Hyper Offensive Team
Marshadow @ Marshadium Z
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Drain Punch
- Rock Tomb
- Shadow Sneak
Lugia @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Aeroblast
- Calm Mind
- Giga Drain
Urshifu-Gmax @ Life Orb
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- U-turn
- Close Combat
- Iron Head
Banette-Mega @ Banettite
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Will-O-Wisp
- Destiny Bond
- Shadow Claw
- Gunk Shot
Eternatus @ Power Herb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam
- Recover
- Sludge Bomb
Yveltal @ Leftovers
Ability: Dark Aura
Shiny: Yes
EVs: 128 Atk / 128 SpA / 252 Spe
Hasty Nature
- Oblivion Wing
- Knock Off
- Roost
- Taunt
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Spectral Thief
- Drain Punch
- Rock Tomb
- Shadow Sneak
Lugia @ Heavy-Duty Boots
Ability: Multiscale
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Aeroblast
- Calm Mind
- Giga Drain
Urshifu-Gmax @ Life Orb
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- U-turn
- Close Combat
- Iron Head
Banette-Mega @ Banettite
Ability: Frisk
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Jolly Nature
- Will-O-Wisp
- Destiny Bond
- Shadow Claw
- Gunk Shot
Eternatus @ Power Herb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dynamax Cannon
- Meteor Beam
- Recover
- Sludge Bomb
Yveltal @ Leftovers
Ability: Dark Aura
Shiny: Yes
EVs: 128 Atk / 128 SpA / 252 Spe
Hasty Nature
- Oblivion Wing
- Knock Off
- Roost
- Taunt
I made this team mostly are mons I like.
Marshadow is a good mon, with the ability to steal stat boosts, totally messing up Baton Pass teams. Rock Tomb gets Technician Boosts. I like Drain Punch over CC for the recovery. Z-move is just a preference, Life Orb is definitely viable.
Lugia is tanky with Multiscale, giving him basically a free Calm Mind. Roost can bring him back up to full health for Multiscale to be reset. Aero and Giga are attack moves, Giga giving him more health. Max HP gives him lots of fight time and Max speed lets him outspeeds threats like Urshifu-Single-Strike.
Urshifu, the destroyer himself. This is my g-max mon, I originally was going for G-max Grimmsnarl, but after getting no drowsiness with g-max Snooze three times in a row, I switched him out. Pretty standard loadout, I gave him U-turn + CC to pivot out and get rid of stat lowers from CC. Wicked Blow and Iron Head are coverage, with the latter hitting Fairies.
Banette. My favorite mon, hence my name. This mon is underrated, but that's because there are so many other Megas that have the spotlight with rare abilities or amazing stats. Mega Banette has an attack stat on 160 and 75 speed, he starts with Frisk, which is a very helpful ability, and gains Prankster as soon as it Mega evolves. Will-O-Wisp gets priority, as well as Destiny Bond, making it very hard for Physical enemies to do much. Shadow Claw and Gunk Shot are coverage, and while Banette has the option to run Knock Off, I prefer Gunk Shot for more type coverage. If you play him right (which I’m working on) you can almost always take an enemy down with you.
Eternatus. My gosh, this thing is strong, it's like a legendary Dragalge. Meteor Beam + Power Herb sweeps. Once you’ve used MB once, your SpA is super high. If you expect a Protect from your opponent, you can use Meteor Beam that turn, get another SpA Boost, and then hit them next turn when they have to attack. Dynamax cannon hits super hard to Dynamaxed mons, Sludge Bomb hits hard on fairies, and Recover just makes this thing even harder to kill.
Yveltal. I went for a mixed attacker option. Oblivion Wing is his signature move, healing him and doing good dmg. Knock gets item boost, STAB, and Dark Aura boost for an overall 130 power I believe. Roost is recovery, and Taunt stops Baton Pass teams and setup sweepers.
An decent team that's fairly fun. I’ve had a positive win rate, so It can’t be horrible. If you pick one of these teams to use, pick this one, because the second is disgraceful and I did it entirely to see other people's reactions.
Marshadow is a good mon, with the ability to steal stat boosts, totally messing up Baton Pass teams. Rock Tomb gets Technician Boosts. I like Drain Punch over CC for the recovery. Z-move is just a preference, Life Orb is definitely viable.
Lugia is tanky with Multiscale, giving him basically a free Calm Mind. Roost can bring him back up to full health for Multiscale to be reset. Aero and Giga are attack moves, Giga giving him more health. Max HP gives him lots of fight time and Max speed lets him outspeeds threats like Urshifu-Single-Strike.
Urshifu, the destroyer himself. This is my g-max mon, I originally was going for G-max Grimmsnarl, but after getting no drowsiness with g-max Snooze three times in a row, I switched him out. Pretty standard loadout, I gave him U-turn + CC to pivot out and get rid of stat lowers from CC. Wicked Blow and Iron Head are coverage, with the latter hitting Fairies.
Banette. My favorite mon, hence my name. This mon is underrated, but that's because there are so many other Megas that have the spotlight with rare abilities or amazing stats. Mega Banette has an attack stat on 160 and 75 speed, he starts with Frisk, which is a very helpful ability, and gains Prankster as soon as it Mega evolves. Will-O-Wisp gets priority, as well as Destiny Bond, making it very hard for Physical enemies to do much. Shadow Claw and Gunk Shot are coverage, and while Banette has the option to run Knock Off, I prefer Gunk Shot for more type coverage. If you play him right (which I’m working on) you can almost always take an enemy down with you.
Eternatus. My gosh, this thing is strong, it's like a legendary Dragalge. Meteor Beam + Power Herb sweeps. Once you’ve used MB once, your SpA is super high. If you expect a Protect from your opponent, you can use Meteor Beam that turn, get another SpA Boost, and then hit them next turn when they have to attack. Dynamax cannon hits super hard to Dynamaxed mons, Sludge Bomb hits hard on fairies, and Recover just makes this thing even harder to kill.
Yveltal. I went for a mixed attacker option. Oblivion Wing is his signature move, healing him and doing good dmg. Knock gets item boost, STAB, and Dark Aura boost for an overall 130 power I believe. Roost is recovery, and Taunt stops Baton Pass teams and setup sweepers.
An decent team that's fairly fun. I’ve had a positive win rate, so It can’t be horrible. If you pick one of these teams to use, pick this one, because the second is disgraceful and I did it entirely to see other people's reactions.
https://replay.pokemonshowdown.com/gen8nationaldexag-1192368018
Eternatus sweep:
https://replay.pokemonshowdown.com/gen8nationaldexag-1192374870
Urshifu-Rapid-Strike @ Life Orb
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- Bulk Up
Urshifu @ Life Orb
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wicked Blow
- U-turn
- Iron Head
- Close Combat
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- U-turn
Urshifu @ Choice Scarf
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wicked Blow
- U-turn
- Iron Head
- Close Combat
Urshifu-Rapid-Strike @ Leftovers
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Surging Strikes
- Drain Punch
- Poison Jab
Urshifu @ Leftovers
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wicked Blow
- Sucker Punch
- Bulk Up
- Drain Punch
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- Bulk Up
Urshifu @ Life Orb
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wicked Blow
- U-turn
- Iron Head
- Close Combat
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Jet
- Surging Strikes
- Close Combat
- U-turn
Urshifu @ Choice Scarf
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wicked Blow
- U-turn
- Iron Head
- Close Combat
Urshifu-Rapid-Strike @ Leftovers
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bulk Up
- Surging Strikes
- Drain Punch
- Poison Jab
Urshifu @ Leftovers
Ability: Unseen Fist
Shiny: Yes
Gigantamax: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Wicked Blow
- Sucker Punch
- Bulk Up
- Drain Punch
No description for this team necessary. I literally finished making replays for the last team when I decided to use this. Urshifu is a great mon, so I decided to abuse him in this format. All the Urshifu's are a little different. Use them in whatever scenario that one fits best. They all G-max. I've made 3 people rage-quit with this team. The team might be a little different from the replay, as I made some small changes. Have fun making people mad.
Replays:
https://replay.pokemonshowdown.com/gen8nationaldexag-1192363478
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