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Resource National Dex Viability Rankings (Pre Tera Ban)

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Barraskewda sdouldn't be in A- rank.Barraskewda is highly repetitive to floatzel and Basculegion. Both floatzel and Basculegion have a way much higher-powered wave crash compared to Barraskewda's liqiudation. The only advantage of Barraskewda is the mere speed and attack advantage.
First, the speed.
By comparing the speed of Barraskewda, floatzel , and Basculegion(speed IV 31):
Barraskewda 252speed3(under rain there is no need for +speed nature)-371(under rain 742)
Floatzel 252speed-329(under rain 658)
Basculegion 252+speed-255(under rain 560)
Compared with other fast pokemon:
+1speed 252+speed greninja-565
+2speed ceruledge 252+speed-590
quark drive 22+speed iron boulder-571
252+speed choice scarf tapu koko-591
252+speed choice scarf weavile-523
252+speed choice scarf tapu lele-475
quark drive 252+speed iron valiant-546
+1 252+speed dragonite-426

from above we can see that there is little threats that have speed above 600. The slight speed boost doesn't actually show many response. Floatzel and Barraskewda basiclly have the same speed compared to others:faster.Only Basculegion is slightly slower taht actually makes a difference.

Next, the attack boost VS wave crash:
252+ Atk Choice Band Tera Water Floatzel Wave Crash vs. 0 HP / 0 Def Mew in Rain: 554-654 (162.4 - 191.7%)
252 Atk Choice Band Tera Water Basculegion Wave Crash vs. 0 HP / 0 Def Mew in Rain: 530-624 (155.4 - 182.9%)(why not +Atk explained before)
252+ Atk Choice Band Tera Water Barraskewda Liquidation vs. 0 HP / 0 Def Mew in Rain: 440-518 (129 - 151.9%)
Very easily explained how wave crash is stronger than the attack boost

Another problem is that barraskewda is actually frailer.
Barraskewda has a bulk of 61/60/51
floatzel has a bulk of 85/55/50
Basculegion has a bulk of 120/65/75

having a better bulk means being able to survive more hits and do more damage. There is no restriction on that floatzel and basculegion must use wave crash. Better bulk also can help to not be OHKOed by priority moves better

Finally the typing. Both Barraskewda and floatzel are pure water, while basculegion is a water and ghost type. So what we are comparing is how a ghost type benefits more. You get a fighting and normal immunity. This is very good at preventing priority moves such as Extreme Speed and Mach Punch

By comparing how Barrasweda is to floatzel and Basculegion, it is ovious Barrasweda shouldn't be in A- when Floatzel and Basculegion isn't even on the list.

Last word: if you don't agree with me, yo can discuss friendly-don't be mean: I did a lot of comparision to get to this.

The main issue between the 3 is how barraskewda does what the other pokemon want to do better, while floatzel's access to wave crash makes it stronger short-term, the sheer amount of chip damage it takes means that at most it's going 1 for 1 with most water resists. Basculegion's got a better hp stat which makes it better at clicking wave crash, but since it's drastically slower than barra, it's forced into running jolly over adamant to hit important breakpoints, severely hindering its offensive capabilities. They're also much larger liabilities when rain is down, since they're so reliant on swift swim to be active to outspeed their threats, at the very least barra functions outside of rain, hitting a very good 371 in speed without jolly, beating a lot of notable threats like specs ival not in terrain and most ogerpon forms. It's also got the best coverage options for the job in close combat, which is much better than floatzel's crunch and basculegion's psychic fangs. The main issue for the physical swift swim breakers is ferrothorn which barraskewda can heavily dent with correct prediction. Toxapex is less of an issue for these teams with how phenomenal archaludon is at breaking pex balances wide open barring support from something like mtar.
252 Atk Choice Band Basculegion Wave Crash vs. 248 HP / 8 Def Toxapex in Rain: 137-162 (45.2 - 53.4%) -- 35.5% chance to 2HKO
252+ Atk Choice Band Floatzel Wave Crash vs. 248 HP / 8 Def Toxapex in Rain: 144-169 (47.5 - 55.7%) -- 79.3% chance to 2HKO
252+ Atk Choice Band Barraskewda Liquidation vs. 248 HP / 8 Def Toxapex in Rain: 114-135 (37.6 - 44.5%) -- guaranteed 3HKO
while barra does less damage, it's able to be a lot more versatile since it isn't taking constant chip from its main stab option, letting it come up multiple times, especially if hazards are up

I'd argue that basculegion's ghost typing is more of a hinderance than a boon. Since last respects got banned (thank god) its only other option for a STAB is phantom force, which burns valuable rain turns and is only a measley 90 bp for your troubles. Mach punch isn't very common either, while fake out is a pretty common option on pokemon like Mlop and Mmedi, but Mlop's scrappy ability ignores it and mmedi is already beaten pretty hard by rain teams, especially ones with either zapdos or tornadus. Espeed's only abuser really is Dragonite, who all of these pokemon are already struggling with on preview, not to even count its usage falling off significantly lately for eq/spinner. The main issue with its ghost typing however, is sucker punch. It's possibly the 2nd most common priority move in the tier behind bullet punch, and being weak to it is a major reason as to why it's not ranked currently. Floatzel's bulk is also rather poor overall, while not as bad as Barraskewda's it's not great either. The main reason as to why most people use Barraskewda is because its bulk is comparable enough to the other best damaging options, but since it's got access to very important coverage in close combat, a better speed and attack stat on top of its utility outside of rain makes it the most common option for these teams. The tradeoffs of less short-term damage and slightly lower bulk have widely considered to have been worth the tradeoff for Barra's benefits, causing it to be ranked where it is right now.

if we want a wave crash abuser we should free palafin :D

also, minor aside but having competition doesn't lower a mon's place on the viability ranking, if it was like that then shifu and lele would both be lower on the ranking as they're both common scarfers rn
 
:sv/charizard-mega-x:

UR --> C-

 I mean, Gouging Fire'e gone now, and like, that was the main thing holding it from being viable, and even then it was still on the VR when Gouging Fire was around, and its not like it doesn't have any advantages compared to Gouging, since it still outspeeds Scarf Lele and Urshifu after Dragon Dance, and base Charizard is still useful to setup on Ground-types like Landorus-T or Gliscor. I'm just saying chat, he might be back...

Just started work on a new VR slate, but it won't be up for at least a few more days if you want to include some replays to support this nomination. Or if anyone else has replays of Zard-X after the Gouging Fire ban, I'd be interested to see them shared here
 
I hope I am not too late for the new slate but I have a nomination, and its not zardX. Its Lokix.

:lokix: UR->C-

For reference, here is the set I have been using:

Lokix @ Choice Band
Ability: Tinted Lens
Tera Type: Bug
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- First Impression
- U-turn
- Knock Off
- Leech Life

Why do I think this has a niche in ndou? Well, it comes down to tinted lens first impression and the crazy damage numbers this pulls, claiming ohkos on things it should have no business killing. With tera bug, it can ohko tapu koko, tera water waterpon, offensive volcarona, mega lop, some torn-t and doing great numbers against many other mons.

So, in terms of revenge killing, lokix is an amazing tool and it is a great choice for a general purpose revenge killer. You can notably not tera out of first impression due to tinted lens, a bonus it has over options like booster ival or scarf lele.

Now, what is bad about it? Well, even after revenge killing something, being choice locked into first impression means your opponent has a guaranteed free turn, which may mean you have to face another mon setting up. Perhaps a hdb or bug plate set could be considered, I did not have time to run the numbers or test those out. Also, psychic terrain ruins it, so lele being so popular is a real issue. Protect and espeed dragonite also ruin it. Banded dragonite will get outsped if its running adamant but outspeeds adamant lokix by 1 point if fully invested.

Also, mons which can switch into a first impression repeatedly can be an issue, as they have a free turn to heal up afterwards.
There are, however, some additional tools to punish first impression switch ins. Knock off and uturn are probably the 2 best ways in the game to punish switch ins which you cannot ko. Leech life is the only move which can be clicked twice on this set, so it can be used if 2hkos are a possibility.

Goes without saying, hazards are annoying as well, but lokix does not need hp to do its main job.

Non-banded sets can also run sucker punch for additional priority.

Here are the replays. Not the best, but I started collecting them kinda late:




https://replay.pokemonshowdown.com/gen9nationaldex-2220370541
https://replay.pokemonshowdown.com/gen9nationaldex-2220616921-me8cof3an42lpmprbyp0zjzxjzawl30pw
https://replay.pokemonshowdown.com/gen9nationaldex-2220625114
 
Just started work on a new VR slate, but it won't be up for at least a few more days if you want to include some replays to support this nomination. Or if anyone else has replays of Zard-X after the Gouging Fire ban, I'd be interested to see them shared here
These replays suck ngl but I'd rather post something than nothing at all sooo

https://replay.pokemonshowdown.com/gen9nationaldex-2220651846-t1f42ln1ubul7b5cltlswkymlcs9hpepw Mega Charizard X sets up on Iron Treads, trades with a Ceruledge and Landorus-T, for the rest of the team to break through better.

https://replay.pokemonshowdown.com/gen9nationaldex-2220657156 Mega Charizard X removes Raging Bolt and severely wears down Alomomola for Iron Boulder to clean easily later on.

https://replay.pokemonshowdown.com/gen9nationaldex-2220659910 3 Kills on a weird Webs team after getting free setup vs Taunted Ribombee

https://replay.pokemonshowdown.com/gen9nationaldex-2220663857 lost unfort but Mega Charizard X forces Tera on Heatran, kills said Heatran and heavily dents Landorus-T

EDIT: BREAKING REPLAY
https://replay.pokemonshowdown.com/gen9nationaldex-2222841242-yn3ie0fniu8qr05a6siek4ihuvggu50pw ND Last Chance, Mega Charizard X, after taking Stealth Rock in base forme, beats Tera Water Iron Crown 1v1; outspeeding Booster Iron Crown is really valuable not gonna lie, pretty sure this lets you beat it a lot of the time in a 1v1.
 
Last edited:
:ss/scizor:
UR > C- / C
I think the reasoning for why this thing is halfway decent is more obvious than one would think. Recently used on a Seperation team in NDPL, this has shown to have use when Mega Scizor’s defensive utility is needed but one’s mega slot is already taken. This is very useful, especially on said Separation team, where Scizor is needed to be a check to kyurem and Tapu lele since maw is a fake steel. This can also apply to other Megas, like the mlatis (who likes Sciz checking kyurem / lele) and even mmedi, which likes Sciz taking on lele while also giving it opportunities to break via uturns on pex, tran, and ferro. A free item slot, usually used for leftovers or hdb, also gives it a little bit of longevity that Mega scizor does not have.

Replays:
https://replay.pokemonshowdown.com/smogtours-gen9nationaldex-793432 - Scizor using its typing to help pivot around one of the biggest threats in the tier in kyurem
https://replay.pokemonshowdown.com/gen9nationaldex-2216049584-fz06grwk0selxl1keqbt2dwkk06z9utpw - SD Scizor having lategame moments like msciz does
https://replay.pokemonshowdown.com/gen9nationaldex-2211057004-9syu9a3l0rjpkjk0vxswiudasy53qiwpw Fog sciz keeping off hazards and clicking u turn to keep up momentum and pressure
 
:sv/blacephalon:
UR --> C/C+

Yet another Post-Gouging NDOU VR nom!
Use case:
  • Scarf Outspeeds common Scarfers Lele and Shifu
  • Scarf KOs = SpA boosting for ez +1/+1 sweep
  • Outsped by a handful of mons at +1 (Kartana, Valiant, Moth, Ogerpon (base + Tera), Boulder) but otherwise excellent speed control
  • Can obliterate any wall on Sun -- bonus if Specs and/or Tera Fire, or Firium Z
    • 2HKOing Clodsire as an example with any Fire move Flamethrower power and above with Tera Fire, no Sun
  • Similarly, Ghost Tera + Specs or Ghostium Z with Calm Mind can break anything not listed next
  • What I'll call "true" Ghost resists are limited to Garganacl, Tera Dark Clodsire, Ttar-Mega, Ting-Lu, and Blissey/Chansey (as far as I know)
  • Tricking your Scarf/Specs vs stall/TR is incredibly useful and gives you the option to threaten dual STAB later on
Priority is a big issue for Blacephalon as it typically functions on non-Sun best with Scarf. Thankfully, most if not all of priority run on ladder right now is incredibly telegraphed with Scizor, Lopunny, Urshifu, Skewda, Bolt, Lokix, Meowscarada, Samurott-H and Weavile being the primary users, a most of whom are threats to Blacephalon in particular. Building around that with a Steel and/or Intimidate pivot pairing helps a lot, as you'll see demonstrated below.

Biggest issues facing Blace outside of its lack of ability to take any hits is its Tera-Hungry nature, so building around those deficits and to play to its strengths in the form of punching holes with Specs/CM/Z or sweeping up a game with Scarf is key. It is by no means a premier NDOU mon due to these reasons at time of writing. That said, Tera Fire and Ghost alike enable Blace to pull off some crazy breaking and sweeping, Sun or otherwise.

Last but not least, Fire resists are definitely more common, the primary of which being Heatran. Bulletproof Kommo-o is also not great for Blace to run into. This is why Urshifu + Lele make for such an incredible offensive trio with Blacephalon. Mega Venusaur is also an excellent teammate, as it alleviates the Ogerpon-Wellspring and Iron Valiant matchups quite nicely, and deals with SpDef Tera Grass Heatran whether it has used Tera or not.
Tour replay:
https://replay.pokemonshowdown.com/smogtours-gen9nationaldex-795537
Blace is a pretty nice and easy wincon with 2 big breakers and 3 strong pivots as displayed by Xurkiyee vs Fabriisse in NDPL V (s/o the PRC classic fatkilla)

Mid-ladder replay (1600) on Sun vs questionable balance (sorry lmao I am busy):
https://replay.pokemonshowdown.com/gen9nationaldex-2219516472-opbptnr6p6hcj78sm42m0j56lugyciypw
Baboom on Turn 23

oh hey it's me in NDFL
https://replay.pokemonshowdown.com/smogtours-gen9nationaldex-797308

oh hey it's me losing in ND last chance round 1 lmao
https://replay.pokemonshowdown.com/gen9nationaldex-2225086606-atbkjf3pnlcw8wkqbqmf19o62md6b28pw
  • Note that I won't be doing any Ghostium/Firium/Calm Mind calcs because I sure as shit barely had the time to write this already
  • These calcs assume no Beast Boosts have been obtained, which they very well can and will be when you run Blace. Consider the Specs calcs to be Scarf at +1 if you want to (unless you're looking at Unaware Clod of course!)
  • Blace also doesn't get Tera Blast nor HP Fighting, so GLHF vs Mega TTar and Blissey (see previous Urshifu recommendation)
Specs vs Walls/Pivots
252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Heatran: 153-180 (39.6 - 46.6%) -- guaranteed 3HKO after Leftovers recovery

Tera Ghost
---
252 SpA Choice Specs Tera Ghost Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Heatran: 204-240 (52.8 - 62.1%) -- 99.6% chance to 2HKO after Leftovers recovery
Tera Fire
---
252 SpA Choice Specs Tera Fire Blacephalon Overheat over 2 turns vs. 252 HP / 252+ SpD Garganacl: 275-325 (68 - 80.4%) -- not a KO

Sun
---
252 SpA Choice Specs Blacephalon Overheat over 2 turns vs. 252 HP / 252+ SpD Garganacl in Sun: 309-365 (76.4 - 90.3%) -- not a KO

Tera Fire + Sun
---
252 SpA Choice Specs Tera Fire Blacephalon Fire Blast vs. 252 HP / 252+ SpD Garganacl in Sun: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Choice Specs Tera Fire Blacephalon Overheat over 2 turns vs. 252 HP / 252+ SpD Garganacl in Sun: 413-487 (102.2 - 120.5%) -- guaranteed KO in 2 turns after Leftovers recovery
252 SpA Choice Specs Tera Fire Blacephalon Mind Blown vs. 252 HP / 252+ SpD Garganacl in Sun: 317-373 (78.4 - 92.3%) -- guaranteed 2HKO after Leftovers recovery

Tera Ghost to be fair to Garg's presence on this hellscape of a gen
---
252 SpA Choice Specs Tera Ghost Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Purifying Salt Garganacl: 114-136 (28.2 - 33.6%) -- 94.1% chance to 4HKO after Leftovers recovery
Tera Fire
---
252 SpA Choice Specs Tera Fire Blacephalon Flamethrower vs. 248 HP / 252+ SpD Clodsire: 238-280 (51.4 - 60.4%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Fire Blast vs. 248 HP / 252+ SpD Clodsire: 290-342 (62.6 - 73.8%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Overheat vs. 248 HP / 252+ SpD Clodsire: 342-404 (73.8 - 87.2%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Mind Blown vs. 248 HP / 252+ SpD Clodsire: 394-464 (85 - 100.2%) -- 6.3% chance to OHKO

Sun
---
252 SpA Choice Specs Blacephalon Flamethrower vs. 248 HP / 252+ SpD Clodsire in Sun: 267-315 (57.6 - 68%) -- guaranteed 2HKO
252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 252+ SpD Clodsire in Sun: 325-384 (70.1 - 82.9%) -- guaranteed 2HKO
252 SpA Choice Specs Blacephalon Overheat vs. 248 HP / 252+ SpD Clodsire in Sun: 385-454 (83.1 - 98%) -- guaranteed 2HKO
252 SpA Choice Specs Blacephalon Mind Blown vs. 248 HP / 252+ SpD Clodsire in Sun: 442-522 (95.4 - 112.7%) -- 75% chance to OHKO

Tera Fire + Sun
---
252 SpA Choice Specs Tera Fire Blacephalon Flamethrower vs. 248 HP / 252+ SpD Clodsire in Sun: 356-420 (76.8 - 90.7%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Fire Blast vs. 248 HP / 252+ SpD Clodsire in Sun: 434-512 (93.7 - 110.5%) -- 62.5% chance to OHKO
252 SpA Choice Specs Tera Fire Blacephalon Overheat vs. 248 HP / 252+ SpD Clodsire in Sun: 514-606 (111 - 130.8%) -- guaranteed OHKO
252 SpA Choice Specs Tera Fire Blacephalon Mind Blown vs. 248 HP / 252+ SpD Clodsire in Sun: 590-696 (127.4 - 150.3%) -- guaranteed OHKO

Tera Ghost
---
252 SpA Choice Specs Tera Ghost Blacephalon Shadow Ball vs. 248 HP / 252+ SpD Clodsire: 212-250 (45.7 - 53.9%) -- 45.3% chance to 2HKO
:( pack ur bags homies it's joever
252 SpA Choice Specs Blacephalon Flamethrower vs. 252 HP / 252+ SpD Gliscor: 213-252 (60.1 - 71.1%) -- guaranteed 2HKO after Poison Heal
252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Gliscor: 189-223 (53.3 - 62.9%) -- 82.4% chance to 2HKO after Poison Heal

Tera Fire
---
252 SpA Choice Specs Tera Fire Blacephalon Flamethrower vs. 252 HP / 252+ SpD Gliscor in Sun: 428-504 (120.9 - 142.3%) -- guaranteed OHKO

Sun
---
252 SpA Choice Specs Blacephalon Flamethrower vs. 252 HP / 252+ SpD Gliscor in Sun: 321-378 (90.6 - 106.7%) -- 43.8% chance to OHKO

Tera Fire + Sun
---
252 SpA Choice Specs Tera Fire Blacephalon Flamethrower vs. 252 HP / 252+ SpD Gliscor in Sun: 428-504 (120.9 - 142.3%) -- guaranteed OHKO

Tera Ghost
---
252 SpA Choice Specs Tera Ghost Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Gliscor: 252-298 (71.1 - 84.1%) -- guaranteed 2HKO after Poison Heal
Why Corv needs to Tera: 252 SpA Choice Specs Blacephalon Flamethrower vs. 252 HP / 252+ SpD Corviknight: 396-468 (99 - 117%) -- 93.8% chance to OHKO
---
252 SpA Choice Specs Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Tera Dragon Corviknight: 175-207 (43.7 - 51.7%) -- guaranteed 3HKO after Leftovers recovery

Tera Fire
---
252 SpA Choice Specs Tera Fire Blacephalon Mind Blown vs. 252 HP / 252+ SpD Tera Dragon Corviknight: 219-258 (54.7 - 64.5%) -- guaranteed 2HKO after Leftovers recovery

Tera Ghost
---
252 SpA Choice Specs Tera Ghost Blacephalon Shadow Ball vs. 252 HP / 252+ SpD Tera Dragon Corviknight: 234-276 (58.5 - 69%) -- guaranteed 2HKO after Leftovers recovery
Tera Fire
---
252 SpA Choice Specs Tera Fire Blacephalon Mind Blown vs. 248 HP / 196+ SpD Toxapex: 159-188 (52.4 - 62%) -- guaranteed 2HKO

Tera Fire + Sun
---
252 SpA Choice Specs Tera Fire Blacephalon Flamethrower vs. 248 HP / 196+ SpD Toxapex in Sun: 145-171 (47.8 - 56.4%) -- 85.9% chance to 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Fire Blast vs. 248 HP / 196+ SpD Toxapex in Sun: 176-208 (58 - 68.6%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Overheat vs. 248 HP / 196+ SpD Toxapex in Sun: 209-246 (68.9 - 81.1%) -- guaranteed 2HKO
252 SpA Choice Specs Tera Fire Blacephalon Overheat over 2 turns vs. 248 HP / 196+ SpD Toxapex in Sun: 313-369 (103.3 - 121.7%) -- guaranteed KO in 2 turns
252 SpA Choice Specs Tera Fire Blacephalon Mind Blown vs. 248 HP / 196+ SpD Toxapex in Sun: 239-282 (78.8 - 93%) -- guaranteed 2HKO

Tera Ghost
---
252 SpA Choice Specs Tera Ghost Blacephalon Shadow Ball vs. 248 HP / 196+ SpD Toxapex: 170-202 (56.1 - 66.6%) -- guaranteed 2HKO
Tera Fire + Sun
---
252 SpA Choice Specs Tera Fire Blacephalon Overheat over 2 turns vs. 252 HP / 252+ SpD Blissey in Sun: 626-738 (87.6 - 103.3%) -- 25% chance to 2HKO
Scarf vs Offense
252 SpA Blacephalon Flamethrower vs. 0 HP / 4 SpD Tapu Lele: 145-172 (51.6 - 61.2%) -- guaranteed 2HKO
252 SpA Blacephalon Fire Blast vs. 0 HP / 4 SpD Tapu Lele: 178-210 (63.3 - 74.7%) -- guaranteed 2HKO
252 SpA Blacephalon Overheat vs. 0 HP / 4 SpD Tapu Lele: 211-249 (75 - 88.6%) -- guaranteed 2HKO
252 SpA Blacephalon Shadow Ball vs. 0 HP / 4 SpD Tapu Lele: 258-306 (91.8 - 108.8%) -- 50% chance to OHKO

Tera Fire
---
252 SpA Tera Fire Blacephalon Flamethrower vs. 0 HP / 4 SpD Tapu Lele: 194-230 (69 - 81.8%) -- guaranteed 2HKO
252 SpA Tera Fire Blacephalon Fire Blast vs. 0 HP / 4 SpD Tapu Lele: 238-280 (84.6 - 99.6%) -- guaranteed 2HKO
252 SpA Tera Fire Blacephalon Overheat vs. 0 HP / 4 SpD Tapu Lele: 282-332 (100.3 - 118.1%) -- guaranteed OHKO

Sun
---
252 SpA Blacephalon Flamethrower vs. 0 HP / 4 SpD Tapu Lele in Sun: 219-258 (77.9 - 91.8%) -- guaranteed 2HKO
252 SpA Blacephalon Fire Blast vs. 0 HP / 4 SpD Tapu Lele in Sun: 267-315 (95 - 112%) -- 68.8% chance to OHKO
252 SpA Blacephalon Overheat vs. 0 HP / 4 SpD Tapu Lele in Sun: 316-373 (112.4 - 132.7%) -- guaranteed OHKO

Tera Fire + Sun
---
252 SpA Tera Fire Blacephalon Flamethrower vs. 0 HP / 4 SpD Tapu Lele in Sun: 292-344 (103.9 - 122.4%) -- guaranteed OHKO

Tera Ghost
---
252 SpA Tera Ghost Blacephalon Shadow Ball vs. 0 HP / 4 SpD Tapu Lele: 344-408 (122.4 - 145.1%) -- guaranteed OHKO
252 SpA Blacephalon Shadow Ball vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 220-261 (64.5 - 76.5%) -- guaranteed 2HKO

Tera Fire + Sun
---
252 SpA Tera Fire Blacephalon Flamethrower vs. 0 HP / 0 SpD Urshifu-Rapid-Strike in Sun: 249-294 (73 - 86.2%) -- guaranteed 2HKO
252 SpA Tera Fire Blacephalon Fire Blast vs. 0 HP / 0 SpD Urshifu-Rapid-Strike in Sun: 304-358 (89.1 - 104.9%) -- 31.3% chance to OHKO
252 SpA Tera Fire Blacephalon Overheat vs. 0 HP / 0 SpD Urshifu-Rapid-Strike in Sun: 359-423 (105.2 - 124%) -- guaranteed OHKO

Tera Ghost
---
252 SpA Tera Ghost Blacephalon Shadow Ball vs. 0 HP / 0 SpD Urshifu-Rapid-Strike: 294-348 (86.2 - 102%) -- 12.5% chance to OHKO
252 SpA Blacephalon Shadow Ball vs. 0 HP / 0 SpD Kyurem: 160-189 (40.9 - 48.3%) -- guaranteed 3HKO
252 SpA Blacephalon Flamethrower vs. 0 HP / 0 SpD Kyurem: 180-213 (46 - 54.4%) -- 54.7% chance to 2HKO
252 SpA Blacephalon Fire Blast vs. 0 HP / 0 SpD Kyurem: 220-259 (56.2 - 66.2%) -- guaranteed 2HKO
252 SpA Blacephalon Overheat over 2 turns vs. 0 HP / 0 SpD Kyurem: 389-460 (99.4 - 117.6%) -- 93.8% chance to 2HKO

Tera Fire
---
252 SpA Tera Fire Blacephalon Flamethrower vs. 0 HP / 0 SpD Kyurem: 240-284 (61.3 - 72.6%) -- guaranteed 2HKO
252 SpA Tera Fire Blacephalon Fire Blast vs. 0 HP / 0 SpD Kyurem: 294-346 (75.1 - 88.4%) -- guaranteed 2HKO
252 SpA Tera Fire Blacephalon Overheat vs. 0 HP / 0 SpD Kyurem: 346-408 (88.4 - 104.3%) -- 25% chance to OHKO

Tera Ghost
---
252 SpA Tera Ghost Blacephalon Shadow Ball vs. 0 HP / 0 SpD Kyurem: 214-252 (54.7 - 64.4%) -- guaranteed 2HKO
252 SpA Blacephalon Shadow Ball vs. 0 HP / 4 SpD Volcarona: 141-166 (45.3 - 53.3%) -- 34% chance to 2HKO
252 SpA Blacephalon Flamethrower vs. 0 HP / 4 SpD Volcarona: 157-186 (50.4 - 59.8%) -- guaranteed 2HKO
252 SpA Blacephalon Fire Blast vs. 0 HP / 4 SpD Volcarona: 193-228 (62 - 73.3%) -- guaranteed 2HKO
252 SpA Blacephalon Overheat vs. 0 HP / 4 SpD Volcarona: 228-268 (73.3 - 86.1%) -- guaranteed 2HKO

Tera Fire
---
252 SpA Tera Fire Blacephalon Flamethrower vs. 0 HP / 4 SpD Volcarona: 210-248 (67.5 - 79.7%) -- guaranteed 2HKO
252 SpA Tera Fire Blacephalon Flamethrower vs. +1 0 HP / 4 SpD Volcarona: 140-166 (45 - 53.3%) -- 31.6% chance to 2HKO (secures the KO after a QD and still outspeeds)

Tera Ghost
---
252 SpA Tera Ghost Blacephalon Shadow Ball vs. 0 HP / 4 SpD Volcarona: 188-222 (60.4 - 71.3%) -- guaranteed 2HKO
252 SpA Tera Ghost Blacephalon Shadow Ball vs. +1 0 HP / 4 SpD Volcarona: 124-148 (39.8 - 47.5%) -- guaranteed 3HKO (again, secures KO even after a QD)

edit: some more replays!
 
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New VR update as the regular season of NDPL comes to a close. Samples will probably wait until after playoffs wrap up, but here's something to think over.

Code:
New:
Blacephalon: UR -> C-
Brambleghast: UR -> C-
Charizard-Mega-X: UR -> C-

Rises:
Dragonite: A -> A+
Iron Moth: A- -> A
Kyurem: B+ -> A
Great Tusk: B+ -> A-
Scizor-Mega: B+ -> A-
Swampert-Mega: B+ -> A-
Kommo-o: C+ -> B-
Moltres: C+ -> B-
Primarina: C -> C+
Torkoal: C -> C+
Sinistcha: C- -> C+
Hoopa-Unbound: C- -> C
Iron Hands: C- -> C
Volcanion: C- -> C

Drops:
Ogerpon-Wellspring: S- -> A+
Tapu-Lele: A+ -> A
Slowking-Galar: A -> A-
Toxapex: A -> A-
Volcarona: A -> A-
Zapdos: A- -> B+
Latias-Mega: B -> B-
Meowscarada: B- -> C+
Tangrowth: B- -> C+
Excadrill: C -> C-
Grimmsnarl: C -> C-
Hydreigon: C -> C-
Manaphy: C -> C-
Ribombee: C -> C-

As always, voting doc and notes are available here.
 
thread died rip

:tinkaton: if someone could tell me how to insert the big moving gif that would be nice
I strongly believe that tinkaton deserves a place on this VR at C- at the very least but I'd honestly say C. Tinkaton has a surprisingly good specially defensive profile that, on offense teams, is able to act as a check to common pokemon like Raging Bolt, Kyurem, Iron Valiant, and the Lati twins.

"oh but it has no recovery" tinkaton should only be used on offense for its amazing role compression as both a rocks setter, knocker, and short term check to the aforementioned threats. Honestly leftovers is good enough for what you need it to do and by the time you sack tink you should be able to bring in your cleaner and finish up the game.

"it hates spikes" This is true, you do need to be on top of the hazard removal but with offense you should hopefully be putting on enough pressure so that people can't just vomit hazards at you

Best moves: Gigaton hammer, encore/twave, knock, stealth rock
Gigaton hammer is just a nice damage button, tink has horrible attack but 160bp pulls its weight and its good damage into neutral. Gigaton hammer's secondary effect is actually very useful for Tinkaton, because pokemon like Kyurem will think that they can just sub twice to dodge the big hit and set up. Encore is the perfect complement to Gigaton hammer, punishing passive play and locking threats into setup moves like sub. You can run twave over encore but I found encore's utility unparalleled in how it forced out hazard setters like Landorus, sub users like Kyurem, and set up like Volcarona. Knock off is knock off, a cool benefit of running knock off is that you can often get a ton of items off in combo with encore as people are forced to switch out.

https://pokepast.es/9b1604bd0d7c646e I don't really save replays, but here's a good tink team that jaja posted on forums a few days ago
jaja0203030 forgot to switch tink off calm before posting it so remember to switch from calm to careful before playing lol

https://replay.pokemonshowdown.com/gen9nationaldex-2238970493 if you really want a replay here's this, tinkaton does some pretty cool stuff here like repeatedly setting rocks, eating up bolt hits, and clicking knock a few times. It's not the best replay but it shows how tinkaton works
 
thread died rip

:tinkaton: if someone could tell me how to insert the big moving gif that would be nice
I strongly believe that tinkaton deserves a place on this VR at C- at the very least but I'd honestly say C. Tinkaton has a surprisingly good specially defensive profile that, on offense teams, is able to act as a check to common pokemon like Raging Bolt, Kyurem, Iron Valiant, and the Lati twins.

"oh but it has no recovery" tinkaton should only be used on offense for its amazing role compression as both a rocks setter, knocker, and short term check to the aforementioned threats. Honestly leftovers is good enough for what you need it to do and by the time you sack tink you should be able to bring in your cleaner and finish up the game.

"it hates spikes" This is true, you do need to be on top of the hazard removal but with offense you should hopefully be putting on enough pressure so that people can't just vomit hazards at you

Best moves: Gigaton hammer, encore/twave, knock, stealth rock
Gigaton hammer is just a nice damage button, tink has horrible attack but 160bp pulls its weight and its good damage into neutral. Gigaton hammer's secondary effect is actually very useful for Tinkaton, because pokemon like Kyurem will think that they can just sub twice to dodge the big hit and set up. Encore is the perfect complement to Gigaton hammer, punishing passive play and locking threats into setup moves like sub. You can run twave over encore but I found encore's utility unparalleled in how it forced out hazard setters like Landorus, sub users like Kyurem, and set up like Volcarona. Knock off is knock off, a cool benefit of running knock off is that you can often get a ton of items off in combo with encore as people are forced to switch out.

https://pokepast.es/9b1604bd0d7c646e I don't really save replays, but here's a good tink team that jaja posted on forums a few days ago
jaja0203030 forgot to switch tink off calm before posting it so remember to switch from calm to careful before playing lol

https://replay.pokemonshowdown.com/gen9nationaldex-2238970493 if you really want a replay here's this, tinkaton does some pretty cool stuff here like repeatedly setting rocks, eating up bolt hits, and clicking knock a few times. It's not the best replay but it shows how tinkaton works
sv/pokemon
:sv/Tinkaton:
 
thread died rip

:tinkaton: if someone could tell me how to insert the big moving gif that would be nice
I strongly believe that tinkaton deserves a place on this VR at C- at the very least but I'd honestly say C. Tinkaton has a surprisingly good specially defensive profile that, on offense teams, is able to act as a check to common pokemon like Raging Bolt, Kyurem, Iron Valiant, and the Lati twins.

"oh but it has no recovery" tinkaton should only be used on offense for its amazing role compression as both a rocks setter, knocker, and short term check to the aforementioned threats. Honestly leftovers is good enough for what you need it to do and by the time you sack tink you should be able to bring in your cleaner and finish up the game.

"it hates spikes" This is true, you do need to be on top of the hazard removal but with offense you should hopefully be putting on enough pressure so that people can't just vomit hazards at you

Best moves: Gigaton hammer, encore/twave, knock, stealth rock
Gigaton hammer is just a nice damage button, tink has horrible attack but 160bp pulls its weight and its good damage into neutral. Gigaton hammer's secondary effect is actually very useful for Tinkaton, because pokemon like Kyurem will think that they can just sub twice to dodge the big hit and set up. Encore is the perfect complement to Gigaton hammer, punishing passive play and locking threats into setup moves like sub. You can run twave over encore but I found encore's utility unparalleled in how it forced out hazard setters like Landorus, sub users like Kyurem, and set up like Volcarona. Knock off is knock off, a cool benefit of running knock off is that you can often get a ton of items off in combo with encore as people are forced to switch out.

https://pokepast.es/9b1604bd0d7c646e I don't really save replays, but here's a good tink team that jaja posted on forums a few days ago
jaja0203030 forgot to switch tink off calm before posting it so remember to switch from calm to careful before playing lol

https://replay.pokemonshowdown.com/gen9nationaldex-2238970493 if you really want a replay here's this, tinkaton does some pretty cool stuff here like repeatedly setting rocks, eating up bolt hits, and clicking knock a few times. It's not the best replay but it shows how tinkaton works
https://replay.pokemonshowdown.com/gen9nationaldex-2234280164-9hx3x3xrfeokj46uykes7mwdauhj8uwpw opposing team was ass but this replay demonstrates what tink can do
 
:sv/glastrier: to C+
No guys I ain't trollin this thing is a beast except this time I brinf the calcs.
Glastrier's pure Ice-type might make peoople believe that it i a Tera hog. However, Glastrier can do incredible damage without needing any Tera.
Using it on Hatt TR since Hatt repels Hazards with Loaded dice is peak efficiency. with Tera electric Blast you beat Mola and Spdef Dozo on Switchin, along with corv, shifu, and other Strong ahh Pokémon that try to counter it.

+2 252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 252 HP / 40+ Def Ferrothorn:ferrothorn:: 345-410 (98 - 116.4%) -- approx. 81.3% chance to OHKO

+2 252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 56 HP / 0 Def Kyurem:kyurem:: 540-635 (133.3 - 156.7%) -- guaranteed OHKO

252+ Atk Glastrier:glastrier: High Horsepower vs. 0 HP / 4 Def Tapu Koko:tapu-koko:: 282-332 (100.3 - 118.1%) -- guaranteed OHKO

+2 252+ Atk Glastrier:glastrier: High Horsepower vs. 84 HP / 0 Def Iron Crown:iron-crown:: 492-580 (143.8 - 169.5%) -- guaranteed OHKO Less Impressive, But at unboosted Iron crown cannot switch in on Icicle spear and live unboosted Horspeower

252+ Atk Glastrier:glastrier: High Horsepower vs. 252 HP / 4 Def Heatran:heatran:: 468-552 (121.2 - 143%) -- guaranteed OHKO
252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 252 HP / 4 Def Tera Grass Heatran:heatran:: 480-570 (124.3 - 147.6%) -- guaranteed OHKO not surprising

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 0- Def Diancie-Mega:diancie-mega:: 255-300 (105.8 - 124.4%) -- guaranteed OHKO while not being a sample set, Most mixed Diancie do go for Hasty Nature, jus go for High hprsepower if unsure

+2 252+ Atk Glastrier:glastrier: High Horsepower vs. 248 HP / 16 Def Archaludon :archaludon:: 388-458 (101.3 - 119.5%) -- guaranteed OHKO could've been worse

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 0 Def Weak Armor Ceruledge:ceruledge:: 293-347 (100.6 - 119.2%) -- guaranteed OHKO boom thru the resist yipee

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 0 Def Tapu Lele:tapu-lele:: 315-375 (112 - 133.4%) -- guaranteed OHKO

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 0 Def Ogerpon-Wellspring:ogerpon-wellspring:: 285-335 (94.6 - 111.2%) -- approx. 56.3% chance to OHKO not like it does anything in return

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 4 Def Excadrill:excadrill:: 375-440 (103.8 - 121.8%) -- guaranteed OHKO

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 0 Def Zeraora:zeraora:: 315-375 (99.3 - 118.2%) -- approx. 93.8% chance to OHKO

252+ Atk Glastrier:glastrier: Icicle Spear (5 hits) vs. 0 HP / 0 Def Xurkitree:xurkitree:: 330-390 (107.4 - 127%) -- guaranteed OHKO

+2 252+ Atk Tera Electric Glastrier:glastrier: Tera Blast (80 BP) vs. 248 HP / 112 Def Scizor-Mega:scizor-mega:: 213-252 (62 - 73.4%) -- guaranteed 2HKO, Not like Bullet Punch is doing anything back anyways

252+ Atk Tera Electric Glastrier:glastrier: Tera Blast (80 BP) vs. 0 HP / 4 Def Urshifu-Rapid-Strike:urshifu-rapid-strike:: 312-368 (91.4 - 107.9%) -- 50% chance to OHKO, a mere +1 cooks it

252+ Atk Tera Electric Glastrier:glastrier: Tera Blast (80 BP) vs. 248 HP / 224+ Def Pelipper:pelipper:: 460-544 (142.4 - 168.4%) -- guaranteed OHKO

+2 252+ Atk Tera Electric Glastrier:glastrier: Tera Blast (80 BP) vs. 252 HP / 252+ Def Alomomola:alomomola:: 518-612 (97 - 114.6%) -- 81.3% chance to OHKO

+2 252+ Atk Tera Electric Glastrier:glastrier: Tera Blast (80 BP) vs. 248 HP / 252+ Def Corviknight:corviknight:: 434-512 (108.7 - 128.3%) -- guaranteed OHKO

252+ Atk Tera Electric Glastrier:glastrier: Tera Blast (80 BP) vs. 252 HP / 4+ Def Dondozo:dondozo:: 252-296 (50 - 58.7%) -- guaranteed 2HKO
But that's just what one would expect from a TR abuser. Now Glastrier is no Normal TR abuser. It's also Incredibly difficultto RK, Living jits one wouldn't expect the Ice type to Live, and When it Teras, it'sonly weak to ground and since it lives approx all EQs in the Meta, the only Threat being Proto atk Headlong rush Tusk. yes, it lives proto atk eq.
252 Atk Pure Power Medicham-Mega:medicham-mega: Close Combat vs. 248 HP / 8 Def Tera Electric Glastrier:glastrier:: 259-306 (64.2 - 75.9%) -- guaranteed 2HKO

252 Atk Urshifu-Rapid-Strike:urshifu-rapid-strike: Close Combat vs. 248 HP / 8 Def Glastrier:glastrier: 312-368 (77.4 - 91.3%) -- guaranteed 2HKO
252 Atk Urshifu-Rapid-Strike:urshifu-rapid-strike: Surging Strikes (3 hits) vs. 248 HP / 8 Def Glastrier:glastrier: on a critical hit: 153-180 (37.9 - 44.6%) -- approx. 3HKO

252+ SpA Iron Crown:iron-crown: Tachyon Cutter (2 hits) vs. 248 HP / 0 SpD Glastrier:glastrier: 316-376 (78.4 - 93.3%) -- approx. 2HKO most dont run Modest anyways

252+ SpA Heatran:heatran: Magma Storm vs. 248 HP / 0 SpD Glastrier:glastrier: 332-392 (82.3 - 97.2%) -- 62.5% chance to OHKO after trapping damage Careful but Horsepower KO it and trapping damage is irrelevant

252+ SpA Protosynthesis Raging Bolt:raging-bolt: Draco Meteor vs. 248 HP / 0 SpD Glastrier:glastrier: 291-343 (72.2 - 85.1%) -- guaranteed 2HKO
252+ SpA Raging Bolt:raging-bolt: Devastating Drake (195 BP) vs. 248 HP / 0 SpD Glastrier:glastrier: 336-396 (83.3 - 98.2%) -- guaranteed 2HKO

252 Atk Great Tusk:great-tusk: Close Combat vs. 248 HP / 8 Def Glastrier:glastrier: 314-372 (77.9 - 92.3%) -- guaranteed 2HKO adamant does roll for the OHKO though -

252 Atk Landorus-Therian:landorus-therian: Continental Crush (180 BP) vs. 248 HP / 8 Def Glastrier:glastrier: 338-398 (83.8 - 98.7%) -- guaranteed 2HKO
252 Atk Landorus-Therian:landorus-therian: Stone Edge vs. 248 HP / 8 Def Glastrier:glastrier: 188-222 (46.6 - 55%) -- 64.8% chance to 2HKO
252 Atk Landorus-Therian:landorus-therian: Earthquake vs. 248 HP / 8 Def Tera Electric Glastrier:glastrier: 282-332 (69.9 - 82.3%) -- guaranteed 2HKO

252 Atk Garchomp:garchomp: Earthquake vs. 248 HP / 8 Def Tera Electric Glastrier:glastrier: 260-308 (64.5 - 76.4%) -- guaranteed 2HKO

Again, this is NOT a troll, Glastrier is honestly good.

https://replay.pokemonshowdown.com/gen9nationaldex-2239111468 Kyurem do be Glast Setup Fodder
https://replay.pokemonshowdown.com/gen9nationaldex-2239111468 Take out Mola and Live thru Earth power
https://replay.pokemonshowdown.com/gen9nationaldex-2229046911 Would've lived Garchomp EQ but I was holdin back in this fight (trust me on this one bro)
 
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Got some thoughts and noms that emerged while I've been laddering during the Tera suspect (almost done finally).


:Kyurem: A -> A+
I know it just went up recently and we're in the midst of a huge suspect that might affect its viability, but Kyurem as it stands now is broken flat out. Dragon Dance sets alone are extremely potent, varied and difficult to deal with, but other lesser used sets also help keep defensive teams down with their potency. I'm a big believer of SubTect (ala SVOU, but with Tera Steel here) which is capable of claiming multiple kills vs teams, especially defensive ones. SubTect farms Pex, Mola, Gliscor, Stealth Rock Garg, Ferrothorn, Landorus-T, Zapdos, Heatran, Glowking (thanks to Tera Steel), and probably more.

:Garchomp: A- -> A
Feels really good right now, both in offensive and utility ways. One of the most consistent rockers with Z sets, but great at doubling as a wallbreaker too in certain situations. I'm also a fan of ToxTect which does offer slower teams useful back up against threats like Iron Crown, Iron Moth, Tapu Koko (from high health), Heatran, ZardY and probably more. Of course, it's a more defensive set and defensive teams are not good at all in the grand scheme of things, but I think it's worth mentioning at least since it is one of the better picks for those teams imo.

:Rillaboom: B -> B-/C+
Hi it's me your friendly neighborhood Rillaboom hater. This mon is ass and has been for ages. It should bring value with its priority to help vs opposing offense, but so many offensive teams have fat grass resists (Dragonite, Bolt, Crown), or are x4 resists (Moth) which makes it a very unreliable choice in this regard. Add on the fact that it has to run Band to even be able to threaten revenge kills reliably, and it's made a very one dimensional mon that I think doesn't work at all (also has like no defensive utility just about). Non Band sets are awful and weak.
 
:Garganacl: -> A+ / S

IDK how others feel, but whenever I play this tier, it feels like this mon ends up being the MVP every single game. Most of the standard HOs you see have no switch ins to Salt Cure, and with boots spam being rare, you are basically free to spam Cure w/ hazard support from friends like Ferrothorn for the easy goob nut. Garg itself shits on many of the common removers like Zapdos and Corviknight, so it makes it hard for them to actually remove hazards. Tera Fairy Garg walls most of the metagame 1v1, having great MUs into many Pokemon like Dragonite and Urshifu, with the handful of mons that it doen't wall like Crown being unable to switch in because of Salt Cure. From what I've played thusfar, this Pokemon has great MUs into every archetype, espicially all the offensive archetypes like standard HO, rain, sun, etc, and its quite good into balance / stall too imo. Counterplay is also non-existant - I have seen 0 cloak usage, and Clefable is rather rare. Stuff like Encore can fuck it over, I suppose as can regen cores, but those are still quite passive into Garg, giving it ample time to Curse up. Being a Tera Sink IMO is a non-issue - Garganacl will extract more value from Tera'ing than literally every other mon in the metagame given its attributes & progress making capabilities.
 
:Garganacl: -> A+ / S

IDK how others feel, but whenever I play this tier, it feels like this mon ends up being the MVP every single game. Most of the standard HOs you see have no switch ins to Salt Cure, and with boots spam being rare, you are basically free to spam Cure w/ hazard support from friends like Ferrothorn for the easy goob nut. Garg itself shits on many of the common removers like Zapdos and Corviknight, so it makes it hard for them to actually remove hazards. Tera Fairy Garg walls most of the metagame 1v1, having great MUs into many Pokemon like Dragonite and Urshifu, with the handful of mons that it doen't wall like Crown being unable to switch in because of Salt Cure. From what I've played thusfar, this Pokemon has great MUs into every archetype, espicially all the offensive archetypes like standard HO, rain, sun, etc, and its quite good into balance / stall too imo. Counterplay is also non-existant - I have seen 0 cloak usage, and Clefable is rather rare. Stuff like Encore can fuck it over, I suppose as can regen cores, but those are still quite passive into Garg, giving it ample time to Curse up. Being a Tera Sink IMO is a non-issue - Garganacl will extract more value from Tera'ing than literally every other mon in the metagame given its attributes & progress making capabilities.
Oh look the mon I was also gonna mention but me being distracted and having a 2AM exhausted brain made me forget.

I do think it's fair to raise it, if only because it does perform and is one of the few mons that carries Balance on its back (which is breaking btw at this point), but the fact those teams tend to rely on it for so much, also leaves it prone to being exploited (Glowking has this problem too) by building tricks like substitute set up threats on HO (I have seen a lot of this during my suspect run, more than I care for honestly) as well as stacking big breakers to work together and break it down. So for that I think it's silly to claim counterplay is nonexistent, and as good as it is, it's hardly autopilot. It moreso punishes lazy building that doesn't account for it.
 
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Hoopa-U to UR. Good Night sweet prince. :psycry::eeveehide:
Hoopa might actually benefit from the fall of ho ngl.
To prevent this from being a 1 liner, is it even useful to make new rankings now? (I hope) council will give us most of the obvious "broken due to tera" stuff back in the next few days (and then sus some of the controversial ones). These will all completely shake up the meta and make a temporary new ranking irrelevant.

But while we are at it pls drop the pon's. Water might still be ok b+ or a-? Rock might be c or b-. They are still quite bulky, have a good move pool and fine speed.
 
:skeledirge: -> UR
:garganacl: -> C
Gonna jump in and just disagree with both of these, at least right now. Garg is the bigger hit by the Tera ban, but it still is functional without it and brings valuable defensive utility to Balance teams, acting as a very sturdy check to Zapdos, TornT, defensive Heatran (who now has to run from it due to the threat of EQ/BP), is not a completely hard stop to Volcarona who cannot hope to beat it without weird junk like Z Grassium or something, and Garg is still a great Stealth Rocker that outlasts almost all our hazard removal and can function as a fair wincon against weakened teams that aren't able to pressure it anymore (also it's a usable impromptu Scarf Lele switch so there's that). Notably has more issues now, but dropping it THAT low I think is way too much of a reaction without seeing what it'll do now.

As fir Skeledirge, I think it both dislikes and benefits from the ban. On the one hand, inability to tera means it can't beat as many things and stretch its defensive utility as far. On the other hand, pokemon can't use Tera themselves to bypass its somewhat passive nature by becoming a Fire type (Kyurem for example) or use same type tera to overwhelm it. Now it can be a competent answer to Iron Valiant, a full counter to Volcarona, Serperior, Iron Moth, good Mega Scizor check, and I think there's room to experiment with tools like Yawn for forcing switches, or other moves it has like Encore or Subsitute.

Needless to say, I think time should pass so we see how these function non Tera meta before moving them down (if needed).
 
Can mods lock this thread for like a week/a few days? This is a big metagame shift and frankly, its going to take time to figure out what mons have risen and fallen from the Tera Ban. There's just going to be lots of low quality posts that ultimately will just clog up the thread because people are excited about a big metagame shift.
 
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