My Pokemon Team

Hello, I was wondering if I could get some feedback on my team, and I also would like to know of sets that I could alternatively use to get the BEST coverage, along with everything else.

My Team:
Lead: Rotom-W
Set: Bulky Attacker
EV's and Nature: (Bold) 232 HP, 56 Special Attack, 220 Speed
- Volt Switch
- Hydro Pumo
- Will-O-Wisp
- Pain Split

2nd Poke: Ferrothorn
Set: Standard
EV's and Nature: (Relaxed) 220 HP, 80 Defense, 208 Special Defense
- Stealth Rocks
- Leach Seed
- Power Whip
- Thunder Wave

3rd Poke: Infernape
Set: Choice Band
EV's and Nature: (Jolly) 252 Attack, 252 Speed, 4 HP
- Mach Punch
- Close Combat
- U-Turn <--- Could I replace with Swords Dance? And then replace my Choice Band with something else? Or should I keep it with this?
- Flare Blitz

4th Poke: Latios
Set: Choice Specs
EV's and Nature: (Timid) 252 Special Attack, 252 Speed, 4 HP
- Draco Meteor
- Psyshock
- Surf
- Hidden Power (Fire)

5th Poke: Sylveon
Set: Wish Support
EV's and Nature: (Bold) 220 HP, 252 Defense, 36 Special Attack
- Wish
- Protect
- Heal Bell
- Moonblast

6th Poke: Tyranitar
Set: Dragon Dancing Mega Tyranitar
EV's and Nature: (Jolly) 252 attack, 252 Speed, 4 HP
- Dragon Dance
- Pursuit
- Superpower
- Stone Edge


So overall what do you think of it? What could be improved? And what other options are there to maximize my playability as well as battle longevity with team bulkiness and whatnot? Also, if I were to replace a Pokemon with Weavile, what would I replace it with in order to have good team synergy?
 
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Your team looks pretty solid to me, all of them look like they have pretty good synergy. I think the set with swords dance and focus sash on infernape is better than choice band infernape. Looking at the rest of your team, the only other thing I would change is tyranitars set to crunch and brick break instead of pursuit and superpower. I think brick break would do better than super power because you don't want all those attack drops after you've already set up and with tyranitars already massive attack stat and a couple of dragon dances up, brick break will do just fine in terms of power. also crunch> pursuit because ik that pursuit is good for trapping and all but crunch provides a good STAB that hits hard on things that resist your other moves.
 
Your team looks pretty solid to me, all of them look like they have pretty good synergy. I think the set with swords dance and focus sash on infernape is better than choice band infernape. Looking at the rest of your team, the only other thing I would change is tyranitars set to crunch and brick break instead of pursuit and superpower. I think brick break would do better than super power because you don't want all those attack drops after you've already set up and with tyranitars already massive attack stat and a couple of dragon dances up, brick break will do just fine in terms of power. also crunch> pursuit because ik that pursuit is good for trapping and all but crunch provides a good STAB that hits hard on things that resist your other moves.

Hahaha! Thanks man :) I appreciate your feedback, and I think you were right with Focus Sash Infernape with Swords Dance, I think it will do nicely :D but how would I go about using it when I know my opponent has a Dragonite on their team? Because I know that they can easily switch out to it and while I am setting up and then proceed to do what it does. And I like using Pursuit Tyranitar, I love seeing people go WTF when I predict their switch out and they end up taking a lot of damage or dying in general XD but really thanks a lot man, I really appreciate it :)
 
If there is any other feedback that anyone has, feel free to say :) any Pokes that should be adjusted or changed feel free to say so!
 
Since you're running Moonblast, I'm positive you're also running Cute Charm.

Run Pixelate Hyper Voice instead, it does much more damage.

Try a Sash on Infernape, to keep him around. Infernape's not that bulky, so that'd be a decent idea. If you do want a strong physical attacker, I'd try AV Conkeldurr.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Good 'nd bulky, AV Conkeldurr can take most of the hits landed on it and deal out some nice damage in return. Ice Punch deals with Gliscors, because fuck Gliscor. Guts is to absorb statuses, Mach Punch is priority and Drain Punch is good STAB and healing. KO is good for items too, especially considering the buff it (thankfully) got.

Also, I'd try Gyro Ball > Stealth Rocks and 0 speed IVs. Sure you're ALWAYS slower, but it's good to shit all over fairies.
 
maybe if youre really worried about dragonite coming in, completely walling you , and DDing, you can run stone edge on it instead of mach punch because of its already high speed
 
prob not the best idea tho
I think that skymin had a pretty good suggestion in conkeldurr
maybe if youre really worried about dragonite coming in, completely walling you , and DDing, you can run stone edge on it instead of mach punch because of its already high speed
 
Since you're running Moonblast, I'm positive you're also running Cute Charm.

Run Pixelate Hyper Voice instead, it does much more damage.

Try a Sash on Infernape, to keep him around. Infernape's not that bulky, so that'd be a decent idea. If you do want a strong physical attacker, I'd try AV Conkeldurr.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Good 'nd bulky, AV Conkeldurr can take most of the hits landed on it and deal out some nice damage in return. Ice Punch deals with Gliscors, because fuck Gliscor. Guts is to absorb statuses, Mach Punch is priority and Drain Punch is good STAB and healing. KO is good for items too, especially considering the buff it (thankfully) got.

Also, I'd try Gyro Ball > Stealth Rocks and 0 speed IVs. Sure you're ALWAYS slower, but it's good to shit all over fairies.

Hmmm... I like what your saying... but. On average, how often does Sylveon get hit by a physical attack? I like having cute charm on, because of the off chance that the attacking Pokemon gets terribly screwed by it XD I have had a couple situations where that has happened :P and I am liking that Assault Vest Conkeldurr actually... its pretty beastly actually. But... I am worried about not having that Fire Type Coverage. Can it also run Fire Punch instead of Drain Punch?
 
maybe if youre really worried about dragonite coming in, completely walling you , and DDing, you can run stone edge on it instead of mach punch because of its already high speed

Nah, I am just worried about it just switching in and using Earthquake, or really anything like that XD but I think that the Conkeldurr might suit me, I am not a fan of its lack of speed though :L
 
no it cannot at all. Drain punch is a staple on ANY conkeldurr set allowing it to regain HP and do higher damage than mach punch. the low speed, that's what mach punch is there for, if you are really desperate, then run it over brick break on ttar cause you already have a powerful fighting type
 
if you are going
Since you're running Moonblast, I'm positive you're also running Cute Charm.

Run Pixelate Hyper Voice instead, it does much more damage.

Try a Sash on Infernape, to keep him around. Infernape's not that bulky, so that'd be a decent idea. If you do want a strong physical attacker, I'd try AV Conkeldurr.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 200 HP / 252 Atk / 56 SDef
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch

Good 'nd bulky, AV Conkeldurr can take most of the hits landed on it and deal out some nice damage in return. Ice Punch deals with Gliscors, because fuck Gliscor. Guts is to absorb statuses, Mach Punch is priority and Drain Punch is good STAB and healing. KO is good for items too, especially considering the buff it (thankfully) got.

Also, I'd try Gyro Ball > Stealth Rocks and 0 speed IVs. Sure you're ALWAYS slower, but it's good to shit all over fairies.

to run gyro ball over something, run it over leech seed because ferrothorn doesn't usually get to stay in for that long because something with a fire type move comes in and scares it out (plus stealth rock is a must on every team)
 
if you are going


to run gyro ball over something, run it over leech seed because ferrothorn doesn't usually get to stay in for that long because something with a fire type move comes in and scares it out (plus stealth rock is a must on every team)

Yeah, I'll probably do that then, I'll run it over Leech Seed for Gyro Ball =u=d but, what I just want to know, on average how useful would NOT having fire punch be on Conkeldurr? I like the set don't get me wrong, but the lack of fire punch just rubs me the wrong way, but, I just need to know just HOW much more useful it is to have Drain Punch on?
 
And also, should I stick with Rotom as my lead? And should I change its EV spread so that it has a slight bit more investment into its speed so that it can definitely get the Will-O-Wisp off by chance?
 
well drain punch is a very powerful stab attack, it can dish out massive damage, then get the HP that it just lost right back mach punch just wont cut it for a stab attack. I wouldn't run it over any of the other moves either. That is just the best conkeldurr set. Now, like I said, if you are REALLY desperate for fire type coverage, run a fire type move on ttar over his fighing type attack because you already have a VERY powerful fighting type
 
I suggest ferro as your lead because you can get rocks up eartly and maybe cripple a sweeper with T-Wave

If I do use Ferro as my lead however, that leaves me VERY vulnerable to being forced to switch out due to a Fire Type Lead or a Poke with a fire move. And I guess I shall leave Conkeldurr with Drain Punch. But, I do enjoy using Rotom as my lead, because I use Wide Lens so that I rarely to never miss Will-O-Wisp and Hydro Pump. I know that's weird but it has netted me so many wins! And if I decide to run rest on my Rotom, I can just switch out and use Heal Bell.
 
maybe if you run into a fire type you can just hard switch into rotom and then volt switch predicting the switch because they will get scared of the hydro pump so that you can get your momentum back
 
If there is any other choices you would like to recommend for my team, feel free to leave your responses! :D I am more than happy to take any kind of critiques =u=d
 
Hmmm... I like what your saying... but. On average, how often does Sylveon get hit by a physical attack? I like having cute charm on, because of the off chance that the attacking Pokemon gets terribly screwed by it XD I have had a couple situations where that has happened :P and I am liking that Assault Vest Conkeldurr actually... its pretty beastly actually. But... I am worried about not having that Fire Type Coverage. Can it also run Fire Punch instead of Drain Punch?

Cute Charm is a very situational ability - the opponent has to be the opposite gender of you and can't be genderless, and overall, Pixelate is kind of superior to Cute Charm anyway.

If you want to, Ice Punch can be replaced with Fire Punch. Conkel gets all the elemental punches, but I wouldn't get rid of Drain Punch. It's powerful STAB and his only form of recovery.
 
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