off is quite viable.

Im going to test

Belly Drum
ExtremeSpeed
Aqua Jet
Spore

later today in UU and maybe OU and see how it works. Spore is too good of an option and it also allows you pull off your Belly Drum more consistently as well as sleep a counter.
 
Yes, I've posted this before, about six months ago. I've taken into account all the feedback I've gotten before and this is what's come up.

SpecsPert - (Swampert) @ Choice Specs - Modest
108HP/252SpA/48Def/100Spe

~Surf
~Earth Power
~Ice Beam
~Hidden Power Electric/Hidden Power Bug/Toxic

You've seen sets such as MixPert that take advantage of a quite-decent 85 SpA stat. This set puts it to full use, effectively giving Swampert 442 SpA stat. The surprise factor is also to your advantage.

Swampert's special movepool actually isn't all too lacking. STAB Surf will be your main attack, hammering any of Swampert's switchins that don't resist it hard. Your secondary STAB, Earth Power, will hit any Steels without levitate for decent damage, as most of them have lower special defence then defence. Ice Beam creates unresisted coverage, along with hitting any grass switch-ins that think they're smart enough to come in.

The last slot is a wildcard: Hidden Power Electric allows you to effectively counter Gyrados. Hidden Power Bug allows you to actually beat Celebi on the switch. There is a 72% chance that you will OHKO standard Celebi sets that run 252 HP and no Special Defence. With Stealth Rock the KO is assured. Toxic will disable any walls that switch in after they figure out you are choiced.

Also when choosing a Hidden Power, remember that a 2x Super Effective Hidden Power will do less then a standard Surf - Surf gets 142.5 base power with STAB while the Hidden Powers will hit 140. The change is miniscule, but it could be the difference between a OHKO, 2HKO, or 3HKO in some cases.

Of course, you can always run Hydro Pump over Surf if you really feel like you need the power boost. Usually the perfect accuracy on Surf beats the extra power. Blizzard is the same story.

EVs are placed almost the same as the Choice Band set with a few changes: 48 Defence EVs were relocated to Special Attack to ensure maximum power on all attacks while still allowing for some bulkyness.

HP Bug vs. 252HP/0spD Celebi - 95.30% - 112.13% - OHKO with rocks

Ice Beam vs. 252/0spD Celebi - 64.11% - 75.50% - 2HKO with rocks
Ice Beam vs. 4Hp/0spD Breloom - 148.85% - 175.19% - OHKO

Surf vs. 252HP/0spD Zapdos - 55.21% - 65.10% - 2HKO with rocks
Surf vs. 252HP/92spD Bronzong - 47.04% - 55.33% - chance to 2HKO with rocks
Surf vs. 252HP Jirachi - 48.27% - 56.68% - chance to 2HKO with rocks

Earth Power vs. 252HP Jirachi - 91.34% - 107.43% - chance to OHKO with rocks

HP Elec vs. 252HP Skarmory - 76.65% - 90.42% - 2HKO, small chance to OHKO with rocks
HP Elec vs. 148HP Milotic - 45.89% - 53.88% - chance to 2HKO with rocks
HP Elec vs. 188HP Vappy - 44.87% - 52.68% - chance to 2HKO with rocks
HP Elec vs BulkyGyra - 104.05% - 122.43% - OHKO

Request more calcs for Swampert's common switchins if you'd like.
 
Not saying specs pert is bad here but lets just compare this to a Gastrodon ev'd to be similar both running HP electric. I don't know what you are outspeeding with the 100 speed EV's but whatever

Modest 252 SpA 64 SpDef 194 Def Specs Gastrodon vs Specs Swampert
HP___________ 363 vs 368
Defense_______220 vs 228
Speed________ 113 vs 181
Special Defense 216 vs 216
Special Attack_ 465 vs 441
Sticky Hold vs Torrent

So besides having a speed er... advantage and being slightly bulkier gastrodon has just right extra oomph to guarantee some of those KO's

Their Earth Powers are more powerful than most Heatran's just a fun side fact.

Speaking of Gastrodon it looks like his analysis needs some minor updates.
 
Well yeah, with STAB on Earth Power after all . . . I mean, with a 1.5 boost (scarf) Heracross is faster than Jolteon, woo-hoo.
 
Priority Smeargle

235.png

Smeargle @ Silk Scarf
Technician
Adamant
EV: 252 Atk / 6 Def / 252 Speed​

-Belly Drum
-Extremespeed
-Mach Punch / Explosion
-Shadow Sneak​

Even though you corrected yourself (or tried to) to say 912, that's still wrong. It only reaches 456 (Rayquaza hits 876 with a SD). 456 is still decent, but for half of your health and relying on low powered moves, it is underpowered (high attack is nothing without strong moves). Also, why run any speed if you're using straight priority? Max HP or something. I could see this possibly doing alright in UU (don't even consider OU), but I still wouldn't expect it to get very far.

Yes, I've posted this before, about six months ago. I've taken into account all the feedback I've gotten before and this is what's come up.

SpecsPert - (Swampert) @ Choice Specs - Modest
108HP/252SpA/48Def/100Spe

~Surf
~Earth Power
~Ice Beam
~Hidden Power Electric/Hidden Power Bug/Toxic

It was 2 months ago that you posted this in the other moveset thread (I went and checked the dates; January 15). Besides that nitpick, not much has changed since; there's much better special options out there than Swampert, so I don't know why one would choose him. Sure it has the surprise factor, but that still only gets you so far. Yes, the set is acceptable and not completely useless, but overall it's (still) pretty meh.
 
Well yeah, with STAB on Earth Power after all . . . I mean, with a 1.5 boost (scarf) Heracross is faster than Jolteon, woo-hoo.

Heh that's pretty good, no? ;)
A powerful special ground move on something as bulky as swampert or gastrodon is valuable.

Anywho

Making some adjustments after testing to certain sets listed

Tested for UU
Smeargle@Silk Scarf
Technician Adamant 252 Att 252 Speed 4 Hp
Spore
Belly Drum
Aqua Jet
Extremespeed

It's crazy, but it really works. I encourage you to plop in on some (UU) team and see how it does. The crux of the set is spore and the threat of spore. Try and get yourself in a situation where you can belly drum first. Most things faster can be KO'd or hurt really badly and all the other things you can't KO can get slept. This set needs some more testing to be decided if it's good enough for the analysis, but it could very well could be. I want to try out life orb later but silk scarf has been working great.

Mach punch could be used to hit Steelix and Registeel and make at dent in them but I would rather use Aqua jet and not be completely walled by ghosts. Aqua jet is quite a nasty suprise for Mismagius. I didn't test the set yet with Mach Punch but my UU teams are good enough at dealing with bulky steels
----
And i need some help with EV's here

Gastrodon@ Choice Specs Modest 252 SpA
How should the rest be split up to best take hits all around? 252 HP or is it's HP still low enough that it's not like say Hariyama or Lanturn?

I want to try and use this a Mismagius counter. The standard mismagius needs 4 calm minds under it's belt to make a sub and can't scrape much damage in return so it's looking good so far.
 
abomasnow-f.png


Abomasnow @ Choice Specs
Snow Warning
Rash
EV's: 98 HP / 252 SpAtk / 160 Spd

Protect
Grass Knot / Solarbeam
Blizzard / Ice Beam / Water Pulse
Focus Blast / Shadow Ball / Energy Ball

This is pretty much a Special Attack set. Abomasnow doesn't have too much of a defense, so Protect is thrown in there as a last resort. The Speed EV's are there so that he can get a good attack in when he needs to.

As far as Focus Blast, Energy Ball, and Shadow Ball goes, since they're all designed to lower the defender's Special Defense at least a stage on hit, mind you not every time, it would help to include at least one of those in there so your attacks can hit big with Ice Beam or Grass Knot.

The other attacks are designed to at least hit big when they need to. So adding Choice Specs to the Set allows for all your attacks to hit bigger. The entire set can take out most OU Pokemon if you set it up right, except for some like Metagross and Gyarados, so be careful around those guys.​
 
It was 2 months ago that you posted this in the other moveset thread (I went and checked the dates; January 15). Besides that nitpick, not much has changed since; there's much better special options out there than Swampert, so I don't know why one would choose him. Sure it has the surprise factor, but that still only gets you so far. Yes, the set is acceptable and not completely useless, but overall it's (still) pretty meh.
Surprise factor here can net you at least one kill, sometimes two.

As for Gastrodon, those speed evs allow it to outspeed threats such as slower Metagross, (EP KO) Magnezone, (EP KO) Tyranitar, (Surf is a clean 2HKO on even the bulkiest sets with 0 SpD) and 16 Spe Skarmory. (HP Elec 2HKOs) Solidifying many of those kos would be great, but the speed really helps the set be more effective. The extra beef is also appreciated.

Oh, and sorry. I guess time is passing slower then I thought. I've changed the words to be a lil more convincing since then. I think it at the best it's going to be. I kinda just wanted to try and get some last-minute feedback before I tryed to get it put in the analysis, but the prognosis right now isn't looking all to hot.

The real question is: does this set prove to any worth against Swampert's regular switch-ins? I'd really like to check and see what usually comes in on Swampert and how much damage you could pile on to those pokes. To be frank, I suck at battling compared to most of you guys on here. I need you guys' experience on who switches in on Swampert the most, what you use to counter Swampert, whatever. That way I can find out whether this set is even worth vouching for.
 
Heh that's pretty good, no? ;)
A powerful special ground move on something as bulky as swampert or gastrodon is valuable.

Anywho

Making some adjustments after testing to certain sets listed

Tested for UU
Smeargle@Silk Scarf
Technician Adamant 252 Att 252 Speed 4 Hp
Spore
Belly Drum
Aqua Jet
Extremespeed

It's crazy, but it really works. I encourage you to plop in on some (UU) team and see how it does. The crux of the set is spore and the threat of spore. Try and get yourself in a situation where you can belly drum first. Most things faster can be KO'd or hurt really badly and all the other things you can't KO can get slept. This set needs some more testing to be decided if it's good enough for the analysis, but it could very well could be. I want to try out life orb later but silk scarf has been working great.

Mach punch could be used to hit Steelix and Registeel and make at dent in them but I would rather use Aqua jet and not be completely walled by ghosts. Aqua jet is quite a nasty suprise for Mismagius. I didn't test the set yet with Mach Punch but my UU teams are good enough at dealing with bulky steels
----
And i need some help with EV's here

Gastrodon@ Choice Specs Modest 252 SpA
How should the rest be split up to best take hits all around? 252 HP or is it's HP still low enough that it's not like say Hariyama or Lanturn?

I want to try and use this a Mismagius counter. The standard mismagius needs 4 calm minds under it's belt to make a sub and can't scrape much damage in return so it's looking good so far.

That set is posted on the analysis but with Explosion. But has Aqua Jet given you any success? I might try that, on my previous set would Belly Drum / Extremespeed / Aqua Jet / Shadow Sneak be more appropriate?
 
Power Trick doesn't switch the EVs setting... Just the base stats (70 and 105).

I haven't tested this in game, but that's not true on ShoddyBattle at least and goes against the move's description.
 
That set is posted on the analysis but with Explosion. But has Aqua Jet given you any success? I might try that, on my previous set would Belly Drum / Extremespeed / Aqua Jet / Shadow Sneak be more appropriate?

Well Aqua jet should KO most Mismagius after drum and it puts the biggest dent into rock pokemon who resist extremespeed as well as having neutral coverage. Not gonna lie though, any of the 40 BP moves are really pretty weak outside of SE hits. Extremespeed is powerful enough to net the necissary KO's to make the set effective. However, by including Spore on the set he can fufill a role of putting something to sleep as well as helping him set up the belly drum.
 
Surprise factor here can net you at least one kill, sometimes two.

As for Gastrodon, those speed evs allow it to outspeed threats such as slower Metagross, (EP KO) Magnezone, (EP KO) Tyranitar, (Surf is a clean 2HKO on even the bulkiest sets with 0 SpD) and 16 Spe Skarmory. (HP Elec 2HKOs) Solidifying many of those kos would be great, but the speed really helps the set be more effective. The extra beef is also appreciated.

Why would you HP Electric against Skarmory? Surf hits it harder . . . (70*2=140, 95*1.5=142)

HP electric would just be for Gyara and other water types
 
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