





Alola Beatdown Squad
This team was my first attempt at the new gen7 ou ruling. It was hard deciding what pokemon i could put in, as well as which of them would lead me to a sure fire win in my battles.
Teambuilding Process

**Why did you choose this pokemon?**


**Why did you choose this pokemon?**



**Why did you choose this pokemon?**




**Why did you choose this pokemon?**





**Why did you choose this pokemon?**






**Why did you choose this pokemon?**
The Team

Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Bone
- Flare Blitz
- Earthquake
Marowak is my Tapu killer, since basically everyone is using them now. Will-O-Wisp is to burn the enemy and step up for my other pokemon. Shadow bone is the move that really does get the tapus dead and gone. Flare Blitz is a strong fire damage dealer. Earthquake is the powerhouse move of the pokemon world for those opponent who don't have levitate.

Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
- Clanging Scales
- Flamethrower
- Hidden Power [Electric]
- Earthquake

Celesteela @ Shed Shell
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Leech Seed
- Protect
- Earthquake

Sharpedo @ Sharpedonite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Hydro Pump
- Crunch
Sharpedo is my mega pokemon muscle, he is here is i need to beat down on pokemon who refuse to die. Protect is there so it can stay in the battle longer and not get kiled off in one move. Ice fang is the type disadvantage counter as well as potential freeze move. Hydro pump covers its water type status. Crunch is a strong move which also covers for his dark type status.

Mamoswine @ Choice Scarf
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Icicle Spear

Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
Conclusion
Thia team is to get the enemy defeated in the quickest way possible. It can also go for a long stall battle. It has a few weaknesses but I think I got most of them covered. All I need now is any advice that will make this team even stronger.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Bone
- Flare Blitz
- Earthquake
Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
- Clanging Scales
- Flamethrower
- Hidden Power [Electric]
- Earthquake
Celesteela @ Shed Shell
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Leech Seed
- Protect
- Earthquake
Sharpedo @ Sharpedonite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Hydro Pump
- Crunch
Mamoswine @ Choice Scarf
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Icicle Spear
Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Bone
- Flare Blitz
- Earthquake
Kommo-o @ Life Orb
Ability: Bulletproof
EVs: 252 HP / 4 Atk / 252 SpA
Rash Nature
- Clanging Scales
- Flamethrower
- Hidden Power [Electric]
- Earthquake
Celesteela @ Shed Shell
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Heavy Slam
- Leech Seed
- Protect
- Earthquake
Sharpedo @ Sharpedonite
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Protect
- Ice Fang
- Hydro Pump
- Crunch
Mamoswine @ Choice Scarf
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stealth Rock
- Stone Edge
- Icicle Spear
Garchomp @ Dragonium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
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