My guy you can't put something on a VR rankings if its banned... (chien pao)
sorry i was coping that it was gone ill remove it perhaps..
My guy you can't put something on a VR rankings if its banned... (chien pao)
In the Doc, it seems you missed putting the ice types in, as the normal types are there and everything after them is moved up one space.
View attachment 634903
Though this should be an ice type smh.
Lol I think Poison is in a weird place and mainly with Chien Pao, Baxcalibur, and Ursaluna being the sequence of Pokemon being banned is like the big question we have to reevaluate. Tournament vs Ladder usage is something to account for which is kinda why the rankings can be fluctuating a lot because in actual team tournaments people are going to prep for a range of typings and on ladder its pretty much against randomized 18-typings so the philosophies can be different with such low usage. MPL and the upcoming MLT will be a good way to observe the typing more howeverNo S rank Poisons?I'll start work on Amoonguss and Alolan Muk's essays I guess.
Also it lists me saying that Pecharunt should be A for Poison when I said that for Ghost.
And lastly rip Ethereal, Fez is unranked period (get on your own essay you coward) BUT DELPHOX IS RANKED WE'RE SO FUCKING BACK!
These are the main mons I saw which I have disagreements with. I'll also addHi, we did some cleaning in the summer to remove D-ranks, to improve this resource. We'll cover other ranking noms after MPL, so please share your thoughts on possibly inaccurate rankings in the VR.
With these, the following Pokemon are now UR:
Bug
There's not much use to it other than cheesing Fighting ang getting a free sleep, but considering Bug's mediocre entry hazard removal + Volcarona can tech to cheese Fighting, it lost its niche.
Electric
Give it back, give HP Ice back ;-;
Ghost
Use Brambleghast for Rapid Spin, Sinistcha for offense
With trickThose items affect the user, not the target. So Ring Target removes Metagross's immunities.
Its still has an amazing defensive profile with well, all the good that comes with it. I might of not highlighted that enough but its easily the best Rocky Helmet user of the type since unlike Pecharunt, it has Regenerator to make not running boots more manageable.
Even with Overqwil being a good mon, Alolan Muk still is a special tank and still finds that utility in helping in Ghost and Psychic matchups where you need it too most. And as one of two mons in Poison with Knock Off that actually wants to run the move/be put on teams, you're not dropping this
We all know what Amoonguss does for Poison. A Ground neutrality, Spore support, Regen makeout sessions with Toxapex, the basics that been said before and I'm not sure what to add on.
Great Role compression in hazard removal + pivoting makes it a decent pick for dragon teams. Its speed tier is nice to just natually take out Iron Valiant + an ground immunity is crucial for Dragon comps right now.
As Psychic's second fastest Pokemon, there isn't really a good reason to not be running this. There is very few Pokemon that can outspeed this naturally and if it decides to go for an SD Set onto teams without a scarfer it can cause major issues
I think Deoxys-s's hazard stacking capabilities are great, don't get me wrong, but thats all it has going for it. Its offensive capabilities entirely rely on its speed tier and good coverage but its best is coverage that other threats also get and they provide far more offensive fire power.
Allowing for Flying to hazard stack comfortably along with being able to much more relably check physical Ice- and Rock-types like Weavile, Mamoswine, Meowscarada, Kleavor, and Iron Boulder than Corviknight is very good. Also it checks Gambit far more reliably than Corviknight and comes with the ability to phaze which are nice bonuses
TTar+Overqwil is a solid backbone into Fire, with TTar consolidating TWave with the usual rocks setting+Hslam for Hatt, Overqwil answering Ogerpons and still having spikes, and if we're being truthful - whilemay be largely outclassed by Ting Lu, it's still a solid mon that would likely be B/A tier in a tingless meta. Main difference being ability to get rid of sun, rock coverage, Twave, and higher speed/attack.
is also a mon that's been heavily underrated since the start of the gen, and many of my favorite teams have used it. It's not a mon that I see as inferior to Hamurott either, even though it doesn't have ceaseless edge or sacred sword. The power of Band + Adaptability off it's skyhigh attack not only makes it one of the premiere stallbreakers in the tier and capable of 2hkoing even the bulkiest mons, but with hazard stack + band AJet it's a phenomenal lategame cleaner or revenge killer as well.
Raikou was a mon that had people rage quit, calling me a noob, and getting ultra mad because they ended up losing to it. Realistically I think dropping protect will still be fine, with sub/cm/tbolt/scald probably being super solid as well. But mono attacking Raikou is honestly super solid all the same. I started off with only discharge, which kinda obliterated alot of neutrals like fighting in the end game.
Alright, y'all knew this was coming. As someone who too many hours and games on this type I need to do the thing.
UR -> D
I'm just making sure this didn't get missed, same thoughts as last time. I guess all of those remain the same thoughts, just wanted to bring this one up most since its still the least explored and I think it has potential. It just needs a good player to really show this thing off.
Now onto the actual content.
B -> A
When I said that Toxapex wasn't S, I didn't think it would be thrown to B. Its still has an amazing defensive profile with well, all the good that comes with it. I might of not highlighted that enough but its easily the best Rocky Helmet user of the type since unlike Pecharunt, it has Regenerator to make not running boots more manageable. Its the only good hazer we have since the rest aren't able to stick around as long since they lack the longevity of Pex since their recovery is limited to Sludge + Painsplit, or are Clodsire and struggle to fix Haze into an already incredibly packed moveset. Yes all the problems I did highlight still exist but its also still Toxapex, its still the CEO of Bigstall itself. And its still deserves to be A.
It might even be S, turns out Toxic into Gouging Fire is amazing and I might of been a heathen tempted by TSpikes all this, whoops.
A -> S
In shorter news, you aren't dropping without a really good reason. Even with Overqwil being a good mon, Alolan Muk still is a special tank and still finds that utility in helping in Ghost and Psychic matchups where you need it too most. And as one of two mons in Poison with Knock Off that actually wants to run the move/be put on teams, you're not dropping this. This is probably the A Rank that surprised me most.
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A -> S
Here I am, my third time now advocating for an S Rank for this amazing ally. Hopefully the last time to, but you never know.
We all know what Amoonguss does for Poison. A Ground neutrality, Spore support, Regen makeout sessions with Toxapex, the basics that been said before and I'm not sure what to add on. Amoonguss finds use in nearly every game it appears in as more than just a sack option. The only Type you truly wish you had a different mon for is Fire and that isn't really Amoonguss's fault, that just Fire being weird and quirky and running Fire attacks on every mon. And even then, it can take a Gouger Fire Earthquake and can threaten with the power of Spore. This then leads every other type has a mon Amoonguss can come in on and do work against. Stuff like Iron Boulder (Psychic) and Alolan Sandslash are nothing more than a good slot for Amoonguss to slide on in and create some havoc in its favor as they're regularly not running STAB to threaten Amoonguss. And once Amoonguss is in, something will be going to sleep no matter what (unless its Steel or Ghost, but even then, a Ghold being forced in to not be slept can be played as an entry into Gengar or Iron Moth getting some nice entry points don't you think?)
There is no alternative, to this mighty mushroom. While there may be reasons to drop it, one type it struggles into immensely isn't good enough for me not to say it isn't S tier.
Unironically I didn't even realize Amoonguss was listed as S till I saw this, gonna propose first off:View attachment 655561 S -> A
Was just looking at the poison rankings there and came across the justifications for Muk-Alola being S tier, and from the teams I've built I really don't see it. I'm probably a fair bit less experienced so would love to hear any counter points, but I think Muk is a great tool, but far from essential (I believe Pex is far more deserving of S, would have a much harder time building a poison mono team without pex than without muk).
I dropped Muk-Alola from my team a while back in favour of Clodsire as my special tank. I think Muk is great in terms of coverage against ghost and psyhcic, it also shoulders a lot of the weight against normal and steel if you run drain punch, but I feel that it doesn't put in a lot of work against many other teams.
The rest-sleeptalk set I don't like on a mon this slow and without defensive setup, it feels very inconsistent and I don't think it's bulky enough to justify sleep talking to hit a knock off or drain punch/poison jab, 2/3 of the time. Rest-sleeptalk sets feel inconsistent at the best of times and this one feels like it doesn't output enough to make up for the inconsistency.
The three attacks plus protect set is better, as I said above, nice coverage and it sticks around long enough to do damage with it and threaten plenty of offensive mon, but it felt like it didn't have enough of an offensive presence to justify less utility, I've seen it do less than half to a flutter mane.
I preferred three attack plus clear smog, gave it more utility and a reason to be on the team rather than a special tank and the occasional good matchup with its coverage, but even at that I felt like by the time that it clear smogged anything boosted it took too much damage for it to be worth it, it's a job far better handled by haze pex or unaware clod.
Obviously the biggest reason to use muk is that it can knock, and it survives long enough to guarantee being able to knock, which we only really get from okidogi and tentacruel otherwise on a poison team, and I already feel like okidogi is generally just a worse muk in many respects, and that tentacruel doesn't do any of what it does well enough to justify putting on a team. But since taking muk off and not having any knock off on my team, I can't say that I feel I'm missing it at all, I feel that anywhere you particularly want rid of an item, most poison teams handle well enough anyway, and when I had Muk I don't think I got all that much use out of knock when it wasn't SE, otherwise I was clicking drain punch to stay around when it was tanking, or poison jab to get the most damage out of it if it was against something more frail.
Still think Muk-Alola is a great pick for most poison teams, it still pains me to know that I have a salazzle on my team over this thing just because it covers the weaknesses the rest of my team doesn't better, but I don't see it as S, it's not essential like amoonguss and toxapex.
I also believe clod should be B, pex should be S, moth should be B, and fez should be D, but don't quite have the energy to fully justify those now.
Unironically I didn't even realize Amoonguss was listed as S till I saw this, gonna propose first off:
S-->A/B, yeah this thing is nowhere near needed in my opinion. When there were no ground immunes besides haunter at the start of the gen obviously you needed an Amoong, but since then I've seen more poison teams than not go without it. Weezing-Galar covers the incoming ground attacks already, and while it may seem intuitive to have an extra ground neutral, Amoong comes across as a dead weight so so often. I know Penga may argue for it but end of the day the only use I really see for it is a slightly better ground/water matchup, a mon that resists both ground + steel which may be useful for non choice exca and iron treads, and the ability to use Worry Seed on Gliscor. That being said, Amoong is so passive it ends up feeling like a deadweight in alot of matchups. More importantly though, I'd argue the slot which Amoong takes on a team almost always feels wasted on it. If we imagine a poison team to be (fighting/poison), geezing, pex, and a psy immune as staples, amoong would be fighting with glowking, iron moth, salazzle, glimm, clodsire, and even running double poison/fighting. Those alternates I find so much more utility and purpose for on a Poison team than Amoong would. Iron Moth and Salazzle both help with Ghold, salazzle with bulky steels and poison, moth blasts through problem mons especially in the fly, Glowking has perfect synergy with Moth while checking Lando and acting as an amazing pivot, clod provides unaware + answers problem mons like raging bolt, Okidogi smurfs the steel while Sneasler provits speed control and a useful offensive pivot.
Maybe there's something I'm missing but Amoong simply doesn't fill the requirements for S Rank. Many don't go for it, it's not a staple or needed backbone, and in turn many avoid it for other useful mons which frankly I think makes the most sense when building poison right now considering all the top threats which Amoong frankly does nothing against. Especially considering the fact that mons such as Pex and Geezing are ranked lower than this, I believe Amoonguss needs to drop.
now for the original poster who was asking why Muk-Alola is S. The easiest answer is because A-Muk is the single best option you have to not get blasted by Specs Luster Purge Latios, obliterated by Espathra, decimated by Specs Shadow Ball Flutter, not to mention Hoopa-U, Specs Greninja, etc. Even though there technically are other dark/poisons, with Overqwil being the second most viable, Overqwil as a comparison has nowhere near the special defense of Alolan-Muk. If you run it physically defensive to make use of intimidate so it can answer Gallade fairly well, you end up completely unable to answer Flutter Mane and even get an OHKO roll from a single Moonblast. Any Poison team without a dark mon is super sketchy, and I'd argue is completely giving up on not just the Psy mu, but becomes completely incapable of answering a number of top threats such as the afformentioned Latios and Flutter Mane. Even though it primarily answers special attackers, its presence alone means that physical attackers such as Choiced Iron Boulder need to think twice before clicking Zen Headbutt. I don't see it as helping simply in the ghost and psy, it fully makes the dragon matchup not an autoloss because there really isn't anything else that can reliable answer Latios otherwise.
The short answer is that Dark mons have always been considered needed on Poison monos, and A-Muk is simply put the best and most reliable option.
One proposal butshould go to S tier. Essential immunity to ground + dragon, hazard removal, will o wisp, the mon is a staple on the type. Even if you want to run Fezandipiti, I find more purpose there still in Weezing-Galar over regular Weezing - which while usable for a few things, ultimately is nowhere near it's galar counterpart. Being immune to both Dragon and Ground is just too useful to ignore and frankly I'd seen more people drop Pex than I have of people dropping Geezing.
I mean it's definitely not essential for the water, pex/glowking with the rest of team support are solid enough there, and frankly I don't know how much Amoong is changing in the Elec. Raging Bolt is the #1 threat to worry about and aside from Spore, Amoong won't be able to answer in a meaningful enough way to make a difference. If Raging Bolt wasn't in the conversation then Poison straight up wouldn't have a problem with Elec, Amoong or no amoong, so when I think of answering Elec better with Poison it really amounts to having a solid way to deal with Raging Bolt which Amoong really isn't. The last type you mentioned was Ground, where the biggest threat is Lando I. Maybe if no other types existed, it was just Ground I had to deal with, I'd put Amoong on the team, but when it comes to role compression it just makes way more sense to me to use pokemon like Iron Moth and Glowking together so I have 2 checks to Lando-I and hope it's a choiced Excadrill which I can play around. If Drill is not choiced, Poison will lose anyhow Amoong or no Amoong unless they misplay.View attachment 655943 S
I still believe Amoonguss is S, definitely not B, I find it pretty much essential for water, electric and ground matchups, running spore and stomping tantrum it's also one of the only poison mon that holds up against a steel team without being built specifically to deal with steel (corrosion salazzle, corrosion glimmora, specs moth). Not to mention regenarator pivoting with toxic stall still being one of the most consistent win cons for any poison team, and there's no better duo for that than SpDef amoonguss and Def toxapex, who cover each other's weaknesses well and can recover/synthesis on turns they expect the switch to be read. I can't see any poison teaming putting up a fight against a water team without amoonguss and/or pex, and their synergy with regenerator is too good to pass up having them together imo.
I could easily say the same for Galarian Weezing matchups such as Steel which just boils down to "clicking Defog and acting as a Ground immunity once I guess" and Fire being "I exist for the sole purpose of eating Gouging Fire's outrage/Earthquake and basically nothing else"Last thing before I forget, but Amoong is definitely a dead weight in a TON of matchups. Flying and Fire are both problem mus that Amoong simply does nothing in, and when you consider the slot that Amoong is taking, you ultimately end up with a mon that you really don't need for it's apparent beneficial matchups while simultaneously providing zero benefit for many problem matchups Poison faces.
How Naive I was.Hopefully the last time to, but you never know.
A
Pex still just primarily offers the role of fat wall with regen. Its great, I love it and use it a lot personally but its generally when I'm getting more experimental with my teams its generally the first to go. Of course sometimes that bites me back in the ass but sometimes it doesn't. Its the best at the roll it does end up playing but its a roll that isn't the most high demand thing in the world.
Right but you don't need it in order to be fine in either water or ground though, for the MLTTS tour for example I used nothing but poison and never lost once to Water and won the majority of Ground despite the fact I had no amoonguss. Sure the mushroom can make some sequences easier in those matchups, and sure there are a number of pokemon it can soft check, but end of the day it amounts to a helpful crutch you can 100% do without. Saying Amoonguss is S tier for Poison is like saying Training Wheels are needed to ride a bicycle. I thought Moong was needed at first when I started playing poison this gen, but soon realized it was not at all necessary for the majority of games. I don't think an S tier mon is something so easily replaced, and which frankly I do not see on majority of poison teams at high level of play.S
How Naive I was.
First off, I know comparing to past generations isn't standard but I think it bears saying, Since generation 6, a Grass-type has been S rank with generation 8 continuing this trend with Amoonguss being in S Rank despite Crobat AND Galarian Weezing existing.
This will remain to be the case today and tomorrow and the years going forward.
Amoonguss's main role. Outside of two matchups(?) in Water and Ground, its never the main player but instead always a supporter to allow the main player(s) to handle it. Without it random ass threats would become an issue we couldn't handle. I use it to check a bunch of stuff from stuff you expect like Iron Boulder, Ogerpon-W and Iron Valiant to more wacky things you wouldn't expect to soft check foes like Flutter Mane, Dragapult, and Dragonite. While yes you could argue that there are better checks to these guys, Amoonguss can always just scout to see what we're eating since its bulk is good enough.
Also never count the Ground matchup out, right now Ground is generally considered a top 5 type so having an actual Ground neutrality that can threaten stuff back is great, especially since Landorus, the most popular Ground-type, can just click Gravity to invalidate Galarian Weezing entirely. The only true bad matchup for Amoonguss is Fire which is fair but other S rank threats have matchups they just detest, see something like Heatran into Ground or Gliscor into Ice.
I also don't believe Amoonguss has a particularly bad matchup into Flying, more so it just has a bad matchup into Gliscor (which is the case for a majority of the type) and once Gliscor is removed it does a lot better as it can soft check a bunch of stuff like Enamorus, Gyarados, and Dragonite, which is great when the actual check is chipped down too much to actually handle them or is dead.
252 SpA Choice Specs Dragapult Shadow Ball vs. 252 HP / 252+ SpD Fezandipiti: 102-120 (26.8 - 31.5%) -- guaranteed 4HKO
252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 252+ SpD Fezandipiti: 142-168 (37.3 - 44.2%) -- guaranteed 3HKO
252 SpA Choice Specs Flutter Mane Shadow Ball vs. 252 HP / 252+ SpD Fezandipiti: 126-148 (33.1 - 38.9%) -- 99.9% chance to 3HKO
252 SpA Choice Specs Iron Moth Overheat over 2 turns vs. 252 HP / 252+ SpD Fezandipiti: 310-367 (81.5 - 96.5%) -- not a KO
252 SpA Enamorus Earth Power vs. 252 HP / 252+ SpD Fezandipiti: 124-148 (32.6 - 38.9%) -- 99.4% chance to 3HKO
Fezandipiti (M) @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Beat Up / Toxic
- Roost
- U-turn
- Gunk Shot / Taunt / Spite / Tailwind
Fezandipiti (M) @ Heavy-Duty Boots
Ability: Toxic Chain
Tera Type: Poison
EVs: 252 HP / 80 Atk / 16 Def / 160 SpD
Careful Nature
IVs: 16 Spe
- Beat Up
- Roost
- U-turn
- Gunk Shot