Mat's Ground core
Sounds pretty decent to me, there might be some issue with Klefki Thunder-Waving you as you sub making the lure a bit more unreliable. Also Kommoium-Z sets are known to run Flash Cannon or Poison Jab, which could make it a bit harder to spring those mons. Regardless, it's an interesting strategy to capitalize on Fairy's vulnerability to poison coverage while setting up on the one mon that blanks it. Make sure to still run answers to both Fini and Lele since it's more than likely that you manage to kill only one of them before being revenged killed.
Kommo-o @ Poisonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Dragon Dance
- Substitute
- Drain Punch
Maybe we can use this mon as a lele or fini lure these Calcs will show u why
Calc:
1)
+1 252 Atk Kommo-o Acid Downpour (160 BP) vs. 252 HP / 192+ Def Tapu Fini: 318-376 (92.4 - 109.3%) -- 56.3% chance to OHKO
dd on fini if u know its not scarf and acid downpour is a 50 precent chance to ohko from full
2) for Scarf Lele or fini
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Fini: 276-326 (98.2 - 116%) -- 87.5% chance to OHKO
minimal chip gets fini here too
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Lele: 394-464 (140.2 - 165.1%) -- guaranteed OHKO
even fini falls .Im hoping to sub on klefki and put some serious work vs fairy mono esp with a pivot like flip turn dragalge this set might work
yes mostly u need to preserve the z for fini as +1 p jab wrecks leleSounds pretty decent to me, there might be some issue with Klefki Thunder-Waving you as you sub making the lure a bit more unreliable. Also Kommoium-Z sets are known to run Flash Cannon or Poison Jab, which could make it a bit harder to spring those mons. Regardless, it's an interesting strategy to capitalize on Fairy's vulnerability to poison coverage while setting up on the one mon that blanks it. Make sure to still run answers to both Fini and Lele since it's more than likely that you manage to kill only one of them before being revenged killed.
STING LIKE A BEE, FLOAT LIKE A...BAT?
(Pokepast.es)
Yeah, i'm crazy and i know it. Beedrill isn't even ranked on both Bug and Poison, since the former prefers Pinsir due to its access to Aerilate and othe coverage moves, while the latter generally takes a more defensive approach (it's honestly difficult to compare something to Mega Venu anyway). However, in the right shell, our cute bee can sting really hard. its amazing speed and attack stats, along with Adaptability, makes it a real threat against most unboosted mons. Its access of U-turn makes it an excellent offensive pivot, capable of dealing high damage before retiring to the safety of the walls Poison has access to. However, Beedrill is extremely frail, and will often die at the first attack it recieves. This makes it weat to priority and scarfed mons, the latter of wich can be dealt by using Knock Off if able to catch those mons by surprise. Fell Stinger can be used instead to capitalize on weakened mons; however, Beedrill is a known user of that move, so it may be wiser to feign having it to force switches. Crobat is an excellent partner for Beedrill, cause it covers one of the four weaknesses our bee has. Besides, its access to Defog and U-Turn are bliss to this core, cause it can clear hazards and bring other mons in easier. It's also capable of healing off damage with roost and prevent opponent's walls to do their job with Taunt (wich can find a space in this set if needed). Other pivots are probably needed in a team with Beedrill tho, cause its poor bulks makes it like slow pivots better than fast ones.
Plus, not having access to Venu makes Ground our doom, so we need to believe in Crobat
Kommo-o @ Poisonium Z
Ability: Soundproof
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Dragon Dance
- Substitute
- Drain Punch
Maybe we can use this mon as a lele or fini lure these Calcs will show u why
Calc:
1)
+1 252 Atk Kommo-o Acid Downpour (160 BP) vs. 252 HP / 192+ Def Tapu Fini: 318-376 (92.4 - 109.3%) -- 56.3% chance to OHKO
dd on fini if u know its not scarf and acid downpour is a 50 precent chance to ohko from full
2) for Scarf Lele or fini
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Fini: 276-326 (98.2 - 116%) -- 87.5% chance to OHKO
minimal chip gets fini here too
252 Atk Kommo-o Acid Downpour (160 BP) vs. 0 HP / 0 Def Tapu Lele: 394-464 (140.2 - 165.1%) -- guaranteed OHKO
even fini falls .Im hoping to sub on klefki and put some serious work vs fairy mono esp with a pivot like flip turn dragalge this set might work
NOTE: Also uh u might need to stall out the turns of screens of klefki with sub
Good luck!I wanna propose Sticky Webs Fairy :3
Slurpuff @ Focus Sash
Ability: Unburden
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 HP / 0 Def / 0 SpD
- Sticky Web
- Magic Coat
- Endeavor
- Misty ExplosionTapu Lele @ Fightinium Z / Electrium Z / Leftovers
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Focus Blast / Thunderbolt / Taunt / Substitute+1 252 SpA Tapu Lele Gigavolt Havoc (175 BP) vs. 252 HP / 252+ SpD Celesteela: 408-480 (102.5 - 120.6%) -- guaranteed OHKO
+1 252 SpA Tapu Lele All-Out Pummeling (190 BP) vs. 252 HP / 216+ SpD Heatran: 442-520 (114.5 - 134.7%) -- guaranteed OHKO
Sticky Web allows Tapu Lele's mediocre Speed to be somewhat terrifying, allowing it to outspeed Pokemon that would-be checks such as Choice Scarf Duraldon, Nihilego (Power Herb variant), and Choice Scarf Excadrill. A Calm Mind set allows Tapu Lele to bully the opposing team, capitalizing on the trend that most types would scout for Choice sets. Electrium and Fightinium allow Tapu Lele to snipe the Steel Bird or the opposing Steel Pokemon, but if the Z slot is already taken, Leftovers may be used in conjunction with Taunt or Substitute, to avoid Hazers and Status, respectively. Slurpuff is chosen to be our Sticky Webs setter, as it can explode, so it allows us to get in our sweepers safely which reduces the risk of our Webs getting Defog'ed. Minimum IVs in HP / Def / SpDef are used to trigger the Focus Sash much more quickly.
Disadvantages of this team include not being UwU enough as Lele becomes really scary under webs, being a bit ineffective against the best type in the game (Flying), and the fact that we might not be able to spare space for Klefki (as it becomes a momentum sink in this team).