I made this team to the playthrough of Pokémon Red (gen1), I used codes to have all bugs pokemons as Pinsir with Rock Throw (who is just avaiable in Tradebacks tier) and a Scyther with Wing Attack (which it just learn at Lv. 50 on Yellow).
Venomoth
- Mega Drain
- Psychic
- Sleep Powder
- Leech Life
On begining Venonat just had Tackle and Disable, but I used cheats to also teach Confusion and Mega Drain, since Confusion it can learns on Yellow and Mega Drain it's a TM. As Venonat it is used too much in caves, since it's deal well with Zubat (with Confusion) and rock types as Geodude (with MegaDrain).
I decided to keep Leech Life over a possible toxic for example,first because there is no Sleep Clause, so I canput all the foe team to sleep, there is no pokémon with Insonia in gen1,so I run my team to put the foe to sleep often. SO no need for poison powder/stun spore/toxic. Just Sleep Powder, so it's open a run to a Leech Life.
Pinsir
- Submission
- Slash
- Rock Throw
- Guillotine
Pinsir I gave him since begining Submission and Rock Throw, Submission is a TM who just appear in the end of Victory Road and Rock Throw it was a prize of New York Pokemon Center who is acctually just avaible nowadays with cheats. But I run mostly with Vice-Grip untill it's learn Slash.
And to defeated the Blaine, I need to run out on the strategy of using X-Accuracy + Guilotine.
Scyther
- Slash
- Swords Dance
- Wing Attack
- Quick Attack
Scyther I gave the awfull move Wing Attack who just have 35 bp on gen1. But it's a stab move and helped against other insects. But now the game is over I'm thinking in replace it for Double Team and have a way different to defeat the Charizard of Rival.
By the way, I would like to know how atk boost is calculated whent it's hit a Critical Hit, because against Lance I run out 3 Sworddance and gave a Critical Hit-Slash on Dragonite and he just took a third of his life.
Butterfree
- Psybeam
- Mega Drain
- Sleep Powder
- Poison Powder
Very similar to Venonat in playthrough, the only difference it have the Poison Powder, who I just use when I want to catch very weak pokémons, who can't receive any atk will faint, so I gave cheap damage with Poison Powder while throw pokéballs.
Beedrill
- Agility
- Twineedle
- Fury Attack
- Poison Sting
By far, the most usefull pokémon of the team, because despite being a monobug, it's the only pokémon who can learn a bug move, Twineedle, who also have the chance of poison. I would teach other moves in the place of Fury Attack or Poison Sting, but it was moves it learn by level... I would change they for Sword Dance and Hyper Beam to make it more competitive.
Parasect
- Spore
- Mega Drain
- Dig
- Leech Life
Despite 4x weakness to Fire, Flying and Poison (on gen1), it's a important pokémon to the run. The only one to learn Spore, the only a 100% acc sleep move and also the only one of the team who can learn Dig, who were my stable pokémon to defeat eletric pokémons, as St. Surge gym.

Venomoth
- Mega Drain
- Psychic
- Sleep Powder
- Leech Life
On begining Venonat just had Tackle and Disable, but I used cheats to also teach Confusion and Mega Drain, since Confusion it can learns on Yellow and Mega Drain it's a TM. As Venonat it is used too much in caves, since it's deal well with Zubat (with Confusion) and rock types as Geodude (with MegaDrain).
I decided to keep Leech Life over a possible toxic for example,first because there is no Sleep Clause, so I canput all the foe team to sleep, there is no pokémon with Insonia in gen1,so I run my team to put the foe to sleep often. SO no need for poison powder/stun spore/toxic. Just Sleep Powder, so it's open a run to a Leech Life.

Pinsir
- Submission
- Slash
- Rock Throw
- Guillotine
Pinsir I gave him since begining Submission and Rock Throw, Submission is a TM who just appear in the end of Victory Road and Rock Throw it was a prize of New York Pokemon Center who is acctually just avaible nowadays with cheats. But I run mostly with Vice-Grip untill it's learn Slash.
And to defeated the Blaine, I need to run out on the strategy of using X-Accuracy + Guilotine.

Scyther
- Slash
- Swords Dance
- Wing Attack
- Quick Attack
Scyther I gave the awfull move Wing Attack who just have 35 bp on gen1. But it's a stab move and helped against other insects. But now the game is over I'm thinking in replace it for Double Team and have a way different to defeat the Charizard of Rival.
By the way, I would like to know how atk boost is calculated whent it's hit a Critical Hit, because against Lance I run out 3 Sworddance and gave a Critical Hit-Slash on Dragonite and he just took a third of his life.

Butterfree
- Psybeam
- Mega Drain
- Sleep Powder
- Poison Powder
Very similar to Venonat in playthrough, the only difference it have the Poison Powder, who I just use when I want to catch very weak pokémons, who can't receive any atk will faint, so I gave cheap damage with Poison Powder while throw pokéballs.

Beedrill
- Agility
- Twineedle
- Fury Attack
- Poison Sting
By far, the most usefull pokémon of the team, because despite being a monobug, it's the only pokémon who can learn a bug move, Twineedle, who also have the chance of poison. I would teach other moves in the place of Fury Attack or Poison Sting, but it was moves it learn by level... I would change they for Sword Dance and Hyper Beam to make it more competitive.

Parasect
- Spore
- Mega Drain
- Dig
- Leech Life
Despite 4x weakness to Fire, Flying and Poison (on gen1), it's a important pokémon to the run. The only one to learn Spore, the only a 100% acc sleep move and also the only one of the team who can learn Dig, who were my stable pokémon to defeat eletric pokémons, as St. Surge gym.