Sorry, no clever title. Anyways, I looked in the sticky, and I saw that this guy hasn't been discussed yet. It's almost a crime!
http://www.serebii.net/pokedex-dp/122.shtml
Mr. Mime
STATS:
HP: 40
Att: 45
Def: 65
Sp. Att: 100
Sp. Def: 120
Spd: 90
Ability:
Soundproof (Immune to sound based attacks)
Filter (Reduces SE attacks by 50%.)
Physical options:
Focus Punch
Fake Out
His attack stat is so horrid, only Focus Punch is viable, and pretty much only for Blissey. Fake Out is good for double battles.
Special options (STAB in italics):
Psychic
Shadow Ball
Thunderbolt
Grass Knot
Energy Ball
Hidden Power
Focus Blast
Not great, but not bad either.
Support options:
Thunder Wave
Hypnosis
Recycle
Encore
Reflect
Light Screen
Trick
Role Play
Calm Mind
Trick Room
Confuse Ray
Follow Me (XD move)
Baton Pass
Skill Swap
Taunt
Bingo. This is where Mr. Mime really shines. He makes an excellent trick bander with 90 speed. Hypnosis, Calm Mind, and Baton Pass are also huge plusses as well.
With Filter, he HAS NO WEAK. Not a bad ability at all. He can absorb some hits on the special side, due to his high SpD, but can barely take physical hits at all with 45 HP and 65 Def.
Mr. Mime @ Filter
Choice Specs
Psychic
Thunderbolt
HP Fighting/HP Ice/Grass Knot
Trick
Absolutely screws physical sweepers. If you don't want to screw yourself in the process against CBers, simply hammer away with the special attacks. HP Fighting is good for TTar, but probably won't be a OHKO due to Sandstorm. Psychic for STAB, and Thunderbolt for type coverage. HP Grass for Swampert and the likes, and HP Ice for Salamence who will be absolutely unaffected by your trickbanding shenanigans.
Mr. Mime @ Filter
Choice Band
Focus Punch
Hypnosis/Thunder Wave
Psychic/HP Ice/Thunderbolt
Trick
A regular trickbander. Focus Punch mainly for CBtar, since he will not be affected at all by your trickbanding. Hypnosis.. is well.. hypnosis. Obviously this should be used after you've tricked away the CB. Psychic for STAB, HP Ice for Garchomp, blah blah.
Mr. Mime @ Filter
Leftovers/Life Orb
Calm Mind
Psychic/Shadow Ball
Thunderbolt/HP Ice/HP Fighting/Grass Knot/Energy Ball
Thunder Wave/Hypnosis
CMer. Can really put a dent in things after a couple CMs, but you will still be vulnerable to physical attacks. That's where Hypnosis comes in. Energy Ball if you want to deal with Manaphy and other lightweight pokes.
Focus Blast can replace HP Fighting, but I don't like a 30% chance of missing against the likes of TTar and Weavile. You just can't afford it. It MAY be viable for TTar since HP Fighting might not OHKO, but HP Fighting should OHKO Weavile anyway.
Discuss.
http://www.serebii.net/pokedex-dp/122.shtml
Mr. Mime

STATS:
HP: 40
Att: 45
Def: 65
Sp. Att: 100
Sp. Def: 120
Spd: 90
Ability:
Soundproof (Immune to sound based attacks)
Filter (Reduces SE attacks by 50%.)
Physical options:
Focus Punch
Fake Out
His attack stat is so horrid, only Focus Punch is viable, and pretty much only for Blissey. Fake Out is good for double battles.
Special options (STAB in italics):
Psychic
Shadow Ball
Thunderbolt
Grass Knot
Energy Ball
Hidden Power
Focus Blast
Not great, but not bad either.
Support options:
Thunder Wave
Hypnosis
Recycle
Encore
Reflect
Light Screen
Trick
Role Play
Calm Mind
Trick Room
Confuse Ray
Follow Me (XD move)
Baton Pass
Skill Swap
Taunt
Bingo. This is where Mr. Mime really shines. He makes an excellent trick bander with 90 speed. Hypnosis, Calm Mind, and Baton Pass are also huge plusses as well.
With Filter, he HAS NO WEAK. Not a bad ability at all. He can absorb some hits on the special side, due to his high SpD, but can barely take physical hits at all with 45 HP and 65 Def.
Mr. Mime @ Filter
Choice Specs
Psychic
Thunderbolt
HP Fighting/HP Ice/Grass Knot
Trick
Absolutely screws physical sweepers. If you don't want to screw yourself in the process against CBers, simply hammer away with the special attacks. HP Fighting is good for TTar, but probably won't be a OHKO due to Sandstorm. Psychic for STAB, and Thunderbolt for type coverage. HP Grass for Swampert and the likes, and HP Ice for Salamence who will be absolutely unaffected by your trickbanding shenanigans.
Mr. Mime @ Filter
Choice Band
Focus Punch
Hypnosis/Thunder Wave
Psychic/HP Ice/Thunderbolt
Trick
A regular trickbander. Focus Punch mainly for CBtar, since he will not be affected at all by your trickbanding. Hypnosis.. is well.. hypnosis. Obviously this should be used after you've tricked away the CB. Psychic for STAB, HP Ice for Garchomp, blah blah.
Mr. Mime @ Filter
Leftovers/Life Orb
Calm Mind
Psychic/Shadow Ball
Thunderbolt/HP Ice/HP Fighting/Grass Knot/Energy Ball
Thunder Wave/Hypnosis
CMer. Can really put a dent in things after a couple CMs, but you will still be vulnerable to physical attacks. That's where Hypnosis comes in. Energy Ball if you want to deal with Manaphy and other lightweight pokes.
Focus Blast can replace HP Fighting, but I don't like a 30% chance of missing against the likes of TTar and Weavile. You just can't afford it. It MAY be viable for TTar since HP Fighting might not OHKO, but HP Fighting should OHKO Weavile anyway.
Discuss.