Weavile Fat
Peaked #1 (1954 ELO)
(/)
https://pokepast.es/aa93502bf899375a (Mega Venusaur Version)
https://pokepast.es/25d8a38ab7cd8c95 (Tangrowth Version)
Weavile @ Choice Band
Ability: Pressure
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Triple Axel
- Ice Shard
- Pursuit
I never played through the time of Weavile Stall but I have heard a lot about it courtesy of BKC, and so this team is kinda fashioned with that type of playstyle in mind. Choice Band Weavile here is the linchpin of the team, ensuring you don't autolose against threats like CB Hoopa-Unbound, Specs or CM Tapu Lele, Mega Medicham, and other random wallbreakers ladder likes to spam. Tera Dark Pursuit being a flat 60 BP if your opponent doesn't switch means that its incredibly easy to trap things because even if you "get it wrong", the target nearly always drops regardless. I don't think defensive teams can function without one of the Pursuit Mons, and IMO Weavile is much better than Mega Tyranitar on a team like this, as it provides a wincon against bulky teams as well as helping in the HO matchup.
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 96 Def / 164 SpD
Careful Nature
IVs: 0 Atk
- Body Press
- Iron Defense
- Defog
- Roost
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 88 Def / 164 SpD / 8 Spe
Careful Nature
- Brave Bird
- Bulk Up
- Substitute
- Roost
SpDef Corviknight is probably the best Tapu Lele check and helps against other annoying special attackers like Iron Crown as well. It doesn't hard wall them, but it doesn't need to, as once Weavile comes in to remove these Mons, Corviknight is free to Defog, and against HO, Crown is temporary anyways. There's two different Corviknight sets for each team. The Mega Venusaur version had an IDBP set to help against physical attackers like Dragonite that would otherwise easily steamroll the team. However, after testing I found that you could usually handle Dragonite with a combination of Tera, pressure from status (or Salt Cure), and a healthy Toxapex, so on the second team I changed it to a Sub Bulk Up set. This set is nasty and can 6-0 some HOs if they lead Mega Diancie. Tera Dragon to help vs Ogerpon if needed as well as beat Heatran and Mega Charizard Y.
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 244 HP / 168 SpD / 96 Spe
Careful Nature
- Earthquake
- Facade
- Swords Dance
- Roost
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Fairy
EVs: 244 HP / 168 SpD / 96 Spe
Careful Nature
- Earthquake
- Toxic
- Defog
- Roost
Gliscor is one of the best longevity Mons and pretty much the only reason I play NDOU, as it has been my favorite Pokemon ever since I played Pokemon Platinum. I originally had a max SpDef Gliscor, but Raging Bolt is a pain in the ass to deal with if you can't reliably outspeed it, so I went for 96 Speed to outspeed Modest Bolt. The first team had SD Gliscor, as with Defog Corviknight you didn't need it on Gliscor and SD is a potent wincondition. However, most teams are prepared for Gliscor and SD had a hard time breaking, and Corviknight was not the most reliably Defogger, so I switched their roles. While Gliscor cannot PP stall hazards as easily as Corviknight, typically its enough to remove them enough times to give Weavile the breathing room to eliminate hazard setters like Clodsire. On the Mega Venusaur version, the team was much more liable to be worn down by hazards, which is another reason why I believe the Tangrowth version is better. Tera Fairy helps the Bolt MU and can help against Archaludon in a pinch.
Toxapex @ Rocky Helmet / Leftovers
Ability: Regenerator
Tera Type: Psychic
EVs: 248 HP / 212 Def / 48 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Haze
- Recover
My beloved. As an avid stall player, Toxapex is always so much fun to use in the builder and in game. It was a glorious time when Pex was in NDUU. This thing can check almost anything and cripple it with Toxic or slow it down with Haze. No Knock Off here because we have it on Weavile already, and Tangrowth on that version of the team, plus you need all the other moves. Helmet is used on the Mega Venusaur version, but with Tangrowth you can run Leftovers instead. Tera Psychic ensures the team can more reliably deal with Future Sight + Urshifu if removing the FSight user can't be done with Weavile, and is an option against Mega Medicham to just hard wall it instead of having to Pursuit it.
Garganacl @ Leftovers
Ability: Purifying Salt
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Salt Cure
- Stealth Rock
- Recover
- Protect
You could probably fit Stealth Rocks on Gliscor, go Defog Corv and run this as a Curse or IDBP win condition, but I've found that Protect Garg is so good at clawing its way back into games off the back of double switches, in a way similar to ADV Swampert. Its a pretty reliable Stealth Rocker in the face of Corviknight and can punish Rapid Spin attempts from Treads and Tusk because for some reason ladder players refuse to Earthquake the Garg right in front of them. Tera Steel looks weird, but its used specifically to shore up matchups against Archaludon and Iron Crown, which would otherwise likely bowl the team over.
Venusaur-Mega @ Venusaurite
Ability: Overgrow
Tera Type: Grass
EVs: 248 HP / 84 Def / 120 SpA / 40 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Earth Power
- Synthesis
I do think this version of the team is worse given MVenu's weakness to hazards, but this thing is a beast against any team without a Corviknight. I don't remember what the spread did but it probably OHKO'd Great Tusk or something. Giga Drain was chosen over Knock Off because the team needed a way to deal with Bulk Up Great Tusk that wasn't Iron Defense Corviknight and pray you don't get crit.
Tangrowth @ Rocky Helmet
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Giga Drain
- Knock Off
- Sludge Bomb
- Earthquake
The main reason I toyed with Tangrowth at all actually was because of Stall teams, as having Toxapex and Gliscor was not good enough to infinitely stall out their own Gliscor. Tangrowth can actually switch into Gliscor without fearing Earthquake, and double Regenerator ensures that once Clodsire is Pursuited, you can infinitely avoid having to worry about Stealth Rock. Tangrowth is also much more resilient against hazards, which ensures you dont get worn down by Ogerpon and Great Tusk as easily. 4 Attacks here allows Tangrowth to threaten Ogerpon, Great Tusk, and Heatran while still having the utility of Knock Off, though you could run HP Ice/Sleep Powder/Gastro Acid over Knock if you wanted. Tera Water to beat Heatran if needed.
Weaknesses:
: DD Tera Blast sets are basically impossible to deal with defensively. Both Ground and Electric Tera Blast beat Toxapex, though at least with Ground you can maybe play around it with Corviknight or Weavile. Sub+Protect can be played around with Corviknight and Garg if its Special and Toxapex if its DD.: This is the sole reason for such a bad Tera type on Garganacl. Without it, Archaludon would easily 6-0 the team, with no real way to 2HKO it given Weavile is a physical attacker. Typically I try to Tera Garg on a turn where Flash Cannon would KO, and Salt Cure to get some chip alongside Protect.
: Another fairly obvious wallbreaker. Weavile can Pursuit this but it doesn't OHKO, and Toxapex and Garg can both take hits, with Pex always avoiding the 2HKO from Timid, but it can leave holes in the team that teammates can take advantage of. I usually lead Weavile or Garganacl against Charizard teams and try and aggressively keep Hazards up. You can also Tera Corviknight to always wall it.
: This thing is so versatile and the right set can dismantle any team so this isn't suprising. Dragonium Z with Fire Punch is the main trouble, but it can either not outspeed Weavile or doesn't have the coverage to break the whole team. You can pressure Dragonite with every Mon except Tangrowth, and if needed both Toxapex and Gliscor can Tera to land a Toxic on Dragonite.
If I can comment on the state of the metagame based on my experiences on ladder, I would say HO has infested the tier, with offense close behind. Its nearly impossible to build balanced teams, and this Fat was only successful due to Weavile removing all the insane threats for the defensive core. I don't like the current state of the meta as it leaves no breathing room for defensive playstyles. Its fine to have behemoths like Archaludon and Kyurem in the tier, but Tera makes them completely unbearable, as they are suddenly able to beat teams that could otherwise handle them, if only by the skin of their teeth.
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