Mray is still a very scary wallbreaker. Also this is the galar vr but whatever.Is it me or mega rayquaza sucks. Maybe doesn't suck but much worse than it was last gen. The fact that it can't dynamax and gets blown out of the water by pretty much any other opponent that decides to dynamax, coupled with ditto being everywhere....
Not playing itWhich things are considered "necessary" on National Pokedex AG teams?
JirachiWhich things are considered "necessary" on National Pokedex AG teams?
The Chaney set in your stall team has healer rather then natural cure, and healer only works in doublesyo whats up ainz here. Time to team dump all my old teams for good :D
And that is it, these are the teams i would consider to be worth it to post and those i build/build with so i hope u guys find this somewhat usefull kek. and these teams might be outdated idk but i promised a team dump all the way back at the end of agpl so here it is :D
What would groudon even use for an ice move cause it clearly says attack on this post yet groudon gets for an ice move is hp ice with runs off its special attack and is not even available in future games or formats other then national dex and old gens which may I remind you d-max doesn’t even exist in. (Expect for national dex which is off course the thread name)Hello everyone that follows me just to see what weird set I'll post next.
Today I've got for you something special. It's a Groudon, that effortlessly beats Zygarde and Mega Rayquaza. Yes, you heard that right, effortlessly.
Behold:
+0 252 Atk Groudon Max Hailstorm (130 BP) vs. 252 HP / 252+ Def Zygarde: 400-472 (95.2 - 112.3%) -- guaranteed OHKO after Stealth Rock
+0 252 Atk Groudon Max Hailstorm (130 BP) vs. 0 HP / 0 Def Rayquaza-Mega in Strong Winds: 316-372 (90 - 105.9%) -- guaranteed OHKO after Stealth Rock
If you decide to opt for an adamant nature, these are guaranteed OHKOs regardless of Stealth Rock!
Does it require Life Orb? No! Why have your sweep ended by Life Orb recoil kill when you can just do this:
Groudon @ Pomeg Berry
Ability: Drought
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Precipice Blades
- Swords Dance
- Natural Gift
- Aerial Ace
You can even use it once after you dynamax! What's not to like?
Does it get the same KOes Life Orb does?
+2 252 Atk Groudon Max Hailstorm vs. 252 HP / 240+ Def Arceus-Ground: 404-476 (90.9 - 107.2%) -- 81.3% chance to OHKO after Stealth Rock
+2 252 Atk Groudon Max Hailstorm vs. 0 HP / 0 Def Dynamax Yveltal: 656-774 (83.4 - 98.4%) -- guaranteed OHKO after Stealth Rock
252 Atk Groudon Max Hailstorm vs. 248 HP / 208+ Def Ho-Oh: 127-150 (30.6 - 36.1%) -- 53.5% chance to 3HKOlet's just ignore this!
Give it a try!!!!
a bit late but it's bolded on the post, the move is natural giftWhat would groudon even use for an ice move cause it clearly says attack on this post yet groudon gets for an ice move is hp ice with runs off its special attack and is not even available in future games or formats other then national dex and old gens which may I remind you d-max doesn’t even exist in. (Expect for national dex which is off course the thread name)
grossSample Update!
We have heard your requests and the samples are finally being updated after a long while. Unfortunately, ever since Sword and Shield AG replaced National Dex AG as the current generation, a bulk of time, effort, attention, and tournament play has been diverted from this tier — our apologies for the delay on this revision. There is also a VR update looming on the horizon, so keep your eyes out for that!
Deo-S Lead Hyper Offense by Kate and WSun1
Double CM Balance by lotiasite
Ditto + LO Yveltal + Perish Arc Balance by Kate
Zacian-C + TSpikes Etern Balance by WSun1
Shuca TSpikes Etern + CM Steel Balance by Kate
LETS GO FINALLY TYSM AG STAFFSample Update!
We have heard your requests and the samples are finally being updated after a long while. Unfortunately, ever since Sword and Shield AG replaced National Dex AG as the current generation, a bulk of time, effort, attention, and tournament play has been diverted from this tier — our apologies for the delay on this revision. There is also a VR update looming on the horizon, so keep your eyes out for that!
Deo-S Lead Hyper Offense by Kate and WSun1
Double CM Balance by lotiasite
Ditto + LO Yveltal + Perish Arc Balance by Kate
Zacian-C + TSpikes Etern Balance by WSun1
Shuca TSpikes Etern + CM Steel Balance by Kate
Either set is outclassed by better choices. But you could say that the former is less terrible than the latter. Deoxys-A is heavily outclassed by Deoxys-S for using Stealth Rock and Taunt, as it's faster and the extra speed and bulk helps in more situations than the firepower suicide Deo-A offers. It also can fit Spikes and getting a faster Taunt to prevent hazards makes it better as a suicide lead.Is attack Deoxys better at using stealth rock and taunt than it is at using offensive moves? If yes, why?
Calyrex-Ice @ Groundium Z
Ability: As One (Glastrier)
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Trick Room
- Swords Dance
- Glacial Lance
- High Horsepower
hella underrated threat tbh, this thing eats so many defensive cores it's not even funny. sd+groundium lets it ohko ndm, which is pm many teams' only defensive check to this, and then it gets other 2-3 kills easily while tr is still active. insane bulk also lets it tank sunsteels like nothing. it's great at removing stuff like ndm to make way for zac and company to sweep without their biggest threat. try it out on ho, it won't disappoint you.
forst of all i gotta say i kinda overblew it when i said it was "a hella underrated threat", it's usable but not some undiscovered broken mon or anything. still better than mewtwo, get that garbage out of the vr lmaoI like the concept that you've put forward, however I'm a bit confused as to how strong this actually is. The problem is that this requires 2 turns to set up, meaning that you only have 3? turns of trick room to do your thing, before it just kind of crumbles. And it likely will, as while this set KOs any marshadow aside from sash in one hit, it's more than possible for an endeavor sash marshadow to come in after a KO, endeavor when hit by lance, then shadow sneak the next turn. Then the little ghost can either stay in and endeavor/sneak whatever comes in next or switch out to a counter in order to come back later and endeavor another mon. Another drawback of this is that it's impossible to run both calyrex forms on the same team. Calyrex is(in my opinion) the best pokemon in NDAG. To paraphrase ZRP 200, Caly shadow is broken as hell due to it's sheer power and versatility. Without that you're losing a lot of power for a 3 room trick room that doesn't synergies well with the rest of the tier as in NDAG everything is fast as hell. With this set, not only do you lose your Calyrex slot, but also your Z-Move slot. Also, as an aside, If your set is predicted(to be honest it probably will be) then your opponent can switch to a ground resist/immunity and effectively waste your Z-move.
Also unfortunately this set does not tank sunsteels like nothing,
0 Atk Necrozma-Dusk-Mane Sunsteel Strike vs. 252 HP / 4 Def Calyrex-Ice: 224-266 (55.4 - 65.8%) -- guaranteed 2HKO
As a guaranteed 2HKO, if NDM switches in on the TR and sunsteels on the SD(because groundium won't KO otherwise) it'll be a quick kill under: Nec takes Z move, dies, marsh come in, Shadow sneaks, takes KO. The other option is Nec swaps out to Yveltal on groundium, wasting Z move. Yveltal sucker punches(you can't switch unless you're running a full TR team, but that's another issue in itself) you die.
0 Atk Dark Aura Yveltal Sucker Punch vs. 252 HP / 4 Def Calyrex-Ice: 180-212 (44.5 - 52.4%) -- 20.7% chance to 2HKO
Note:This is defensive without atk investment
Note:This would take place after a NDM sunsteel,so assuming that there aren't two min rolls in a row (a 0.00390625% chance by the way)so even with two min rolls it's still a KO.
Note:I tested Ho-Oh on this but caly ice kills it anyway at +2 so it doesn't matter
TLDR:Cool as hell, but wastes Calyrex and Z move slot, requires too long to set up and is easily killed.
forst of all i gotta say i kinda overblew it when i said it was "a hella underrated threat", it's usable but not some undiscovered broken mon or anything. still better than mewtwo, get that garbage out of the vr lmao
anyway calyI isn't the most splashable mon for teams and i'd say only fits on some HO that don't really need calyS, which is alr rather specific, but there it's probs worth considering. since this is HO, sash stuff don't work consistently as you can just pressure the opponent to not get their defogger in for free. this means sash marsh sets have to rely on sneak koing instead of clicking endeavor.
going yvel to dodge the tectonic rage is a very risky play obv, and calyI is a very unused mon so the opponent might just check the calc, see +2 horsepower doesn't ohko and try to stay in. even if you get revenged you just got rid of necrozma, for zacian's rejoicing. alternatively ndm dmaxes, in which case no dmax for them+necrozma gets chip anyway.
it's not the best set or anything but it's a fun set that can get you alright results on some HO teams. also if the opponent doesn't have sneak marsh/sucker yvel be ready to lose multiple mons to it