Wowzers it didn't take ages for another NDRU post to drop this time!
Ok so big shocker I know but Fighting-types are broken again. Pretty sure I've heard talk about all them being broken at some point in time but discussion hasn't really gone anywhere due to Pecharunt trolling all of the Fighting-types in the tier. Now that it's gone we got some problems to worry about.

Very blatant winner of the Pecharunt ban here; Pecha was one of the few mons that could actually counter Mienshao to begin with and with that gone that leaves one less hard counter and one less check in general. I don't think reverting back to the "soft check stacking" metagame we had before Pecharunt is that terrible but partners like Tyranitar (it's on like half of the broken Mienshao comps) trapping and removing its few checks and Slowking giving it chances to blow up mons like PhysDef Tangrowth, Okidogi, and Galarian Weezing make that way easier said than done now. I don't think Choice Scarf is the broken set, just Life Orb. So hopefully our offensive checks like Latias, Munkidori, and the fast Electric-types can hold the line with the defensive soft checks. If not then...don't expect it to survive the next round of RU Open lol.

Another mon that directly benefits from Pecharunts ban. It too has barely any defensive switch ins but has slightly more than Mienshao. Gligar is a stellar counter to Slither Wing while mons like Crobat, Talonflame, and any Fairy-type dissuade it from spamming Close Combat at the very least. It's slower speed is also critical, since Slither Wing is easily revenge killed and left struggling against stuff like Nidoking and Munkidori. The huge decline in overall longevity is also pretty annoying when compared to Mienshao. This isn't to say that it's a shitty mon though, quite the opposite. First Impression is still a nice tool against more offensive comps and still hits incredibly hard as it spams U-turn. Last NDPL also saw sets like Bulk Up + Flame Charge popup with nice results although that fell off more in recent times. I think that set + Bulky Pivot and Choice Scarf can also to differentiate it more from Mienshao since Choice Band's raw power isn't doing it enough (seeing a lot of times where I consider running Slither Wing only for Mienshao to generally perform the role better).

Conkeldurr has two major sets and I will discuss why both are "broken"
Conkeldurr @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Facade
- Close Combat
- Mach Punch
- Knock Off
Now this is the typical Conkeldurr set that everyone knows and loves. If Mienshao is hard to switch into defensively, then this is nearly impossible. It excels at being a very powerful trader by nature of being impossible to switch into (You basically have to sack something every time it hits the field). That sort of creates a unhealthy dynamic in the tier with Slowking whereby it gets on the field (typically with Slowking's Teleport), takes a key part of the opponent's defensive core (or offensive core if they can't afford to give up anything), switches out unpunished, and repeats the cycle a couple of turns later. Very annoying to play proactively against it overall. Best bet is probably just trying to accept the trade vs a mon that Conkeldurr doesn't OHKO (such as Mandibuzz) and chipping it down until it eventually dies from Burn + Hazards. Although its still a scenario that a Conkeldurr still tends to come out of with an advantage so the unhealthy dynamic still persists.
Conkeldurr @ Leftovers
Ability: Guts
Tera Type: Fighting
EVs: 252 HP / 40 Def / 176 SpD / 40 Spe
Impish Nature
- Bulk Up
- Drain Punch
- Knock Off / Mach Punch
- Ice Punch / Mach Punch
I forged this set for an MSPL game and I've never stopped using it. The premise of it is simple: Create a Conkeldurr set that solves its longevity issues while also attempting to invalidate standard means of outplaying Conkeldurr. And one of the key ways it does this is by EVing to live random attacks that it realistically shouldn't (bootleg Iron Hands). "Officially" the spread I made lets you switch into Scarf Mienshao's Close Combat and outruns Tangrowth so you can effectively use both as setup fodder. In reality I've have seen this spread live things like Latias's Psychic from full and KO back if its boosted, so any attacker equal to or under that threshold can just be made quick work of. And then if you make the mistake of statusing this (say with Tinkaton or Slowking) then you now how to deal with the firepower of Guts in addition to its great bulk. This creates a rather interesting situation for Conkeldurr, since it has the potential to beat every single S- through A rank mon in additon to a large chunk of the A- pool (I've seen this setup on and beat Crobat for instance). Fortunately for the great people of NDRU, this still thuds into most non-Bulu Fairy-types so if you really hate that set then that is an option to handle it.

Okidogi (M) @ Black Sludge
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 116 SpD / 140 Spe
Careful Nature
- Bulk Up
- Substitute
- Drain Punch
- Knock Off
Speed outruns Adamant Metagross, can be moved up or down to meet whatever benchmark. Shouldn't matter that much.
Pecharunt kept this down so hard, but now I think it has a chance to come back to the spotlight with its nasty ass Bulk Up sets if we experiment with it more. Like it's almost perfectly fine-tuned to the current metagame in theory since it can setup on virtually all of the defensive good mons while keeping strong threats like Tyranitar, Mienshao, and Slither Wing in check. Also probably turns into one of the best Knockers and Toxic spreaders in the tier. Put it this way: Okidogi has the potential to beat everything in the tier unless its like a bulky Psychic type. Of course that could easily be an exaggeration (hopefully it is) but the amount of mons I've seen this cheese is insane. If you don't have a good way of breaking its Substitute then...just click X bro it's not winnable.
Other thoughts on the metagame right now:



These 3 are just really consistent breakers in the metagame post-Scizor, I don't think I've ever seen them on a team where they just sit there and do nothing. Infact they are more likely to help elevate a flimsy composition to a more consistent level since they can cover so many defensive pieces in the tier in just one slot. Fairly easy to fit on your typical Bulky Offense composition and not at all hard to either get in or generally use in practice too.

Choice Band Tyranitar clicks one move and its Knock Off. Such an insane progress maker in the tier and also helps enable the Fighting-types of the tier by being a fantastic Latias, Slowking, Crobat, etc check. Pursuit (The only other move this thing loves clicking) is super duper good right now due to Slowking and Latias being everywhere and its presence in the builder alone also invalidates a ton of mons like Blissey, Reuniclus, and Togekiss while also influencing move and item choices on a ton of mons like Latias (Aura Sphere with Colbur, Expert Belt, and Fightinium-Z), Slowking with Colbur Berry, Thundurus with Focus Blast, etc. Also doesn't help that its fairly easy to put on a team and build around, circling back to how Slowking and Mienshao are its best partners right now. Tyranitar has other sets of course but they feel so much worse to run over Choice Band since the amount of pressure its exerts is just so absurd.

Nidoking (M) @ Life Orb
Ability: Sheer Force
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Ice Beam
- Substitute / Stealth Rocks / Toxic Spikes / Taunt / Superpower / whatever filler move you want lmfao
Seeing this Nidoking on preview always feels like a nightmare scenario because it gets on to the field deceptively easily and terrorizes any non-Blissey team. It's two best partners (Mienshao and Slowking) wear down its already slim checks and let it be really consistent in the metagame. Nidoking is always something you probably need to play proactively against, with the best way of doing that is offensively pressuring it with faster mons which most of them thankfully do successfully. Keeping it from being a full on broken mon and just being a rather strong balance breaker. Can also clearly do a lot with your fourth moveslot as well, I prefer the offensive utility aspect of Nidoking with Rocks or Toxic Spikes. Substitute is probably a flagship variant though to help punish switch outs from mons like Okidogi and Tapu Bulu further.

Ok so I kinda lied since Shark isn't that easy to fit on your standard BO team, but it makes up for by being an insanely dumb breaker for Hyper Offense teams. Needs very minimal support to function there, often just needing a hazards lead and its set to go crazy. Generally it also gets more threatening as the game progresses since its checks like Tangrowth or Mega Aggron are more prone to being worn down by its partners to make way for the clean up.
Sharpedo-Mega @ Sharpedonite
Ability: Speed Boost
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Earthquake
- Ice Fang
- Protect
This is my current preference for a Mega Sharpedo moveset since EQ + Ice Fang lets you cover threats like Tapu Bulu, Tinkaton, and Cobalion while still being a threat to stuff like Tangrowth, Gligar, Togekiss, etc. Psychic Fangs is also a fine option since Fighting types are hella brokey right now, but it's not as potent since you have to trade your matchup into defensive threats in order to slot it.

Tangrowth @ Rocky Helmet
Ability: Regenerator
Tera Type: Grass
EVs: 248 HP / 160 Def / 100 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Earthquake
This lives...something from a Latias set. I forgot what it was though. Max Def is more than fine usually so feel free to disregard those EVs.
Sometimes Tangrowth feels like an S- mon in the tier due to all of the things it can just blanket check for a team. Tangrowth + Fighting resist = Boom Mienshao solved not broken everyone! Tangrowth + Tinkaton, Tyranitar is done for. And that's definitely not all, Tapu Bulu borderline feels BAD in this metagame sometimes because its just thuds so badly into Tangrowth, most of the defensive mons in this tier can't even pressure Tangrowth whatsoever, any attempt to directly switch into it can be punished with Knock Off, Sludge Bomb, or Sleep Powder. And then just when you thought you could wear it down, the second you force it out it gets to heal off most of the damage its sponged. Mind you that was all in a Pecharunt metagame, so its probably even better now.
This was just in regards to the PhysDef Tangrowth sets. Idrk how good AV is right now, but probably not very. Too many Knock users in the tier for my liking.

Thundurus (M) @ Heavy-Duty Boots / Electrium Z
Ability: Prankster
Tera Type: Electric
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]
Blissey's usage is not great right now and it's in a fairly negligible state in the builder right now due to getting flustered by Tyranitar too easily (it's also passive as fuck so yea). Hopefully the Pecharunt ban lifts it up but I doubt it. Anyways the reason I bring this up is because that means Tyranitar and the Spdef Steels are kinda on their own when trying to handle Nasty Plot Thundurus. None of those Steels can actually pressure it well outside of status, which is irrelevant since Thundurus will just nuke them from orbit at the best and at the worst take 2 or more other mons with them. Grass Knot + HP Ice essentially mauls most of the defensive metagame including mons like Tangrowth (even if its AV Tang, best it can do back is Sludge Bomb), Tapu Bulu, Swampert and Gastrodon, Cyclizar, Gligar, etc. There's only really a handful of mons that can actually stand up to it defensive like like the aformentioned Tyranitar and Blissey, after that I think its like Rotom-Heat and I think Mega Steelix. But none of them like dealing with Thundurus's other NP variant: Fightinium Z. Its high speed (coincidentally outpacing Latias) also makes trying to revenge kill it with the few Scarfers we have rather annoying since its bulky enough to live some of their hits from full (lives Ice Spinner from Mienshao, Flare Blitz from Infernape, has a high chance to live Diggersby's Return, etc). I can't see it staying if Mienshao leaves the tier ever to be honest.

He is so mid as a pure defensive or offensive mon, but I think you can still have some great uses with a nice mix between the two. Bulky Offrocker (Akin to something like how Rhyperior behaves) generally feels like a nice set since the speed isn't
that necessary and being able to take hits while hitting back hard yourself is a game changer for some teams.
Swampert-Mega @ Swampertite
Ability: Torrent
Tera Type: Water
EVs: 252 HP / 68 Atk / 36 Def / 152 SpD
Adamant Nature
- Flip Turn / Liquidation or Waterfall idk
- Earthquake
- Knock Off / Toxic / Ice Punch
- Stealth Rock
This is my rough idea of a "good" Mega Swampert spread, where you essentially live 2 hits from Scarf Mienshao's CC and a hit from from Specs Latias and weaker's Draco Meteor. All while still having a lot of power to threaten both of them and other threats like Tapu Bulu, Cyclizar, Slowking, etc.





I used this spread on this team since the original version of this team (it had base pert instead of mega) felt a little bit too passive. Lures in Tangrowth and makes the Band Tyranitar matchup less reliant on Conkeldurr to carry.

Actually horrid mon, I ranked kept this ranked because of false information (I thought it had Focus Blast). Lets never touch this mon again until Tyranitar leaves the tier.