Modern Warfare 3

Escort. Airdrop.

I prefer to run support to assault on most of my kits because:

a) I run around quickscoping and/or going for clips rather than worrying about my kdr

b) it's more helpful for my team in most gametypes I play (mostly objective based or mixed)

c) NIGGA EVEN IF I DIE I KEEP GOING.

Reaper isn't overpowered. The blast radius seems to be smaller for the missles than the actual predator killstreak, maybe they are just less accurate by nature, idk. Also, you get this cool thing called a stinger missile at level 40 (I think?).

Does anybody feel like semtexes and explosives overall are a lot weaker? I played some free for all today, so naturally I brought claymores with me to cover my backside, and I swear more than half of them got a) hitmarkers or b) just didn't hit the guy at all.

.

I like the escort airdrop minus the fact that it takes about three years to get your care packages and it just is begging to get emp'ed or shot down. Also i agree the reaper sucks since it shows the enemy exactly where your missile is coming.

The noob tube is ridiculously awful. I can not believe how terrible it is. Same with the xm25. Explosives are in general crap now. And stalker pro is rather widespread and renders them useless.
 
The noob tube is ridiculously awful. I can not believe how terrible it is. Same with the xm25. Explosives are in general crap now. And stalker pro is rather widespread and renders them useless.
The lower damage output of noob tube is awesome. This should be a gun shooting game where you hit your enemies precisely, not shoot a 95% one hit kill launcher by aiming at an area where it maximizes blast radius. I agree it does take certain skill in predicting the blast projection and radius, but it would annoying to get killed by a noob tube because of its "noob" friendly capabilities.

IMO explosives in this game are balanced. Bouncing Bettys can be annoying (especially for a rusher who can no longer dodge placed explosives like in MW2 and black ops), but it consistently nets a kill given you can survive for prolonged periods
 
I dunno. I can never get a kill with explosives even when Blast Shield isn't there, which pisses me off when I'm trying to stop a capture in Domination.

Oh, but no. Of course it's one of the things that never works for me in this game. I've gotten only a couple nade kills, yet whenever I walk into an area, I get hit with one(seriously, I watch killcams and the guy throws it just when I'm get in the scene, not even the one who was in the conflict to begin with).....rage...

The Grenade Launcher is a tad too weak though. You literally need to smack the enemy in the face with it or else they'll kill you.

Got any Triple Collaterals yet, Alan? I swear I've been so close to two of them by quickscoping, but none yet here. I've only seen one triple kill so far by an enemy so far (wasn't the one who got killed so dunno what the shot was like).

God, quickscoping in FFA and winning is a blast though.
 
Anyone else notice that theirs almost always someone camping in the tunnel or corners of Hardhat? Every match I get on Hardhat it has happened .-.
Also, seconding the explosives being weak. I almost never kill someone with a Semtex despite it being near them.
 
Camping in general is pretty common in this game. I've had to ragequit a few times after being ganked by honorless scumbags. I also agree that the explosives have been nerfed; even the RPG's kill radius is rather small (but it's still funny as hell).

On a more general note:
-KNIFE MISS WHAT THE FUCK
-Type 95 is despicable.
 
Anyone else notice that theirs almost always someone camping in the tunnel or corners of Hardhat? Every match I get on Hardhat it has happened .-.

The map is just a circle (and somewhat of a maze) basically and so dense. I see it all the time there. One of the maps I hate.

The heavy sitting-in-a-corner camping is annoying, but the game is new, so we'll see if it wears off at some point (unlike in Crap Ops). Don't forget about Christmas though. Quality will get bad again, haha.
 
Grenade launchers, especially the xm25 are absolutely wonderful because recon is an amazing perk. Tag someone with an explosion and the whole team gets 10 seconds of blackbird info on him, yes please.

The only thing better is a 6-man team all using LMGs xm25's and recon pro, they'll never be safe
emot-allears.gif
 
Oh and why use claymores? Bouncing betties are 10x better. In fact every explosive that shoots up is too strong. Especially the IMS... no escaping those fuckers. Shotguns and LMGs are frustrating to use.

I like claymores because you can't dodge them like you can a betty (smash down on that thumbstick to go prone!) if you have a good headset or your tv up really loud.

also fuck the type95.
 
The map is just a circle (and somewhat of a maze) basically and so dense. I see it all the time there. One of the maps I hate.

The heavy sitting-in-a-corner camping is annoying, but the game is new, so we'll see if it wears off at some point (unlike in Crap Ops). Don't forget about Christmas though. Quality will get bad again, haha.

Yeah pretty sure Hardhat is just a circle, but they'll be corner camping almost everytime I'm playing in that map. Also, Type 95 is overpowered imo.
 
Borrowed this from friend and his 48 hr free trial (well I didn't borrow that) that came with it a few days ago.
Sitting at 2.73 overall k/d.
This game is frustrating as all fuck.
Happy I'm never going to play online again.
Why the fuck has nobody talked about horde/nazi zombies mw style? no joke it's phenomenal.
unless that's all you guys have been talking about, I haven't kept up with the thread.
 
ive played survival mode and got to wave 20 when they drop multiple juggernauts and said "fuck that" and rage quitted.
 
The MOAB, what the hell?

Quoted from: http://www.themodernwarfare3.com/mw3/killstreaks-strike-packages/


MOAB (25 kills)


killstreak-moab.jpg

The MOAB (Mother of All Bombs) is a hidden killstreak available with any Strike Package. It's earned by getting a 25 killstreak, not including Strike Package kills. The MOAB works pretty much like the Tactical Nuke from Modern Warfare 2; it kills every enemy on the map and causes an EMP-effect for the enemy team by eliminating all enemy equipment, electronics and killstreaks for 1 minute.

The MOAB doesn't end the match. The team that uses the MOAB will have double XP for the remainder of that match.

Just saw a vid for it and looked for more and searched it up. Something new to aim for. Super EMP basically. Honestly, I'd be like fuck this, just end the game now if someone got it, haha.
 
^ Aerodactyl Legend brings up a good point. Being harder to attain than the nuke in MW2, the results are a little diminishing comparatively. Why not end the game then and there and give an XP boost (either a flat 2000 or something or 10% of the experience you already have or something to make it more worthwhile to go after). That being said, getting 25 kills in a row without killstreak rewards is nigh impossible against competent opponents. By the way, does Specialist Strike Package allow you to get that? Seems like the easiest one to get with imo if that's true.
 
I'm still trying to get a MOAB with no kills :/

**shooting down air support, playing objective ect until i get recon drone and hopefully getting juggernaut recon. play objective more lols

highest i've gotten is 19 point streak though.
 
You can't get it with your killstreaks (or strike packages, whatever), just by you alone (imagine this being in BO). I'm not too sure about points in general (destroying stuff and capping flags) going for it, but lets just say it's normal kills for now. Specialist might be a good package, although Support should work as well. Just use UAV, Advance UAV, and EMP. If you're gonna go with Assault, do UAV, Care Package, and I.M.S (which should help in keeping people from hitting you from behind) and let the streak cycle keep resetting.
 
You can't get it with your killstreaks (or strike packages, whatever), just by you alone (imagine this being in BO). I'm not too sure about points in general (destroying stuff and capping flags) going for it, but lets just say it's normal kills for now. Specialist might be a good package, although Support should work as well. Just use UAV, Advance UAV, and EMP. If you're gonna go with Assault, do UAV, Care Package, and I.M.S (which should help in keeping people from hitting you from behind) and let the streak cycle keep resetting.

It's a 25 point streak with no killstreak kills counting towards it as far as I know lol. I hope assists count so that hardline works lol

@StarBuck: You must play at least one game on w@w for it to register.
 
The lower damage output of noob tube is awesome. This should be a gun shooting game where you hit your enemies precisely, not shoot a 95% one hit kill launcher by aiming at an area where it maximizes blast radius. I agree it does take certain skill in predicting the blast projection and radius, but it would annoying to get killed by a noob tube because of its "noob" friendly capabilities.

IMO explosives in this game are balanced. Bouncing Bettys can be annoying (especially for a rusher who can no longer dodge placed explosives like in MW2 and black ops), but it consistently nets a kill given you can survive for prolonged periods

But why even put in an attachment if you are just going to nerf it to pointlessness. i think getting rid of danger close should have been plenty. The tube is also nice for getting rid of people camping corners. Just launch it in instead of having to pile through the door where someone is aiming down sight waiting for you. Bettys aren't that great either they have a very small pressure specific area.
 
But why even put in an attachment if you are just going to nerf it to pointlessness. i think getting rid of danger close should have been plenty. The tube is also nice for getting rid of people camping corners. Just launch it in instead of having to pile through the door where someone is aiming down sight waiting for you. Bettys aren't that great either they have a very small pressure specific area.


it doesn't need to 1hit someone in a corner if you can't see them, wait for the hitmarker and chase them
 
Bettys aren't that great either they have a very small pressure specific area.

I dunno. I consistently get kills from them all the time in FFA. So much that I haven't tried the Claymore yet.

it doesn't need to 1hit someone in a corner if you can't see them, wait for the hitmarker and chase them

But you either have to reload or cancel it, meaning the enemy has plenty of time to kill you.



By the ways, anyone has a DewXP account? I need to make some card trades.
 
But why even put in an attachment if you are just going to nerf it to pointlessness. i think getting rid of danger close should have been plenty. The tube is also nice for getting rid of people camping corners. Just launch it in instead of having to pile through the door where someone is aiming down sight waiting for you. Bettys aren't that great either they have a very small pressure specific area.
Because grenade launcher's is still pretty good outside online multiplayer? If you want to get him/her out of the corner, throw a nade, flash, or stun. If hes too far, get out of your corner and flank him/her quickly or without getting exposed, then go straight for kill or flash/stun him.

Bettys are pretty good. Its an anti-rush device. I get killed by one every two games lol.
 
IMO explosives in this game are balanced.

I disagree. Semtexes and Frags have to land like at their feet to kill them. Which is really annoying. I've started using throwing knives and C4 instead because they kill better (and C4 is more fun). Speaking of C4, dead man's hand is the most fun thing ever created. Sometimes, I purposely die over and over, just so I can use it.

Also, I got the AK-47 today, and it seems really weak compared to previous ones. This game needs stopping power though. I've had so many times where I could have triples and quads by spraying, but my bullets don't do enough damage.
 
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