For those of you in the DNB camp, I am genuinely curious as to why you wanted the mechanic to stay. Much of the sentiment from the general ND community (this thread, PS! Room, Discord) has been dissappointment with the result, implying there’s a dsparity in the overall community and people who got reqs. I really do want to open a platform for these people for that reason.
As for my own view, I have to agree with adem above; it is very likely that most if not all of those mons are likely to be banned, and who knows what will come up to replace them. In an ideal world, I would just immediately resuspect Tera, but that seems unlikely. The best we can do is prove that Tera is the mark of an uncompetitive metagame by showing how it affects tours (like the winter seasonal, which you should sign up for), and trying to handle it from there. Anyway, here are some cool things It have been seeing and trying to experiment with:
Urshifu-Rapid-Strike @ Punching Glove
Ability: Unseen Fist
Tera Type: Electric / Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat
- Thunder Punch / Taunt / Aqua Jet
This is not a new set by any means, but I think it’s very slept on both on and off rain. Punching Glove means that nailing Pokemon like Garchomp is not as detrimental to your health and Slowbro/Toxapex are not free to pivot around you if they have Rocky Helmet. Additionally, a defensive typing that acts as a soft check to Chien Pao and Aqua Jet to shore up its matchups against offense lead me to think that, at least as an offensive Pokemon, Urshifu is better than Quaquaval.
Iron Valiant @ Expert Belt
Ability: Quark Drive
Tera Type: idk
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Moonblast
- Psyshock
- Close Combat
- Knock Off / Thunderbolt
Mixed Valiant is better than sweeping sets on non-HO teams in my opinion. The wide coverage it offers is simply hard to outplay as many offensive and defensive Pokemon fall to it. 116 Speed is also fantastic for acting as a potent revenge killer for anything below base 110, so you always end up having options for things like Kartana, Garchomp, and non-Terad Annihilape. Overall, I think Valiant is a mon that feels underexplored but should absolutely be respected more.
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Taunt
- Explosion
I still think Landorus-T is the best HO suicide lead if you care about keeping Rocks and not sacking it, especially with Taunt now letting it stop Defog without Explosion. Glimmora is generally not a Pokemon I can gain much defensive utility out of, and Lando’s qualities as a defensive pivot are still potentially great for HO even in later stages in the game. Thus, while I think Glimmora can put in work against specific teams, I find Lando to be the more consistent option, granting Rocks and a potential setup oppurtunity where needed. Other Lando sets are still great by the way, they are just harder to fit due to the great amount of competition (Ting-Lu and Great Tusk come to mind).