Projects National Dex Ubers Teambuilding Competition [Lunala]

Cycle 40 Poll (Choose all that you want)


  • Total voters
    5
  • This poll will close: .
Congratulations to:mewtwo::shuckle::yveltal::arceus-ground::kyurem-black::kyogre-primal:Back to the Lab Again (Tera Blast Mewtwo Webs) by Cancel cult and:mewtwo::smeargle::kyogre::yveltal::necrozma-dusk-mane::marshadow:Mewtwo Webs by kanato for winning!

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Due to the general support for everything here, I've took into account last week's poll and then chose Chien Pao out of being featured less recently than Deoxys-A

Cycle 35 :chien pao:

:sv/chien pao:
Dex Sets

Teams must feature Chien Pao!

Submissions end 2/25 at 10:00pm GMT -8
Voting will take place from then until 2/27 9pm GMT -8
 
:chien-pao: :eternatus: :groudon-primal: :zygarde: :yveltal: :fezandipiti: folds to scarf calyrex, ggs
A modified version of a previous team I made. Uses my patented Chien-Pao Defensive Eternatus core. I think I have an obsession with Scarf Yveltal, help.

Fezandipiti was chosen because it was the closest pivot to the stupid fairy, and past me has never made questionable choices. My actual answer on it is that it helped with some matchups the team struggled against, such as Eternatus and Primal Kyogre. Defensive Groudon and Zygarde were chosen to give the team a strong defensive backbone. Ideally relying on one cleaner isn't great, so instead I am relying on 1.5 cleaners. Scarf Yveltal is a nice answer to Zacian, while giving the team hazard control and an extra pivot option, which is always nice for Chien-Pao.
 
CHIEN PAO BULKY OFFENSE

:sv/chien-pao: :sv/landorus-therian: :sv/giratina-origin: :sv/groudon-primal: :sv/zacian-crowned: :sv/arceus-water:

Chien Pao needs the pivot support from Landorus-T, who helps check Zacian-C and Arceus-Ground alongside Primal Groudon and Giratina-O. The latter of which is needed for hazard removal, while Primal Groudon appreciates Landorus-T freeing up its moveslot to fit in Rock Tomb, notably slowing down Ho-Oh who could try and scout out Chien Pao while annoying Landorus-T. Zacian-C is speed control and helps against Yveltal, Arceus-Dark and Arceus-Fairy, while Arceus-Water is a strong wincon, able to utilise Chien Pao beating Giratina-O and Rayquaza for it to setup more consistently. It also softchecks Dragon Dance Zygarde, who could try to setup on Landorus-T and Giratina-O, as well as completely shutting down Trick Room teams, making this team very potent on Ladder, since it has a good matchup against common structures there, ranging from HO to Stall.

Biggest issue for this team is probably longevity, I can't see this team being super weak to a single Pokemon, since offensive Pokemon like Deoxys-A and Eternatus are easily RK'd by Chien Pao. This means Toxic Spikes are annoying I guess, but aside from Tera Poison Arceus-Water or Giratina-O there isn't much you can do about that.
 
Well, I guess we have a tie! Congrats to Sami and Cancel cult for submitting teams!

Congrats to Sami for winning!
1740806537150.png

There's interest in everything, I guess?

Cycle 36 :Ferrothorn:

:sv/ferrothorn:

One of the very few consistent checks to Primal Kyogre and a genuine annoyance to all between access to Spikes, Power Whip, Leech Seed, Knock Off, and Gyro Ball, Ferrothorn manages to carve a niche for itself in National Dex Ubers just fine, though it is a bit hard to actually fit onto teams. What teams have you managed to fit it on?

Analysis

Teams must include Ferrothorn

Submissions end Tuesday 11:59pm GMT-8.
 
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:ferrothorn::fezandipiti::landorus-therian::alomomola::giratina-origin::chien-pao:Ferro + Fez Semi Stall

This team may look weird, but that's because it frankly is. :Fezandipiti:Fezandipiti is a surprisingly self-sufficient special wall, but its poor matchup against :kyogre-primal:Primal Kyogre and Psychic-types demand a backup option for such matchups. :ferrothorn:Ferrothorn not only does this surprisingly well, it also provides even more hazard stacking utility for the team, the capability to lure :ho-oh:Ho-Oh and remove its :heavy-duty boots:Heavy-Duty Boots with Knock Off is also often valuable to ease making progress, especially when facing stall.

As teams reliant on the :alomomola:Alomomola + :giratina-origin:Giratina-O core are really sturdy against most of the physically offensive metagame but :zacian-crowned:Zacian-C and to a degree :zygarde:Zygarde, :landorus-therian:Landorus-T acts as surprisingly solid role compression to check both, notably having the investment to outspeed uninvested :zygarde:Zygarde to just Taunt it then pivot to an ally (either :alomomola:Alomomola to Toxic it then pivot again to :landorus-therian:Landorus-T to keep Taunting it without losing as much longevity, or :chien-pao:Chien-Pao if they burned already the Tera slot elsewhere), and to always OHKO :zacian-crowned:Zacian-C with Earthquake after :rocky helmet:Rocky Helmet chip, notably if it lures :zacian-crowned:Zacian-C to Terastallize, then it's easily picked off by :chien-Pao:Chien-Pao, as Ice Shard always does at least 50% of :zacian-crowned:Zacian-C's HP, and otherwise limiting the foe's Tera slot in an effort to make progress, in fact, if they switch afterwards that eases prediction for :chien-pao:Chien-Pao to blow holes. :giratina-origin:Giratina-O takes advantage of the hazard stacking nature of this team to ease doing damage with Dragon Tail, which in particular has been very useful in the fat matchup, and Hex is really strong when supported by :fezandipiti:Fezandipiti's Acid Spray + Toxic Chain.

I originally submitted this to a sample team, but overall the council isn't much of a fan of making a team without :groudon primal:Primal Groudon a sample, so this is the next best thing.
 
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Hi Everyone! I'm going to be running the teambuilding competition again. Congrats to Bobsican with Ferro + Fez Semistall for winning Cycle 36! This cycle we had a tie so it will be a double feature! You do not have to use both Arceus-Flying and Mega Diancie, only one. If someone makes a good team with both they'll get my vote though!

:sv/diancie-mega:
Diancie @ Diancite
Ability: Clear Body
EVs: 108 HP / 184 SpA / 216 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Explosion / Earth Power / Stealth Rock / Encore
- Spikes

Diancie @ Diancite
Ability: Clear Body
EVs: 28 Atk / 232 SpA / 32 SpD / 216 Spe
Hasty Nature
- Diamond Storm
- Moonblast
- Earth Power
- Substitute / Stealth Rock / Spikes / Encore

Mega Diancie is an anti-meta Pokémon that is far better than its use would suggest. It is an excellent anti-lead against hyper offense structures while its coverage makes it a nuisance for balance and bulky offense to dispatch. It sometimes feels as though Mega Diancie is always running the optimal set to deal with your team! This enables it to support a variety of offensive structures and I’m sure many people will find a way to put it to good use!

:sv/arceus-flying:

Arceus-Flying @ Sky Plate
Ability: Multitype
Tera Type: Flying / Poison / Fairy / Fire / Steel
EVs: 248 HP / 4 Def / 4 SpA / 252 Spe or 248 HP / 68 Def / 44 SpA / 52/ SpD / 96 Spe or 248 HP / 68 Def / 4 SpA / 52 SpD / 136 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Judgment
- Taunt / Refresh / Earth Power

Arceus-Flying has maintained a steady course this generation. It is a rare, but effective Calm Mind sweeper, but is hamstrung by the ‘Arceus tax’ as it has little in the way of defensive utility. However, it is a surprisingly effective offensive Pokémon when built around. This cycle we will have the opportunity to stay off the beaten path and take advantage of the lack of defensive Flying-resistances in the metagame. As with most Arceus formes, Arceus-Flying is pretty flexible with both its tera type and EV spreads. Tera Flying is nice to allow Arceus-Flying to more easily power through bulkier teams, but any tera type works so I’ve listed all which have some defensive use. The 44 SpA in the second spread allows +1 Tera Flying Judgment to 2HKO Ho-Oh.

I’m looking forward to seeing what y’all cook up with either of these Pokémon! The deadline for submissions is 6 April 22.00 GMT-5.​
 
RETURN OF FLYSPAM

:sv/arceus-flying: :sv/salamence-mega: :sv/yveltal: :sv/deoxys-speed: :sv/zacian-crowned: :sv/lunala:

Arceus-Flying + Mega Salamence attempts to overwhelm all the Flying-type resists in the tier with sheer power combined with Mega Salamence's Earthquake, and a lot of the time this works. Mega Salamence also helps Arceus-Flying out by being a good switch-in to Ho-Oh's Sacred Fire once Arceus-Flying clicks Taunt, which helps Deoxys-S out also, who sets up hazards for the team. Yveltal helps against Ultra Necrozma and Marshadow, both of which are annoying in general, while Tera Blast Ground Zacian-C is a great cleaner that beats Eternatus for us, while also baiting in Steel-types for our Flying-type buddies, and blocks Mortal Spin from Glimmora. Finally, Lunala offers a Rapid Spin switch-in, helps break Stall teams alongside Yveltal (and Arceus-Flying a bit), and helps, albeit marginally, against Trick Room teams, which is this teams biggest weakness considering we have 3 CALYREX-I AND MELMETAL WEAK POKEMON.
 
Congrats to Sami for winning with Arceus-Flying Hstack HO! This cycle we have another tie so both options will be available. Since there were not any Mega Diancie submissions it will be readded to the polls.

:sv/pheromosa:

Pheromosa @ Choice Band
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Tera Type: Fighting / Ghost / Normal
Jolly Nature
- Close Combat / Low Kick
- Triple Axel
- U-turn
- Rapid Spin

Pheromosa is a fun speedy mon that hits surprisingly hard while using its Fighting / Ice coverage to threaten much of the metagame. Outspeeding Zacian-C is nice and so is the ability to OHKO it with Tera Fighting Close Combat / Low Kick. Pheromosa can also take advantage of the switches it incentivises against many metagame stamples and use those with momentum for U-turn to bring in a teammate. It doesn't often use a fourth move, but emergency hazard clearing is never a bad thing.

:sv/giratina-origin:

Giratina-Origin @ Griseous Core
Ability: Levitate
EVs: 248 HP / 68 Atk / 192 Def or 248 HP / 240 Atk / 20 Def
Tera Type: Poison / Steel
Impish / Adamant Nature
- Poltergeist
- Dragon Tail
- Defog
- Toxic / Will-O-Wisp / Thunder Wave / Shadow Sneak

I'm not gona lie, I think physical Giratina-O is trash, but hopefully this cycle someone will prove me wrong. Phasing is great and this allows phyiscal Giratina-O to have a better matchup into Arceus and Arceus-Ground than special sets. I normally write more than this, but I'm genuinely unsure why you'd use physical Giratina-O over special otherwise. Good luck builders. The deadline for submissions is 13 April 22.00 GMT -5.​
 
:Groudon-Primal: :Ho-Oh: :Arceus-Dark: :Zygarde: :Pheromosa: :Marshadow:
Seeing Pheromosa reminds me of the days when NDUB had Koraidon.
Pheromosa has UT and fight move, which reminds me of the team I played with cb koraidon + cb Marshadow. But pheromosa is very different from koradion. To be honest, I don’t like this Pokémon. Its ATK is limited and its DEF is not high enough. The only thing worth praising is SPE.
Back to the point, as a fight type blasting team, this team is more offensive, and the evs allocation also shows this (evs refers to bumb’s table, I’m not sure if this is plagiarism?) We must know which ones have fight type resistance in NDUB. The most are ho-oh and arc-fairy, and Zygarde (tera fairy) because of its sufficient Def and HP.
252 Atk Life Orb Marshadow Poltergeist vs. 248 HP / 252+ Def Ho-Oh: 175-208 (42.1 - 50.1%) -- 0.4% chance to 2HKO
252 Atk Life Orb Tera Ghost Marshadow Poltergeist vs. 248 HP / 252+ Def Ho-Oh: 234-278 (56.3 - 66.9%) -- guaranteed 2HKO
I don't think ho-oh can always meet 252def+ and 100% HP, so I assume it will be 2HKO.
Arc-fairy really has no solution, but can rely on hooh and Groudon-Primal to deal with it.
As for Zyg, I can think of two solutions. The first is that tera fairy zyg can almost perfectly deal with the opponent's zyg
The second is that Marshadow has Endeavor, and when the time is right, zyg can be put on the killing line of pheromosa and arc-dark.
As for the usage of Pheromosa, it was explained clearly in the previous post, that is, it is used as a firing point that surpasses the Zacian's SPE, and it also carries UT.The other mons have normal roles, so I won't go into too much detail, since this isn't RMT. This team may have a lot of flaws, since it needs to carry Pheromosa, so please feel free to point them out.
 
What you are about to behold is probably the most bizarre team you will ever see submitted to this contest. To understand why it is like this, I must explain the process I took to create this team.

I originally only planned to make a Phermosa balance team. However, I soon realized that Pheromosa really appreciates Ting-Lu. As such, I created this.
:pheromosa::ting-lu::alomomola::marshadow::ho-oh::fezandipiti:
https://pokepast.es/e599f0bfabf45ab6
This was my original draft, planning to supplement Pheromosa and Marshadow with a metric ton of pivots.
Problem: The team is quite passive
Problem: The team is quite weak to :kyogre primal:
Solution: Defensive :life orb::eternatus:
Problem: The team is weak to :marshadow:
Solution: Make :alomomola: more physically defensive
Problem: The team is too passive against :ho-oh:
Solution: Rock Tomb :marshadow:
Problem: The team isn’t great into stall
Problem: Don’t have physically defensive :alomomola: as your only answer to :marshadow: dumbass
Solution: Scrap :marshadow: use :chien-pao:
Problem: The team is still weak to :kyogre primal:
Problem: I am not cool
Solution: Physical :giratina origin:
Final Team
:pheromosa::ting-lu::alomomola::eternatus::chien-pao::giratina-origin:
https://pokepast.es/657b21e4da20700f
:ting-lu: helps :pheromosa: out a lot with hazards, and having a form of hazard removal that doesn't clear your own hazards is really nice when you're setting down as many as :ting-lu: is.
:alomomola: is a pivot, something that :pheromosa: really wants due to its frailty.
:eternatus: acts as a check to :yveltal: and :arceus-fairy: while also being a switch in to :kyogre-primal: and hitting decently hard, things this team really appreciates.
:chien-pao: is a great secondary wallbreaker that helps against :ho-oh: :marshadow: :yveltal: and stall in general.
:giratina-origin: is vital hazard support while also being a solid check to :kyogre-primal: and having great bulk. The EV spread lets it live two Ice Beams from :kyogre-primal: something very important as :kyogre-primal: is one of this teams worst matchups.

So, I managed to build a team with both Pokemon this round, which I doubt anyone was expecting. This team also contains :ting-lu: and :life orb::eternatus: making it a very me team. Regardless of whether or not I win this round, I am really happy with myself for being able to cook this one up.
Replays:
https://replay.pokemonshowdown.com/gen9nationaldexubers-2340111501
https://replay.pokemonshowdown.com/gen9nationaldexubers-2340123595
 
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Pheromosa + Garganacl Bulky Balance

:pmd/groudon-primal::pmd/ho-oh::pmd/arceus-dark::pmd/zygarde-complete::pmd/garganacl::pmd/pheromosa: (click for paste)
Team Background

I built this team sometime during NDBD, but don't remember the exact reason why. I don't recall if I wanted to build a Garganacl team, a Pheromosa team. The reason being is I like Pheromosa a lot and had planned to build with it anyways at some point during the tournament, but as I had a planned absence week I asked AWYP what he wanted to use and he said Garganacl. I don't remember if this started as a Pheromosa or Garganacl team. The team is still a little rough around the edges, but I do think the concept is solid.

Team Members

:groudon-primal: I think Primal Groudon was initially Rock Polish 2A, but I changed it at some point to old reliable. Given Pheromosa OHKOes Zacian-C I felt like investing a bit of attack for defensive Primal Kyogre which annoys the team a little bit. An extra out against paralyzed Eternatus is more worthwhile than securing the 248 HP / 4 Def Arceus benchmark. The team is pretty solid against Calm Mind Arceus as is. Rock Tomb could definitely be Toxic.

:ho-oh: Standard offensive Ho-Oh. With these sorts of balances the teammates decide Ho-Oh's fourth move. In this case I felt Zygarde was better off leaning into a disruptive role with Dragon Tail so Ho-Oh has Thunder Wave.

:arceus-dark: Standard.

:zygarde-complete: A lot of the time was deciding on which Tera Zygarde and Garganacl should run. I settled on this, but I am still not sure if it is the better than Tera Fairy on Zygarde. Dragon Tail is nice against Sticky Web especially to phaze Yveltal if Pheromosa misses Triple Axel. Tera Water is better in general and Tera Fairy Garganacl does cover Dragon Dance Zygarde. The 44 SpD has become semi standard for me, especially on Tera Water Zygarde as it will live any hit from Eternatus.

:garganacl: Garganacl is very good, but even more frustrating to build with as it is a tera hog in a bad way. It doesn't need to tera every game, but it will in most games. Defensive tera is generally needed in most balance matchups and although Zygarde and Garganacl are superficially similar, Garganacl is not a replacement as it cannot switch into Primal Groudon or Marshadow safely before Tera and even with Tera Garganacl only switches into one. Initially Garganacl was Tera Water for Primal Kyogre + Zacian-C, but this seemed to often result in too much pressure being put on Garganacl and inconsistent results. There is a lot to like about Garganacl, but it is incredibly frustrating to build with given the defensive gaps regardless of tera. The issue is that a teammate is likely to want to use Tera itself to answer that gap. That being said, the GHAZ core really appreciates that Garganacl counters Tera Normal Double-Edge Arceus which is probably the most Pokémon that can break it relatively easily. How limiting it is to build with Garganacl is the main reason I've voted to drop it the last couple of VR slates despite it being a great Pokémon that does have good teams.

:pheromosa: Pheromosa is a super fun anti-offense / breaker. I prefer Tera Fighting generally, but given this team has no issues with Arceus or Marshadow there is little pressure to opt for Tera Normal or Ghost. This version of the team is the one I considered bringing against Mirror in NDBD SF, but for ladder use Low Kick is probably better than Close Combat to avoid PP issues against fatter balances and stall. Pheromosa is a great pivot and threat in its own right, but one underrated aspect is how it pressures your opponent to use Tera on something to have a safe switch-in. Fighting / Ice coverage is great and even if it feels like a U-Turn bot at times, the momentum is great and most Ho-Oh's being offensive these days means Triple Axel 2HKOes. I've wondered if Poison Jab should be in the last slot as Rapid Spin is being used 1/100 games anyways.

Replay v Blazing (SSNL R10 G3)
 
Phero + LO Etern


:Pheromosa::Groudon-Primal::Eternatus: : I think phero-pdon-offensive etern is a very neat offensive core. phero lure's and u-turns on things like ho-oh, fairyceus, the occasional watarc and what not, that pdon and etern threaten. The pdon set/spread may be a tad unorthodox but I wanted stone edge>rock tomb here because I want to be able to OHKO/outspeed ho-oh since it can be pretty annoying to deal with if pdon is toxic'd and/or the opp has spikes down. Also, with spikes, I feel that overheat by itself is fine into neutral support arcs coming in + I have other ways of dealing with them. I still wanted the physdef too because I think phero outspeeding zac isn't enough to warrant lowering pdons defense. Etern set is pretty simple, w/ tera fairy mainly because I think opposing offensive etern can be very threatening.

:Arceus-Dark: : Cause unecro exists lol. But its also nice to have along side etern vs some yveltals.

:Ferrothorn: : I like ferrothorn here because with eternatus being offensive, the pogre matchup can get very dire. It also has spikes which makes the aforementioned offensive core even scarier. It also has nice utility in knock off which can maybe get somethings boots, which again helps the core. Also it can helpa bit vs unecro in a pinch if things escalate. it + dtail on zygarde also give the team some backbone vs ekiller.

:Zygarde-Complete: : This was originally tina-o cause I needed something for pdon and wanted defog because this is very spikes weak. But I then realized marshadow essentially 6-0s. I was basically picking between being marshadow weak or spikes weak, and i'd pick spikes weak a majority of the time. Tera fairy to further help with marshadow if necessary, but also it helps against opposing dtail zygardes especially if they're tera water.

I'm thinking it might be the move to change the darkceus set to a defog one, but then I think the stall matchup becomes very bad. but then again, stall isn't the most popular rn. Idk.
 
Well the winner is Pheromosa + Garganacl Bulky Balance

:sv/lunala:

Lunala @ Choice Specs
Ability: Shadow Shield
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Tera Type: Ghost
Timid Nature
- Moongeist Beam
- Moonblast
- Psyshock
- Trick

Lunala @ Power Herb
Ability: Shadow Shield
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Tera Type: Fairy
Timid Nature
- Meteor Beam
- Moongeist Beam
- Moonblast
- Psyshock / Calm Mind

Lunala has been a mainstay of the lower A ranks on various VRs since its debut back in SM! It has always had less use than its viability would suggest - at least until recently. In National Dex Ubers Lunala has mostly been used as a wallbreaker on balance structures as it doesn't really have any common walls given our Dark-types are popped by Moonblast. If you're willing to pop tera even Ho-Oh is 2HKOed. As the metagame devloped, Lunala began to branch out a bit more and Meteor Beam has recently been seeing use on various hyper offense structures! It has its traditional home on Psyspam, but has found success most recently with Emoxu9's Webs team. Lunala is a shockingly effective Pokémon despite a metagame dominated by Arceus-Dark, Marshadow, and Yveltal. I'm looking forward to see how y'all build with it! The submission deadline is 20 April 23.00 GMT -5!
 
:sv/murkrow:
You can't escape it.

Wings of Dusk
:murkrow::ho-oh::marshadow::lunala::landorus-therian::kyogre-primal:
https://pokepast.es/c14a46fca13abeea
:murkrow:
Murkrow is the centerpiece of this team. The idea is that it can use Tailwind to put the opponent in a difficult position. A moderately fast pivot can help as a lead, and its Foul Play packs a serious punch. The EV spread lets it live a Dark Pulse from Specially Offensive Yveltal after Stealth Rock while giving it a high chance to live Choice Band Marshadow Spectral Theif.
:ho-oh:
Ho-Oh naturally pairs well with a more pivot focused team, and it takes advantage of Tailwind a lot better than you'd think. Its Defog support is also vital for both Murkrow and Ho-Oh.
:marshadow:
Marshadow pairs well with Tailwind thanks to Spectral Thief and its ability to force switches. Bulk Up takes advantage of the extra options Marshadow has to force out.
:lunala:
Lunala is a pivotal Pokemon in this team, being the primary endgame sweeper. It's bulk helps out a lot in this team, and its great damage output and offensive typing take full advantage of Tailwind. The EV spread lets it live an Origin Pulse from Wallbreaker Primal Kyogre after Stealth Rock, important as like most teams I build, this team inevitably loses to Primal Kyogre.
:landorus-therian:
Landorus Therian's ability to pivot against physical attackers while also providing Stealth Rock support is vital on this bizarre mix of bulky offense and hyper offense. Its EV spread lets it live a +2 Behemoth Blade from Crowned Zacian after Stealth Rock while also outspending Offensive Ho-Oh and Deoxys Attack after Tailwind, the remaining EV's being poured into attack to maximize the chances of KOing Crowned Zacian.
:kyogre-primal:
If you can't beat em, join em. Primal Kyogre's absurd damage output in Water Spout makes it an obvious choice for a Tailwind team. The EV spread lets it be 2HKOd by Specially Offensive Yveltal after Stealth Rock, which is one of the teams harder matchups.
Replays:
https://replay.pokemonshowdown.com/...17968637-e6sbjtgxm89d3bkx50md0x9246d0fyqpw?p2
https://replay.pokemonshowdown.com/gen9nationaldexubers-2322399996
https://replay.pokemonshowdown.com/gen9nationaldexubers-2323900751
https://replay.pokemonshowdown.com/gen9nationaldexubers-2323926657-uco2ur8gn6cde9lsy5f8sgimll7wyoapw
https://replay.pokemonshowdown.com/gen9nationaldexubers-2329303774-ci1vr3plpssnkmom29wn1ly9f77444qpw
https://replay.pokemonshowdown.com/gen9nationaldexubers-2332819114
https://replay.pokemonshowdown.com/gen9nationaldexubers-2332833833
https://replay.pokemonshowdown.com/gen9nationaldexubers-2334402921-68e5kw23fe9juumgpee75eth7540ee6pw
 
Double Ghost Breakers


:pmd/[lunala]: :pmd/[groudon-primal]: :pmd/[fezandipiti]: :pmd/[ho-oh]: :pmd/[zygarde-complete]: :pmd/[marshadow]:

(Team Here)
The idea of this team is to utilize the Alolan Ghost duo’s nearly unresisted offensive coverage to overwhelm Dark-types and other bulky threats throughout the course of a game, supplemented through constant hazard pressure or status effects. With multiple avenues of forcing Speed control on the opponent, the team’s breakers should have solid opportunities to threaten various defensive cores they come in contact with.

Team Breakdown (Order of Thought Process):


:lunala:
: Standard Choice Specs variant. Lunala is a fantastic wallbreaker whose Ghost-fueled antics are held back by a mediocre Speed tier and a tendency for mindgames thanks to opposing Dark-types. If only there was a way to handle both problems…

:fezandipiti:
: Luckily Fezandipiti exists! Its ability to sit on special-oriented Dark-types and cripple them with a Toxic Chain procced utility/pivot move is a godsend for Lunala. The trio of Zygarde, Ho-Oh, and Necrozma-DM are some of the few threats that will reluctantly switch into Fez to absorb a Toxic, only to be thrashed by Lunala having U-turn’d in. If Ho-Oh ever gets afflicted by Fez, it can no longer safely pivot into Moongeist Beam without resorting to the rare Tera Dark—a situation Lunala’s other teammates can abuse.

:groudon-primal:
: Hazard support was going to be a requirement to get the most out of Lunala’s abilities, so Big Don felt like a natural addition to the team while also covering for Primal Kyogre and Zacian-C. The debate between Toxic and Rock Tomb was tricky, but I settled on the former to maximize Groudon’s reach against the Defog users and to further aid Lunala’s wallbreaking against the turkey. 16 EVs were taken from SpDef to outpace a paralyzed Eternatus.

:marshadow:
: This is where the idea of Double Ghost Breakers started to come together. The team was just screaming for further Speed control, and Marshadow seemed like a fine mon to work with. With Fez forcing Dark-types out while also providing a means to enter the field, Marshadow and its ghostly sister put their shared checks into an uncomfortable switching game and thus wear them down from prolonged hazard and status damage.

Being able to offensively check E-Killer Arceus and Ultra Necrozma is always welcome, and Marshadow appreciates Lunala ignoring Garganacl’s Purifying Salt ability while also emergency checking Zacian-C if Shadow Shield is up.

:ho-oh:
: As one can tell, Arceus-Fairy hates this team. Being the tier’s most reliable Defog user, Offensive Ho-Oh helps to preserve Lunala’s Shadow Shield while dissuading Taunt users lest they get punished with big damage and fall into range of the Ghost duo’s moves. With Tera Grass allowing it to soft check Primal Kyogre and DD Zygarde-C, Primal Groudon is supplied with much more room to handle Zacian-C.

Additionally, the Fez + Ho-Oh combo that’s been making the rounds is especially helpful for Lunala and co. in the Hyper Offense matchup, as being able to remove hazards semi-reliably allows Lunala to check Zacian-C in a pinch or ruin Arceus with Trick.

:zygarde-complete:
: Zygarde-C rounds off the team’s defensive backbone by checking opposing Primal Groudon and Marshadow while also providing a secondary means of answering Zacian-C. Tera Grass Ho-Oh being able to slow down offensive Zygarde just enough for their allies to remove it allows for an opportunity to choose Tera Water, granting it control against nuisances such as Chien-Pao, Defensive Primal Kyogre, and the majority of Trick Room teams plaguing the ladder.
 
:Ribombee::Marshadow::Lunala::Arceus::Eternatus::Zacian-Crowned:
Team name: Two ghosts knocking on the door(双鬼拍门)
It's an offensive method in Chinese chess. Since there are two ghosts in this team, it's quite suitable haha.
Inspired by this team from SV UB
1744996779220.png

But ndub doesn't have Koraidon, so I found Marshadow.
1744997117590.png

This is a very aggressive Marshadow with an unusually high kill line.He carries Ice Punch to fight against zyg, kill zyg, or force him to use tera water/fairy and let Eternatus/Zacain take care of him.
The overall idea of the team is also very simple. In a normal balanced team, HO-OH and arcdark are used to fight against spa fighters. This team is dedicated to blasting these Pokémon.
Depending on the situation, choose which Pokémon to use to complete the sweep.
lo Eternatus is one of the most powerful spa turrets, perhaps the only one。
You can find that in the general team, except for HO-OH/Arc, there are few mons who can stop it. Of course, even HO-OH can only use Thunder waves to slow it down. The 135 spe is one of the fundamentals of his strength, and web strengthens this point. Now it can speed up Zacain.
Arc-normal, in addition to being an atk turret, also provides a possibility to counter scarf Y.It is a good sweeper.
Zacain is a sweeper too.
Hdb Lunala provides a way to save the situation, ignoring web and Stealth Rock, reducing damage when full HP. At the same time,and can be used as a cm turret.It also has a mysterious tera rock blast, you know who it's for. : )
scarf Ribombee overspeeds dex-spe, almost always succeeds in setting web, Trick gives him a lot of possibilities, such as trick to damn Glimmora, Smeargle, dex-spe or something, and destroy them, this is their punishment for wanting to get rid of web, taunt or set rock. Sometimes it can also save the some games with Stun Spore/Moonblast.
This is just an ordinary HO, and it is just changed from another team, so it is inevitable that there are some flaws. In addition, HO depends on Mu, so choose it carefully!
:blobnom:
 
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