Hyper Offense Flying






Aerodactyl @ Focus Sash
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Hidden Power [Electric]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Fire Punch
- Extreme Speed
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
Thundurus-Therian @ Electrium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Agility
Celesteela @ Metronome
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Flamethrower
- Flash Cannon
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Rock Slide
- Earthquake
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Solar Beam
- Focus Blast
- Hidden Power [Electric]
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Fire Punch
- Extreme Speed
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Defog
Thundurus-Therian @ Electrium Z
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Agility
Celesteela @ Metronome
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Autotomize
- Air Slash
- Flamethrower
- Flash Cannon
Hyper offense flying teams have seen good usage as of late for both ladder and tours and so I believe it needs to be showcased on the sample thread. The team I have here is similar to the Hyper Offense Flying I got RMTed few months ago however as the metagame progressed and adapted to new threats and types, I have made changes to the team accordingly.
We have Suicide lead Aerodactyl with Stealth Rock and Taunt support as well as having Rock Slide and Earthquake which is a very good coverage. Next we have Mega Charizard Y to make match ups such as Steel and Ice easier for the team. Choice Band Dragonite plays an important role here as it not only wallbreaks along with Mega Charizard Y but it also takes care of threats such as Belly Drum Azumarill with Extremespeed which DD Dragonite sets cannot do immediately. Next up, DD Thundurus T as the teams main set up sweeper with its Bolt Beam coverage and Z move to get past checks such as Alolan Muk. It is also a great asset against mirror Flying match ups. Choice Scarf Landorur T as the speed control to take care of Mega Diancie and Tapu KoKo as well providing the team with emergency Defog. Lastly, Metronome Celesteela to break up defensive cores such as that of Water for the team and open ways for other offensive teammates to win.
We have Suicide lead Aerodactyl with Stealth Rock and Taunt support as well as having Rock Slide and Earthquake which is a very good coverage. Next we have Mega Charizard Y to make match ups such as Steel and Ice easier for the team. Choice Band Dragonite plays an important role here as it not only wallbreaks along with Mega Charizard Y but it also takes care of threats such as Belly Drum Azumarill with Extremespeed which DD Dragonite sets cannot do immediately. Next up, DD Thundurus T as the teams main set up sweeper with its Bolt Beam coverage and Z move to get past checks such as Alolan Muk. It is also a great asset against mirror Flying match ups. Choice Scarf Landorur T as the speed control to take care of Mega Diancie and Tapu KoKo as well providing the team with emergency Defog. Lastly, Metronome Celesteela to break up defensive cores such as that of Water for the team and open ways for other offensive teammates to win.