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Ubers National Dex Ubers Metagame Discussion

The Ossification of our Metagame

I’d like to preface this by stating that the views in this post are mine alone and should not be perceived as speaking for the council. I’m not speaking as a council member, but as a player frustrated with the state of the metagame.

It has been mentioned publicly that there is a survey tentatively planned after the Open so now is as good a time as any for this post. Anyone who has had the misfortune to hear me yap about National Dex Ubers knows I’m fairly frustrated with the state of the metagame. If the survey was to drop today I’d probably give it a 3 in enjoyment and a 7-8 in competitiveness. I may have some qualms about the state of the metagame, but it is undoubtedly competitive. Assuming both players bring good teams and there is minimal hax involved the person who plays better is going to win most of the time.

The issue is making said ‘good team’. I’d define a good team as one that has at least a playable matchup into most of the metagame. If it is deleted by some off-meta threat that is ok, so long as it is playable into standard stuff. It doesn’t have to be an amazing matchup, no team is going to have an amazing matchup against everything. However, if it is playable at least you’re able to rely on your own skill to navigate a path to victory. Our options for doing so are severely limited - even by Ubers standards.

As it stands, the current metagame is eerily reminiscent of the latter stages of the Xerneas metagame. Notably, this is not a matchup fishy metagame which it was during Xerneas’s reign. That was guess the Xerneas / Zacian-C set on top of I hope this hyper offense team isn’t loading one of the myriad of things that goob me because dealing with those two and their permutations required an immense amount of resources. In contrast, our current metagame is not matchup fishy and I doubt it ever would be.

I find our current metagame unenjoyable for a myriad of reasons, but matchup fishing isn’t one. The primary culprits are Sticky Web and Ultra Necrozma. I’ll get into the details below as the reasons are multifaceted and these elements do not exist in isolation. In an ideal world, both of these elements will be banned at some point. That being said, banning anything in Ubers is difficult as even Xerneas was only two votes away from staying in the tier. I’m hoping that this post results in some people reevaluating whether these elements are worth keeping around. Consequently, I’m writing this now as opposed to after the survey drops.

Where is the line?

Sticky Web is an intrinsically powerful entry hazard due to its disruption of Speed tiers. It is considered cheese in most metagames due to lacking consistency. The reasons why may vary depending on the tier, but it often stems from issues with the setter or the team’s ability to maintain Webs. When such a game warping entry hazard gains a certain level of consistency it negatively affects the health of the metagame. In contrast, Trick Room is considered cheese in the same vein as Webs in other tiers as it is a highly inconsistent matchup fish that auto-wins against hyper offense whilst losing to nearly everything else. If Trick Room was good, it would also face scrutiny - for similar reasons.

During our recent VR slate I made a comment saying that Trick Room arguably deserves to rise due to how common Sticky Web is. Trick Room is a terrible fish, but it does absolutely delete Sticky Web, giving it a larger percentage of games it wins in absolute terms. Similarly, Ribombee rose despite its niche only really being a Sticky Web setter that beats Smeargle. It technically does a few other things, but that is its raison d'être. It begs the question: at what point is an archetype as game warping as Sticky Web too powerful?

This also ignores the additional metagame impacts that Sticky Web has had - both direct and indirect. I’ll get to those later. What complicates things is that one can reasonably argue that the issue lies in either individual Pokémon or the strength the move itself. The best place to start is by looking at the ‘standard’ Sticky Web composition and the various countermeasures that different playstyles can employ.

What does a modern Sticky Web team look like?

:smeargle: + :life-orb::yveltal: + :arceus: or :arceus-ground: + :darkinium-z::chi-yu: + :zacian-crowned: + :unknown:
Sticky Web is not so centralized that there is an ‘undisputed best team.’ That being said, any Sticky Web team is going to have some overlap due to ‘mandatory’ elements in the setter and Yveltal. The main difference between a modern Sticky Web structure and an old one is the inclusion of Chi-Yu over Ultra Necrozma. Chi-Yu is what has allowed Sticky Web to become a consistent archetype. It is nearly unwallable with Sticky Web up and helps maintain them with its fast Taunt. Furthermore, it provides counterplay into Sticky Web’s biggest historical issue: stall and Choice Scarf Yveltal. The fish may not be mandatory, but it is close and probably should be on most Sticky Web structures. As shown above, there is really only one ‘flex’ slot on Sticky Web, but Life Orb Yveltal is oppressive and consistent enough that Sticky Web has the freedom to more or less run anything and still be solid against most of the metagame.

:smeargle: Getting Them Up :shuckle:

Any hyper offense archetype relies on a dedicated lead to set their entry hazard of choice and Sticky Web has three options: Ribombee, Shuckle, and Smeargle. Smeargle is far and away the best setter, but each is viable and bring their own benefits. Let’s look at all of them and what they bring to the table.

:ribombee:

Ribombee is the most ‘recent’ development for Sticky Webs structures. It is little more than an anti-webs webs lead as it completely shuts down Smeargle due to Shield Dust. Although Shuckle can Encore, it cannot setup Sticky Web in front of Ribombee. Despite this, Sticky Web as an archetype is powerful enough to catapult it to C+ (aka you don’t need to spend 30 minutes justifying why you’re bringing this Pokémon to your manager). Ribombee always runs Sticky Web + Imprison, but has some flexibility in the last two slots. Usually this will be Stun Spore + Moonblast to annoy Ho-Oh and break the Focus Sashes of other hyper offense leads. Moonblast notably lets Ribombee set Sticky Web against Deoxys-S, but it has a pretty deep utility movepool. For example, Skill Swap is the most practical to set Sticky Web against Mega Diancie, something neither other setter can do. It has other options such as Aromatherapy and Defog, but Skill Swap is the only alternate move that has seen tournament use so far. Choice Scarf is a solid set in SV Ubers, but it isn’t here and the results showed. It even loaded into Sticky Web most of the time and failed to prevent Sticky Webs from being set – the whole point of using it...

:shuckle:
Shuckle is an honest Sticky Web setter that most often runs Sticky Web, Stealth Rock, Final Gambit, and Encore. Some other moves such as Knock Off and Toxic saw some use in earlier metagames but are not worth fitting. Shuckle’s main allure over Smeargle is the ability to safely use Stealth Rock and its bulk enables it to potentially set Sticky Web again mid-game should it be removed, but this can be inconsistent. Red Card has seen sporadic use, but is greedy and predicated on the opponent assuming that it is running Mental Herb, which they should. Shuckle notably has a far worse matchup against opposing hyper offense leads than Ribombee and Smeargle and its ability to set another Sticky Web is questionable. This is reflected in the VR as Shuckle and Smeargle used to ranked similarly, but over time Smeargle has proven to be far and away the best Sticky Web setter. I’ve spent a lot of time criticising Shuckle over the past year, but that isn’t because it is bad. In a vacuum, Shuckle is good, but is outclassed and that is a distinction worth making.

:smeargle:

The use and optimization of Smeargle is a significant driver of Sticky Web’s strength as an archetype. This is in large part because of how limited the options are to punish Smeargle’s ‘standard’ set of Sticky Web, Nuzzle, Perish Song, and Mortal Spin. I say ‘standard’ because a Smeargle user is rarely punished for deviating from this set and there is no reasonable way to discern this at team preview as it is entirely up to the Smeargle user if they want to be more adventurous by incorporating Spore, Ceaseless Edge, or Rapid Spin. The pool of Pokémon that consistently punish Smeargle is limited to Dragon Dance Zygarde and Mega Diancie. If you’re feeling generous you could maybe include Dragon Dance Arceus-Ground, but that is stretching it. Ferrothorn gets an honourable mention.

It is the secondary effects of these moves. Normally Taunt would shut down a Pokémon like Smeargle, but it isn’t worthwhile for our Taunt users to even attempt to do so as they’ll be crippled while Smeargle’s Focus Sash will remain intact and its Speed ensures it will find an opportunity later to set Sticky Webs up. While some Pokémon such as Calyrex-I and Mewtwo get Taunt, they do not run it. Our Taunt users are Arceus formes and Yveltal – neither of which are willing to take a Nuzzle. If the Smeargle user is feeling particularly brazen they can just hope for a Speed boost from Moody or lucky Paralysis and they won’t even have to wait to set Sticky Web. Furthermore, these Pokémon will be unable to fulfil necessary roles later in the game.

So what about Ground-types since they’re immune to Nuzzle? Well we have two common Ground-types: Primal Groudon and Zygarde. Primal Groudon can dispatch Smeargle, but like everything else it really does not want to as taking a Mortal Spin will leave it unable to check Primal Kyogre or Zacian-C later in the game. Zygarde doesn’t love taking Mortal Spin, but it certainly cares about Spore which is very real and presents an issue to most defensive Pokémon. Zygarde may not have an explicit role in the Sticky Web matchup, but it is frequently able to emergency check something.

Consequently, for most balance and bulky offense teams, there are not really many reasonable options to handle Smeargle. The best available is Ferrothorn which is uncommon as none of Dragon Dance Arceus-Ground, Mega Diancie, or Dragon Dance Zygarde really fit on these archetypes. Smeargle is a headache for offense and hyper offense as well due to its set variety. While Mortal Spin is better, Rapid Spin has been picking up a bit of recently as most hyper offense leads opt for Tera Steel to block Mortal Spin. This dynamic adds a ton of risk and variance to the hyper offense mirror and can easily result in the game being functionally over at lead. This is also without mentioning Moody which gives Smeargle somewhat reasonable odds to set Sticky Web even when it shouldn’t. I’m glad people don’t run Moody for some reason, but they really should as the downsides are minimal.

Smeargle Counterplay

Counter: :diancie-mega:1:ribombee::garganacl::zygarde-complete:2

Solid Checks: :pheromosa:3:deoxys-speed:4:ferrothorn::zygarde-complete:5:arceus-ground:6:kyurem-black:7

Conditional8: :alomomola::fezandipiti::landorus-therian::rayquaza:9

1
Substitute + 3A if not used on hyper offense
2 Dragon Dance.
3 70% of the time.
4 Rocky Helmet sets only.
5 If Coil + Dragon Tail, assuming no Spore.
6 If Dragon Dance + Taunt.
7 Assuming Smeargle doesn't Tera Steel.
8 Alomomola, Fezandipiti, and Landorus-T can all be Spored.
9Requires Scale Shot which can miss and a 92.6% chance to OHKO with two hits. So it works 83.4% of the time.

It is quite possible I’ve missed something, but even so, this list is arguably deceptive due to overstating various Smeargle matchups. For example, Dragon Dance Zygarde doesn’t fall under the traditional definition of a counter, but does phase Yveltal before succumbing to Perish Song. This gives an opportunity to remove Sticky Web and lord knows Zygarde isn’t doing much else given that almost everything else OHKOes it. Likewise, all of the multihit moves to bypass Focus Sash fail to OHKO with Tera Steel so they are not guaranteed to prevent Sticky Web. Most of the Pokémon in conditional are not dealing with Smeargle itself, but relying on a pivoting move to break the Focus Sash and are outsped and thus highly susceptible to Spore. The only Pokémon capable of consistently denying Sticky Web are the dedicated leads while Dragon Dance Zygarde is a very good punish, especially for those who greed and drop Perish Song. Yes a dedicated lead’s job is to set up their entry hazard of choice, but Smeargle is simply too good at doing so against nearly everything.



:life-orb::yveltal: Holding Down the Fort :life-orb::yveltal:

So now you’ve now dispatched the setter. You likely have not denied Sticky Web because the limited options for doing so only fit on a narrow band of teams in the first place and all the other 90% must figure out how they'll facilitate removing them. This usually means getting past Yveltal. Even without Sticky Web present, Yveltal is arguably the most centralizing Pokémon in the metagame and can dictate the viability of a team due to its limited counterplay. For example, an Arceus forme that does not outspeed Yveltal will lose to it long term as Oblivion Wing simply does too much and it will be locked out of recovery. Furthermore, Arceus formes need to invest some SpD EVs to do this consistently and this is noticeable when they are 372 Speed.

Yveltal can be difficult to deal with at the best of times, but with Sticky Web up it is a nightmare and is ruthlessly effective at maintaining them. With Sticky Web up, Arceus-Rock is the only Arceus forme that can somewhat reliably beat Yveltal and this is only due to the shift to Tera Fire. Even then, it is only a Dark Pulse flinch away from losing.

Defensively handling Yveltal is a role usually relegated to the Arceus forme due to a dearth of other options. Balance and bulky offense structures have been forced to adapt as their normal avenues of counterplay are invalidated with Sticky Web up. If you cannot get through Yveltal, you are likely not removing Sticky Web and are thus losing. Even if you are able to do so, sacrificing too many Pokémon or using the wrong Pokémon to do so can easily result in a loss. For example, Overheat Primal Groudon does trade with Yveltal, but that is likely your primary counterplay to the omnipresent Zacian-C which makes this an incredibly lopsided trade.

Offensive counterplay is easier to find, but they usually require Sticky Web to be removed so they are not outsped. Let’s look at how the Defoggers match up and how teams scrounge for counterplay and facilitate the removal of Sticky Web.

:choice-scarf::yveltal:

Choice Scarf Yveltal’s raison d'être is its fantastic matchup into hyper offense with Sticky Web being arguably its best. It will guarantee removal of Sticky Web whilst its ability to revenge kill Zacian-C and Extreme Killer Arceus, albeit often with the help of Tera, is a lot of role compression in a single slot. The issue is that Choice Scarf Yveltal tends to be thoroughly mediocre when loading into almost anything else and this makes it incredibly difficult to justify on teams not in need of the specific role compression it offers. This kind of limits it to offense structures that have enough firepower to end games quickly as Choice Scarf Yveltal is not a reliable source of hazard control if it has to do so more than once and thuds into most archetypes fatter than bulky offence. A lot of people seem to love throwing it onto balance and bulky offence, but it is rarely worth having to compensate for its flaws given how narrow its positives are. It is a ‘great’ set, but only on a narrow band of teams. It Defogs effortlessly against Life Orb Yveltal, but loses pretty handily 1v1.

:ho-oh: + :fezandipiti: or :kyogre-primal:

Offensive Ho-Oh can 1v1 Yveltal, especially as Sucker Punch is the default and if that is dropped it is usually for Heat Wave not Knock Off. Despite this, it has difficulty removing Sticky Web without some support as it is going to be left at low enough HP to be knocked out by just about anything afterwards. It can regen enough HP after to Defog against something, but this is much easier said than done and often won’t really make a difference in the outcome. Consequently, Ho-Oh often relies on support to handle or at least chip Yveltal. The most reliable way to do this is via Fezandipiti’s Icy Wind and U-turning to Ho-Oh. While Fezandipiti is a great Pokémon for reasons outside of this interaction, it is far from splashable and has not yet proven itself on bulky offense. Maybe it will, but it has not yet.

Defensive Primal Kyogre is the other primary option for balance and bulky offense structures as its special bulk enables it to trade with Yveltal regardless of tera. Furthermore, most Yveltal are Tera Fire rather than Tera Dark. However, Primal Kyogre is a fair bit riskier than Fezandipiti due to the risk of switching into Dark Pulse and the accompanying 20% flinch rate which will happen from time to time. Fortunately, it should leave Yveltal within range of Ho-Oh under all but the most egregious situations. Hax sometimes happens and it does even out, that is just Pokémon. Even then, it can be a little tricky finding the proper lines with Primal Kyogre as it doesn’t really want to deal with Smeargle. Primal Kyogre can handle a Dark Pulse flinch if it is unstatused, but trying to 1v1 Yveltal whilst paralyzed is a different matter and it obviously cannot do it whilst asleep. Hell, even if it is poisoned Dark Pulse is going to 2HKO.

:giratina-origin:

Loading into Sticky Webs with Giratina-O will often send shivers down your spine. There are a lot of metagame developments over the last year that Giratina-O dislikes, but the optimization and surge in popularity of Sticky Webs is probably the worst of the bunch. Giratina-O is substantially more reliant on support than Ho-Oh or any of the other options listed here because even if things go perfectly a Giratina-O team is frequently sacrificing Giratina-O, tera, or both to remove Sticky Webs. If Giratina-O manages to Defog in front of Yveltal it will either have to tera or be relegated to a sac later in the game, neither of which are ideal.

One of the nice things about Giratina-O is how it naturally handles Tera Normal Double-Edge Extreme Killer Arceus and it will be unable to do so later on if it removes Sticky Web, but its team will likely lose if it doesn’t, resulting in a lose-lose scenario. Consequently, modern Giratina-O teams are often intensely structurally limited if they’re unwilling to accept that they’re going to be a matchup fish. Even then, loading Giratina-O can sometimes feel like a fish. As a whole, Giratina-O is probably the Pokémon that is most negatively impacted by Sticky Web and this is reflected in its drop from A+ a year ago to B+ in the last slate. Giratina-O has similar issues with Hstack hyper offense due to Yveltal, but at least against those its teams can reasonably play the game because it doesn’t mess with the Speed tiers and Giratina-O can do its whole survive just about any attack and provide value through some combination of offensive pressure and utility.

:diancie-mega:

Mega Diancie has always been solid, even if underappreciated until relatively recently. Its lead set completely denies Sticky Web, but the reason it rose on the last slate is due to successful experimenting with its wallbreaking set (Substitute +3a) on offence and bulky offense due to the amount of role compression it provides. It is a menace against bulky offence and balance structures early-game whilst having a surprising amount of defensive utility. Rock / Fairy kinda slaps defensively despite Mega Diancie’s frailty as it provides resistances to some of the most difficult Pokémon to switch into with Yveltal being amongst them.

Mega Diancie is already great into Sticky Web already for its ability to deny from the lead, but can be counter-lead by Zacian-C. This isn’t really a huge deal because you’ll assuredly have Zacian-C counterplay and it results in the Webs user either losing their boost or Zacian-C. Even in this worst case scenario, Clear Body lets Mega Diancie ignore the Speed drop once and still deal with Yveltal. Furthermore, Yveltal cannot utilize tera to get out of this situation. Unless using hyper offense, Mega Diancie should usually be paired with hazard removal as it only really denies entry hazards against hyper offense structures.

:salamence-mega:

Mega Salamence isn’t a Pokémon I’d have included a couple of months ago. I’m only really including it now because of a team I made during the ghosting tour that I and few other people have brought to the Open and that has done quite well. During the ghosting your Jumpheart, R8, and I were just looking to have fun and deviate from GHAZ structures and one concept I wanted to try out was an offense team with a good Sticky Web matchup that didn’t utilize Choice Scarf Yveltal or Mega Diancie. Mega Salamence ended up being a very good fit and it is probably the first time I’ve enjoyed using it in well over year because it only needs to do a few things and can do that quite well. In a way, it is pretty similar to Choice Scarf Yveltal except its positive matchups are skewed more towards bulky offense and balance while consistently removing Sticky Web for the benefit of its teammates. It has few other things it does alright such as switch into Primal Groudon and Ho-Oh, but is fairly limited beyond that. If it wasn’t for that one team it probably wouldn’t be included on this list. I still think Mega Salamence is a mediocre Pokémon in this metagame as its risk:reward ratio is skewed far too negatively, but in this role it can be consistent. I’ll probably make a RMT and make that team public after the open. I made a few different versions of the team, but the one that has been loaded is the only one I'd describe as consistent.

:heavy-duty-boots::eternatus:

Heavy-Duty Boots Eternatus an honourable mention and the least ‘real’ Pokémon I’m willing to include. There are other viable Pokémon that do beat Yveltal with Sticky Web up, they are too niche to mention. Arceus-Rock would be the main one that comes to mind, but even if I like it, it is ultimately a Pokémon that makes an appearance once or twice in a tour and doesn’t really fit on much. I think Heavy-Duty Boots Eternatus is pretty trash because defensive Eternatus is trash, but realistically it is how I think you’d want to run it at the moment. It isn’t pretty, but Toxicing Yveltal and letting it KO Eternatus does do the job. I have not seen it on stall yet, but it is probably worth trying out there as the main benefit of Sticky Web in that matchup is letting Chi-Yu outspeed Eternatus. Wallbreaker Eternatus works in theory, but your chances of Meteor Beam landing are about the same as Focus Blast. That is to say it isn't something you can reliably rely on.

You Must Be This Tall to Play

That is a lot of yapping to cover what is realistically the first 5-6 turns. The issue is for most teams if you cannot do that…you lose. It isn’t just about beating Yveltal, one can do that, but if you’re sacrificing half your team to get past Yveltal the end result is the same. This dynamic is only exacerbated by the cavalcade of bullshit that Smeargle chucks your way. It is a tough path to navigate as removing Sticky Web doesn’t enable you to win the game, simply play it. There is still rest of the team to handle which a difficult, but reasonable task.

This is predicated on having removed Sticky Web otherwise Chi-Yu will probably finish the job. It doesn’t have much real defensive counterplay and Webs remove the few Pokémon that can feasibly answer it. Calm Mind + Taunt Arceus formes can setup on it, but not with Sticky Web up. Even the most famed anti-offense tools in Ditto, Marshadow, and Yveltal all struggle against Chi-Yu. It truly is what elevated Sticky Webs due to a shockingly amazing matchup into the specific Pokémon and bulkier playstyles that gave older iterations of Sticky Web trouble when utilizing Ultra Necrozma.

Chi-Yu certainly relies on Sticky Web to utilize its full potential, but the remaining three members of the team are threats regardless of whether Sticky Web is present or removed. The issue is getting to this point in the game. It is easy to build a team that will never lose to Sticky Web, the difficult part is building one that is good against the rest of the metagame.

The best comparison is the other major archetype: hazard stack. Deoxys-S or Glimmora are likely to do their job, but past that it is largely a skillful and interactive battle where the player who is able to better position their Pokémon and manage their resources is likely to win. The threats synergistically work together to break down the opposing team in conjunction with entry hazards. Your counterplay generally works as it should and importantly you have agency. On the other hand, playing against Sticky Web is linear, uninteractive, and consists of guesswork based on a coinflip. You’re happy to see Shuckle because Encore can be played around compared to having to guess whether or not the Smeargle user decided on Nuzzle or Spore, or both as we just saw in the pentathalon. This is in spite of Hstack and Sticky Web structures often being identical outside of the lead and Z-crystal holder.

Metagame Influence

As mentioned earlier, Sticky Web doesn’t inherently pose a threat to a metagame’s health by its mere existence. It only when it reaches a certain level of consistency that it starts to pose an issue due to centralizing the metagame around itself in a deeply unhealthy manner due to disregarding the core tenants that underpin competitive play. Sometimes all that is required to account for metagame developments is time as builders learn how to accommodate for new threats as was the case for Dragon Dance Zygarde and wallbreaker Eternatus. However, at this point, Sticky Web has been around in its current structures for around a year and the only emergent counterplay has been Fezandipiti.

Outside of this, the main metagame adaption has largely been an intense culling of the diversity of structures, sets, and Pokémon. Sometimes having a solid matchup against Sticky Webs isn’t enough if the Pokémon cannot contribute to the removal of Sticky Web as is the case with Zacian-C. We’ve seen entire archetypes nearly vanish from the metagame such as Hstack HO and the Alomomola structures that were metagame defining a year ago. Hstack HO isn’t bad, far from it, but it is hard to justify using that over Sticky Web as the archetype is largely outclassed and has a poor matchup into Sticky Web itself. Alomomola structures have nearly disappeared despite a solid matchup into most of the rest of the metagame as running into Sticky Web is almost an autoloss at preview and fixing that is near impossible.

Furthermore, balance and fat balance were near dead as a playstyle before the discovery of Fezandipiti. Most of the balances at this time could easily be mistaken for bulky offense. Dragon Dance Zygarde was popular on these structures because people were still ignoring it in the builder so it was a bit broken, but also because that was one of the few methods of counterplay available because its ability to disrupt via phasing before going down meant removing Sticky Web was reasonably possible.

With the benefit of hindsight we can see those were bad teams, but we also are not overflowing with options at the moment. It shouldn’t be shocking that the majority of good balances today probably have Fezandipiti or defensive Primal Kyogre. Defensive Primal Kyogre works on bulky offense and the occasional offense, but there you’d want something like Mega Diancie which still wants proper hazard control alongside it.

Additionally, Sticky Web makes Giratina-O feel like a fake Pokémon because if you’re relying on it as hazard removal you’re likely sacrificing two Pokémon and maybe tera to get Sticky Webs off, which isn’t always even possible. Pokémon such as offensive Eternatus and Zacian-C have transitioned from staples to rare outside of offense simply because they require additional support to facilitate the removal of Sticky Webs in a metagame where slots are already at a premium.

The surge of Sticky Web over the last year has made some Pokémon better, but it is ultimately a net negative for the tier both in the builder and in-game. The Open is probably the first time I have not bemoaned the level of Trick Room use because you’re loading it to matchup fish and you’re a lot more likely to hit the jackpot. That and Ribombee being C+ solely due to being a Sticky Web setter that denies the other setters should be massive red flags.

Let’s Get Straight to the Biscuits

So that was an incessant amount of yapping. If it wasn’t clear before that I think Sticky Web needs action it should be by now. Even with all that, I don’t think National Dex Ubers is in a dire spot in terms of competitiveness. When the survey rolls around, I’ll probably give that section a 7 or 8. The issue is primarily the limited options we have in making a good team given the circumstances. I’d also like to again clarify that these views are my own, not the council’s. Any tiering action is contingent on our playerbase indicating enough support to justify a suspect test. That being said, I see three reasonable paths of action to neuter Sticky Web.

Ban Smeargle

In a vacuum, this is my preferred option. I think there is a realistic possibility that the move itself is too strong, as outlined below. However, a Smeargle ban would allow us to more objectively evaluate whether or not the move itself is the issue. I’m not in favour of a Moody ban or a sleep moves clause because they are just a mechanism to nerf Smeargle without having a suspect test. Furthermore, they also don’t address the fundamental issue of Smeargle’s support movepool. We could ban both of these tomorrow and I’d still be yelling from the rafters to ban Smeargle. They are not the root cause of the tomfoolery, just an additional factor. There is a seemingly endless depth to the cheese people are willing to run, but nobody is running Glailie or Darkrai. The main reason I would not be in favour of a Smeargle ban is if there happens to be enough support to ban the move itself.

Ban Sticky Web Outright

This is the most ‘drastic’ path of action. In our last survey we asked about the move itself, not about any particular element of the playstyle. Despite this, Sticky Web received a score of 5.1 from the qualified playerbase. To my knowledge, banning the move is allowed under our current tiering guidelines. The major question is: would Sticky Web remain too powerful without Smeargle as a setter?

At the time, I wasn’t entirely sure and still fluctuate somewhat. Shuckle is an honest setter of a dishonest hazard. The argument would be that Sticky Web is strong enough by itself and easy enough to maintain that it is overpowered regardless of the setter. I somewhat agree with that statement as getting past Yveltal with Sticky Web up is still an immense challenge, but undeniably easier when you are not guessing which of your Pokémon you can allow to be crippled. The thing is, a Smeargle ban doesn’t really broaden the available counterplay to the bottleneck that is Yveltal.

Ban Yveltal

Jumpheart would be happy. Banning Yveltal is really more of a contingency and last ditch attempt at neutering Sticky Web should neither the move nor Smeargle receive enough support. It certainly isn’t happening now and I wouldn’t be shocked if Smeargle received two suspect tests before this option would be even be considered by the wider playerbase. It is likely not all that different from a Sticky Web ban in practise given the integral role Yveltal plays. It is a shame because Yveltal encapsulates the essence of a ‘broken’ Uber in a fair way. It is oppressive with limited counterplay, but that counterplay is reasonable to incorporate and Yveltal is otherwise a healthy presence in the metagame. Unfortunately, it arguably is the root cause of why Sticky Web is what it is, more so than any of the setters. Sticky Web is an absurdly powerful field condition and Yveltal is the root cause. If nothing changes for a year then maybe there will be a desire to take action on Yveltal, but we definitely are not there now.

:necrozma-ultra:Chasing The Dragon:necrozma-ultra:

I’ve mentioned Ultra Necrozma a few times here and there and without a shadow of a doubt still believe it should be banned. If nothing else, it plays a factor in Sticky Web being as broken as it is due to Chi-Yu beating all of the counterplay Ultra Necrozma forces in the builder. If the survey comes and Ultra Necrozma is the only subject that has enough support for a suspect I’d happily vote to proceed with one. However, my speculation is that an Ultra Necrozma ban is not going to massively improve the state of the metagame without some sort of action on Sticky Web. This is because Sticky Web imposes similar pressures in the builder. For example, you’re likely to want your Arceus forme to resist Dark due to Yveltal and Chi-Yu. You’re still likely to want to use Marshadow over Zacian-C or Eternatus on balance and bulky offense due to requiring similar support, but offering more offensive role compression and consistency.

Maybe I’m just a bit jaded right now, but I don’t think that an Ultra Necrozma ban alone would ‘fix’ the current issues in the metagame. It would undoubtedly be a start in the right direction. Unlike every other subject of our surveys, I can’t really think of any positive traits Ultra Necrozma brings to the table. The Stealth Rock set is fun on bulky offense every now and then, but doesn’t really matter in the grand scheme of things. It is just a massive beatstick that constrains teams in the builder to an unreasonable degree.

Lately I’ve been feeling that it might even be manageable in a world without Sticky Web as that does mean you’re demanding less of your Arceus forme. That also might just be the result of pulling my hair out for the last 8 months trying to build fun/interesting stuff only to realize it gets deleted by Sticky Web and consequently Ultra Necrozma feels tame in comparison. Regardless, if you've made it through this rambling yapp thank you for your time! I've yapped for far too long, yet it somehow feels like I've left so much out.
small disagree on the scarf yveltal criticism, as i find it quite useful even into bulkier matchups. it can often beat their speed control as most use zacian speed tiers or slower, which it beats, can fit toxic in its kit often letting it still have field presence when it already used foul play or knock off, with the ladder being very good into aforementioned teams. it can be weaker to rocks but it can be maneuvered around. its not great but still good and certainly not dead weight. plus the less overt things like being a good user of U turn, a fairly rare trait in the tier, as well as still helping vs a lot of sweepers even if it cannot fully SOLO them. plus i dont think it is even good at hazard control and i pretty much never run it with defog. i perfer the following:
Yveltal @ Choice Scarf
Ability: Dark Aura
Tera Type: Ghost
EVs: 128 HP / 248 Def / 132 Spe
Jolly Nature
- Foul Play
- U-turn
- Toxic
- Taunt
as it packs a lot of utility in taunt toxic and u turn vs a verity of archetypes, along with foul play to revenge kill. with that depending on the leads moveset it can prevent webs, but this is risky as mirror coat can give a much worse situation. but that is what my lead screens dragapult is for but yall were not ready to hear that
with all that aside fuck sticky web fuck smeargle and fuck lugia for no particular reason, i just hate that guy. i support banning sticky webs, as the mere presence of them restricts the meta to an unhealthy degree as it is a very black and white playstyle IMO, with games being decided on lead reveals, which is just bad for skill expression in battle, which is half the game.
 
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A few points:
1. You are measuring diversity of the metagame in terms of the number of viable Pokemon, which in my opinion is not an accurate metric: i'd say the metagame is truly diverse when the general strategies used are diverse. Yes, Webs may enable a lot of niche Pokemon but as an archetype it will still generally function the same regardless: you might see different sprites, but it doesn't mean the core strategy doesn't stay the same. On the other hand, Webs severly limits how you can build other archetypes and thus limits the range of strategies you might be able to execute with these. You also cannot predict how the tier is going to change after a ban either: maybe a ton of niche picks on balance might rise up thanks to the space freed in the builder. In like 6 years of being on the website, i don't think i've ever seen an HO related ban reducing the variety in a tier though, and i doubt webs would be an exception.
2. About your list of Pokemon that would be "absolutely gutted by a webs ban", ngl i played the tier a while before Webs started to took over and i feel like all the Pokemon you are mentioning did very much exist back then too: Ultra-Necrozma is friggin Ultra-Necrozma, Melm+Hatt+Cress always existed since day1 of the tier, bascu was just clicking agility, ditto sometimes saw usage esp since we don't have plenty of speed control options and it still is good vs non-webs HO which were a big deal to prep for even back then. Idk about Arc-Ghost and Arc-Flying but like i don't feel we ever see those that much anyway?
hard agree on the viable mons thing. most of those ive seen used at high level myself before webs became defining. i myself have won a teambuilding comp with ultra necrozma, so it def isnt gutted by this
 
is there any playable formaat where zerneas is legal
Hello, I'm afraid that there isn't any ladderable ND format where Xerneas is legal at present, beyond that you can try out manually reaching the pertinent userbase of formats where Xerneas has a dex entry. As far ND Ubers is concerned it's also currently legal in Gen 8, so you can try asking for matches manually in the Discord server.

With that said, please bear in mind that this isn't the thread for one-liner questions, please use this thread instead next time, my DMs are also open if you need to follow up on this topic.
 
Alright. I personally don't think webs needs to be banned. I hope it doesn't. But if it does get banned, it's not the end of the world. Same goes for Ultra Necrozma. This is not a post in defense of any one part of the tier on the chopping block. If you want something banned, that's fine.

However, I need to make something clear. Before you take action on something, no matter how bad you think it may be for the tier, you NEED to have a plan.

In the past, I've said that bans can make things worse, and you should have an idea of what will happen as a result. And some people have opposed that, saying that if it's broke, you need to fix it. On paper, that's a valid point of view. However, there's an important question that I don't see asked.
When will it be fixed?

Let's look back at a prior conversation. I proposed a potential chain of bans that could happen from the banning of Yveltal, one that would drastically change the tier. In response, I saw support for this idea. Now, to be clear, thinking the tier needs to be completely changed isn't what I'm taking issue with right now, although I certainly disagree with it. Rather, that line of thought provides a question that I don't really see people trying to answer. When will the tier be acceptable? When will you stop banning things? Before you ban something, I think you need to answer this question, and have a clear picture of what the game will look like once everything you want is done. You need to ask what your goal is. What is the end game? If you don't have a plan, then how do you know that we will even reach what you would deem as acceptable? Before you try to ban something, you need to ask when the bans will stop. Because if they don't stop, then there is no point in banning anything at all. You will never reach a good enough metagame, and at that point the only reason to ban something is to ban something.

So, before you decide to ban something ask yourself why and for what. What is your goal? When will it stop? Because if you don't have a plan for what the game should be, then you're not working towards anything, just shooting into the dark and praying. Ban smarter, not harder.
 
I'm here today to highlight a point of tension I and other onlookers have with some of the Uber mains in this community, whereby armchair gamers feel the need to comment on the teams that tournament players bring to NDPL or any tournament frankly, this has been an occurrence since last year and they are almost always in a negative light. Why is this? Are a team's theoretical flaws so egregious that it makes any positive about the matchup or skill expression or luck/odds completely irrelevant?



NDPL Week One:

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868819?p2
1757298171318.png


This is a freebie to anyone who watched the replay. Obviously a team that gets instantly ran over by a Standard (to me, been out of the game a long time) HO such as emoxu9's is not going to be winning any awards for team of the year. By self-admission Taka even said that they leaded a Deo-S that was slower than xu9's so it was always going to be disadvantaged in this matchup luck be damned. Some would say that, presumably Dragon Dance, Zygarde on HO is also not a swell idea for xyz reasons. I won't elaborate further because the team lost spectacularly so it is obviously not easy to defend here.

Nothing to say about xu9's choice here, seems perfectly fine. Maybe if the matchup was more even there would be something to say about it but on the surface there are no glaring weaknesses that were pointed out to my knowledge.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868966?p2
1757295130328.png


Well ok on preview if you've never played a game of Ubers in your life these both seem like fine teams. Veteran onlookers might even notice that Skimmythegod's team is an older composition from last year. It was known for its Eternatus, and its Toxic spreading capabilities, putting immense pressure on the Balance teams of that time. Although; Bobsican being the tier leader vs skimmythegod's mere tourism gives his compositions a bit of agency, since a tier leader would have consistent teams or close as possible to it presumably. Mega Diancie also carries a stellar matchup into Toxic Spikes Eternatus as well, but which team wins the match here? None other than Skimmy's with Dragon Dance Zygarde 6-0ing this team. What happened?

According to the armchair gamers in NatDex Discord, this extreme loss occurred because Bobsican lacked Tera Fairy on his Zygarde. Yup, one Tera difference. And while Tera Fairy here might have delayed Zygarde, if not outright shut it down, this in no way means that Bobsican had skimmy's number even if we assume his own Zygarde was Dragon Tail. Skimmy's own Zygarde and Groudon are perfectly healthy in addition to 3 other mons so there is plenty of game left to be had. Seems like two players both having teams with outs to each other, assuming that Bobsican would have Tera Fairy Zygarde in an ideal world.

But he didn't, so because of that gaping hole with Dragon Dance Zygarde, it is understandable to call this a bad team. Nothing questionable about that claim. But to my surprise Skimmy's team is also considered not good either??? One armchair gamer commented on the fact it has no Eternatus response. Assuming this is both correct (it's not) and not disingenuous, the potential pressure this team can exert on Eternatus is so great that it is not even close to unplayable. Eternatus isn't going to shatter this entire team even with its most offensive sets unless the game is thrown.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868162
1757297460208.png


Ok gang, this is a tricky one (no pun intended), Trick Room is pretty much considered a matchup fish playstyle and inconsistent (maybe it might not be so bad if it has an above 60% winrate in tours and very high usage) while Band Rayquaza + Alomomola isn't something that is considered very strong anymore from what I remember. However; it seems like this game matchup wise is rather even given how threatening Kyogre can be to teams lacking Ferrothorn, but Alomomola + heavy hitters that don't really go down easy is also nothing to scoff about. Obviously Remnonc critting the Kyogre made Drip's matchup significantly harder even without the Tera Normal + Rocky Helmet Alomomola. But since that is clearly hard prepping for common skill check playstyle (again very high tour usage with a high winrate) it is no surpise that Remnonc is rewarded handsomely for bringing this as opposed to say a standard GHAZ Balance that has to resource manage a hell of a lot harder than this team needed to, regardless of the crit.

This however is not a team that is considered good for whatever reason, apparently it "ignores massive threats in the builder" so it outweighs any sort of positive that team might have brought to the table, such as a stellar matchup in to one of the most common and dangerous matchup fishes in the tier.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868891
1757300340072.png


Right there's a Clefable on the screen. Clearly we have some SS coded concepts going on here, does that make it a terrible team? In the context of the matchup no. Ditto, Toxic Arceus-Dark, Ferrothorn, and Unaware Clefable give SSS more than enough tools to play the matchup well. In the context of the greater metagame beyond prep, is it a bad team?... Maybe?... Probably! Let me tell you why this doesn't matter as much as the average viewer might assume though.

This game encapsulates how a Best of 1 enviroment typically enfolds, the greater metagame is important sure, but higher variance and less room for error means that players will attempt to get an edge no matter how unconventional or dishonest it might be. Bumboclaat loaded a standard webs, which to my knowledge is not a great play into an otherwise "sturdy" team because they have hard webs checks. Yet this call in the builder can be considered in order to get the jump on SSS early on in order to prey on any holes SSS teams typically have (according to the armchair gamers). In a similar fashion to the game above, SSS is fully aware of how dangerous some of these extreme playstyles are and preps accordingly and again is rewarded as such despite the team being sub-standard so to speak.

Once more an armchair gamer just had to explain how weak their team was to Eternatus as if Eternatus was magically going to be 6-0ing the team effortlessly if it showed up. I'm not going to entertain this except for the fact that these players are most likely fully aware of how the matchup works even if it's not an easy one.



Now these are just armchair players for the most part, every tour game is going to have people yapping with very debatable takes in order to signify their understanding of the tier to put it nicely. But this community is really really bad about it. Every game I have seen in ubers in the past year it seems like if it's not spectators (who don't give a shit about the tier) making stupid comments about the teams, it's ubers' own people doing it. And it seems like it's primarily focused towards a group of players I would like to consider "tourists", those who only play NatDex Ubers for NDPL. I can't emphasize how strange it is for a metagame undergoing a braindrain of sorts (read: dwindling high quality talent) to continuously pull the "well they won the match but it's still a bad team" card. Are we even watching the same tier at this point? It would be asinine to make a team and then say some garbage statement like "forgot about that mon" or "yea I was just brought something random lol" These players rarely do something like this, they load these teams intentionally and with confidence that they can win a less than great matchup or have the odds favor them enough to where said concern doesn't matter in the end. Nobody should be loading a team and blindly praying it works. And with that in mind those teams need to be treated with more respect especially when you consider how dangerous they can be when you look at who is actually piloting them. Not doing this is how you end up with situations such as SSS's concerns about the VR being misleading.

This isn't even covering the continuous takes people have about a certain Dragon Dance Zygarde, which seems to always have a game where the opponent has to bend over backwards in order to answer it. But the response to this is always just a dismissive "team was bad, Zygarde is balanced", we've been having this back and forth for well over a year now. At what point do we consider Zygarde apart of the never ending problem people have with this tier being viewed as stale? It feels almost like a double standard to make claims like "If you lose to Dragon Dance Zygarde and Stall your team was bad" while turning around and claiming that webs is broken despite people admitting that there is fairly strong counterplay for them. Just looking at some of the recent replays, it seems like the better player is coming out on top regardless of if they are playing with or against webs so I can't really comprehend how this is any worse than what has been actively happening with Trick Room or Zygarde or Stall.

In anticipation for some of the responses here I just want to say that people will point out that the loudest voices against ubers are not actively participating in the surveys, the thing is I think these surveys do very little because of the above mentality I laid out in this post. Is there really a point to having a stake in things like tiering action or metagame development when it seems like having the "wrong" opinion gets met with immediate dismissal?
 
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I'm here today to highlight a point of tension I and other onlookers have with some of the Uber mains in this community, whereby armchair gamers feel the need to comment on the teams that tournament players bring to NDPL or any tournament frankly, this has been an occurrence since last year and they are almost always in a negative light. Why is this? Are a team's theoretical flaws so egregious that it makes any positive about the matchup or skill expression or luck/odds completely irrelevant?



NDPL Week One:

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868819?p2
View attachment 769769

This is a freebie to anyone who watched the replay. Obviously a team that gets instantly ran over by a Standard (to me, been out of the game a long time) HO such as emoxu9's is not going to be winning any awards for team of the year. By self-admission Taka even said that they leaded a Deo-S that was slower than xu9's so it was always going to be disadvantaged in this matchup luck be damned. Some would say that, presumably Dragon Dance, Zygarde on HO is also not a swell idea for xyz reasons. I won't elaborate further because the team lost spectacularly so it is obviously not easy to defend here.

Nothing to say about xu9's choice here, seems perfectly fine. Maybe if the matchup was more even there would be something to say about it but on the surface there are no glaring weaknesses that were pointed out to my knowledge.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868966?p2
View attachment 769750

Well ok on preview if you've never played a game of Ubers in your life these both seem like fine teams. Veteran onlookers might even notice that Skimmythegod's team is an older composition from last year. It was known for its Eternatus, and its Toxic spreading capabilities, putting immense pressure on the Balance teams of that time. Although; Bobsican being the tier leader vs skimmythegod's mere tourism gives his compositions a bit of agency, since a tier leader would have consistent teams or close as possible to it presumably. Mega Diancie also carries a stellar matchup into Toxic Spikes Eternatus as well, but which team wins the match here? None other than Skimmy's with Dragon Dance Zygarde 6-0ing this team. What happened?

According to the armchair gamers in NatDex Discord, this extreme loss occurred because Bobsican lacked Tera Fairy on his Zygarde. Yup, one Tera difference. And while Tera Fairy here might have delayed Zygarde, if not outright shut it down, this in no way means that Bobsican had skimmy's number even if we assume his own Zygarde was Dragon Tail. Skimmy's own Zygarde and Groudon are perfectly healthy in addition to 3 other mons so there is plenty of game left to be had. Seems like two players both having teams with outs to each other, assuming that Bobsican would have Tera Fairy Zygarde in an ideal world.

But he didn't, so because of that gaping hole with Dragon Dance Zygarde, it is understandable to call this a bad team. Nothing questionable about that claim. But to my surprise Skimmy's team is also considered not good either??? One armchair gamer commented on the fact it has no Eternatus response. Assuming this is both correct (it's not) and not disingenuous, the potential pressure this team can exert on Eternatus is so great that it is not even close to unplayable. Eternatus isn't going to shatter this entire team even with its most offensive sets unless the game is thrown.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868162
View attachment 769763

Ok gang, this is a tricky one (no pun intended), Trick Room is pretty much considered a matchup fish playstyle and inconsistent (maybe it might not be so bad if it has an above 60% winrate in tours and very high usage) while Band Rayquaza + Alomomola isn't something that is considered very strong anymore from what I remember. However; it seems like this game matchup wise is rather even given how threatening Kyogre can be to teams lacking Ferrothorn, but Alomomola + heavy hitters that don't really go down easy is also nothing to scoff about. Obviously Remnonc critting the Kyogre made Drip's matchup significantly harder even without the Tera Normal + Rocky Helmet Alomomola. But since that is clearly hard prepping for common skill check playstyle (again very high tour usage with a high winrate) it is no surpise that Remnonc is rewarded handsomely for bringing this as opposed to say a standard GHAZ Balance that has to resource manage a hell of a lot harder than this team needed to, regardless of the crit.

This however is not a team that is considered good for whatever reason, apparently it "ignores massive threats in the builder" so it outweighs any sort of positive that team might have brought to the table, such as a stellar matchup in to one of the most common and dangerous matchup fishes in the tier.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868891
View attachment 769781

Right there's a Clefable on the screen. Clearly we have some SS coded concepts going on here, does that make it a terrible team? In the context of the matchup no. Ditto, Toxic Arceus-Dark, Ferrothorn, and Unaware Clefable give SSS more than enough tools to play the matchup well. In the context of the greater metagame beyond prep, is it a bad team?... Maybe?... Probably! Let me tell you why this doesn't matter as much as the average viewer might assume though.

This game encapsulates how a Best of 1 enviroment typically enfolds, the greater metagame is important sure, but higher variance and less room for error means that players will attempt to get an edge no matter how unconventional or dishonest it might be. Bumboclaat loaded a standard webs, which to my knowledge is not a great play into an otherwise "sturdy" team because they have hard webs checks. Yet this call in the builder can be considered in order to get the jump on SSS early on in order to prey on any holes SSS teams typically have (according to the armchair gamers). In a similar fashion to the game above, SSS is fully aware of how dangerous some of these extreme playstyles are and preps accordingly and again is rewarded as such despite the team being sub-standard so to speak.

Once more an armchair gamer just had to explain how weak their team was to Eternatus as if Eternatus was magically going to be 6-0ing the team effortlessly if it showed up. I'm not going to entertain this except for the fact that these players are most likely fully aware of how the matchup works even if it's not an easy one.



Now these are just armchair players for the most part, every tour game is going to have people yapping with very debatable takes in order to signify their understanding of the tier to put it nicely. But this community is really really bad about it. Every game I have seen in ubers in the past year it seems like if it's not spectators (who don't give a shit about the tier) making stupid comments about the teams, it's ubers' own people doing it. And it seems like it's primarily focused towards a group of players I would like to consider "tourists", those who only play NatDex Ubers for NDPL. I can't emphasize how strange it is for a metagame undergoing a braindrain of sorts (read: dwindling high quality talent) to continuously pull the "well they won the match but it's still a bad team" card. Are we even watching the same tier at this point? It would be asinine to make a team and then say some garbage statement like "forgot about that mon" or "yea I was just brought something random lol" These players rarely do something like this, they load these teams intentionally and with confidence that they can win a less than great matchup or have the odds favor them enough to where said concern doesn't matter in the end. Nobody should be loading a team and blindly praying it works. And with that in mind those teams need to be treated with more respect especially when you consider how dangerous they can be when you look at who is actually piloting them. Not doing this is how you end up with situations such as SSS's concerns about the VR being misleading.

This isn't even covering the continuous takes people have about a certain Dragon Dance Zygarde, which seems to always have a game where the opponent has to bend over backwards in order to answer it. But the response to this is always just a dismissive "team was bad, Zygarde is balanced", we've been having this back and forth for well over a year now. At what point do we consider Zygarde apart of the never ending problem people have with this tier being viewed as stale? It feels almost like a double standard to make claims like "If you lose to Dragon Dance Zygarde and Stall your team was bad" while turning around and claiming that webs is broken despite people admitting that there is fairly strong counterplay for them. Just looking at some of the recent replays, it seems like the better player is coming out on top regardless of if they are playing with or against webs so I can't really comprehend how this is any worse than what has been actively happening with Trick Room or Zygarde or Stall.

In anticipation for some of the responses here I just want to say that people will point out that the loudest voices against ubers are not actively participating in the surveys, the thing is I think these surveys do very little because of the above mentality I laid out in this post. Is there really a point to having a stake in things like tiering action or metagame development when it seems like having the "wrong" opinion gets met with immediate dismissal?
I don't know how to quote sentence by sentence, so I'll put things together here.

First, the 4 matches from NDPL Week 1
G1: Taka shouldn't run out Magic Coat's PP together with Xu9 when he clearly knew that his DeoS was slower. Switching a set-up attacker earlier will bring a guessing game to xu9 (taunt could stop the set-up, but he might lose a layer of spikes). The game would be more playable in this circumstance. In the real situation, SR+spikes immediately killed the game.
G2: I can't find any legit argument for a non-fairy tera pick for Bob's Zygarde. Pdon+double regenerator covered most of Tera-water Zygarde's responsibility, and you need to show enough respect to the single most threatening set-up sweeper in this tier.
G3: The team Rem used was built by me, and I'm confident with my understanding of this tier. It's a versatile and high-quality team with good MU against trick-room teams regardless of the opinions from the "armchair". Well, if you want to talk about "ubers own people", Sami was Rem's teammate, and he did make a lot of bad comments (Eg. helmet on Mola over boots, the pick of tera normal on Mola, etc) on this team in their team discord, but I destroyed him with this exact same team in the final game of NDUB Open R3 ( https://replay.pokemonshowdown.com/gen9nationaldexubers-2397897579-t5f57eepyb245wgv7m2278bjmeh0yb9pw ), so how little could he know. Well, Bumbo told me to stop being salty against council members, but in the last VR vote, Sami was the only council member who gave regular M2 a D-tier ranking, while all the other council members changed their opinion, so what can I say.
G4: True, Etern could give me a hard time, and one reason for me to pick this team is that according to our scout, Bumbo never used Etern recently. But with good play and right tera pick, I could still play around with most Etern sets. Also, this team is quite solid against most of the meta. I would never load a "bad team" in a BO1 game just for MU fishing (unless the result of the game is irrelevant). The reason for people to speculate that my style tends to be weak against Web might be a M2+double regenerator team I built. I used this team to win the final of NDUB Open, and Bumbo did want to use Web to counter that specific team last week. However, nowadays it's mainly my Chinese friends spamming this team in tournaments, and I myself seldom use it. Also, I have to admit that I made a huge mistake in the game. I should've used Clef's wish+protect to stall out the opposing Chi-yu and kept my Clef alive. It still had some value against Yveltal and Groundceus after Chi-yu died.

Second, the critics on the tier
You see, NDUB is the only two remaining ND tiers where tera is still legal, and games in a tier with tera can be quite volatile. Building a team in this tier is tough. When I start to build a team, I need to make sure that my team won't be an auto-loss against a bunch of playstyles and sweepers: Trick-room, stall, web, ZacianC with tera, ZygardeC with tera, taunt mono attack CM Arceus, Ekiller, DD Necrozma (both forms), herb Etern, ID tera fairy Garg... These are all dangerous threats could run through a whole team with a right tera, not mentioning several niche picks like Cosmic Power Body press Arceus. In many cases, I couldn't cover everything, and need to make some serious compromises.
However, for me the meta is still relatively healthy and interesting, especially compared to SV Ubers, where Koraidon is running around and it's ten times more threatening than DD ZygardeC here. I still don't understand why Korai is very safe in SV Ubers when it has about 95% usage in all the recent tours. I would quote a comment in the SCL Ubers thread: "i don't think anyone comes close to him in this pool rn, but it's sv ubers so i wouldn't be surprised if he goes 0-8."

Third, the point you brought here
Well, everyone has his/her own opinion. Xu9 and I sometimes complain that the official VR ranking is misleading, but the two of us still differ a lot on many mons' rankings, so I'm not going to say that only my personal VR ranking reflects the perfect understanding of the meta. No one could make that claim. But my main concern is, the council's opinion on viability/niche/MU fishing/consistency is sometimes arbitrary or dogmatic. For example, they tell the playbase that "Sash Marshadow is unviable" ( https://www.smogon.com/forums/threads/simple-questions-simple-answers-nd-ubers-edition.3762335/ ) just like homiletic parents educating a three-year-old kid. I will say this, in most of my own teams, my Marshadow doesn't run Sash, but there exist 1-2 teams in which I firmly believe that Sash is the best item my Marshadow could have, and Sash Marshadow's value in this specific team couldn't be replicated by any other mon.
Basically, I give equal respect to all the mons/sets/playstyles I made them work and all the mons/sets/playstyles once gave me a hard time (or should I say, at least several hard times?), but the council's bar of viability/consistency is much higher than mine. I would agree with you on the TR/Stall/Web issue. Not being MUed by these three is my major priority when I start to build a team, and I won't say that Web is broken while the other two are just garbage/inconsistent (though Web is certainly in a better situation). With the right set and tera pick, all these three playstyles have certain capabilities to surmount certain counterplays (though I myself am not a huge fan of any of these three).
I'm not expecting any further tiering actions because it's an Ubers tier, and banning a certain entry hazard or a certain entry hazard setter is not consistent with the spirit of Ubers. ZygardeC is the closest thing could be called broken, but it's still not the level you'd expect from an Anything Goes mon. Maybe the meta is not perfectly balanced compared to some OU/UU tiers, but that's how Ubers tiers work. I'm not an expert of any non-Ubers tier, so I don't know how you'd make the comparison.
Also, I'm not sure about how you're classifying different groups of players in this tier, so I'm not exactly sure about the main target you're criticizing.
 
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I'm here today to highlight a point of tension I and other onlookers have with some of the Uber mains in this community, whereby armchair gamers feel the need to comment on the teams that tournament players bring to NDPL or any tournament frankly, this has been an occurrence since last year and they are almost always in a negative light. Why is this? Are a team's theoretical flaws so egregious that it makes any positive about the matchup or skill expression or luck/odds completely irrelevant?



NDPL Week One:

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868819?p2
View attachment 769769

This is a freebie to anyone who watched the replay. Obviously a team that gets instantly ran over by a Standard (to me, been out of the game a long time) HO such as emoxu9's is not going to be winning any awards for team of the year. By self-admission Taka even said that they leaded a Deo-S that was slower than xu9's so it was always going to be disadvantaged in this matchup luck be damned. Some would say that, presumably Dragon Dance, Zygarde on HO is also not a swell idea for xyz reasons. I won't elaborate further because the team lost spectacularly so it is obviously not easy to defend here.

Nothing to say about xu9's choice here, seems perfectly fine. Maybe if the matchup was more even there would be something to say about it but on the surface there are no glaring weaknesses that were pointed out to my knowledge.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868966?p2
View attachment 769750

Well ok on preview if you've never played a game of Ubers in your life these both seem like fine teams. Veteran onlookers might even notice that Skimmythegod's team is an older composition from last year. It was known for its Eternatus, and its Toxic spreading capabilities, putting immense pressure on the Balance teams of that time. Although; Bobsican being the tier leader vs skimmythegod's mere tourism gives his compositions a bit of agency, since a tier leader would have consistent teams or close as possible to it presumably. Mega Diancie also carries a stellar matchup into Toxic Spikes Eternatus as well, but which team wins the match here? None other than Skimmy's with Dragon Dance Zygarde 6-0ing this team. What happened?

According to the armchair gamers in NatDex Discord, this extreme loss occurred because Bobsican lacked Tera Fairy on his Zygarde. Yup, one Tera difference. And while Tera Fairy here might have delayed Zygarde, if not outright shut it down, this in no way means that Bobsican had skimmy's number even if we assume his own Zygarde was Dragon Tail. Skimmy's own Zygarde and Groudon are perfectly healthy in addition to 3 other mons so there is plenty of game left to be had. Seems like two players both having teams with outs to each other, assuming that Bobsican would have Tera Fairy Zygarde in an ideal world.

But he didn't, so because of that gaping hole with Dragon Dance Zygarde, it is understandable to call this a bad team. Nothing questionable about that claim. But to my surprise Skimmy's team is also considered not good either??? One armchair gamer commented on the fact it has no Eternatus response. Assuming this is both correct (it's not) and not disingenuous, the potential pressure this team can exert on Eternatus is so great that it is not even close to unplayable. Eternatus isn't going to shatter this entire team even with its most offensive sets unless the game is thrown.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868162
View attachment 769763

Ok gang, this is a tricky one (no pun intended), Trick Room is pretty much considered a matchup fish playstyle and inconsistent (maybe it might not be so bad if it has an above 60% winrate in tours and very high usage) while Band Rayquaza + Alomomola isn't something that is considered very strong anymore from what I remember. However; it seems like this game matchup wise is rather even given how threatening Kyogre can be to teams lacking Ferrothorn, but Alomomola + heavy hitters that don't really go down easy is also nothing to scoff about. Obviously Remnonc critting the Kyogre made Drip's matchup significantly harder even without the Tera Normal + Rocky Helmet Alomomola. But since that is clearly hard prepping for common skill check playstyle (again very high tour usage with a high winrate) it is no surpise that Remnonc is rewarded handsomely for bringing this as opposed to say a standard GHAZ Balance that has to resource manage a hell of a lot harder than this team needed to, regardless of the crit.

This however is not a team that is considered good for whatever reason, apparently it "ignores massive threats in the builder" so it outweighs any sort of positive that team might have brought to the table, such as a stellar matchup in to one of the most common and dangerous matchup fishes in the tier.

https://replay.pokemonshowdown.com/smogtours-gen9nationaldexubers-868891
View attachment 769781

Right there's a Clefable on the screen. Clearly we have some SS coded concepts going on here, does that make it a terrible team? In the context of the matchup no. Ditto, Toxic Arceus-Dark, Ferrothorn, and Unaware Clefable give SSS more than enough tools to play the matchup well. In the context of the greater metagame beyond prep, is it a bad team?... Maybe?... Probably! Let me tell you why this doesn't matter as much as the average viewer might assume though.

This game encapsulates how a Best of 1 enviroment typically enfolds, the greater metagame is important sure, but higher variance and less room for error means that players will attempt to get an edge no matter how unconventional or dishonest it might be. Bumboclaat loaded a standard webs, which to my knowledge is not a great play into an otherwise "sturdy" team because they have hard webs checks. Yet this call in the builder can be considered in order to get the jump on SSS early on in order to prey on any holes SSS teams typically have (according to the armchair gamers). In a similar fashion to the game above, SSS is fully aware of how dangerous some of these extreme playstyles are and preps accordingly and again is rewarded as such despite the team being sub-standard so to speak.

Once more an armchair gamer just had to explain how weak their team was to Eternatus as if Eternatus was magically going to be 6-0ing the team effortlessly if it showed up. I'm not going to entertain this except for the fact that these players are most likely fully aware of how the matchup works even if it's not an easy one.



Now these are just armchair players for the most part, every tour game is going to have people yapping with very debatable takes in order to signify their understanding of the tier to put it nicely. But this community is really really bad about it. Every game I have seen in ubers in the past year it seems like if it's not spectators (who don't give a shit about the tier) making stupid comments about the teams, it's ubers' own people doing it. And it seems like it's primarily focused towards a group of players I would like to consider "tourists", those who only play NatDex Ubers for NDPL. I can't emphasize how strange it is for a metagame undergoing a braindrain of sorts (read: dwindling high quality talent) to continuously pull the "well they won the match but it's still a bad team" card. Are we even watching the same tier at this point? It would be asinine to make a team and then say some garbage statement like "forgot about that mon" or "yea I was just brought something random lol" These players rarely do something like this, they load these teams intentionally and with confidence that they can win a less than great matchup or have the odds favor them enough to where said concern doesn't matter in the end. Nobody should be loading a team and blindly praying it works. And with that in mind those teams need to be treated with more respect especially when you consider how dangerous they can be when you look at who is actually piloting them. Not doing this is how you end up with situations such as SSS's concerns about the VR being misleading.

This isn't even covering the continuous takes people have about a certain Dragon Dance Zygarde, which seems to always have a game where the opponent has to bend over backwards in order to answer it. But the response to this is always just a dismissive "team was bad, Zygarde is balanced", we've been having this back and forth for well over a year now. At what point do we consider Zygarde apart of the never ending problem people have with this tier being viewed as stale? It feels almost like a double standard to make claims like "If you lose to Dragon Dance Zygarde and Stall your team was bad" while turning around and claiming that webs is broken despite people admitting that there is fairly strong counterplay for them. Just looking at some of the recent replays, it seems like the better player is coming out on top regardless of if they are playing with or against webs so I can't really comprehend how this is any worse than what has been actively happening with Trick Room or Zygarde or Stall.

In anticipation for some of the responses here I just want to say that people will point out that the loudest voices against ubers are not actively participating in the surveys, the thing is I think these surveys do very little because of the above mentality I laid out in this post. Is there really a point to having a stake in things like tiering action or metagame development when it seems like having the "wrong" opinion gets met with immediate dismissal?
One thing to keep in mind is that this is a tour scene. Teams will have holes because of how scouting works. Standard teams with a decent matchup into everything just aren’t the main goal. People will bring teams that match well into their opponent's scout. These teams will often have holes. Why? Because in return they’re strengthening their team into their opponents scout instead. The vast majority of teams built for a tour would not be consistent on ladders. That’s ok. They aren’t supposed to be. People will also bring otherwise weird Pokemon and sets to gain an edge. While some might call it unviable, this is what changes the Meta. This experimentation inspired by competition is what makes these tours fun. Without trying out mons some deemed irredeemably unviable, developments such as Alomomola, Fezandipiti, and Chi-Yu couldn’t have happened. I like seeing stuff like Tera Normal Alomomola or Clefable. Do I think it’s a good choice compared to other choices? Not yet, but I wouldn’t mind experimenting. No one wants to see the same tried and true GHAZ structures on both teams four times in a row.

I think it’s a fair criticism about some council members shutting down unviable stuff. I can see that a bit in Discord. From my experience on QC, it can sometimes become a little bit of an echo chamber, especially when you want to fit in. I get that it gets tiring hearing different new players constantly talking about things you and your fellow members agree just don’t work, but maybe be a bit more open and don’t immediately dismiss everything that isn’t a dex set.

Since I was part of Bobsican's team, I might as well comment about it. The Zygarde was Tera Fairy in the paste. I have no idea what happened. Either it got changed without me knowing or Bobsican misscliked / panicked with Ho-Oh.
 
NDPL Tour Coverage (W1-4)

I didn't feel I had the time to put in the effort to properly cover games this year, but got the motivation halfway through. This post covers Weeks 1-4 and there will be one or two more covering the rest of NDPL or at least the main season and giving more expanded thoughts about the metagame and NDPL. Ended up putting all of the game commentary in spoilers because this post would be too long for what it is otherwise.

Week 1

:deoxys-speed::groudon-primal::arceus-ground::zacian-crowned::necrozma-dusk-mane::zygarde-complete: Taka vs Xu :deoxys-speed::groudon-primal::arceus-ground::zacian-crowned::lunala::rayquaza:

Preview (55-45 for Xu)

Both players have elected for rather unconventional Hstack hyper offense structures. Unconventional isn’t bad, just not standard. As with most hyper offense matches, momentum is everything and there isn’t a clear favourite at preview, especially given that this game could easily hinge on Precipice Blades missing on Zacian-C.

Lets start with Xu’s team. The standard Deoxys-S at the moment is the bulkier spread holding a Rocky Helmet with both Taunt and Magic Coat for Smeargle as Focus Sash Deoxys-A is unreliable. Primal Groudon is likely Double Dance, but SD 3A can work well enough. Xu’s team is pretty weak to Zacian-C if entry hazards go up so I can see the latter. Lunala and Rayquaza’s tera reliance makes Behemoth Blade Zacian-C more likely. However, anything is possible, and Xu demonstrated last year that he is the master of prep and rarely misses.

Rayquaza’s Tera could end up being important and I wouldn’t be shocked to see some tech such as Healing Wish on Arceus-Ground. Tera Ground works, but something more defensive such as Tera Steel for Ultra Necrozma feels more likely since this Arceus-Ground is probably not expected to Tera. Groundium-Z is also an option given nothing else on the team wants to use a Z-crystal, but doesn’t feel needed here and the damage amp provided by the plate makes a meaningful difference. Lunala is Meteor Beam 4A with Tera Fairy.

Taka’s team is a bit more standard. The same applies to Taka for Arceus-Ground, Deoxys-S, and Primal Groudon. Taka’s team feels like it really wants Taunt on Arceus-Ground to preserve progress against bulkier structures and prevent the team from possibly getting 6-0’d by Coil Tera Fairy Zygarde. Taka’s Zygarde is Dragon Dance. I’m a fan of Dragon Dance Zygarde on Hstack or Sticky Web as its gameplan rarely synergizes with hyper offense.

Taka’s team is fine except for the Zygarde. It feels like it would generally be better into most things with a harder hitter such as Primal Kyogre because this team struggles so much if Coil Zygarde ever gets a boost.

Xu’s winpath seems to be through Arceus-Ground or Rayquaza, but Xu really needs to win the hazard war or it could get rough very quickly given that Lunala’s Shadow Shield is probably going to be needed for Zacian-C or Ultra Necrozma. Xu’s Zacian-C can also clean this game up quite easily if Rayquaza is kept alive for Ultra Necrozma insurance.

Taka’s winpath seems to be through some sort of Ultra Necrozma + Zacian-C endgame. Things can go wrong very quickly for either player if any Pokémon gets a boost and starts clicking, especially Arceus-Ground, so lets see how it plays out.

Game Recap

We start things off with a typical Deoxys-S handshake as they deplete Mirror Coat PP. At this point it seems pretty likely that Xu’s Deoxys is Focus Sash and Taka is running the bulkier Rocky Helmet spread. Recognizing this, Taka takes the opportunity to get Zacian-C in on Turn 25. It gets Taunted and confirms that Deoxys-S is Focus Sash as it trades for Stealth Rock and a single layer of Spikes. Xu9 takes this opportunity to Dragon Dance with Arceus-Ground and then reveals Recover before OHKOing Zacian-C. It then reveals Groundium-Z and OHKOes Zygarde as things are looking pretty rough for Taka. There isn’t anything conclusive, but it is quite possible Xu9 is running a faster Arceus-Ground which has been gaining popularity recently as it can outspeed Yveltal + Chi-Yu and avoid their Taunts whilst retaining an Adamant nature, although it could just be a near max roll.

Regardless, things are not great for Taka and they are forced into their own Arceus-Ground which reveals Tera Flying, a tour first. Taka is either slightly unlucky, or running a bulkier spread as the damage indicates Earth Plate, but Xu’s Arceus-Ground survives and KOs it with Stone Edge. It then fails to OHKO Ultra Necrozma, but the remainder of the game is a formality as Lunala cleans up and Taka reveals Outrage.

Post-Game

Arceus-Ground did what Arceus-Ground tends to do if it can get a reasonably safe DD. Preventing entry hazards was massive for Xu, but I do wonder what anti-webs stuff the team has. An attack on Deoxys-S makes sense, maybe Scale Shot on Rayquaza? Arceus-Ground doesn’t have Taunt so it feels like there needs to be something. On the other hand, I like Taka’s team more after some information is revealed. I wonder if Sunsteel Strike + Outrage is the way to go on Ultra Necrozma on this team? Not dealing with Zacian-C might be rough, but it does help out a lot against bulky offense and there is the triple ground. Taka’s team autoloses to stall, but it is a reasonable call to prioritize matchups against particular Pokémon or sets over stall in this context. It was a fun game to watch.

:groudon-primal::yveltal::arceus-water::zygarde-complete::eternatus::zacian-crowned: SkimmytheGod vs Bobsican :groudon-primal::ho-oh::arceus-dark::zygarde-complete::diancie-mega::alomomola:

Preview (70-30 for Skimmy)

I’m pretty excited to see Skimmy’s take on the metagame! Last year Skimmy used a unique style of offense and hyper offense to solid success. The hyper offense structures with Primal Groudon over a dedicated lead were a fresh take at the time, but would have issues today. I think Adem built a team with these six last year, but I doubt that is what Skimmy is using today. A lot revolves around the Arceus-Water set. I don’t like Arceus-W much these days, but it is still ok, but often is outclassed as its generalist approach makes it difficult to fit due to a lack of defensive and offensive value relative to other Arceus formes. Yveltal feels like it has to be Choice Scarf as I don’t see how this team handles Sticky Web otherwise. Zygarde probably should be Coil, but Dragon Dance is also a very good bring against Bob.

It seems likely that this Eternatus will be offensive, but the question is whether it has Toxic Spikes or not. Arceus-W in particular does appreciate Toxic Spikes support, but Toxic Spikes feels like a bit of a fish against Bob’s preferences.

Bob’s team on the other hand, is one I do not like My assumption is that it is a standard GHAZ with Substitute + 3A Mega Diancie and I’m unsure about the Alomomola set. I really don’t like this team due to it having both Alomomola and Mega Diancie. Mega Diancie makes a lot of sense, the team is otherwise deleted by Sticky Web - an issue for most Alomomola structures. Different builders remedy this in different ways, but the teams still feel like they have massive holes regardless. Bob’s team feels like it should either drop Alomomola for a breaker and lean more offensive or drop Mega Diancie for something like Fezandipiti (it kinda smokes Skimmy’s team at preview tbh) and go full fat balance.

Having both leaves you with the worst of both worlds as covering the flaws heavily pressures some very specific sets. For example, Bob kinda needs Tera Fairy on his Zygarde for Dragon Dance Zygarde given the Alomomola. Arceus-Dark also probably wants to be max-max as the mirror is rough, but so is offensive Eternatus without some investment. Primal Groudon also probably wants to lean into a more offensive set given the Alomomola support and lack of immediate breaking power, but this team really hates offensive Primal Kyogre. This team feels like a series of ‘checkboxes’ rather than a cohesive unit. Consequently, it can easily be pressured into passive and exploitable sequences while having issues with a lot of breakers.

Skimmy is favoured off vibes because I don’t trust Bobs team. It has a ton of support, but is lacking some Pokémon to support. Bob’s Primal Groudon could put in a ton of work if it is SD, but the team is just lacking in breaking power and is going to have trouble with Pokémon it cannot outbulk.

Game Recap

We start off with Bob’s Mega Diancie against Skimmy’s Primal Groudon. Mega Diancie Subsitutes and eats a Precipice Blades and Zygarde comes in to take the next, revealing Skimmy is using defensive Primal Groudon. Arceus-W comes in and Calm Minds as Bob switches Alomomola which fails to Toxic an incoming Eternatus, showing Arceus-W probably isn’t Refresh. Eternatus then flips the tables and proceeds to Toxic Alomomola and Toxic Ho-Oh, revealing that Alomomola is probably Rocky Helmet.

Things have not started off well for Bob, but he has enough information to start planning around an Arceus-Dark endgame. Mega Diancie comes in and gets a Substitute as Zacian-C comes out and chunks it heavily with Earth Power as Behemoth Blade is revealed. Zacian-C Behemoth Blades the incoming Primal Groudon and gets some chip with Close Combat before being melted by Overheat and leaving it low enough to prevent it from checking anything else until it receives a Wish.

Skimmy’s Zygarde comes out and Substitutes on a Toxic. This is a massive misplay as Zacian-C staying on Primal Groudon heavily implies Zygarde is Dragon Dance. Ho-Oh comes out and Tera Grasses, meaning Bob’s Zygarde is Tera Water for some reason. It only gets worse when Skimmy Dragon Tail’s on Whirlwind, revealing Bob’s Zygarde is likely Glare. Skimmy’s Zygarde eventually sweeps which was inevitable with the benefit of hindsight. A fat balance team needs more than just Tera Grass Ho-Oh when it is this vulnerable.

Post-Game

This replay was used as an example of why Zygarde should be banned, but it is a pretty poor one. So much comes down to the team. It was originally Tera Fairy which makes a big difference as there needs to be more counterplay than Ho-Oh. I just don’t see how you make this six consistent as it seems way too reliant on getting the absolute most out of Mega Diancie every single game. It has issues with most breakers, not just DD Zygarde. Punishing do nothing teams like this is a good thing imo. Some teams need to pick a direction to go and this is one of them.

Skimmy’s team isn’t really my style, but it is fine. I’m assuming the Yveltal was Tera Steel Choice Scarf and the Arceus-Water does kind of feel useful v HO, even if that is likely sacking itself so Wild Charge chip puts Zacian-C in Foul Play range. I think the Eternatus is boots, but Z is maybe workable. We didn’t see a whole lot of the team so it is hard to say, but if one is going to run Arceus-Water, it will probably end up similar to Skimmy’s.

:hatterene::arceus::calyrex-ice::melmetal::basculegion::kyogre-primal: Drip vs Remonc :groudon-primal::yveltal::arceus-fairy::zacian-crowned::alomomola::rayquaza:

Preview (95-5 for Remnonc)

Neither teams are what anybody expected. Drip has a new take on Trick Room, but it is still Trick Room and the matchup is terrible. Remnonc is using one of Silver Star’s team that has had solid results. Physically Defensive Rocky Helmet Alomomola is going to be enough of a pain for Drip that cleaning up after it goes down should be easy. Drip did not get the type of fish they’re looking for.

Gameplay

This ends up being Tera Normal Alomomola. It is even more unwinnable at preview than it looked. LeMolamola James this game.

Post-Game

Different Trick Room is still Trick Room so it is what it is. I doubt anyone was expecting Tera Normal on Alomomola, but it makes some sense in hindsight given how easily Marshadow can run through this team and Alomomola’s tera is pretty flexible. There isn’t a ton to say since it is just a game featuring Trick Room playing out exactly as expected.

:ditto::ho-oh::arceus-dark::zygarde-complete::clefable::ferrothorn: Splendid Silver Star vs Bumboclaat :smeargle::yveltal::arceus-ground::zacian-crowned::chi-yu::kyogre-primal:

Preview (70-30 for Silver Star)

Anybody paying attention to the NDUbers discord over the last couple of weeks will probably recognize Silver Star's team. It is a wierd structure, but also one with a very good matchup. If you're running Primal Kyogre + Arceus-Ground Webs the last thing you want to see is a Ferrothorn. Ho-Oh is Brave Bird + Earthquake + Whirlwind + Defog, Arceus-Dark is defensive Stealth Rock, Clefable is Unaware + Heal Bell, and the remaining three are standard. My team is a standardish Webs structure more focused on punishing bulky offense + balance, but the Ferrothorn makes things tricky.

Game Recap

Chi-Yu leads off against Arceus-Dark which is pretty rough since I was assuming a Ferrothorn lead and a Smeargle lead would have been much better. Arceus-Dark sets Stealth Rock and Toxic’s Chi-Yu as it faints. Chi-Yu then powers through Clefable before fainting and Arceus-Ground is sent out and tanks a Dark Pulse while boosting. Zygarde switches in on Stone Edge and is Taunted while Earthquake chips it. Primal Kyogre comes in and is immediately met with a Ferrothorn switch-in. Smeargle comes in and sets Sticky Web and Perish Songs as Ferrothorn sets Spikes. Yveltal switches in on Knock Off and the game is a formality at this point. Even if Ferrothorn can be broken through, Ditto will copy one of Primal Kyogre or Zacian-C and win.

Post-Game

Sometimes you deviate a bit from your typical stuff and it just doesn’t work out. Silver Star may have had the matchup advantage, but he also played better in game and probably would have won that day regardless. With the benefit of hindsight, Smeargle definitely should have been lead because nothing punishes it. It would be tough to win, but doable if Chi-Yu does its breaking with Sticky Web up to help with Arceus-Dark. Congrats to Silver Star and glad to see your NDPL run is off to a good start!

Week 2

:groudon-primal::yveltal::arceus-water::landorus-therian::rayquaza::lunala: Taka vs Swas :groudon-primal::ho-oh::arceus-dark::zygarde-complete::kyogre-primal::ditto:

Preview (60-40 for Swas)

Replace Ditto with a Choice Band Marshadow and Swas has arguably the most ‘standard’ six for a balance team. It is a solid composition without anything fancy that should have at least playable matchup at worst into most teams. Fortunately for Swas, they’re facing down a bulky offence or balance that appears mildy vulnerable to Ditto.

Taka’s team is odd, but fine enough. The challenge is figuring out the sets as Triple Choice is quite bold and something is running Defog on this team. A defensive Lunala set with Tera Fairy seems most likely, but Arceus-Water sort of makes sense. It seems pretty unlikely that Taka has loaded an ‘OHKOed by Rocks’ team.

Vibes wise, this game feels as though it will end with either Swas’s Arceus-Dark or Primal Kyogre sweeping. Taka’s winpath seems to be using Rayquaza to break and then cleaning up with the Arceus-Water or Lunala? Either player can win this game at preview and it is likely to come down to whoever maintains their positioning better.

Game Recap

The game starts with Rayquaza staring down Arceus-Dark, a good lead for Taka. Taka switches to Yveltal with the damage revealing it is likely Choice Scarf and is confirmed as Yveltal U-turns into Primal Groudon as Primal Kyogre comes in. The U-turn reveals that Primal Kyogre is defensive so Taka Swords Dances up as Toxic of all things is clicked. Toxic isn’t really seen and that leaves us wondering what was dropped for it. Either way, Zygarde comes in so Primal Kyogre avoids dropping to +2 Precipice Blades. After some switching, Arceus-Dark is eventually KOd.

Ditto comes in and reveals that Primal Groudon is running Stone Edge and likely not Heat Crash as that probably would have been clicked against Ho-Oh. Fortunately for Taka, Stone Edge misses on Landorus-T and it U-Turns out to Rayquaza to click Dragon Ascent as Swas brings in Zygarde. Both players opt to tera, but I’m unsure why Swas did as Tera Flying Dragon Ascent picks up the KO – a roll, but one heavily in Taka’s favour.

Swas sends in Primal Groudon which sets Stealth Rock as Arceus-Water switches in and Defogs as as Primal Kyogre switches in. This scares it out and Lunala takes a Toxic. Taka then opts to sacrifice Primal Groudon to attempt some progress on Primal Kyogre and goes down as it reveals rest. The last move is still unknown, but likely Ice Beam as Toxic + Thunder is another level of greed.

Swas opts to save the Primal Kyogre as Taka’s Primal Groudon succumbs to Toxic and Rayquaza is sent in. It then fails to get the KO with Dragon Ascent and is OHKOed by Overheat. A double resets the game state with Landorus-T in front of Ditto which U-turns out to Ho-Oh as Landorus-T sets Stealth Rock and uses a predicted Defog to Toxic Ho-Oh, but eats a Sacred Fire and gets burnt.

Ho-Oh then Defogs as Arceus-Water comes in and Swas then goes to Primal Kyogre and burns the last turn of sleep. Yveltal attempts to Dark Pulse flinch and fails as Primal Kyogre Rests and begins the cycle again. A few turns later Primal Kyogre reveals it has Calm Mind, but Arceus-Water paralyzes it and goes down after Primal Kyogre gets to +2. Taka goes into Choice Scarf Yveltal and Swas’s Primal Kyogre goes down to an untimely paralysis. It doesn’t matter though since Ditto finishes off game with Oblivion Wing.

Post-Game

I’m not really sure how I feel about this one tbh. That Primal Kyogre set did work, but it is kind of wack and the standard defensive set probably would have done just as well so long as the Lunala is chipped so Ditto can revenge it when needed. This was a decently played game and Defog Arceus is a throwback. It did its job fine, but I’m wondering how this team avoids just folding to Sticky Web. Lunala is one of my favourite Pokémon, but I think a Calm Mind set needs more support in the form of teammates that can absorb status. I like a lot of the individual pieces of Taka’s team, but I’m not sure how much I like the team as a whole. Webs being as common and as good as it is makes it very difficult to justify Defog on Arceus currently in my opinion. It is something that can do the job as a surprise, but not something I think is reliable enough given the 4MSS it induces.

:groudon-primal::arceus::calyrex-ice::zygarde-complete::marshadow::zacian-crowned: Xu vs Drip :groudon-primal::ho-oh::eternatus::zygarde-complete::kyogre-primal::ditto:

Preview (no clue)

Drip pulls up with the same six as Swas, but with an Eternatus in the Arceus slot, implying it is likely a Toxic Spikes set. I’m really not sure. Beyond that, Drip’s team seems fine enough. Arceus can be dropped, but at the same time….there are really not many teams that do it successfully and this doesn’t strike me as one of them. The question is if it matters. Zygarde is likely defensive because the team can’t switch into Primal Groudon safely without it.

Xu’s team is an oddball here and I’m not sure if it is supposed to be a hyper offense, offense, or bulky offense with a random Extreme Killer Arceus. The team is basically the best anti-offense Pokémon + Primal Groudon + Zygarde. Calyrex-I is likely OTR because Choice Band makes zero sense on a structure like this. It feels pointless to speculate about some of the sets because they give off the vibe of preparing for some very specific stuff.

I’m not sure who I’d pick to win this as it isn’t lopsided at preview. I’d side with Xu because he has proven over and over again that he is consistently capable of finding and navigating the game to find the one path that provides a win. The Ditto might complicate that, but I do think Xu will find that path even if it isn’t easy. I think a lot will depend on how much use he can get out of the Zacian-C.

Game Recap

Xu’s Arceus leads off against Drip’s Primal Groudon and Swords Dances as a layer of Spikes is set. It does then 70% with +2 Earthquake before being Roared out into Xu’s own Primal Groudon. Xu does not want to risk the Speed tie and switches to Zygarde. Primal Kyogre switches in and the damage reveals both are defensive. Xu aggressively switches in Zacian-C and is rewarded with free entry on a Calm Mind and Primal Groudon switches in and Close Combat finishes it off. Ditto comes into revenge Zacian-C which lets Marshadow in for free and chunks Ho-Oh with Poltergeist. Zygarde comes in, forces out Marshadow and Calyrex-I comes in, confirming it is Heavy-Duty Boots.

Drip’s Zygarde Coils and uses Tera Water, forcing out the Calyrex-I, bringing in Zygarde, and it transforms. Xu reveals Toxic on his Zygarde which means it will win the 1v1 and the rest of this game is a formality as Marshadow + Zygarde should win the game for Xu. A few turns later Xu decides he has other stuff to do rather than drag this game on and pops Tera Ghost on Marshadow which wins the game in conjunction with Zygarde.

Post-Game

I’m still not really sure what to think of Xu’s team. It is a Bo1 and Xu has consistently demonstrated the consistency and efficacy of his prep. I don’t like Drip’s team much as it is really passive since every Pokémon has a defensive set and Arceus would probably help a lot. The passivity means that it has a ton of trouble when it can’t win purely through entry hazards. It is so vulnerable to a lot of offensive Pokémon alongside most wallbreakers and even some defensive Pokémon such as Taunt + Calm Mind Arceus formes and Coil + Dragon Tail Zygarde. Changing some of the sets help a lot as the team needs some means of forcing pressure or sequences outside of Primal Kyogre.

:groudon-primal::giratina-origin::arceus-ground::ferrothorn::marshadow::kyogre-primal: Remnonc vs Splendid Silver Star:groudon-primal::ho-oh::arceus-fairy::eternatus::alomomola::garganacl:

Preview (80-20 for Silver)

Silver’s team is a new take on Garganacl that is pretty interesting. I’m really not sure how this team deals with Sticky Web, but the main question at preview is what tera is the Garganacl? Given how easily the rest of the team folds to Dragon Dance Zygarde, Tera Fairy seems pretty likely. I’m kind of hoping it is IDBP instead of Stealth Rock as it kind of smokes here. Silver has adequate counterplay to either Primal Kyogre set and it beats everything else with Tera Fairy as long as a potential Overheat is respected. Tera Fairy also gives Silver a long term Marshadow switchin outside of hoping to deplete its Poltergeist PP and chip it down with Alomomola’s Rocky Helmet. Silver’s preference for Knock off should also make whittling down Ferrothorn much faster. Eternatus has Choice Specs vibes as a balance breaker and to absorb Toxic Spikes is always nice. Ho-Oh is probably offensive and Primal Groudon is likely some SD or RP set. Arceus-Fairy feels like it should be Taunt + CM with max speed, but some coverage seems possible given how solid the team is into Ho-Oh.

It is going to be tough for Remonc to break Silver’s defensive core, but possible. An offensive Primal Kyogre would go a long way with the right clicks, but it seems defensive on this structure. Where there is a Marsh there is probably a way, but there are not going to be many. A Swords Dance Primal Groudon would also go a long way, feels defensive. The wildcard is the Arceus-Ground as it could potentially clean. Silver is just heavily favoured here although I do quite like Remnoncs six.

Game Recap

Giratina-O leads against Alomomola and paralyses it while taking a Toxic. This could be alright for Remnonc as Giratina-O isn’t likely to do much here, but that would depend on the sets. Garganacl switches in to a follow up Thunder Wave and Salt Cures the Primal Groudon switching in. Ho-Oh comes in as Stealth Rock is set and a double finds Primal Kyogre in front of Alomomola. Primal Kyogre chips Primal Groudon with Ice Beam and the damage reveals it is defensive. This is quickly starting to look like a 6-0’d by IDBP Garganacl.

A few turns later Primal Kyogre finds itself in front of Garganacl and Silver opts to preserve tera and Scald burns Eternatus which then trades itself to put Primal Kyogre in Precipice Blades range. The Primals briefly face off before both players double and we find Ferrothorn in front of Arceus-Fairy. Remnonc doubles to Primal Groudon while Silver doubles to Ho-Oh which is quickly put out of commission by Stone Edge, indicating this is SD Primal Groudon and things are starting to look up for Remnonc. Arceus-Fairy reveals Earth Power, but Primal Groudon crits Precipice Blades and down it goes.

Garganacl comes out, pops Tera Fairy, Iron Defences, and heals back up. Arceus-Ground comes out and Taunts it, but shows it is Dragon Dance and +1 Tectonic Rage does a paltry 44% to Garganacl as Arceus-Ground faints. Primal Kyogre comes in and scares it out and Remnonc opts to sacrifice Primal Groudon and catches a double. Marshadow comes in and KOs due to a Poltergeist crit. Remnonc then goes on a world tour instead of clicking Leech Seed and Garganacl sweeps.

Post-Game

Remnonc was quite lucky, but I’m unsure why they didn’t just go Ferrothorn and Leech Seed the Garganacl. It probably doesn’t have Knock Off, but that means Marshadow heals on it and it should be able to be PP stalled unless I’m missing something? Both are cool teams, but I also see two teams that have a lot of issues with Sticky Web. Hopefully it receives tiering action soon.

:groudon-primal::salamence-mega::arceus-fairy::eternatus::ferrothorn::slowbro: Skimmy vs Bumboclaat :groudon-primal::ho-oh::arceus-dark::zygarde-complete::fezandipiti::calyrex-ice:

Preview (60-40 for myself)

The primary concern I have a team preview is the Ferrothorn. The Slowbro is probably some teleport set to facilitate Choice Specs Eternatus. The team isn’t anemic to Ferrothorn, but it can be a real nuisance with the right clicks and positioning due to how easily it can make progress. It is just getting the turns right. Ferrothorn is annoying, but the Choice Specs Eternatus is threatening. Fezandipiti deals with it handily, but the song and dance is one Skimmy can easily punish. The sets on my team are all standard. This is a favourable matchup for me, but can slip away quite easily, especially if Skimmy gets every click right with Eternatus.

Game Recap

The game starts with a Primal Groudon mirror and I switchin Zygarde to preserve health for now and double in Ho-Oh on the incoming Slowbro. Thunder Wave comes out and paralyzes Fezandipiti, which ends up being massive. A full para on U-turn lets Slowbro get Primal Groudon in for free and it sets Stealth Rock as Zygarde comes in. A few turns later Primal Groudon has revealed Rock Tomb and Zygarde is Terad in front of Eternatus. I don’t know why I stay in as I’m fairly confident this is Specs and I know that it kills and Zygarde is very good long-term for Mega Salamence, Primal Groudon, and Slowbro. It is then knocked out for the first KO of the game.

I send in Ho-Oh and Thunder Wave, catching Mega Salamence. I then trade most of Ho-Oh’s health to Defog and get Calyrex-I in. Glacial Lance does enough to force a switch and Skimmy sacs Mega Salamence. Eternatus comes in and I switch to Fezandipiti who full paras and dies to a second Sludge Bomb. A high roll on Sludge Bomb KOs Calyrex-I and then send in Arceus-Dark to Calm Mind. Arceus-Fairy comes in and I send in Primal Groudon who takes a crit. Ho-Oh scares it out, but Thunder Wave thuds into Primal Groudon. Ho-Oh is then sacked for chip on the Primal Groudon.

It is now Arceus-Dark against the world. Taunt catches an Arceus-Fairy switchin and I start Calm Minding as Skimmy sends in Eternatus to fish for poison and gets it on the first on. A few turns later Arceus-Fairy crits again and the game is over.

Post-Game

I wasn’t in the best headspace mentally after this game. I certainly should have played better, but the haxx was also frustrating. Skimmy is a much better player than me anyways, but the game still felt within reach despite everything. The Slowbro caught everyone’s attention, but was honestly trash in this matchup. Teleport + Thunder Wave + Recover + ?. The Thunder Wave was big so props to Slowbro for that, but it really didn’t contribute outside of that. I’m not even sure what its Tera would be, but Fairy or Poison seems like a safe bet. Replace the Slowbro with a real pivot and it is a cool team. In hindsight I think the Mega Salamence is the set from my W4 team as Runo has that pace and makes it one of the cooler teams in my eyes minus that Slowbro.

Week 3

:ditto::ho-oh::arceus-fairy::zygarde-complete::eternatus::kyogre-primal: Taka v Drip :dondozo::ho-oh::arceus-dark::giratina::eternatus::chansey:

Preview (80-20 for Taka)

Likely the sample stall against a balance with a Ditto over Primal Groudon. The regular season is 32 games, that isn’t a lot, but it is usually enough for stall to feature a couple times and this is the first. I don’t really know what to make of Taka’s team outside of saying that a likely defensive Primal Kyogre + Ditto + offensive Ho-Oh + Taunt Arceus-Fairy should probably be able to win against stall.

Game Recap

Primal Kyogre Thunder Waves the Chansey switching in and then fires off a Scald which turned some heads. This is defensive Primal Kyogre, but whatever az dropped for Thunder Wave will very likely be felt this game. Some turns happen and Taka’s Ho-Oh turns out to be Offensive Whirlwind and Eternatus is some Toxic Spikes set. Turn 17 sees the first KO as Drip sacrifices Ho-Oh for some reason. With the Primal Kyogre relevation earlier Drip could realistically play this to a tie at worst, but that is going to be tough now.

Taka opts to Tera Poison Arceus-Fairy on Turn 34. It is probably their win condition and will eventually Tera anyways. It starts a mini war with Chansey before both players switch out. Some more stuff happens without much progress until Turn 56 where Taka reveals that this is double status Primal Kyogre. I’m not sure if this is cooking or burning down the kitchen at this point. A couple of turns later Drip’s Arceus-Dark which goes down to Devastating Drake. Chansey switches in, but Taka catches that with a double and takes the opportunity to permanently remove Stealth Rock as Chansey heals.

At this point Taka’s winpath is likely their Calm Mind Arceus-Fairy, but Judgment is down to 8 PP, Recover is at 6, and Giratina + Eternatus are still alive so it probably isn’t doing it solo. Additionally, if Arceus-Fairy had Taunt it would probably be revealed by now. On Turn 87 Arceus-Fairy reveals it is double dance, which has a lot more issues in ND than SV. Nonetheless, the 24 Iron Defence PP is probably useful. A lot of turns pass and Drip unfortunately misses a Toxic on Ditto on Turn 124 which could have been big. A few turns later, Ditto KOs Eternatus. The game eventually ends when Drip forfeits on Turn 289 with only a Dozo left and saving the spectators watch it struggle to death.

Post-Game

I don't getwhy Ho-Oh was sacked. At team preview it looked like an easy win for Taka, but Primal Kyogre had already revealed part of its funky set so Ho-Oh becomes incredibly important for Arceus-Fairy. Without the Ho-Oh sac.. I’m not sure Taka wins? I’m going to assume Taka and Drip are pretty familiar with each other because this bring feels quite specific. Taka played very well, but this team aint it with these sets. I don’t know if we will ever see another triple status Primal Kyogre, but I doubt it will put in the work it did this game.
:deoxys-speed::salamence-mega::arceus-ground::groudon-primal::zacian-crowned::mewtwo: Xu vs Splendid Silver Star :groudon-primal::giratina::arceus-flying::eternatus::zacian-crowned::clefable:

Preview (70-30 Xu)

This is top 3 anticipated matchup. Xu and Silver are both unique builders unafraid to make bold choices in the teambuilder. Even if a tech doesn’t hit, it usually doesn’t matter because of their solid play. Let’s start with Xu’s fairly standard hyper offense structure with a few techs beneath the hood.

Silver’s team gives off a burnt down the kitchen vibe. One great thing about Silver is that he leaves no stone unturned in the teambuilder. While Silver’s teams are anything but conventional, they are usually solid and have been used by a fair few people quite successfully. Unfortunately, I think that hot stove burnt down the kitchen this week.

The biggest issue I have with the team is it is too far above the shitmon quota. Building is pretty constrained right now, but at the same time, there are a lot of Pokémon that will fit on 1-2 solid teams. Arceus-Flying is hype as hell, but this team feels too all over the place. There is a random Giratina outside of stall and Clefable. I’m more of a Clefable believer than a Giratina outside of stall believer. Silver and Xu know each other very well so I’m sure that a lot of thought went into Xu’s preferences as this team feels like a fish than something that is supposed to consistent. Given there isn’t some Pokémon on Silver’s team that just 6-0’s Xu, I’d bet on Xu to find a way to break.

Game Recap

The game starts of as well as Xu could hope for. Deoxys-S sets Stealth Rock and a single layer of Spikes and Taunt prevents Toxic Spikes from Eternatus before going down. This gives Arceus-Ground a free Dragon Dance. Arceus-Flying comes in on Earthquake, but goes down after two Stone Edges. Arceus-Ground then proceeds to beat unaware Clefable and reveals Outrage, chunking Giratina before it goes down. Mewtwo comes in and finishes it off. Silver sends Primal Groudon in and Shattered Psystrike OHKOes. Zacian-C gets a free Swords Dance on an attempted Thunder Wave and OHKOes Mewtwo and Mega Salamence. Xu sends in his own Zacian-C and wins the speed tie and the game.

Post-Game

Silver’s team has to be a fish into Xu. There is cooking, but this honestly does feel a bit beyond that and I feel I’m missing something. Despite that, this game somehow came down to a Zacian-C speed-tie which kinda sucks for Silver. Other speedties happen, but Zacian-C ones are often game deciding and something I don’t love about the tier at the moment. Over the last year NatDex Ubers has slowly trended towards offense and this interaction is far more common as Zacian-C is maybe the one Pokémon that is on essentially every hyper offense structure. Yveltal is arguably there, but its strength is definitely on Sticky Web and its place on Hstack is more one of role compression and Xu has repeatedly shown it is replaceable.

:groudon-primal::yveltal::arceus-fairy::alomomola::zacian-crowned::rayquaza: Remnonc vs EatFoods :smeargle::yveltal::arceus::chi-yu::zacian-crowned::lunala:

Preview ( 60-40 for Foods)

Remnonc is using one of Silver’s teams again and I think their Yveltal is Choice Scarf because this team just gets smoked by Sticky Web otherwise Scale Shot Rayquaza. Foods has most likely loaded Xu’s Chi-Yu Webs sample and I’d favour her here even if Rem’s Yveltal is Choice Scarf. Remnonc is going to have to remove Sticky Web then find some way to win with Zacian-C given how scary Lunala and Chi-Yu are.

Game Recap

Rayquaza' attempts to sear Smeargle with Scale Shot, but Foods scouts with Zacian-C. Alomomola switches in pivots out to Primal Groudon. Some bad luck here for Remnonc as Food’s Zacian-C crits Remnonc ends up trading Primal Groudon for Stealth Rock. Yveltal comes in and reveals Choice Scarf and revenges Zacian-C with Oblivion Wing. Smeargle comes in and Nuzzle lands into Alomomola. It flip turns out to Rayquaza who finishes off Smeargle with Scale Shot and reveals Life Orb. It manages to tank and Extreme Speed and leaves Arceus incredibly low before going down.

We reset and see Lunala in front of Arceus-Fairy. Lunala Meteor Beams and it turns out +1 Moongeist only does 40%. Remnonc aggressively switches in Yveltal on the follow up and Lunala Tera Fairys as Yveltal Defogs and the rest of the game is a formality as Zacian-C and Arceus-Fairy close out the game.

Post-Game

I think if Foods sent out Chi-Yu instead of Lunala she probably wins there and finds a winpath with Tera Fire Yveltal + Lunala. Remnonc’s team is a newish spin on an Alomomola structure and an interesting way to do it. I’d assume that Arceus-Fairy’s last move is Taunt, but who knows. I like team even if there are a couple of matchups skeptical of. Scale Shot Rayquaza + Choice Scarf Yveltal means it will rarely have to deal with Sticky Web long term which is a pretty nice way to enable Arceus-Fairy to be a real defensive Pokémon.

:smeargle::yveltal::arceus::chi-yu::zacian-crowned::lunala: Anchor9 vs Bumboclaat :groudon-primal::ho-oh::arceus-dark::zygarde-complete::necrozma-dusk-mane::kyogre-primal:


Preview (50-50)

I’m assuming Anchor is using Xu’s team with a few updates to update it. My structure is a BO with a enough anti-webs tools to be able to play the game. Outside of Smeargle’s tomfoolery this game could go either way.

Game Recap

Zygarde and Smeargle engage in the usual song and dance. Smeargle goes down having set Sticky Web with Zygarde behind a substitute and one turn left before Perish Song does its thing. Arceus comes out and dodges a Dragon Tail and Zygarde faints. Necrozma-DM surives +2 Shadow Claw, but Searing Sunraze Smash doesn’t do enough without chip from Dragon Tail. Arceus goes on a reign of terror and Chi-Yu OHKOes Primal Groudon to finish the game.

Post-Game

This is the first time I’ve been genuinely pissed about losing to hax after a game. Hax happens, but this put me to 0-5 and I didn’t even get to play the game because of that Dragon Tail miss. Either player could win from there, but it went from a potentially fun and skillful battle to instantly over.

Week 4

:deoxys-speed::groudon-primal::arceus-ground::eternatus::zacian-crowned::salamence-mega: Xu vs Skimmy :groudon-primal::yveltal::arceus-fairy::zygarde-complete::lunala::marshadow:

Preview (60-40 for Xu)

This is probably the most anticipated NDPL games! Xu has brought what appears to be a standard Deo-S Hstack. Zacian-C might be Play Rough + TB Ground as this team can definitely afford it without it being greedy although standard is fine. This could also be Xu’s W4 team with Eternatus over Mewtwo as well.

Skimmy’s team seems to be a fresh take on BO and the big question is the sets. Choice Scarf Yveltal seems likely as this team kind of hates Zacian-C and Sticky Web. Primal Groudon is probably defensive, although SD to punish a bulkier structure makes some sense in context. Arceus-Fairy is probably Taunt + Calm Mind, but Skimmy’s team feels designed to rely on it defensively so some sort of support set is possible.

The last two I’m unsure of because I highly doubt Skimmy is running triple choice. A Choice Specs Lunala to help with stall and Life Orb Marshadow seems likely? At the same time, this could be a Dragon Dance Zygarde and a defensive Lunala? While I’m not sure, I do get the feeling that one of Xu’s Pokémon will grab enough momentum that Skimmy’s anti offence tools will not be enough.

Game Recap

Deoxys-S does its job and sets SR + Spikes hazards as Primal Groudon reveals it is defensive. If this is a Choice Scarf Yveltal, its revenge killing capabilities will be heavily limited. Arceus-Ground comes out and Dragon Dances on Primal Groudon’s Toxic and is left with enough juice for one attack after it goes down. Skimmy sends out Marshadow and Mega Salamence comes in to absorb Shadow Sneak and setup as Zygarde comes in.

A couple turns later a Paralyzed Mega Salamence switches out to Eternatus on a resting Zygarde-C. Skimmy pops Tera Water as Xu Meteor Beams and Zygarde wakes up, Glares, and chunks Eternatus before fainting. Yveltal comes in and revenges Eternatus with Foul Play.

Primal Groudon comes out and Xu likely gets extremely unlucky as his Primal Groudon’s Heat Crash fails to OHKO (15/16 chance if it is 252+) and takes a Foul Play. Mega Salamence is sacrificed and Zacian-C comes out. It then takes half from Foul Play before finishing off Yveltal. Lunala reveals that it is Choice Specs so Behemoth Blade OHKOes. Xu then avoids the low roll to avoid a Shadow Sneak KO and finishes the game.

Post-Game

Xu’s team is pretty standard with the main difference being the Mega Salamence over Yveltal. Yveltal is a lot weaker on Hstack than Sticky Web, but still provides a lot of useful role compression. While good, it isn’t mandatory and Mega Salamence does fill a lot of the same roles while bringing its own positives to the table. There are definitely things you miss about Yveltal, but Mega Salamence is a fine replacement. There may be some hidden techs under the hood of Xu’s team, but it is a solid six with just their standard sets.

I’ve tried to make ghostspam offense in the spring and ended up with a very similar structure to Skimmy. The ghosts are incredibly powerful, but I ran into consistency issues due to how difficult it was to support / enable them. I also used Choice Scarf Yveltal because this is the sort of team that wants it due to having issues with specific stuff, but the team still felt too weak to entry hazards as it often struggles to come in more than once and Lunala’s Shadow Shield is often too important against offense. This team naturally wants Arceus-Fairy, but it felt impossible to compensate for its flaws. I think ghostspam has potential, I also don’t think we’ve found the structure that makes it tick quite yet. I do like Skimmy’s attempt though.

Remnonc vs Swas
:ditto::ho-oh::arceus-dark::zygarde-complete::ferrothorn::clefable: vs :groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::pheromosa:

Preview (60-40 for Swas)

Remnonc appears to be using one of Silver’s teams again. Saws has brought a standardish Pheromosa team, to the extent that is a thing. The Pheromosa teams that have seen success are quite similar, but usually have something else over Eternatus. Usually this is something that can handle Extreme Killer Arceus as it otherwise easily blows up these structures and Tera Ghost Pheromosa is pretty mid. The Eternatus does make things interesting as this team in particular is incredibly weak to offensive Eternatus sets with the wallbreaker set on BO being a nightmare matchup.

It looks like there is a good chance that Swas is using wallbreaker Eternatus, but a defensive set with Heavy-Duty Boots makes sense as well so this team doesn’t instafold to Sticky Web if Pheromosa gets a coinflip wrong or Triple Axel misses. Saws feels quite heavily favoured here, but Remnonc could easily win.

Game Recap

Eternatus which reveals itself to be defensive as Ferrothorn comes in and Toxic is clicked. Remnonc then pops a very unexpected Tera Poison and Knocks Off Eternatus’ Heavy-Duty Boots as it sets a layer of Toxic Spikes. Ferrothorn sets a Spike as Ho-Oh comes in and Drip doubles back to Eternatus. Ferrothorn comes in to absorb Toxic and Recovers as the second layer is set.

Ho-Oh then comes in on Knock Off which will force Drip to decide if he wants to Tera Ho-Oh long term or play the hazard game. Some things happen and Drip is heavily pressured to decide as Ho-Oh finds itself in front of Arceus-Dark again, but in a decent position to attempt to take it out and goes for it whilst dodging a Toxic. Remnonc switches to Clefable and it becomes pretty clear that Zygarde is the only Pokémon that can switch into Brave Bird.

Eventually, Remnonc’s Ho-Oh is forced to Defog if Arceus-Dark is going to stay alive and Primal Groudon takes advantage, clicking Rock Tomb three times in a row and Ho-Oh is sacrificed so Arceus-Dark can heal as it takes a Toxic. A few turns later Drip gets in Arceus-Dark which is Taunt + Calm Mind and in a position to cause a ruckus as it Tera Poisons.

It is tricky, but Unaware Clefable + Ditto means Saws needs to get every click and coinflip right to break through with Arceus-Dark on this attempt. Eventually Ditto Taunts Arceus-Dark so Clefable can safely heal, but some progress has been made. Swas' Ho-Oh comes in on Heal Bell and Zygarde comes in and is immediately burnt by Sacred Fire.

A fair few turns go by, Remnonc gets Stealth Rock up again and eventually Ho-Oh trades itself for Ferrothorn, but Spikes have not been set so Swas is in a very solid position as setting Toxic Spikes can probably win the game from here. Swas seems to like that and soon both layers are set and Remnonc’s last hope will be for Zygarde to string together multiple crits. It doesn’t and the game goes to 200 turns, but functionally ended on turn 107.

Post-Game

The more I think about Swas's team the more I like it. We didn’t see the tera types, but it feels like something, hopefully Ho-Oh is Tera Ghost. Ekiller is rough without it somewhere and defensive Eternatus is piss weak so it doesn’t make much sense there. Swas's team imo is a good demonstration of how DD Zygarde isn’t broken. The structure is kind of weak to it on paper without Tera Fairy Zygarde, but it has more than enough tools that it is reasonably containable despite being the sort of structure it tends to delete on paper.

I think this is the first time we’ve seen Boots defensive Eternatus which makes me happy. It can at least trade v Yveltal with Sticky Web up. There are still all the other issues, but at least that isn’t one of them. Combined with Pheromosa, Sticky Web is reasonable to handle and both soft check DD Zygarde. My main concern is the stall matchup, which is doable, but seems rough. Give Zygarde Dragon Tail and put Thunder Wave on Ho-Oh and I’d probably vote for this next sample slate.

This is the third time we’ve seen Remnonc’s team. It is well thought out, and checks most teambuilding boxes, but lacks resilience if things go slightly awry. For example, there is a Ferrothorn, but vibes wise, this team feels quite weak to defensive Primal Kyogre and Zygarde feels prone to being overwhelmed. The Tera Poison Ferrothorn was cool and makes sense, but vibes wise this team feels like it has a lot of issues against a lot of balance and bulky offense structures that are less concerned with passive damage while naturally fairly improofed.


Splendid Silver Star vs Drip
:groudon-primal::yveltal::arceus-water::rayquaza::fezandipiti::deoxys-attack: vs :groudon-primal::ho-oh::arceus-fairy::zygarde-complete::eternatus::marshadow:

Preview (unsure)

It is a fool’s errand to bet on what Silver will load. Maybe the archetype, but Silver’s teams are uniquely his and his unparalled boldness in the teambuilder has lead to a bevy of unique and solid teams. This week feels like an attempt at using Fezandipiti on a pivot BO. Fez has not proved itself outside of balance as it has struggled without specific teammates to shore up troublesome physical attackers. Silver’s team is not one I’d describe as defensively sound, but I’m not sure how much that matters in this matchup. Deoxys-A and potentially Rayquaza will be incredibly scary.

The only real question I have when I see Drip’s team is what Eternatus set is this? It feels like it needs prevent the team being shamoned by Sticky Web. It is a fine balance six, but I’m not sure who will win this one because as threatening as Silver’s breakers are, that Marshadow looks kinda stupid and you’re very happy to have Arceus-Fairy when you run into Deoxys-A. Sure Fezandipiti walls you for life, but at least Drip doesn’t have to gamble every single time Deoxys-A switches in. It isn’t a good switchin, but it is miles better than everything else. This could end up being a sac war, but Tera Flying Rayquaza probably wins it can blow up Zygarde.

Game Recap

Arceus-Water and Primal Groudon face off which is pretty good for Drip as early information on the Arceus-W is worth the chip damage it could do. They attempt to trade Toxics, but Primal Groudon misses. Rayquaza comes in as Stealth Rock is set and Arceus-W comes back in and reveals Defog as Eternatus switches in. Fezandipiti comes in as Eternatus reveals it is Toxic Spikes as it is Icy Winded. Fezandipiti gets a free U-Turn as Ho-Oh switches in and Rayquaza gets free entry and Tera Flying Dragon Ascent OHKOes Ho-Oh.

The tera was needed to secure the OHKO, but feels like it was the least shit of a few options and Silver decided that Primal Groudon wasn’t worth sacrificing. Regardless, Marshadow is now going to be a massive issue and Zygarde can get a free transformation at any time. Still, it will be hard for Drip to dance around Deoxys-A without Ho-Oh. Marshadow is sent in and an aggressive Low Kick nails what is revealed to be a Life Orb Yveltal, leaving it within range of Stealth Rock.

A few turns later we find Eternatus in front of Primal Groudon and it reveals a Devastating Drake as Stealth Rock is set. A few turns later, Drip manages to set their own Stealth Rock, meaning that Tera Ghost Spectral Thief is essentially free. However, after the first KO, Zygarde comes in, reveals it is Dragon Dance, gets to +2 and this game is over.

Post-Game

I liked Drip’s team before the game more than after. Drip is forced to rely way too much on Dragon Tailing in the right target before it succumbs to Perish Song against webs due to the Eternatus being Z. This Zygarde being Dragon Dance also means this team just doesn’t switch into Primal Groudon which can be really damn awkward, especially when using Arceus-Fairy. It would work better as a more classic balance with Marshadow as a breaker imo.

I really like the concept behind Silver’s team, but not the execution. I scarcely trust Arceus-Water during the best of times, yet alone for a team this weak to Stealth Rock. I’m not sure how you pull off the idea behind this team, but I think it is doable to make it consistent. It feels like a bulky offense that is almost required to play similarly to a hyper offense. It wouldn’t surprise me if Silver comes back with a similar team in the future that ends up being very influential.

Taka vs Bumboclaat
:groudon-primal::ho-oh::arceus-ground::eternatus::yveltal::mewtwo: vs :groudon-primal::salamence-mega::arceus-dark::marshadow::zacian-crowned::kyogre-primal:

Preview (60-40 for me)

I was not in a good mental state before this game. I wasn’t really sure what to build and with time running out decided to go with this. It is a known team I made back in April that has had solid results and a winnable matchup into most stuff with good play.

Taka’s team is pretty scary on preview because of the Mewtwo. At preview I thought it was Life Orb, but that wasn’t the case. It hates Zacian-C, but is very difficult to handle if that goes down and Taka has plenty of Zacian-C counterplay. Especially since this Yveltal screams my team gets goobed by Sticky Web so lets chuck on a Choice Scarf Yveltal and not worry about that. Arceus-Ground is normally Dragon Dance, but Taka’s team looks like it wants its Arceus forme to have Recover and is nowhere near as offensive as typical Dragon Dance Arceus-Ground structures tend to be. Vibes wise this Eternatus is holding a Z crystal, but I don’t remember what I thought it was.

I’m pretty favoured so long as the damage from the Mewtwo can be reasonably limited. Everything else is pretty easy to manage, but that combination of Speed + Power + Coverage is going to be very annoying.

Game Recap

Eternatus Toxics and sets up a layer of Toxic Spikes against Primal Kyogre as it Calm Mind and takes most of its HP, revealing it to likely be Dragonium-Z. Taka preserves Eternatus and Primal Groudon sacrifices most of its health to set Stealth Rock and take out Primal Kyogre. Mega Salamence comes in and Defogs as it eats a Stone Edge and KOs Primal Groudon.

Eternatus comes in and Taka makes a good double to get Ho-Oh in front of Zacian-C. Ho-Oh sacrifices most of its health to eat a Wild Charge and KOs Zacian-C. Arceus-Dark comes in and Eternatus is sacrificed to let Ho-Oh regen some health. Mewtwo comes out Mega Salamence is saced to scout and MMX is revealed. Marshadow is sent out and Tera Ghost Shadow Sneak confirms that Yveltal is indeed Choice Scarf.

It U-Turns to bring MMX back in and Primal Groudon is sacked to set Stealth Rock. It is 4 v 2, but where there is a Marshadow there is a way. Marshadow is still at full health so it can take one hit from MMX or Arceus-Ground if needed. I get the turns right and Arceus-Dark lands a Judgment on MMX’s Stone Edge. A couple of turns later MMX is KOd on a predicted Recover and Marshadow cleans up.

Post-Game

I was really happy to finally have a win on the board in NDPL and get that monkey off my back, but that game did not feel particularly well played. MMX scared the shit out of me, but it also did what MMX tends to do: all or nothing. Marshadow is a Pokémon that often feels above my skill level to properly utilize, but that felt nice. I’ll make that team into a RMT at some point, I’ve been meaning to forever.
Additional Thoughts

It is worth stating that I’m just one (vocal) person and my views are mine and not necessarily reflective of how other members of the council or community feel. Coming into NDPL I was not a fan of our current metagame due to Sticky Web being the main centralizing factor. The strength of the archetype is something I find unhealthy in nearly every aspect and I was hoping we’d see some new methods of counterplay pop up which hasn’t happened.

We have not seen much Sticky Web as the people usually loading it have opted for Deoxys-S Hstack instead. There isn’t a ton of space at this point and I’ll give my full thoughts on NDPL later, but there are a few things I wanted to comment on:

:Zacian-crowned: We are experiencing the most offensive metagame since the Xerneas era and that is where Zacian-C thrives. I’ve been on the fence forever about whether Zacian-C is a problematic presence and am increasingly leaning towards yes, but am not there yet. More than ever, Zacian-C speedties impact the outcome of games which I kind of hate. These interactions are rarely avoidable in the way a Zygarde war is through solid play / teambuilding.

:Zygarde-complete: Kind of just mentioning it here because of the continued discussion surrounding DD Zygarde in the ND Cord. If a DD + Zygarde complex ban was possible I wouldn’t care, but it isn’t. I also don’t see DD Zygarde as broken. It is a decent set that rarely fits on good teams and is often immensely difficult to make work. If everything goes right or it gets some hax then yeah it pops off, but this doesn’t reflect reality. It isn’t as though you have to run Tera Fairy Zygarde on every balance / BO. Plenty of other options exist to soft check it. I feel that DD Zygarde being so flashy distracts from the fact that it is nowhere near the oppressive Pokémon for balance / bo in the builder or in-game. Most of the time I see DD Zygarde pop off it is because of skill and calculated risk because it doesn’t switch into anything safely and can’t setup on most of the Pokémon it is supposed to beat. This is also before considering what you need to do to support it in the builder because a Zygarde without bulk investment isn’t really a Zygarde defensively. There are a fair few teams that would benefit from Coil + Dragon Tail Zygarde over Glare.

:Eternatus: Eternatus has had a lot more use than I was expecting, but how it has been used is surprising. We are not seeing it that much on HO and are seeing a lot of Drag-Z and defensive boots. I think the latter is mediocre, but does have a place. I’m more iffy on the former as it is more unreliable into Yveltal with Sticky Web up than defensive Primal Kyogre, which is already kind of shaky. Drake can OHKO both Yveltal and Chi-Yu, but only one and makes navigating the matchup very awkward without additional dedicated support. I’ll probably vote to raise Eternatus back to A+ on my next slate

:arceus-ground: It is great to see people finally using it on HO somewhat regularly. It isn’t better than Ekiller, but is a sidegrade that notably helps with the problem Pokémon for HO squads.

:Ferrothorn: It has mostly been seen on one team, but still has a lot more use than I expected. Ferro Hstack is probably the most underexplored archetype atm and I hope more people continue to explore it. Ferro can be annoying to build with and often has to win an important 50/50 in-game, but it is still solid and provides specific role compression that can’t be found elsewhere.

:Fezandipiti: I’m not sure if it has won, but it is a lot better than its results would indicate. I’m not sure why, but Fezandipiti users (myself very much included) seem to not use the Eternatus counter to deal with Eternatus and that has made a very big difference. It is one of those Pokémon that is more viable than its usage rate would indicate.

:necrozma-ultra: Still banworthy imo and a surprising amount of teams still ignore it. Just not public enemy number one anymore.

Favourite Teams

Week 1 :deoxys-speed::groudon-primal::arceus-ground::zacian-crowned::lunala::rayquaza: by Emoxu9

Week 2 :groudon-primal::giratina-origin::arceus-ground::ferrothorn::marshadow::kyogre-primal: by Remnonc

Week 3 :groudon-primal::yveltal::arceus-fairy::alomomola::zacian-crowned::rayquaza: by Remnonc (SSS?)

Week 4 :groudon-primal::ho-oh::arceus-dark::zygarde-complete::eternatus::pheromosa: by Swas
 
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