SV OU Mr. Craw and the gang

Hi, this is my first RMT post so I might not explain my team too well. Playing against stall drives me crazy, and I have hated stall since getting stalled 189 turns and getting knocked out in a tour, so I decided to build a team with Mr. Craw to smash stall and whatever wall my opponent throws at me. I just switched over from NatDex so this is my NatDex team but with some changes. Here's the crew:
Mr. Craw
should-mr-craw-help-a-fellow-old-gen-fraud-out-v0-y9nedq3s3yac1.png
Mr. Craw (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

If you want to make stall users question their life, Mr. Craw is the crawfish to call! His ability adaptability gives him a x2 boost from STAB instead of x1.5, and add that on top of his powerful STAB moves Crabhammer and Knock Off, base 120 attack, swords dance and knock off, Mr. Craw pretty much deletes anything after a +2 from swords dance, which is easily achieved by switching him into special walls that are fragile on the physical side, such as Blissey and Chansey. Aqua jet helps in other matchups for cleanup and kingambit mind games, or to cripple the opposing mon before getting knocked out.

Mr. T
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Mr. T (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Tera Type: Ice
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Tera Blast

Lando-T is my most trusted ground type since I started my competitive journey in Gen 8 and still is to this day. Ground-Flying provides 2 immunities and only 2 weaknesses. I got tera ice tera blast to jump on opposing Lando-T or even dragon types. No HP ice this gen so I had to use tera blast unfortunately, it'd be nice to be able to tera into a better defensive type

Mr. Beast
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Mr. Beast (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Trick
- Shadow Ball

Gholdengo's trick choice scarf further aids in Mr. Craw safely coming in, as he can lock opponents into useless moves like stealth rock. After trick, he can even setup using nasty plot and nuke opposing teams with make it rain, aka Draco meteor but it has 100 acc, only lowers SpA by 1 and nothing is immune! Not to mention tera flying to get rid of its ground weakness and shadow ball to hit most things for neutral damage.

Mr. Wonka
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Mr. Wonka (Weezing-Galar) (M) @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Defog
- Pain Split
- Sludge Bomb

"Oompa Loompa, do-ba-dee-do, I got a tragic tale for you. Oompa Loompa, do-ba-dee-dee, you no longer have an ability"
Awful songwriting aside, Galarian weezing's ability neutralizing gas allows him to pull off crazy plays to disrupt the opponent. From stopping drought/drizzle to even ignoring magic bounce and making gliscor take damage from poison. Neutralizing gas allows it to use defog on Gholdengo, making weezing a reliable hazard remover. Fairy/Poison typing and high defense allows it to switch into most physical attackers, such as zama, band dragonite locked into a move that isn't ground type and Lokix. Tera grass allows it to wall waterpon as well

Mr. Press
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Mr. Press (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Grass
EVs: 132 Atk / 124 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute

Zamazentta can easily snowball out of control. It's high speed, insane bulk make it a force to be reckoned with. He can set a sub to ignore status moves opponents will try to use on him and get a free turn to iron defense. His bulk even allows his subs to not break in 1 hit, giving him more time to setup and brute force almost everything that isn't a ghost type with body press. Crunch is here to hit ghosts and fish for defense drops.

Mr. L
[STUPID IMAGE NOT FOUND 404]

Mr. L (Latios) (M) @ Soul Dew
Ability: Levitate
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic Noise
- Calm Mind
- Recover

Latios is one of the most powerful wall breakers in the tier, and with psychic noise to stop opponents from healing, it can easily destroy stall pokemon that rely on recovery. Tera steel makes it immune to toxic, and levitate makes latios only have 2 weaknesses after tera, making him a reliable breaker and setup pokemon.

That's pretty much it! I would appreciate any feedback, especially with tera types or meta mons my team may struggle against
 
Hi, this is my first RMT post so I might not explain my team too well. Playing against stall drives me crazy, and I have hated stall since getting stalled 189 turns and getting knocked out in a tour, so I decided to build a team with Mr. Craw to smash stall and whatever wall my opponent throws at me. I just switched over from NatDex so this is my NatDex team but with some changes. Here's the crew:
Mr. Craw (Crawdaunt) (M) @ Life Orb
Ability: Adaptability
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Crabhammer
- Knock Off
- Aqua Jet

If you want to make stall users question their life, Mr. Craw is the crawfish to call! His ability adaptability gives him a x2 boost from STAB instead of x1.5, and add that on top of his powerful STAB moves Crabhammer and Knock Off, base 120 attack, swords dance and knock off, Mr. Craw pretty much deletes anything after a +2 from swords dance, which is easily achieved by switching him into special walls that are fragile on the physical side, such as Blissey and Chansey. Aqua jet helps in other matchups for cleanup and kingambit mind games, or to cripple the opposing mon before getting knocked out.

Mr. T (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
Tera Type: Ice
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Earthquake
- Stealth Rock
- U-turn
- Tera Blast

Lando-T is my most trusted ground type since I started my competitive journey in Gen 8 and still is to this day. Ground-Flying provides 2 immunities and only 2 weaknesses. I got tera ice tera blast to jump on opposing Lando-T or even dragon types. No HP ice this gen so I had to use tera blast unfortunately, it'd be nice to be able to tera into a better defensive type

Mr. Beast
View attachment 733628
Mr. Beast (Gholdengo) @ Choice Scarf
Ability: Good as Gold
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Nasty Plot
- Trick
- Shadow Ball

Gholdengo's trick choice scarf further aids in Mr. Craw safely coming in, as he can lock opponents into useless moves like stealth rock. After trick, he can even setup using nasty plot and nuke opposing teams with make it rain, aka Draco meteor but it has 100 acc, only lowers SpA by 1 and nothing is immune! Not to mention tera flying to get rid of its ground weakness and shadow ball to hit most things for neutral damage.

Mr. Wonka (Weezing-Galar) (M) @ Heavy-Duty Boots
Ability: Neutralizing Gas
Tera Type: Grass
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Toxic
- Defog
- Pain Split
- Sludge Bomb

"Oompa Loompa, do-ba-dee-do, I got a tragic tale for you. Oompa Loompa, do-ba-dee-dee, you no longer have an ability"
Awful songwriting aside, Galarian weezing's ability neutralizing gas allows him to pull off crazy plays to disrupt the opponent. From stopping drought/drizzle to even ignoring magic bounce and making gliscor take damage from poison. Neutralizing gas allows it to use defog on Gholdengo, making weezing a reliable hazard remover. Fairy/Poison typing and high defense allows it to switch into most physical attackers, such as zama, band dragonite locked into a move that isn't ground type and Lokix. Tera grass allows it to wall waterpon as well

Mr. Press (Zamazenta) @ Leftovers
Ability: Dauntless Shield
Tera Type: Grass
EVs: 132 Atk / 124 Def / 252 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Substitute

Zamazentta can easily snowball out of control. It's high speed, insane bulk make it a force to be reckoned with. He can set a sub to ignore status moves opponents will try to use on him and get a free turn to iron defense. His bulk even allows his subs to not break in 1 hit, giving him more time to setup and brute force almost everything that isn't a ghost type with body press. Crunch is here to hit ghosts and fish for defense drops.

Mr. L
[STUPID IMAGE NOT FOUND 404]

Mr. L (Latios) (M) @ Soul Dew
Ability: Levitate
Tera Type: Steel
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psychic Noise
- Calm Mind
- Recover

Latios is one of the most powerful wall breakers in the tier, and with psychic noise to stop opponents from healing, it can easily destroy stall pokemon that rely on recovery. Tera steel makes it immune to toxic, and levitate makes latios only have 2 weaknesses after tera, making him a reliable breaker and setup pokemon.

That's pretty much it! I would appreciate any feedback, especially with tera types or meta mons my team may struggle against ha
Gave me a good laugh
 
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