Hi, my name is Rymaka and I'm relatively new to Pokemon Showdown. I can see that I'm not too bad at the game (I made it to 1450 on ladder) but I believe with the help of other people in the community I can continue to improve and climb the ladder further, and maybe with hard work and dedication make it to the top
So here is my team, starring Mega Lopunny.
Karate (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Return
I decided to base the team around the powerhouse of Mega Lopunny. Mega Lopunny is a strong wallbreaker and on occasion a revenge killer in OU. With access to strong stab moves like High Jump Kick and Return and coverage moves like the elemental punches, Lopunny is a force to be reckoned with.
Mallet (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
I wanted a solid wall that can stop threats to Lopunny and why not pick a pokemon that can also set up rocks and also be able to hit things hard. Lando-T is the perfect pokemon to fit this role. It is also the lead on my team to set rocks and then usually U-Turn depending on what pokemon is in.
Zingg (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Another thing I needed was a choice user and also something that could possibly complete my VolTurn core with Lando-T. I'm a big fan of Magnezone as a Pokemon due to its incredible attack power and solid defensive stats. The only thing it lacks is speed, which is the reason I decided to use a choice scarf on it. Its typing also counters flying and psychic types, both of which can give Mega Lopunny and Amoonguss a hard time. It's ability Magnet Pull also helps trapping things like Ferrothorn and Mega Scizor
Drake (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Ice]
Amoonguss was added on my team to help out with both Water and Grass types, which can really get some members of my team a bit bent out of shape. It also has the utility move of Spore to put threats to sleep. I decided to give it the hidden move of HP Ice to hit unsuspecting Garchomps and Lando-Ts.
Razor (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
I wanted a set-up sweeper that can also cover the Psychic and the Ice weakness to my team and the obvious choice was SD Bisharp. It can revenge kill using Swords Dance and it also is able to set up on mismatches.
Premium (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Psychic
- Rapid Spin
Lastly I needed a spinner on my team so people can't spam Spikes or just put down Stealth Rocks. I was deciding between the Offensive or Defensive sets of Starmie, but in the end I decided to chose the Offensive set. I chose to put Scald over Hydro Pump due to the amount of times it can miss and how I have a possibility of burning offensive threats.
Thank you for reading this, and try to give me some good ways to improve the team. Also the importable is below this. -Rymaka
Karate (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Return
Mallet (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Zingg (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Drake (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Ice]
Razor (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Premium (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Psychic
- Rapid Spin
So here is my team, starring Mega Lopunny.

Karate (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Return
I decided to base the team around the powerhouse of Mega Lopunny. Mega Lopunny is a strong wallbreaker and on occasion a revenge killer in OU. With access to strong stab moves like High Jump Kick and Return and coverage moves like the elemental punches, Lopunny is a force to be reckoned with.

Mallet (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
I wanted a solid wall that can stop threats to Lopunny and why not pick a pokemon that can also set up rocks and also be able to hit things hard. Lando-T is the perfect pokemon to fit this role. It is also the lead on my team to set rocks and then usually U-Turn depending on what pokemon is in.

Zingg (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Another thing I needed was a choice user and also something that could possibly complete my VolTurn core with Lando-T. I'm a big fan of Magnezone as a Pokemon due to its incredible attack power and solid defensive stats. The only thing it lacks is speed, which is the reason I decided to use a choice scarf on it. Its typing also counters flying and psychic types, both of which can give Mega Lopunny and Amoonguss a hard time. It's ability Magnet Pull also helps trapping things like Ferrothorn and Mega Scizor

Drake (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Ice]
Amoonguss was added on my team to help out with both Water and Grass types, which can really get some members of my team a bit bent out of shape. It also has the utility move of Spore to put threats to sleep. I decided to give it the hidden move of HP Ice to hit unsuspecting Garchomps and Lando-Ts.

Razor (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
I wanted a set-up sweeper that can also cover the Psychic and the Ice weakness to my team and the obvious choice was SD Bisharp. It can revenge kill using Swords Dance and it also is able to set up on mismatches.

Premium (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Psychic
- Rapid Spin
Lastly I needed a spinner on my team so people can't spam Spikes or just put down Stealth Rocks. I was deciding between the Offensive or Defensive sets of Starmie, but in the end I decided to chose the Offensive set. I chose to put Scald over Hydro Pump due to the amount of times it can miss and how I have a possibility of burning offensive threats.
Thank you for reading this, and try to give me some good ways to improve the team. Also the importable is below this. -Rymaka
Karate (Lopunny-Mega) (F) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Ice Punch
- Fake Out
- Return
Mallet (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 192 Def / 64 Spe
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn
Zingg (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
Drake (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk / 30 Def
- Spore
- Sludge Bomb
- Giga Drain
- Hidden Power [Ice]
Razor (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Premium (Starmie) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Scald
- Psychic
- Rapid Spin