Hi, i tried to make a gen 8 OU team. Im still a beginner, so i know it's bad. I also watched a guide.
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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Toxic
- Stealth Rock
- Body Press
- Rest
This is my lead and phys wall. Set up Stealth rocks, and toxic/rest for stall. Body press so i can deal decent damage and not get walled by taunt users. Rocky helmet and iron barbs to help the stall
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Starmie @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Teleport
- Ice Beam
- Scald
This is my anti lead. Rapid spin to get rid of entry hazards, then teleport for pivoting. Scald for nice stab damage, and ice beam for type coverage
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Dragapult @ Choice Band
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Dragon Claw
- Body Slam
This is my sweeper. Dragon darts for focus sash and sturdy, dragon claw and phantom force for nice stab damage
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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Dazzling Gleam
- Toxic
- Rest
My special wall. Aromatherapy for status, rest and toxic for stall, and dazzling gleam for nice stab damage. Unaware to stop sweepers
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Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 SpA
Mild Nature
- Rain Dance
- Scald
- Dragon Pulse
- Iron Head
My wall breaker. Rain Dance for swift swim, scald and dragon pulse for stab, and iron head for fairy types. Life orb for more damage. Considering swapping rain dance out and giving Kingdra sniper
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Scizor @ Assault Vest
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Bullet Punch
- Vacuum Wave
- X-Scissor
- Quick Attack
My speed control. 3 technician boosted priority moves, then x scissor for stab. Assault gest
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Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Toxic
- Stealth Rock
- Body Press
- Rest
This is my lead and phys wall. Set up Stealth rocks, and toxic/rest for stall. Body press so i can deal decent damage and not get walled by taunt users. Rocky helmet and iron barbs to help the stall
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Starmie @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rapid Spin
- Teleport
- Ice Beam
- Scald
This is my anti lead. Rapid spin to get rid of entry hazards, then teleport for pivoting. Scald for nice stab damage, and ice beam for type coverage
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Dragapult @ Choice Band
Ability: Infiltrator
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Dragon Claw
- Body Slam
This is my sweeper. Dragon darts for focus sash and sturdy, dragon claw and phantom force for nice stab damage
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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Dazzling Gleam
- Toxic
- Rest
My special wall. Aromatherapy for status, rest and toxic for stall, and dazzling gleam for nice stab damage. Unaware to stop sweepers
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Kingdra @ Life Orb
Ability: Swift Swim
EVs: 4 HP / 252 Atk / 252 SpA
Mild Nature
- Rain Dance
- Scald
- Dragon Pulse
- Iron Head
My wall breaker. Rain Dance for swift swim, scald and dragon pulse for stab, and iron head for fairy types. Life orb for more damage. Considering swapping rain dance out and giving Kingdra sniper
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Scizor @ Assault Vest
Ability: Technician
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
- Bullet Punch
- Vacuum Wave
- X-Scissor
- Quick Attack
My speed control. 3 technician boosted priority moves, then x scissor for stab. Assault gest