basically just my team. please correct things i could change(dont change mons just cus of their tier)
turtle (Torkoal) @ Eject Button
Ability: Drought
EVs: 248 HP / 252 SpD / 8 SpA
Quiet Nature
IVs: 0 Spe
- Stealth Rock
- Solar Beam
- Earth Power
- Gyro Ball
First is Torkoal, it can set up sun
The EVs in HP are to increase overall bulk, SpD helps prevent instant KOs from choice specs earth power and SpA are for overall moves
Stealth rocks are a big help if the opponent sets up, which goes pretty nicely with eject button in my opinion. Solar Beam and Earth power are just for some chip. Gyro ball is just...there
pseudo-dragon 2 (Milotic) @ Focus Sash
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Coil
- Dragon Pulse
Okay here is Milotic. It can help it certain situations. Idk what else for this line.
The EVs are your basic fast special sweeper.
Rain dance increases Hydro Pump's power and Hydro pump is there for STAB. Coil is mostly for increasing accuracy so Hydro Pump hits more. Dragon pulse is coverage.
woopy boi (Wooper) @ Eviolite
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Counter
- Muddy Water
- Earthquake
- Surf
Wooper can deal with alot of setup physical sweepers, but is also there for the memes.
The HP is to make it more bulky, and the Atk is for more power on counter. 4 Def increases chances of surviving the attack.
Counter is there for Wooper's main purpose. Earthquake is if any Toxtricity thinks they can Shift Gear in my face. The other moves are just there.
a (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Grass Knot
- Energy Ball
- Expanding Force
Now is my favorite, Victini. I chose to make it a Special sweeper since it has access to energy ball and grass knot.
Like Milotic, It's just a fast special sweeper.
First is Blue flare, a very powerful STAB move which has like 94 accuracy with victory star. Next we have grass knot to deal with specially defensive Seismitoad.Energy ball is for light waters. Expanding force can counter Lele teams or any psychic terrain team.
rawr (Incineroar) @ Weakness Policy
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Acrobatics
- Blaze Kick
- Body Slam
- Brick Break
Next is our WP sweeper, Incineroar. I figured it would be better than dragonite as people are usually prepared for that, and this had intimidate.
The EVs are your basic bulky physical sweeper.
Acrobatics is great after WP activates. Blaze kick is some nice STAB.Body slam is for things that resist other moves.Brick Break is pretty much the same.
bird (Braviary) (M) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Facade
- Iron Head
Braviary can take down Rillaboom and the rare Tapu Bulu.
The EVs are your basic fast physical sweeper.
Brave bird is very powerful and has a STAB boost. CC is the same. Facade is if i get poisoned(very common) and iron head is for clefable
turtle (Torkoal) @ Eject Button
Ability: Drought
EVs: 248 HP / 252 SpD / 8 SpA
Quiet Nature
IVs: 0 Spe
- Stealth Rock
- Solar Beam
- Earth Power
- Gyro Ball
First is Torkoal, it can set up sun
The EVs in HP are to increase overall bulk, SpD helps prevent instant KOs from choice specs earth power and SpA are for overall moves
Stealth rocks are a big help if the opponent sets up, which goes pretty nicely with eject button in my opinion. Solar Beam and Earth power are just for some chip. Gyro ball is just...there
pseudo-dragon 2 (Milotic) @ Focus Sash
Ability: Competitive
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Coil
- Dragon Pulse
Okay here is Milotic. It can help it certain situations. Idk what else for this line.
The EVs are your basic fast special sweeper.
Rain dance increases Hydro Pump's power and Hydro pump is there for STAB. Coil is mostly for increasing accuracy so Hydro Pump hits more. Dragon pulse is coverage.
woopy boi (Wooper) @ Eviolite
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Counter
- Muddy Water
- Earthquake
- Surf
Wooper can deal with alot of setup physical sweepers, but is also there for the memes.
The HP is to make it more bulky, and the Atk is for more power on counter. 4 Def increases chances of surviving the attack.
Counter is there for Wooper's main purpose. Earthquake is if any Toxtricity thinks they can Shift Gear in my face. The other moves are just there.
a (Victini) @ Choice Scarf
Ability: Victory Star
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blue Flare
- Grass Knot
- Energy Ball
- Expanding Force
Now is my favorite, Victini. I chose to make it a Special sweeper since it has access to energy ball and grass knot.
Like Milotic, It's just a fast special sweeper.
First is Blue flare, a very powerful STAB move which has like 94 accuracy with victory star. Next we have grass knot to deal with specially defensive Seismitoad.Energy ball is for light waters. Expanding force can counter Lele teams or any psychic terrain team.
rawr (Incineroar) @ Weakness Policy
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Acrobatics
- Blaze Kick
- Body Slam
- Brick Break
Next is our WP sweeper, Incineroar. I figured it would be better than dragonite as people are usually prepared for that, and this had intimidate.
The EVs are your basic bulky physical sweeper.
Acrobatics is great after WP activates. Blaze kick is some nice STAB.Body slam is for things that resist other moves.Brick Break is pretty much the same.
bird (Braviary) (M) @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Facade
- Iron Head
Braviary can take down Rillaboom and the rare Tapu Bulu.
The EVs are your basic fast physical sweeper.
Brave bird is very powerful and has a STAB boost. CC is the same. Facade is if i get poisoned(very common) and iron head is for clefable
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