Most Effective Type Coverage

mf

formerly monkfish
is a Community Contributoris a Forum Moderator Alumnus
OK, so in previous generations we had the likes of Ice/Electric and Fighting/Ghost as our main "hits everything" type combos. Now that the Att/SpA boundaries are blurred, there are going to be more convenient combinations covering a wider range of types - some more effective than others.
The most effective one I can find at the moment is:
Ice/Fighting [9 SE]: Dragon/Grass/Ground/Rock/Ice/Steel/Flying/Normal/Dark
Fighting has always had good coverage, as has Ice - and now they sit nicely with each other covering 9 types in total.

Now, I believe this to be the most effective combination as far as the number of types go. But the number of Ice-type pokemon in the current metagame isn't all that high - same with Rock. Granted, Dragon+Normal is brilliant coverage but I think there will be a better one out there somewhere.

Also take into consideration the power of various moves and the pokemon that can get both. Weavile with Ice Punch+Focus Punch is a good example - type coverage and two high-power moves with a high attack stat.

Ideas?

EDIT: stupid new ice/ghost... x(
 
Typing is most important resistence-wise, since many Pokemon can get non-type moves through TM's, move tutors, and even naturally.

What you should do is try to find the best coverage in terms of resistence.
 
Ice/Ground is actually the best type coverage, since it is resisted by Surskit and Shedinja only (and no-one in their right mind uses Surskit competitively so Shedinja is the only resister of Ice/Ground).
 
Fire/Dragon is good, only being resisted by Heatran I believe. Electric/Ghost is only resisted by Cacturne, Shiftry, Steelix, Jibacoil and Dialga, for whatever that's worth.
 
Ice/Ground is actually the best type coverage, since it is resisted by Surskit and Shedinja only (and no-one in their right mind uses Surskit competitively so Shedinja is the only resister of Ice/Ground).

Magnezone Metagross with E-lev, Bronzong w/ levitate.

Fight/Ghost has always been good, though in practice the most common attack patterns will be rock+ground/fight/bug because of the movepower strength and accessibility.
 
Magnezone Metagross with E-lev, Bronzong w/ levitate.

Fight/Ghost has always been good, though in practice the most common attack patterns will be rock+ground/fight/bug because of the movepower strength and accessibility.
Magnet Rise doesn't count because it's a) novelty and b) requires a turn to set it up, so it doesn't make a Pokemon Ice/Ground resistant. Bronzong, though, I did forget, making it and Shedinja the only two Ice/Ground resists. Which is fairly good.
 
In the previous generations that holds true, however Empoleon (Steel/Water) resists that now. And there's also Shedinja, of course. Nonetheless, it's nice. One of the reasons why Choice Specs Salamence hurts so much is because Hydro Pump + Fire move + Dragon moves is simply irresistible.

Normal/Water works decently as well, again in RS it was not resisted by anything but Shedinja, but in DP Empoleon shows up again. Flying/Ground worked surprisingly well (think Earthquake + Hidden Power Flying on Salamence, Gligar and Gyarados), though there's plenty that resists it (Solrock, Lunatone, Zapdos, Skarmory, Aerodactyl, Bronzong, just to name a few).

And of course there's Landshark's Ground/Dragon combination, only resisted by Skarmory and Levitate Bronzong...both of which are dealt with by using a Fire move.
 
Ice/Ground has been hot ever since RBY but unfortunately you'd have to make a mixed attacker to utilize both. In D/P however I think Claydol and Nidoking/Nidoqueen could make some good use of the Ice Beam + Earth Power combo (As can Dialga, Palkia, Giratina and Arcerus for Ubers). Ice Beam + Earthquake should still see plenty of use too though.
 
I thought Electric/Ice was only resisted by Lanturn, Magnezone and Shedinja, and that's pretty good coverage.

And Fighting/Ghost is actually resisted by nothing.
 
Ice/Ground has been hot ever since RBY but unfortunately you'd have to make a mixed attacker to utilize both. In D/P however I think Claydol and Nidoking/Nidoqueen could make some good use of the Ice Beam + Earth Power combo (As can Dialga, Palkia, Giratina and Arcerus for Ubers). Ice Beam + Earthquake should still see plenty of use too though.
And Mamoswine, which was the Pokemon I was thinking of when I posted about the Ice/Ground combo.
 
Unfortunately Mamoswine barely resists anything himself (I think only Poison), and is weak to a multitude of types, so it's not very ideal.
 
Its not necessarily bad. I used a Piloswine in Advance and it holds out surprisingly well thanks to that monstrous HP, much better than on paper at least.

But yeah Ice type is one of these weird types which has absolutely no good resistances like Normal.

In general Ice/Ground is a pure offensive typing, if you want defensive typings you should be looking somewhere else.

I suppose if you want a Ice/Ground attacker that can actually resist some things and hit hard theres still Walrein.
 
No it isn't.

Dark/Fighting gets completely walled by any Bug. In fact Heracross and Scyther in particular shit all over that attack pairing, maybe even Vespiqueen too.

At least Ghost is still neutral on Bug.
 
Ghost and Dark have the exact same type coverage except for Normal being immune to Ghost and Fighting having resistance to Dark. Bug does not have resistance to Dark. So it's true for Heracross but Dark/Fighting works just as well as Ghost/Fighting for most others.
 
How 'bout Dragon/Water? I can't recall any steel resisting Water, unless I'm having a brain fart here.
Empoleon. Although steel/water doesn't hit anything except for Emp for nve, it doesn't hit much for super effective. Dragon/Ground/Rock/Fire isn't that special.
 
Interesting tidbit: There is no possible combination of 2 types that can resist Fighting/Ghost. There might be some other combinations like this, but I'm not aware of any.
 
Interesting tidbit: There is no possible combination of 2 types that can resist Fighting/Ghost. There might be some other combinations like this, but I'm not aware of any.
Ghost/Normal (probably the least likely type combo to ever arise)
 
Dragon+Fighting hits everything neutral in the game so far: Dragon only hits Steel NVE, which Fighting is either SE or neutral against. Only a Ghost/Steel typing resists it, which would be pretty damn cool and broken imo.
 
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