Hi guys :3
I admit I'm not so new in smogon, but I haven't played for so long since early X/Y.
This time I want to try UU instead of standard OU because of so many new megas in OU.
I never played UU seriously before, and here is the competitive team that might need some pointers:
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Whirlpool
- Dark Pulse
- Dragon Pulse
- Rapid Spin
My favorite Pokemon since RBY. Because it kills charizards. Good thing he is actually good in the meta.
Rapid spin and his EV spread pretty much standard, spinning while tanking moderate hits. Dark Pulse is the primary STAB, and dragon pulse is for coverage. History told me that everyone that faces M.Blast pretty much expected a strong water attack, and M.blast rarely swept with water moves anyway. So I decided to put a new innovation here.
Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Stealth Rock
- U-turn
- Toxic
My premium physical tank and a good support pokemon. EV and item are standard. Pretty good in synergy with M.blast since it weaks to ice and water. I feels like adding EQ but momentum is too important to pass. Roost are mandatory for me. It will took a lot of hits while putting stealth rock. I used defog instead of Toxic before, but it soon feels like a bad idea, so the job for spinning was burdened to M.blast alone.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Overheat
- Shadow Ball
- Trick
- Energy Ball
My assassin. I play it like I play the latis' back in OU. I use choice scarf because I think Overheat with 252 SpA+ is enough. Also my soft answer to walls due to Trick. Now for the coverage moves my alternatives are Psychic and Hidden Powers. I dropped them since I realize I need power anyway, hence the SpA+ instead of Spe+. Shadow Ball is the most reliable one and Energy Ball is just there as last resort against water pokemons. I rarely used coverage moves with this guy anyway, whenever I send it out, it's overheat time.
Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Knock Off
- Stone Edge
My back-up plan for assassination. This time it's a physical one for balance. I prefer intimidate since it's so rare to do Moxie sweep. Whenever I killed something, they always send his hard counter anyway. EQ/Knock Off/Stone edge are classic. Dragon claw might be substituted with... a lots of things. Aqua tail, bulk up, brick break, superpower, fire fang, shadow claw, outrage etc.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 248 Hp / 252 Atk / 8 SpD
Adamant Nature
- Rest
- Body Slam
- Crunch
- Earthquake
THe big guy who I found the most problematic building. There are simply many good sets for him, like CurseLax or a Sleep Talk. I even have difficulty deciding upon his primary STAB, body slam or Return. Body Slam is good for spreading paralysis fear upon the opponent, forcing them to switch often. I Choose RestoBerry is for one time burst recovery, since my main point for Snorlax to be a breaker, instead of a virtual invincible tank. For the coverage, like my previous 2 pokemon, I didn't managed to use them quite so often, not surprising considering their reputation are well-known. But Crunch and EQ are too important to pass.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
My second most important pokemon. All his moves are useful and critically important. The fastest pokemon on my team, it's natural for him to learn SD for damage. Close Combat over Sacred Sword for power. Iron Head for that pesky florges. Stone Edge for Salamence. My powerhouse pokemon, he holds the offensive momentum of my pokemons and acts as my team vanguard, since it checks so many things.
Well that was it, I think my team is pretty good, 4 bulk-2 squishy team composition gave me proper balance. However, I found problems facing ice/water pokemons, including suicune, mamoswine, and vaporeon. I also found that my team is physical-oriented, this will give weakness to WoWs, although chandelure mends the problem somewhat. I feel like switching Krookodile out but I'm not entirely sure. Lucario/Salamence/Roserade/porygon-z/hydreigon/infernape/heracross/Haxorus all sounds pretty good.
I admit I'm not so new in smogon, but I haven't played for so long since early X/Y.
This time I want to try UU instead of standard OU because of so many new megas in OU.
I never played UU seriously before, and here is the competitive team that might need some pointers:
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Whirlpool
- Dark Pulse
- Dragon Pulse
- Rapid Spin
My favorite Pokemon since RBY. Because it kills charizards. Good thing he is actually good in the meta.
Rapid spin and his EV spread pretty much standard, spinning while tanking moderate hits. Dark Pulse is the primary STAB, and dragon pulse is for coverage. History told me that everyone that faces M.Blast pretty much expected a strong water attack, and M.blast rarely swept with water moves anyway. So I decided to put a new innovation here.
Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Roost
- Stealth Rock
- U-turn
- Toxic
My premium physical tank and a good support pokemon. EV and item are standard. Pretty good in synergy with M.blast since it weaks to ice and water. I feels like adding EQ but momentum is too important to pass. Roost are mandatory for me. It will took a lot of hits while putting stealth rock. I used defog instead of Toxic before, but it soon feels like a bad idea, so the job for spinning was burdened to M.blast alone.
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Overheat
- Shadow Ball
- Trick
- Energy Ball
My assassin. I play it like I play the latis' back in OU. I use choice scarf because I think Overheat with 252 SpA+ is enough. Also my soft answer to walls due to Trick. Now for the coverage moves my alternatives are Psychic and Hidden Powers. I dropped them since I realize I need power anyway, hence the SpA+ instead of Spe+. Shadow Ball is the most reliable one and Energy Ball is just there as last resort against water pokemons. I rarely used coverage moves with this guy anyway, whenever I send it out, it's overheat time.
Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Knock Off
- Stone Edge
My back-up plan for assassination. This time it's a physical one for balance. I prefer intimidate since it's so rare to do Moxie sweep. Whenever I killed something, they always send his hard counter anyway. EQ/Knock Off/Stone edge are classic. Dragon claw might be substituted with... a lots of things. Aqua tail, bulk up, brick break, superpower, fire fang, shadow claw, outrage etc.
Snorlax @ Chesto Berry
Ability: Thick Fat
EVs: 248 Hp / 252 Atk / 8 SpD
Adamant Nature
- Rest
- Body Slam
- Crunch
- Earthquake
THe big guy who I found the most problematic building. There are simply many good sets for him, like CurseLax or a Sleep Talk. I even have difficulty deciding upon his primary STAB, body slam or Return. Body Slam is good for spreading paralysis fear upon the opponent, forcing them to switch often. I Choose RestoBerry is for one time burst recovery, since my main point for Snorlax to be a breaker, instead of a virtual invincible tank. For the coverage, like my previous 2 pokemon, I didn't managed to use them quite so often, not surprising considering their reputation are well-known. But Crunch and EQ are too important to pass.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Stone Edge
My second most important pokemon. All his moves are useful and critically important. The fastest pokemon on my team, it's natural for him to learn SD for damage. Close Combat over Sacred Sword for power. Iron Head for that pesky florges. Stone Edge for Salamence. My powerhouse pokemon, he holds the offensive momentum of my pokemons and acts as my team vanguard, since it checks so many things.
Well that was it, I think my team is pretty good, 4 bulk-2 squishy team composition gave me proper balance. However, I found problems facing ice/water pokemons, including suicune, mamoswine, and vaporeon. I also found that my team is physical-oriented, this will give weakness to WoWs, although chandelure mends the problem somewhat. I feel like switching Krookodile out but I'm not entirely sure. Lucario/Salamence/Roserade/porygon-z/hydreigon/infernape/heracross/Haxorus all sounds pretty good.
Last edited: