innovation extraordinaire /s chloe back with a bunch of junk that i've tried and succeeded with. every pokemon here has broken top 5 from below 1650. no guarantees that any are good, but they might inspire people to try stuff i guess. Just be grateful I'm not nominating anything here for the VR yet.
Darkrai
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Blizzard / Ice Beam
- Hidden Power [Rock] / Sludge Bomb
Darkrai is pretty much outclassed by Yveltal, that being said, it does come with a few nifty perks. Its speed tier is much better than Yveltal's, and it boosts the necessary coverage to OHKO many of the top used Pokemon in the format such as Zygarde-Complete, Ho-Oh, Necrozma-Dusk-Mane. Darkrai has access to many coverage options so you could run it similarly to Yveltal if you pleased. It does get straight up walled by Zacian-C unless you're running Max Airstream + Max Flare but I'd probably advise against that. An alternative set you could run includes:
Darkrai @ Blunder Policy
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hypnosis
- Dark Pulse
- Incinerate
- Ice Beam / Blizzard / Hidden Power Rock / Nasty Plot
This ensures you outspeed or put Zacian to sleep on switch-in, and then can Dynamax to take it and the remainder of the tier out if you please.
Tangrowth
Tangrowth @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Hidden Power [Ice]
- Sleep Powder
- Knock Off
- Grass Knot
Tangrowth is the best Zygarde-C check in the game, deals with everything Zygarde attempts to throw at it bar Substitute sets after multiple Max Quake (use your Flying type to prevent it getting more than one SpD boost if they choose to waste their Dynamax). It also prevents Ferrothorn from recovering health due to Knock Off and Leech immunity. It does substantial damage to Primal Groudon and Primal Kyogre switch ins with Grass Knot, it can Sleep Powder incoming Ho-Oh, Yveltal and whatnot; and it has natural bulk to survive a lot of random physical hits.
Mega Steelix
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Careful Nature
- Fissure
- Body Press
- Iron Defense
- Rest
This looks like garbage, and it is for the most part but it's really important not to underestimate how strong Mega Steelix Body Press is. This Pokémon is able to tank common physical threats after a single boost like Necrozma-Dusk-Mane, Zygarde-C, Mega Rayquaza. 2000 Def Body Press is really difficult for the majority of the tier to handle. Additionally, Fissure is able to bust through the majority of Pokemon that Body Press can't dent such as Defensive Lunala, or special attackers attempting to switch in such as Kyogre.
Necrozma-Dawn-Wings
Necrozma-Dawn-Wings @ Life Orb
Ability: Prism Armor
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Moongeist Beam
- Power Gem
Yes, I know, the shitty Lunala. But I've found it to be quite a competent Trick Room sweeper. The majority of teams rely on Ho-Oh as a special wall, which Dawn Wings beats. It also has the capability to Dynamax and overwhelm most offensive or balance builds rather easily. With Yveltal being prominent I'd watch out on using this too early in the game, and I'd still not nominate it for the VR, but it's definitely something I'd recommend for people to try.
Xurkitree
Xurkitree @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Grass Knot
- Hidden Power [Flying]
This Pokemon is really rather good if given the opportunity to use Tail Glow. It boosts Speed with Hidden Power Flying and then ruins pretty much everything. This set in particular struggles with Eternatus to an extent but you can run alternate coverage if you feel as if it needs to hit that. It does struggle to set up Tail Glow unless it forces Ho-Oh or another particularly weak Pokemon to switch out.
Zeraora
Zeraora @ Fairium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Substitute
- Plasma Fists
- Play Rough
Underrated pick vs defensive builds. Plasma Fists + Substitute allows it to prevent Lugia, Giratina, Ho-Oh phazing, while using Bulk Up whenever it can afford to. Twinkle Tackle off of Play Rough allows it to lure in Zygarde and other Dragon-types. Not the most useful thing here by a long shot though, I wouldn't use this on any serious team.
A bunch of random gimmicks I don't care enough to allocate their own paragraph.
My mind is a trainwreck, feel free to try these sets and gimmicks and experiment with them. Hopefully, this encourages people to post the other stuff they've been using, and/or to try what I've posted here. Thanks for reading.
Darkrai
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Blizzard / Ice Beam
- Hidden Power [Rock] / Sludge Bomb
Darkrai is pretty much outclassed by Yveltal, that being said, it does come with a few nifty perks. Its speed tier is much better than Yveltal's, and it boosts the necessary coverage to OHKO many of the top used Pokemon in the format such as Zygarde-Complete, Ho-Oh, Necrozma-Dusk-Mane. Darkrai has access to many coverage options so you could run it similarly to Yveltal if you pleased. It does get straight up walled by Zacian-C unless you're running Max Airstream + Max Flare but I'd probably advise against that. An alternative set you could run includes:
Darkrai @ Blunder Policy
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hypnosis
- Dark Pulse
- Incinerate
- Ice Beam / Blizzard / Hidden Power Rock / Nasty Plot
This ensures you outspeed or put Zacian to sleep on switch-in, and then can Dynamax to take it and the remainder of the tier out if you please.
Tangrowth
Tangrowth @ Shed Shell
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Hidden Power [Ice]
- Sleep Powder
- Knock Off
- Grass Knot
Tangrowth is the best Zygarde-C check in the game, deals with everything Zygarde attempts to throw at it bar Substitute sets after multiple Max Quake (use your Flying type to prevent it getting more than one SpD boost if they choose to waste their Dynamax). It also prevents Ferrothorn from recovering health due to Knock Off and Leech immunity. It does substantial damage to Primal Groudon and Primal Kyogre switch ins with Grass Knot, it can Sleep Powder incoming Ho-Oh, Yveltal and whatnot; and it has natural bulk to survive a lot of random physical hits.
Mega Steelix
Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Careful Nature
- Fissure
- Body Press
- Iron Defense
- Rest
This looks like garbage, and it is for the most part but it's really important not to underestimate how strong Mega Steelix Body Press is. This Pokémon is able to tank common physical threats after a single boost like Necrozma-Dusk-Mane, Zygarde-C, Mega Rayquaza. 2000 Def Body Press is really difficult for the majority of the tier to handle. Additionally, Fissure is able to bust through the majority of Pokemon that Body Press can't dent such as Defensive Lunala, or special attackers attempting to switch in such as Kyogre.
Necrozma-Dawn-Wings
Necrozma-Dawn-Wings @ Life Orb
Ability: Prism Armor
EVs: 248 HP / 8 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Calm Mind
- Moongeist Beam
- Power Gem
Yes, I know, the shitty Lunala. But I've found it to be quite a competent Trick Room sweeper. The majority of teams rely on Ho-Oh as a special wall, which Dawn Wings beats. It also has the capability to Dynamax and overwhelm most offensive or balance builds rather easily. With Yveltal being prominent I'd watch out on using this too early in the game, and I'd still not nominate it for the VR, but it's definitely something I'd recommend for people to try.
Xurkitree
Xurkitree @ Life Orb
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Thunderbolt
- Grass Knot
- Hidden Power [Flying]
This Pokemon is really rather good if given the opportunity to use Tail Glow. It boosts Speed with Hidden Power Flying and then ruins pretty much everything. This set in particular struggles with Eternatus to an extent but you can run alternate coverage if you feel as if it needs to hit that. It does struggle to set up Tail Glow unless it forces Ho-Oh or another particularly weak Pokemon to switch out.
Zeraora
Zeraora @ Fairium Z
Ability: Volt Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Substitute
- Plasma Fists
- Play Rough
Underrated pick vs defensive builds. Plasma Fists + Substitute allows it to prevent Lugia, Giratina, Ho-Oh phazing, while using Bulk Up whenever it can afford to. Twinkle Tackle off of Play Rough allows it to lure in Zygarde and other Dragon-types. Not the most useful thing here by a long shot though, I wouldn't use this on any serious team.
A bunch of random gimmicks I don't care enough to allocate their own paragraph.
Gengar-Mega @ Gengarite
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Nasty Plot / Double Team
- Substitute
- Shadow Ball
Ribombee @ Focus Sash
Ability: Sweet Veil
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Sweet Scent
- Quiver Dance
- Baton Pass
sweet scent lowers opposing evasion, hypnogar traps (set up mgar before sending in bee).
Ability: Shadow Tag
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hypnosis
- Nasty Plot / Double Team
- Substitute
- Shadow Ball
Ribombee @ Focus Sash
Ability: Sweet Veil
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Sweet Scent
- Quiver Dance
- Baton Pass
sweet scent lowers opposing evasion, hypnogar traps (set up mgar before sending in bee).
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Magnet Rise
- Diamond Storm
- Moonblast
- Earth Power
Nice anti-PDon lead, not much switches in (defensive Dusk Mane takes just about half from EP). You could probably slot SR on here somewhere if you wanted.
Ability: Magic Bounce
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Magnet Rise
- Diamond Storm
- Moonblast
- Earth Power
Nice anti-PDon lead, not much switches in (defensive Dusk Mane takes just about half from EP). You could probably slot SR on here somewhere if you wanted.
Kingler-Gmax @ Life Orb
Ability: Sheer Force
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Liquidation
- High Horsepower
- Guillotine / Superpower
Nothing switches in bar like MRay. Superpower can be run over Guillotine to bop Ferrothorn easier. You can dynamax a lot of random garbage and get away with it. Wouldn't advise this on any serious team.
Ability: Sheer Force
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Swords Dance
- Liquidation
- High Horsepower
- Guillotine / Superpower
Nothing switches in bar like MRay. Superpower can be run over Guillotine to bop Ferrothorn easier. You can dynamax a lot of random garbage and get away with it. Wouldn't advise this on any serious team.
Toxtricity-Gmax @ Assault Vest
Ability: Punk Rock
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Thunder
- Sludge Bomb
- Boomburst
- Snarl
Same logic, acts as a Xerneas check. Gets bopped by Max Quake if Xerneas carries it (it shouldn't), should be paired with Ditto to revenge opposing teams with Xerneas if need be. Wouldn't advise this on any serious team.
Ability: Punk Rock
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Thunder
- Sludge Bomb
- Boomburst
- Snarl
Same logic, acts as a Xerneas check. Gets bopped by Max Quake if Xerneas carries it (it shouldn't), should be paired with Ditto to revenge opposing teams with Xerneas if need be. Wouldn't advise this on any serious team.
Alomomola (F) @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Soak
- Toxic
- Wish
- Protect
Spam Toxic, switch into physical attacks, solid PDon (not SD), Ho-Oh and Necrozma-DM check.
Ability: Regenerator
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
IVs: 0 Atk
- Soak
- Toxic
- Wish
- Protect
Spam Toxic, switch into physical attacks, solid PDon (not SD), Ho-Oh and Necrozma-DM check.
Blaziken @ Flyinium Z
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Mirror Move
- Stone Edge
- Baton Pass
This was a thing last generation. The main reason it sucked was because everyone knew the gimmick but now everyone's forgot about it so abuse it I guess. OHKOs PDon and MRay with Z-Mirror Move onto their strongest attacks. It's kind of just shit though.
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Protect
- Mirror Move
- Stone Edge
- Baton Pass
This was a thing last generation. The main reason it sucked was because everyone knew the gimmick but now everyone's forgot about it so abuse it I guess. OHKOs PDon and MRay with Z-Mirror Move onto their strongest attacks. It's kind of just shit though.
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