I will save this thread with L’Oréal to boot.
My point for Slaking stands though.
Unlike Facade, Fishous Rend doesn’t rely on its item, in the event Knock Off removes Toxic Orb (say they underspeed your slow-pivot switch-in). Multi-Attack might be vulnerable, but it can still threaten with its STAB.
Fishous Rend’s 45.6% higher damage output, means 1 Shift Gear boosted Facade is about the same as an unboosted Normalize Fishous Rend, allowing Normalize to hit hard turn 1 without relying on Toxic Orb to trigger, and without accumualting Shift Gears.
Normalize not only lives without fear of Normalize Entrainment, but even just Core Enforcer, as the risk of losing the ability is a detriment that turns Poison Heal into compounding Poison damage.
Further, Multi-Attack deals 1/3 more than Spectral Thief, and doesn’t get blocked by Normal-types, preventing foes from trying to get a free switch-in for Ghost-types on Facade or Normal-types on Spectral Thief. This allows you to select Multi-Attack to at least hit either of them neutrally.
You omitted Dusk-Mane/Solgaleo, and any Normalize Ghosts (Gengar-Mega, Dragapult) to count when Multi-Attack (Dark Memory) makes a difference. What about Aegislash?
PH needs to boost Atk by +1 to catch up to Normalize on its STAB, while +1 Atk Normalize can 1HKO much more, including stuff I didn’t list such as MMX, while MMX can live +1 Facade, and KO Slaking in return, with say an Adaptability set.
PH is for longevity, I will give you that, but I feel Normalize has unrecognized merit, as it packs the necessary power to score the 1HKOs it needs to, in order to sweep after just a single boost. As for Shift Gear Vs Choice Band, Shift Gear lets it outspeed opponents, not only for Fishous Rend, but so it can sweep and not get forced out by MMX, Zamazenta-Crowned, etc. Lastly, you can always use Recover on Normalize Shift Gear Slaking, allowing for longevity without fear of ability removal/Choice Lock.
Cool sets.I agree with Anaconja on the Normalize point thoroughly. These mons are meant to be obscenely strong to the point where they can only be countered by Melmetal and Ghosts (Giratina and the far rarer Dusclops). Running another item just to hit these mons just makes the mon lose tons of power to hit like one mon in the tier. Not to mention PHeal is just a better setup sweeper thanks to great longevity and a status immunity, coupled with a Spectral immunity.
Also I have more sets
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Anchor Shot
- Fire Lash
- Precipice Blades
- Shore Up
So this set basically aims to pressure literally anything that isnt PSea/Flash Fire Cele I guess. Basically you trap shit, then wear them down with Fire Lash so that eventually Gira and ZyGod takes loads from Precipice Blades. I have no idea how to improof this tbh outside of literally FF Steela and Prank Gira/Zyg-C (you haze the boost) so it might not work.
Marshadow @ Ghost Memory
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Multi-Attack
- Close Combat
- ???
Physical MGar. Improofs itself. Not much to say here if you’ve played regular BH but this gets around stuff like Scales PrimOgre and has Spectral for Giratina.
Zeraora @ Light Clay
Ability: Snow Warning
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Jolly Nature
- Aurora Veil
- Bolt Beak
- Taunt / Precipice Blades
- Teleport
Pretty wack gimmick tbh. The idea was to combine last gen’s AVeil Zera with the CB Bolt Beak variant to make a pseudo breaker/supporter, but it fails against grounds in general. PBlades dents PDon but I dont know if that can make this viable.
Arceus-Steel @ Leftovers
Ability: Magic Bounce / Prankster / Flash Fire
EVs: 252 HP / 252 Def / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Haze
- Destiny Bond
- Teleport
- Recover
Here’s better Registeel basically. Pretty strong utility mon overall whose only bad point is ofc really high Speed, which is somewhat circumvented with Teleport. Idk what to run on this since its about as variable as Registeel was last gen. FF improofs V-create Pixi Diancie, MBounce is good utility and Prank generally stops setup sweepers.
My point for Slaking stands though.
Unlike Facade, Fishous Rend doesn’t rely on its item, in the event Knock Off removes Toxic Orb (say they underspeed your slow-pivot switch-in). Multi-Attack might be vulnerable, but it can still threaten with its STAB.
Fishous Rend’s 45.6% higher damage output, means 1 Shift Gear boosted Facade is about the same as an unboosted Normalize Fishous Rend, allowing Normalize to hit hard turn 1 without relying on Toxic Orb to trigger, and without accumualting Shift Gears.
Normalize not only lives without fear of Normalize Entrainment, but even just Core Enforcer, as the risk of losing the ability is a detriment that turns Poison Heal into compounding Poison damage.
Further, Multi-Attack deals 1/3 more than Spectral Thief, and doesn’t get blocked by Normal-types, preventing foes from trying to get a free switch-in for Ghost-types on Facade or Normal-types on Spectral Thief. This allows you to select Multi-Attack to at least hit either of them neutrally.
You omitted Dusk-Mane/Solgaleo, and any Normalize Ghosts (Gengar-Mega, Dragapult) to count when Multi-Attack (Dark Memory) makes a difference. What about Aegislash?
Eternatus
+1 252+ Atk Normalize Slaking Fishious Rend (170 BP) vs. 252 HP / 252 Def Eternatus: 523-616 (108 - 127.2%) -- guaranteed OHKO
VS
+1 252+ Atk Slaking Facade (140 BP) vs. 252 HP / 252 Def Eternatus: 358-423 (73.9 - 87.3%) -- guaranteed 2HKO
Yveltal
+1 252+ Atk Normalize Slaking Fishious Rend (170 BP) vs. 252 HP / 252+ Def Yveltal: 475-561 (104.1 - 123%) -- guaranteed OHKO
VS
+1 252+ Atk Slaking Facade (140 BP) vs. 252 HP / 252 Def Yveltal: 358-423 (78.5 - 92.7%) -- guaranteed 2HKO
Dusk-Mane
+1 252+ Atk Slaking Multi-Attack vs. 252 HP / 252 Def Necrozma-Dusk-Mane: 338-398 (84.9 - 100%) -- 81.3% chance to OHKO after 1 layer of Spikes
VS
+1 252+ Atk Slaking Spectral Thief vs. 252 HP / 252 Def Necrozma-Dusk-Mane: 252-298 (63.3 - 74.8%) -- guaranteed 2HKO after 1 layer of Spikes
+1 252+ Atk Normalize Slaking Fishious Rend (170 BP) vs. 252 HP / 252 Def Eternatus: 523-616 (108 - 127.2%) -- guaranteed OHKO
VS
+1 252+ Atk Slaking Facade (140 BP) vs. 252 HP / 252 Def Eternatus: 358-423 (73.9 - 87.3%) -- guaranteed 2HKO
Yveltal
+1 252+ Atk Normalize Slaking Fishious Rend (170 BP) vs. 252 HP / 252+ Def Yveltal: 475-561 (104.1 - 123%) -- guaranteed OHKO
VS
+1 252+ Atk Slaking Facade (140 BP) vs. 252 HP / 252 Def Yveltal: 358-423 (78.5 - 92.7%) -- guaranteed 2HKO
Dusk-Mane
+1 252+ Atk Slaking Multi-Attack vs. 252 HP / 252 Def Necrozma-Dusk-Mane: 338-398 (84.9 - 100%) -- 81.3% chance to OHKO after 1 layer of Spikes
VS
+1 252+ Atk Slaking Spectral Thief vs. 252 HP / 252 Def Necrozma-Dusk-Mane: 252-298 (63.3 - 74.8%) -- guaranteed 2HKO after 1 layer of Spikes
PH is for longevity, I will give you that, but I feel Normalize has unrecognized merit, as it packs the necessary power to score the 1HKOs it needs to, in order to sweep after just a single boost. As for Shift Gear Vs Choice Band, Shift Gear lets it outspeed opponents, not only for Fishous Rend, but so it can sweep and not get forced out by MMX, Zamazenta-Crowned, etc. Lastly, you can always use Recover on Normalize Shift Gear Slaking, allowing for longevity without fear of ability removal/Choice Lock.
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