Gastrodon was already done by DM35 (now FreeRoamer). http://www.smogon.com/forums/thread...-before-reserving.3517737/page-2#post-5741100
Ok, so I'm taking a break from fire, and i'm going to nominate Crawdaunt for A-rank on dark.
PSS: There is also a good list of sets that were done earlier. I just think it should be moved up from B-> A
I agree w/ D rank since people only use it as a Scizor / Volcarona check.
Also, this set is why people run it in the first place. (Might've stolen it from a very good ice user but w/e)
Walrein @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 4 Def / 252 SpA
Modest Nature
- Hidden Power Fire
- Hydro Pump
- Ice Beam
- Super Fang
Walrien is outclassed as an attacker, but its typing gives it a neutrality to Fire & Steel moves. This is extremely important since all of Ice's other attackers get 1KOed by a banded Bullet Punch from Scizor. Thick Fat also allows it to live & KO Quiver Dance Volcarona & a majority of other Fire Types if healthy. It also faces competition w/ Rotom as a Scizor check since Rotom gets Will-o-Wisp and a variety of other moves. (Lets it burn Mega Mawile, Volt Switch, etc)
Volc
252+ SpA Walrein Hydro Pump vs. 0 HP / 0 SpD Volcarona: 306-362 (98.3 - 116.3%) -- 93.8% chance to OHKO
252+ SpA Walrein Hydro Pump vs. +1 0 HP / 0 SpD Volcarona: 204-242 (65.5 - 77.8%) -- guaranteed 2HKO after Leftovers recovery
252+ SpA Walrein Hydro Pump vs. +2 0 HP / 0 SpD Volcarona: 152-182 (48.8 - 58.5%) -- 66% chance to 2HKO after Leftovers recovery
+2 252 SpA Volcarona Bug Buzz vs. 248 HP / 4 SpD Assault Vest Walrein: 220-259 (52 - 61.2%) -- guaranteed 2HKO
You cannot switch in, and you cannot set up on it w/o Roost
Scizor
+6 252+ Atk Scizor Bullet Punch vs. 248 HP / 0 Def Walrein: 313-370 (73.9 - 87.4%) -- guaranteed 2HKO
252+ SpA Walrein Hidden Power Fire vs. 252 HP / 0 SpD Scizor: 280-332 (81.3 - 96.5%) -- guaranteed 2HKO
Lacks the 1HKO, but prevents it from Roosting away the damage and forces it to kill it. By then, Ice Shard can deal with it.
Charizard-Y
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 4 SpD Assault Vest Thick Fat Walrein in Sun: 115-136 (27.1 - 32.1%) -- guaranteed 4HKO
252 SpA Mega Charizard Y Solar Beam vs. 248 HP / 4 SpD Assault Vest Walrein: 222-262 (52.4 - 61.9%) -- guaranteed 2HKO
252+ SpA Walrein Hydro Pump vs. 0 HP / 0 SpD Mega Charizard Y in Sun: 140-168 (47.1 - 56.5%) -- 78.5% chance to 2HKO
You can switch in, take a Fire Blast + Solarbeam while you strip off 50% of its health. By then, you can safely KO it w/ all of your other Pokes.
I can do other calcs, but I think you get the point.
Derp, removing the calcs.Dunno about your calcs because Walrein doesn't learn Hydro Pump fyi
Oops forgot it didn't get Sucker Punch, I've never used Sucker Punch on it, I just remember something saying it did. I'll take that out. Foul Play was intentionally misspelled a few other times, so it autocorrected to that lol. I can add the spread, but that was just the set I use.Tyranitar doesn't get sucker punch priority, and another viable spread to better tank special hits is 4 HP / 252 SpA/ 252 SpD. Tyranitar is a dark type so Foul Play isnt really an issue but less damage helps.
Hi, can you refrain from posting RMTs in the viability thread? It'd be better if you posted in the room itself, and I'm sure you'll get more people looking at it as well.hey guys if you could help me with my team it would be appreciated, thanks!
http://www.smogon.com/forums/threads/vanilla-ice-monotype.3529155/
Nice write-up! About the PS at the bottom, yeah it was happening to me with Mega Venusaur, but it's not anymore.Chesnaught (Fighting) for B Rank!
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Main Set:
(Chesnaught) @ Salac Berry
Ability: Overgrow
Shiny: Yes
EVs: 28 HP / 252 Atk / 5 Def / 224 Spe
Jolly Nature
- Substitute
- Belly Drum
- Drain Punch
- Seed Bomb
Other Set (Not as Viable IMO)
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 252 Def / 4 SpD OR 252 HP /4 Def / 252 SpD
Impish Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Spikes
Huh? Chesnaught?
Chesnaught was always overshadowed on fighting teams due to a few reasons: one, fighting teams generally tend to go hyper offense, and using a bulky Chesnaught (as it was the only way to run it before ORAS) would just lose momentum; two, Breloom was generally a better Pokemon due to its ability to tear apart bulkier monotypes like Psychic and Water and using it alongside Chesnaught would be redundant typing; and three, it has seemingly mediocre stats apart from its defense.
But it got a new present in ORAS: Drain Punch. With Drain Punch, Chesnaught received a reliable STAB that not only did not cripple its speed (like Hammer Arm), but it also gave it decent recovery! This allows Chesnaught to use an effective offensive set without worrying about its speed dropping, and also boosts its defensive sets by having another means of recovery (with leftovers, Drain Punch, and Leech Seed, this thing becomes a pain to take down!)
How Does It Work?
The set is very unique; Chesnaught has Belly Drum. You might be thinking, What? A Belly Drum user that isn't Azumarill or Slurpuff? It may seem silly at first, but once you see it in action you will definitely change your mind. With Chesnaught's very reasonable bulk and solid typing, it has many opportunities to set up a Belly Drum, especially because people usually expect a defensive set (or don't know what to expect at all)! It can also set up a Substitute on slower Pokemon that might try to status it. At a magic 25%, Salac Berry activates, and Chesnaught becomes +1 speed, which is just enough to outspeed base 115 Pokemon like Raikou, Starmie, and Azelf when boosted. It can reach 25% easier than you may think, as Belly Drum takes out 50%, and the rest can be from taking a Pokemon's move or using substitute. After boosted, Chesnaught is free to spam Drain Punch to regain its health, or Seed Bomb if it needs to kill something. 224 Speed is all it needs to outspeed base 115s, so the rest goes in bulk, but make sure the HP is an even number, so Substitute and Belly Drum bring it to 25%. I recommend max Atk, but you can run a bulkier set as well. Overgrow is also generally more useful because you will be at a low HP often, and it makes the Seed Bomb insanely powerful.
I've seen this set on OU teams and the ORAS Creative Sets thread, and decided to try it in monotype (later I found out that Rumor had already tried it on a Grass team). It was very successful; it greatly boosted my matchup against many types like Flying, Steel, Psychic, and Fighting. The teams it really hit hard were the more bulkier ones. Also: it beats Mega Sableye!
Calcs:
+6 252+ Atk Overgrow Chesnaught Seed Bomb vs. 252 HP / 0 Def Zapdos: 429-506 (111.7 - 131.7%) -- guaranteed OHKO
+6 252+ Atk Overgrow Chesnaught Seed Bomb vs. 248 HP / 0 Def Togekiss: 391-461 (104.8 - 123.5%) -- guaranteed OHKO
+6 252+ Atk Chesnaught Drain Punch vs. 252 HP / 252+ Def Skarmory: 267-315 (79.9 - 94.3%) -- 43.8% chance to OHKO after Stealth Rock
+6 252+ Atk Chesnaught Drain Punch vs. 252 HP / 0 Def Zapdos: 268-316 (69.7 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
+6 252+ Atk Overgrow Chesnaught Seed Bomb vs. 252 HP / 104+ Def Mew: 615-724 (152.2 - 179.2%) -- guaranteed OHKO
+6 252+ Atk Overgrow Chesnaught Seed Bomb vs. 224 HP / 252+ Def Tentacruel: 705-831 (197.4 - 232.7%) -- guaranteed OHKO
+6 252+ Atk Chesnaught Drain Punch vs. 0 HP / 4 Def Mega Charizard Y: 287-338 (96.6 - 113.8%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Chesnaught Drain Punch vs. 248 HP / 136+ Def Mandibuzz: 360-424 (85.1 - 100.2%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Chesnaught Drain Punch vs. 248 HP / 136+ Def Mandibuzz: 360-424 (85.1 - 100.2%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Chesnaught Drain Punch vs. 252 HP / 252+ Def Torkoal: 267-315 (77.6 - 91.5%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Chesnaught Drain Punch vs. 252 HP / 240+ Def Mega Venusaur: 147-174 (40.3 - 47.8%) -- 57% chance to 2HKO after Stealth Rock
+6 252+ Atk Chesnaught Drain Punch vs. 252 HP / 240+ Def Mega Venusaur: 147-174 (40.3 - 47.8%) -- 57% chance to 2HKO after Stealth Rock
+5 252+ Atk Overgrow Chesnaught Seed Bomb vs. 252 HP / 240+ Def Landorus-T: 511-603 (133.7 - 157.8%) -- guaranteed OHKO
+6 252+ Atk Chesnaught Drain Punch vs. 0 HP / 0 Def Mega Metagross: 331-390 (109.9 - 129.5%) -- guaranteed OHKO
Replays:
http://replay.pokemonshowdown.com/monotype-209933876 (vs Bug)
http://replay.pokemonshowdown.com/monotype-209992344 (vs Flying)
http://replay.pokemonshowdown.com/monotype-209986864 (vs Flying, hax at end didn't matter)
all 3 of these people are v. good, and it's mid-high ladder
I'll be adding to this. Would be more but I always forget to save replays.
P.S. Is this happening to anyone else??? http://prntscr.com/63oosi
Yeah I can attest to how fun that set is, also agree that Overgrow is by far the best ability if you want a pure sweeper, iirc +6 Overgrow boosted Seed Bomb straight up kills Lati@s which can give Keldeo certainly a lot more room to breathe.
+6 252 Atk Chesnaught Seed Bomb vs. 72 HP / 0 Def Latias: 249-293 (78 - 91.8%) -- guaranteed 2HKO
+6 252 Atk Overgrow Chesnaught Seed Bomb vs. 72 HP / 0 Def Latias: 373-439 (116.9 - 137.6%) -- guaranteed OHKO
That's quite a power difference O_O
Only issue is that you never really do much work vs Poison, cos Venu still takes you on quite reliably(it seems to beat every BD user lol ?_?) and seeing as this isn't an ideal matchup for Fighting in the first place, it's perhaps best paired with a Gallade.
It doesn't beat Belly Drum Hypno and Darm ;)Yeah I can attest to how fun that set is, also agree that Overgrow is by far the best ability if you want a pure sweeper, iirc +6 Overgrow boosted Seed Bomb straight up kills Lati@s which can give Keldeo certainly a lot more room to breathe.
+6 252 Atk Chesnaught Seed Bomb vs. 72 HP / 0 Def Latias: 249-293 (78 - 91.8%) -- guaranteed 2HKO
+6 252 Atk Overgrow Chesnaught Seed Bomb vs. 72 HP / 0 Def Latias: 373-439 (116.9 - 137.6%) -- guaranteed OHKO
That's quite a power difference O_O
Only issue is that you never really do much work vs Poison, cos Venu still takes you on quite reliably(it seems to beat every BD user lol ?_?) and seeing as this isn't an ideal matchup for Fighting in the first place, it's perhaps best paired with a Gallade.
Gnief Fiar said:Vulcan(Cobalion)(M)@Leftovers
Ability: Justified
EVs: 248 HP, 8 Def, 252 Spe
Jolly Nature
-Stealth Rock
-Taunt
-Sacred Sword
-Volt Switch
Thanks for helping me find these typos ^^I would recommend this set, a tweaked version of the Smogon set:
Cobalion @ Leftovers
Ability: Justified
EVs: 140 HP / 112 Atk / 252 Spe
Jolly Nature
- Taunt
- Volt Switch
- Iron Head
- Stealth Rock
Has just enough attack to OHKO Mega-Gardevoir with Iron Head, which is an insanely massive problem for Fighting; speedy taunt to try to stop Sticky Web Galvantula and others, Volt Switch to pivot, and Stealth rock for obvious reasons.
Some rank changes that I think need to happen:
Mew S -> A
Azumarill (Fairy) A -> S
Quagsire (Water) A -> B
Cinccino B -> C
Machamp B -> C
Aggron (Steel) B -> C
Mega Latios (Dragon) B -> C
Drapion (Dark) B -> C
Kecleon C -> D
Scrafty (Fighting) C -> B
Murkrow (Flying) C -> D
Dusknoir C -> D
Jellicent (Ghost) C -> B
Froslass (Ice)) C- -> B
Meowstic C -> D
Feel free to challenge me on any of these and I will give you my reasoning.
Also: Gyarados (Flying) is under both B and C rank ?___?
Also Anttya found some typos: (sorry im just bored!)
"Diance" (Fairy) -> Diancie
"Mega-Alakazm" -> Mega- Alakazam
"Alakazm" -> Alakazam
"Klefiki" (Steel) -> Klefki
"Wobbafett" -> Wobbuffet
"Brozong" (Psychic) -> Bronzong
Thanks for helping me find these typos ^^
I agree with most of these, but I'm curious to see why Mew would be in A Rank. It's often a staple in Stall and Balanced Psychic monos, and it can function as a stallbreaker, defogger, hazard setter, baton passer etc, pretty much anything your team needs. It has solid stats, and it has only increased in viability since it can check new megas such as Metagross and Lopunny.
Everything else, I agree for the most part. Expect to see these changes in the next shift. (It should happen after the upcoming bans + suspect. ;)
I would recommend this set, a tweaked version of the Smogon set:
Cobalion @ Leftovers
Ability: Justified
EVs: 140 HP / 112 Atk / 252 Spe
Jolly Nature
- Taunt
- Volt Switch
- Iron Head
- Stealth Rock
Has just enough attack to OHKO Mega-Gardevoir with Iron Head, which is an insanely massive problem for Fighting; speedy taunt to try to stop Sticky Web Galvantula and others, Volt Switch to pivot, and Stealth rock for obvious reasons.
Some rank changes that I think need to happen:
Mew S -> A
Azumarill (Fairy) A -> S
Quagsire (Water) A -> B
Cinccino B -> C
Machamp B -> C
Aggron (Steel) B -> C
Mega Latios (Dragon) B -> C
Drapion (Dark) B -> C
Kecleon C -> D
Scrafty (Fighting) C -> B
Murkrow (Flying) C -> D
Dusknoir C -> D
Jellicent (Ghost) C -> B
Froslass (Ice)) C- -> B
Meowstic C -> D
Feel free to challenge me on any of these and I will give you my reasoning.
Also: Gyarados (Flying) is under both B and C rank ?___?
Also Anttya found some typos: (sorry im just bored!)
"Diance" (Fairy) -> Diancie
"Mega-Alakazm" -> Mega- Alakazam
"Alakazm" -> Alakazam
"Klefiki" (Steel) -> Klefki
"Wobbafett" -> Wobbuffet
"Brozong" (Psychic) -> Bronzong
I agree with most of what you said, but I have a couple of things to add/argue about.
First of all I would recommend slashing Thunder Wave on Cobalion, probably after Taunt, as this allows it to assist Mega Gallade sweeps by slowing down enemies, so it outspeeds them. Also lets Fighting kill Scarfers easier, as Cobalion can usually tank a hit and Paralyze back.
Mew I think can stay S Rank. It has SOOO many viable sets (Omega-Xis14 posted like 12 iirc rof) including Double Dance, Single set up move, passing these boosts, special, physical, mixed, bulky, cleric, etc. Name literally any role anything can do on a team and Mew can probably do it. It sets Rocks, spreads status, clears hazards, cures status, has reliable healing in Roost/Soft-Boiled, passes boosts, and it can even sweep if you want it to.
Azumarill I agree with, as the new most viable physical attacker for Fairy now that we've bid Mega-Mawile farewell, it is on almost every Fairy team and deserves S Rank.
Quagsire I'm not sure about. It does have a 4x weakness to Grass, but it has an immunity to Electric. Also, semi-bulky SubDD or just Sub/boosting move users can sometimes find room to set up on Pokemon such as Alomomola, Slowbro, and Lanturn, and Quagsire prevents them from going ham on your team. I personally think it can stay A Rank, although I can see why it could be B Rank, as it can still be broken through as it isn't the most bulky. Unaware is cool though, and when combined with Stockpile makes Quagsire very stally (barring crits).
Cincinno/Machamp I agree with, and come to think of it, Aggron probably does fit better in C Rank on Steel. It can't run bulky sets too well because of 4x Fighting/Ground weaknesses, and it is slow. It does nail stuff hard though. It can even 2HKO Skarmory with Head Smash. I agree with Mega Latios to C as well. Latios hits harder with Specs, Mega Latias does Calm Mind better with more bulk, and Mega Altaria does D-Dance better. Drapion/Kecleon/Murkrow/Dusknoir/Jellicent/Froslass I agree with as well.
Scrafty was just demoted to C Rank on Fighting I think. It does have an immunity to Psychic attacks, but is 4x weak to Fairy, and is also weak to Fighting (you will generally run Terrakion and Cobalion on Fighting who are also weak to Fighting). I think C Rank is better for it, as it is pretty bad in most scenarios :L Cobalion or Ass Vest Conk/Hitmontop can switch into Psychic attacks pretty well. Meowstic also fits in C pretty well. With Prankster and a wide support movepool, specifically double screens and Thunder Wave, it is like a wannabe Klefki. It isn't as good as Klefki, but it still does have a niche.