Other Monsters of ORAS NU (Peak at #16/1423)

Hey guys, this is my first RMT here, and since ORAS was just recently released there is a bunch of new/improved threats in NU. There are too many to be named but I wanted to abuse some of them, and had some pretty good success doing so:

upload_2014-11-27_22-24-21.png


Teambuilding Process:
dragalge.png
pangoro.png
slurpuff.png
lopunny.gif
jynx.gif
archeops.gif


First off, when I heard that adaptability Dragalge was released I was incredibly excited to abuse it so I added it to the team.

Since I had a specially offensive wallbreaker in Dragalge, I wanted a physical one as well. Hence my decision on adding Pangoro to the team.

Next, I just wanted to use belly drum Slurpuff since it got drain punch. nuff said.

I originally had M-Altaria here, but it didn't really fit with the team, so I changed it to M-Lopunny. This change was huge to this team's success.

I was weak to a lot of stuff, especially the new fast megas (Scep, Beedrill etc.) and I saw a post in the tiering form about scarf Jynx answering a lot of those problems, so I decided to Check it out.

Finally, I saw I didn't have rocks (or a way to get rid of, or prevent them) and every team needs this. I was feeling un-creative, so I used sash lead Archeops.


The Squad:

dragalge_by_foxeaf-d6xahze.png


Moneca Webby (Dragalge) (F) @ Draco Plate
Ability: Adaptability
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Haze

So to explain the set. Draco=Nuke. Click it. It gets amazing coverage between Fighting, Dragon, and Poison. Draco Plate allows for you to feign the specs, which gives free kills a lot of the time. It also tends to lure in puffs looking to set up. The idea is you haze on the belly drum, neutralizing their boost, and also eliminating your own Spatk drop after the draco is dropped.

go_pangoro_go_by_delano_laramie-d6gv8kk.png


Karl Marx (Pangoro) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Gunk Shot
- Parting Shot
- Drain Punch
- Knock Off

Pangoro has always been a solid mon in XY NU, but with the release of Knock+Drain it can begin to utilize its true potential. This particular one went from taunt SD to LO to Band. I still have trouble deciding which I prefer, though in general he just hits like a truck while his decent speed tier lets him outspeed most prominent walls and deal massive chunks of damage.

evolution.family.full.1616300_2014_04_18_1418.jpg


Power Puff (Slurpuff) (M) @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Play Rough
- Drain Punch
- Belly Drum
- Return

Click belly. Watch things die... This thing only has a few checks, mostly bulky poison types that Dragalge loves switching into. Or those poison types just die after a few switch-ins to rocks. Additionally the steel types that could previously wall it no longer can, and also Drain Punch makes it less susceptible to priority.
Some relevant calcs:
+6 252+ Atk Slurpuff Return vs. 252 HP / 252+ Def Weezing: 223-263 (66.7 - 78.7%) -- guaranteed 2HKO after Black Sludge recovery
+6 252+ Atk Slurpuff Return vs. 252 HP / 224+ Def Vileplume: 288-339 (81.3 - 95.7%) -- guaranteed 2HKO after Black Sludge recovery

mega_lopunny_by_mirandairazu1-d7um0oq.png


Pun (Lopunny) (F) @ Lopunnite
Ability: Limber
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Baton Pass

After getting wrecked by this thing enough times, I decided to add it to my team. In my opinion it's the best mon in the tier. It has no switch-ins that can't be dry passed into Dragalge or Jynx, making it an incredibly versatile and dangerous threat. It's also my answer to a lot of slower scarfers and allows me to beat lead Archeops 90% of the time :]

the_jynx_family_by_zerochan923600-d5imn88.png


Nikki Minaj (Jynx) (F) @ Choice Scarf
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Ice Beam
- Psyshock
- Trick
- Focus Blast

My saftey net. It KO's almost all the new megas after rocks, and also kills Dragalge and Pangoro with ease. A lot of people don't expect it to be scarfed, which really helps it in in revenge killing capabilities. It's weak to rocks, and I don't have hazard control. But it still warrants a slot on the team due to how necessary it is in some match ups. Especially against offense.

pwap__archeops_poke__mon_by_oreloki-d3ixbwu.jpg


Cocoa Puffs (Archeops) (M) @ Focus Sash
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Endeavor
- Head Smash

Gets rocks up. Prevents rocks. Weakens shit. Good mon. Blame tennis. But in all reality this mon is really nice. I don't always get the ideal situation with it (like when lop leads against it) but it does exactly what it needs to do for the team.

Threat List:
Lopunny: I can easily revenge with Jynx, but every time it comes in I have to sac.
Slurpuff: Opposing belly sets are a huge problem if I'm not in with Dragalge to lure it and kill it.
Will add more as I see fit :S

In conclusion this is a pretty solid offense team that's fun to mess around with. It definitely has its flaws, and won't be fully legal in a few weeks, but I'll enjoy it while I can, and I hope you guys do as well.
 

Attachments

  • upload_2014-11-27_22-23-40.png
    upload_2014-11-27_22-23-40.png
    7.7 KB · Views: 308
  • upload_2014-11-27_23-38-50.png
    upload_2014-11-27_23-38-50.png
    111.9 KB · Views: 371
Hi Togevoir pretty standard lookin team you got there lol, the one thing that seems really out of place to me is lead suicide Archeops. I mean you don't really have a Ghost-type to keep hazards on the field and tbh I don't see them staying on the field for long, you can try to keep offensive pressure up but that can be really hard, so pretty much you have a 6-5 fight with no rocks against competent players cause the endeavor can be seen from a mile away. I think a Pokemon that has more survivability and can set up rocks multiple times through out the match would be much more suited for your team. Therefore I think having Rhydon > Archeops would give your team a bulky pivot that could set up rocks while still being able to be a threat offensively. The rest of the stuff looks really standard and isn't to much to comment on, and 3 of your mons might be banned soon anyways lol.

112.png

Rhydon @ Eviolite
Ability: Rock Head
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Rock Blast
- Earthquake
- Roar

Hope this helped ^.^
 
Just saying, but don't run Draco Plate on Dragalge.
I recommend Life Orb or Expert Belt.
If you really want the good damage.
Good luck with that.
 
Just saying, but don't run Draco Plate on Dragalge.
I recommend Life Orb or Expert Belt.
If you really want the good damage.
Good luck with that.
Ummmm Draco Plate is actually a really good lure set and it powers up Draco Meteor while Expert Belt does not and Life Orb limits survivability. I would actually say that both of those items are really bad on Dragalge, Ebelt more so than Life Orb.
 
Cancerous Cool Team Togevoir. Everything looks like it works well together and looks p scary to face, but i'm just going to suggest some minor set changes.

Considering the Hyper Offensive nature of your team, I think you would be better suited with Healing Wish > Baton Pass on Lopunny. Healing Wish is a great move on offensive teams that can allow one of your teammates to sweep late game if Lopunny is low. Haze is kinda bad on Dragalge as a -2 Sludge Wave still is guaranteed to OHKO slurpuff it it decides to set up on you. I would highly suggest that you go with Dragon Pulse > Haze as it grants you a pretty spammable dragon move without the fear of being set up on at -2. Finally, I have more of a trivial change. CB Goro with Mold Breaker, Earthquake and Superpower > Iron Fist, Gunk Shot, and Drain Punch. Although Drain Punch is a nice move for Pangoro, Superpower allows it to wallbreak much easier. Mold Breaker Earthquake allows Pangoro to hit Weezing on the switch, which takes some of the pressure off of Dragalge to constantly switch in and prevents it from getting worn down. Cool Team!
 
Cancerous Cool Team Togevoir. Everything looks like it works well together and looks p scary to face, but i'm just going to suggest some minor set changes.

Considering the Hyper Offensive nature of your team, I think you would be better suited with Healing Wish > Baton Pass on Lopunny. Healing Wish is a great move on offensive teams that can allow one of your teammates to sweep late game if Lopunny is low. Haze is kinda bad on Dragalge as a -2 Sludge Wave still is guaranteed to OHKO slurpuff it it decides to set up on you. I would highly suggest that you go with Dragon Pulse > Haze as it grants you a pretty spammable dragon move without the fear of being set up on at -2. Finally, I have more of a trivial change. CB Goro with Mold Breaker, Earthquake and Superpower > Iron Fist, Gunk Shot, and Drain Punch. Although Drain Punch is a nice move for Pangoro, Superpower allows it to wallbreak much easier. Mold Breaker Earthquake allows Pangoro to hit Weezing on the switch, which takes some of the pressure off of Dragalge to constantly switch in and prevents it from getting worn down. Cool Team!
Definitely a viable change, but Knock Off does about 60% and with just a tiny bit of prior damage its a 2HKO.

Edit: to weezing, shoulda been specific there lol
 
Thanks for the rates guys. Superpower is nice on Panda tho I do like knock off>EQ. The change to Rhydon was very helpful :] In regards to haze, I've played matches where they sack twice to Dragalge to get -4 then sweep with puff. Haze lets this not happen, though I do see how situational it is.. But dpulse is really helpful sometimes. Anyway thank you.
 
Back
Top