I'm back! Here is an analysis no one asked for. Plus, I somehow had a lot to say about this thoroughly mediocre Pokemon.
This has not been proofread yet so be aware of sudden changes shortly after after the initial post. Cheers!
[OVERVIEW]
Moltres is an unusual Pokemon in RBY UU. It has downright incredible base stats, boasting the second-highest total of any Pokemon outside of Ubers. Its Fire Blast is enormously strong, unsurpassed by any other unboosted special move in the game. Because of these traits, Moltres spent much of its history banned and was considered a top choice once it was finally released to the tier. Given its behemoth offensive prowess and the success its sibling Articuno had, one would be forgiven for assuming Moltres would be a staple in the tier.
Moltres, however, is not a staple in RBY UU by any account. The tier is infested with Water-type Pokemon such as Vaporeon, Omastar, and UU king Tentacruel, which creates a very hostile environment for Moltres. Another major flaw is how heavily Articuno outclasses it. As a special attacker, Moltres is nearly strictly worse than Articuno, as several prominent Pokemon in the tier resist Fire but not Ice; thus, the true strength of Moltres's nuclear Fire Blast is seldom realized. Examples include Dragonite, Gyarados, Aerodactyl, and Golem. Somewhat humorously, the only major Pokemon that Moltres has an edge against relative to Articuno is Articuno itself. Being a Fire-type Pokemon isn’t doing Moltres any defensive favors either. Articuno has a much better chance at muscling through Water-type checks, as it can endure their attacks while it hunts for a critical hit or freeze. Moltres, on the other hand, will likely get 2HKOed by Tentacruel, Vaporeon, and Omastar, meaning it is afforded no extra turns to try to get lucky. Failing to resist Ice also leaves it more vulnerable to attackers like Gyarados. Considering the ubiquity of Water-type Pokemon and how everything that checks Articuno also checks Moltres, basically every well composed RBY UU team is incidentally prepared to face Moltres.
Moltres is just barely able to scrounge a niche in RBY UU, being able to do one of two things for a team. Firstly, it can be a supplement to Articuno to create a strong special attacking core. Against neutral targets, Moltres's Fire Blast boasts impressive damage output, 2HKOing most neutral targets. Alternatively, Moltres can try to slowly rack up damage and possibly even sweep with AgiliSpin, much like Dragonite with Wrap. While both approaches to Moltres are viable, they have their issues. A Moltres and Articuno core still needs a lot of support, as the two share many checks. Fire Spin Moltres is a suboptimal partial trapper relative to staples like Dragonite due to the move's lower accuracy, PP, and damage output.
[SET]
name: Special Sweeper
move 1: Fire Blast
move 2: Hyper Beam
move 3: Fire Spin / Double-Edge
move 4: Agility
[SET COMMENTS]
Set Description
=========
Moltres’s Fire Blast ties with Articuno’s Blizzard as the strongest unboosted special move in the tier. While more Pokemon resist Fire Blast than Blizzard, the move still deals massive damage to the right targets; it 3HKOes Hypno and 2HKOes Kangaskhan, Persian, Dodrio, Dugtrio, Electabuzz, Raichu, and Venusaur. Fire Blast actually outperforms Blizzard against a select few —albeit uncommon —Pokemon as well, including Dewgong, Pinsir, and Venomoth. It also comes with a nasty 30.1% chance to burn, which keeps some would-be checks, like Tentacruel and Dragonite, somewhat hesitant to face Moltres. While not quite as lethal as a freeze, a burn can completely incapacitate pretty much every physical attacker outside of Persian. A burn on a partial trapper like Tentacruel can force it to use Rest much earlier than usual, as the passive damage will build up if it tries to use Wrap or Bind. However, due to Fire Blast's poor accuracy and UU's many Water-types, running out of PP is a genuine possibility. Additionally, a single miss can ruin Moltres, as it leaves it vulnerable to being paralyzed or KOed. As such, Moltres must use it wisely.
Moltres's surprisingly high Attack stat makes its Hyper Beam and Double-Edge remarkably strong. Because of the extra damage output from its physical attacks, Moltres can use Agility and attempt to sweep even sooner than Articuno in some cases. For example, Tentacruel and Kadabra must be at or below 35% and 65% health, respectively, for Articuno to secure a sweep with Hyper Beam. For Moltres, these Pokemon can be at 38.5% and 72% health. The difference is minor, but it can be important in a metagame where many Pokemon lose health in increments of roughly 3% to Tentacruel’s Wrap.
Fire Spin is more versatile than Double-Edge, enabling it to chip weakened foes into KO range of Fire Blast or Hyper Beam. The move can also immobilize, slowly whittle down, and potentially sweep the opposing team, especially if Moltres has managed to use Agility. Fire Spin also gives Moltres an option against Dragonite; it can use the move and switch out to something that can prevent Dragonite from setting up its potentially game-ending Agility. Compared to Dragonite's Wrap, Moltres's Fire Spin has lower accuracy and PP but has the benefit of damaging Haunter. Alternatively, Double-Edge provides Moltres with a consistent attack with perfect accuracy, a lot of PP, and few drawbacks. This greatly aids in Moltres’s sweeping, allowing it to take out weakened targets with little risk. Note that Articuno almost completely outclasses Moltres running Double-Edge, so Articuno should generally be run alongside Moltres if this set is chosen. Essentially, Fire Spin is for sweeping sooner, while Double-Edge is for sweeping reliably. Agility makes Moltres faster than the entire unboosted metagame and therefore less fearful of Pokemon like Tentacruel, Kadabra, Electabuzz, and Raichu while letting it attempt to sweep or wallbreak.
Moltres requires quite a lot of support to function. Pokemon that can apply pressure to Water-type Pokemon, such as Electabuzz, Raichu, and Venusaur, are good partners. Physical attackers like Persian and Kangaskhan can also work with Moltres on hyper offense builds. Together, they can form mixed attacking cores that few teams can handle. Users of sleep inducing moves like Hypno, Tangela, and the aforementioned Venusaur provide Moltres with a setup opportunity. If Moltres is being used alongside Articuno, much of the same support is required, though to an even greater extent. Fast Pokemon like Kadabra and Dugtrio are also good partners, as the core is relatively slow and liable to be smothered by Tentacruel.
[STRATEGY COMMENTS]
Other Options
=============
While Moltres is generally best used as an offensive Pokemon, its impressive bulk can allow it to check a few Pokemon, like the tier’s Normal-type attackers. This means Moltres can run defensive options like Rest and Reflect. Toxic gives Moltres a more reliable option for Dragonite and synergizes well with Fire Spin.
Checks and Counters
===================
**Water-type Pokemon**: Unless they happen to be in KO range of Hyper Beam or Double-Edge, Moltres is almost completely helpless against Water-type Pokemon. Tentacruel outspeeds Moltres and can use Wrap to weaken it or just cleanly 2HKO it with Surf. Vaporeon is slower but can take Moltres’s attacks more comfortably while still scoring a 2HKO. Poliwrath behaves similarly, but it can only potentially 2HKO Moltres if it has Hydro Pump. Thanks to its typing, Omastar is the best counter to Moltres; even if Moltres scores a critical hit with every attack, Omastar can safely use Rest and wall it indefinitely. Omastar will always 2HKO Moltres with Surf as well. Gyarados can take Moltres’s hits fairly comfortably and score a 2HKO with Hydro Pump or a 3HKO with Blizzard.
**Rock-type Pokemon**: Golem takes relatively little from Moltres’s moves. It is very likely to OHKO Moltres with Rock Slide, making Moltres very hesitant to pivot out with Fire Spin; this essentially gives Golem a free turn to use a powerful STAB attack or Substitute. Golem also punishes Hyper Beam exceptionally well, scoring a virtually guaranteed OHKO in response. Aerodactyl doesn’t have many good offensive options for Moltres, but it can take a few hits and apply pressure with Double-Edge, especially if it can land a few critical hits. Neither Golem nor Aerodactyl handles a burn well, however.
**Dragonite**: Moltres can, at best, 4HKO Dragonite, but it will likely require even more turns to KO it. Dragonite, on the other hand, can 3HKO with Blizzard, stymie Moltres's offensive ability with Thunder Wave, or attempt to use Agility and sweep with Wrap. Dragonite's ability to sweep is threatened by Fire Blast's burn chance, but Dragonite is still very likely to win the matchup thanks to its wide array of strong special attacks.
**Dugtrio**: Dugtrio has no business switching into Moltres and despises burn, but it survives a Fire Blast and can 2HKO Moltres with Rock Slide. Thanks to its high critical hit rate, Dugtrio is liable to OHKO Moltres as well, making Moltres fearful even if it is at full health and has used Agility.
[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 96315]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]
This has not been proofread yet so be aware of sudden changes shortly after after the initial post. Cheers!
[OVERVIEW]
Moltres is an unusual Pokemon in RBY UU. It has downright incredible base stats, boasting the second-highest total of any Pokemon outside of Ubers. Its Fire Blast is enormously strong, unsurpassed by any other unboosted special move in the game. Because of these traits, Moltres spent much of its history banned and was considered a top choice once it was finally released to the tier. Given its behemoth offensive prowess and the success its sibling Articuno had, one would be forgiven for assuming Moltres would be a staple in the tier.
Moltres, however, is not a staple in RBY UU by any account. The tier is infested with Water-type Pokemon such as Vaporeon, Omastar, and UU king Tentacruel, which creates a very hostile environment for Moltres. Another major flaw is how heavily Articuno outclasses it. As a special attacker, Moltres is nearly strictly worse than Articuno, as several prominent Pokemon in the tier resist Fire but not Ice; thus, the true strength of Moltres's nuclear Fire Blast is seldom realized. Examples include Dragonite, Gyarados, Aerodactyl, and Golem. Somewhat humorously, the only major Pokemon that Moltres has an edge against relative to Articuno is Articuno itself. Being a Fire-type Pokemon isn’t doing Moltres any defensive favors either. Articuno has a much better chance at muscling through Water-type checks, as it can endure their attacks while it hunts for a critical hit or freeze. Moltres, on the other hand, will likely get 2HKOed by Tentacruel, Vaporeon, and Omastar, meaning it is afforded no extra turns to try to get lucky. Failing to resist Ice also leaves it more vulnerable to attackers like Gyarados. Considering the ubiquity of Water-type Pokemon and how everything that checks Articuno also checks Moltres, basically every well composed RBY UU team is incidentally prepared to face Moltres.
Moltres is just barely able to scrounge a niche in RBY UU, being able to do one of two things for a team. Firstly, it can be a supplement to Articuno to create a strong special attacking core. Against neutral targets, Moltres's Fire Blast boasts impressive damage output, 2HKOing most neutral targets. Alternatively, Moltres can try to slowly rack up damage and possibly even sweep with AgiliSpin, much like Dragonite with Wrap. While both approaches to Moltres are viable, they have their issues. A Moltres and Articuno core still needs a lot of support, as the two share many checks. Fire Spin Moltres is a suboptimal partial trapper relative to staples like Dragonite due to the move's lower accuracy, PP, and damage output.
[SET]
name: Special Sweeper
move 1: Fire Blast
move 2: Hyper Beam
move 3: Fire Spin / Double-Edge
move 4: Agility
[SET COMMENTS]
Set Description
=========
Moltres’s Fire Blast ties with Articuno’s Blizzard as the strongest unboosted special move in the tier. While more Pokemon resist Fire Blast than Blizzard, the move still deals massive damage to the right targets; it 3HKOes Hypno and 2HKOes Kangaskhan, Persian, Dodrio, Dugtrio, Electabuzz, Raichu, and Venusaur. Fire Blast actually outperforms Blizzard against a select few —albeit uncommon —Pokemon as well, including Dewgong, Pinsir, and Venomoth. It also comes with a nasty 30.1% chance to burn, which keeps some would-be checks, like Tentacruel and Dragonite, somewhat hesitant to face Moltres. While not quite as lethal as a freeze, a burn can completely incapacitate pretty much every physical attacker outside of Persian. A burn on a partial trapper like Tentacruel can force it to use Rest much earlier than usual, as the passive damage will build up if it tries to use Wrap or Bind. However, due to Fire Blast's poor accuracy and UU's many Water-types, running out of PP is a genuine possibility. Additionally, a single miss can ruin Moltres, as it leaves it vulnerable to being paralyzed or KOed. As such, Moltres must use it wisely.
Moltres's surprisingly high Attack stat makes its Hyper Beam and Double-Edge remarkably strong. Because of the extra damage output from its physical attacks, Moltres can use Agility and attempt to sweep even sooner than Articuno in some cases. For example, Tentacruel and Kadabra must be at or below 35% and 65% health, respectively, for Articuno to secure a sweep with Hyper Beam. For Moltres, these Pokemon can be at 38.5% and 72% health. The difference is minor, but it can be important in a metagame where many Pokemon lose health in increments of roughly 3% to Tentacruel’s Wrap.
Fire Spin is more versatile than Double-Edge, enabling it to chip weakened foes into KO range of Fire Blast or Hyper Beam. The move can also immobilize, slowly whittle down, and potentially sweep the opposing team, especially if Moltres has managed to use Agility. Fire Spin also gives Moltres an option against Dragonite; it can use the move and switch out to something that can prevent Dragonite from setting up its potentially game-ending Agility. Compared to Dragonite's Wrap, Moltres's Fire Spin has lower accuracy and PP but has the benefit of damaging Haunter. Alternatively, Double-Edge provides Moltres with a consistent attack with perfect accuracy, a lot of PP, and few drawbacks. This greatly aids in Moltres’s sweeping, allowing it to take out weakened targets with little risk. Note that Articuno almost completely outclasses Moltres running Double-Edge, so Articuno should generally be run alongside Moltres if this set is chosen. Essentially, Fire Spin is for sweeping sooner, while Double-Edge is for sweeping reliably. Agility makes Moltres faster than the entire unboosted metagame and therefore less fearful of Pokemon like Tentacruel, Kadabra, Electabuzz, and Raichu while letting it attempt to sweep or wallbreak.
Moltres requires quite a lot of support to function. Pokemon that can apply pressure to Water-type Pokemon, such as Electabuzz, Raichu, and Venusaur, are good partners. Physical attackers like Persian and Kangaskhan can also work with Moltres on hyper offense builds. Together, they can form mixed attacking cores that few teams can handle. Users of sleep inducing moves like Hypno, Tangela, and the aforementioned Venusaur provide Moltres with a setup opportunity. If Moltres is being used alongside Articuno, much of the same support is required, though to an even greater extent. Fast Pokemon like Kadabra and Dugtrio are also good partners, as the core is relatively slow and liable to be smothered by Tentacruel.
[STRATEGY COMMENTS]
Other Options
=============
While Moltres is generally best used as an offensive Pokemon, its impressive bulk can allow it to check a few Pokemon, like the tier’s Normal-type attackers. This means Moltres can run defensive options like Rest and Reflect. Toxic gives Moltres a more reliable option for Dragonite and synergizes well with Fire Spin.
Checks and Counters
===================
**Water-type Pokemon**: Unless they happen to be in KO range of Hyper Beam or Double-Edge, Moltres is almost completely helpless against Water-type Pokemon. Tentacruel outspeeds Moltres and can use Wrap to weaken it or just cleanly 2HKO it with Surf. Vaporeon is slower but can take Moltres’s attacks more comfortably while still scoring a 2HKO. Poliwrath behaves similarly, but it can only potentially 2HKO Moltres if it has Hydro Pump. Thanks to its typing, Omastar is the best counter to Moltres; even if Moltres scores a critical hit with every attack, Omastar can safely use Rest and wall it indefinitely. Omastar will always 2HKO Moltres with Surf as well. Gyarados can take Moltres’s hits fairly comfortably and score a 2HKO with Hydro Pump or a 3HKO with Blizzard.
**Rock-type Pokemon**: Golem takes relatively little from Moltres’s moves. It is very likely to OHKO Moltres with Rock Slide, making Moltres very hesitant to pivot out with Fire Spin; this essentially gives Golem a free turn to use a powerful STAB attack or Substitute. Golem also punishes Hyper Beam exceptionally well, scoring a virtually guaranteed OHKO in response. Aerodactyl doesn’t have many good offensive options for Moltres, but it can take a few hits and apply pressure with Double-Edge, especially if it can land a few critical hits. Neither Golem nor Aerodactyl handles a burn well, however.
**Dragonite**: Moltres can, at best, 4HKO Dragonite, but it will likely require even more turns to KO it. Dragonite, on the other hand, can 3HKO with Blizzard, stymie Moltres's offensive ability with Thunder Wave, or attempt to use Agility and sweep with Wrap. Dragonite's ability to sweep is threatened by Fire Blast's burn chance, but Dragonite is still very likely to win the matchup thanks to its wide array of strong special attacks.
**Dugtrio**: Dugtrio has no business switching into Moltres and despises burn, but it survives a Fire Blast and can 2HKO Moltres with Rock Slide. Thanks to its high critical hit rate, Dugtrio is liable to OHKO Moltres as well, making Moltres fearful even if it is at full health and has used Agility.
[CREDITS]
- Written by: [[Volk, 530877]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 96315]]
- Grammar checked by: [[CryoGyro, 331519], [Finland, 517429]]
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