[OVERVIEW]
Milotic's ability, Competitive, allows it to be a great counter to [u-case]Intimidate users,[rem comma] such as Landorus-Therian and Scrafty. Along [u-case]With it'[rem apos]s access to Recover,[rem comm] granting it the ability to stay on the field for longer than most Pokemon, Milotic can be a good niche pick in the Doubles OU metagame.
However, Milotic has many crippling flaws. Milotic has a poor offensive move-pool movepool, and with this its lack in of coverage, it Milotic can be walled by common Grass-[add hyph] and Water-[add hyph](remove space)types,[rem comm] such as Ferrothorn and Rotom-Wash. Since As Milotic is a Pokemon that needs to invest heavily in its Special Attack and defenses in order to be effective, Milotic's base 81 [u-case]Speed stat can hold it back severely. Finally, without a boost from Competitive, Milotic lacks the offensive presence found in other Water-[hyph]types,[rem comm] such as Keldeo.
[SET]
name: Offensive Competitive
- Hydro Pump
- Ice Beam
- Recover
- Protect
move 1: Hydro Pump
move 2: Ice Beam
move 3: Recover
move 4: Protect
Item: Life Orb
Ability: Competitive
Nature: Modest
Evs: 72 HP / 80 Def / 188 SpA / 168 Spe
Ivs: 0 Atk (standard)
[SET COMMENTS]
Moves
========
Hydro Pump is Milotic's best offensive STAB move, as it lets Milotic do serious damage to most Rock-[add hyph], Ground-[add hyph] and Fire-[add hyph](rem space)types,(rem comm) such as Mega Diancie, Landorus, and Heatran. Hydro Pump will also do does good damage to neutral opponents foes. Ice Beam is a staple coverage move for [u-case]Water-[add hyph](rem space)types, allowing Milotic to hit Flying-[add hyph] and Grass-[add hyph](rem space)[l-case]types such as Thundurus and Amoonguss super effectively. Recover allows Milotic to have a reliable way to recover it's its health, a trait missed out on by many other Water-[add hyph](rem space)types, namely,[add comm] Suicune and Keldeo. Protect is a staple move in the Doubles metagame, as and it allows Milotic to scout for moves, stall out opposing speed control, and let Milotic avoid taking damage while its partner handles[sing.] a threat.
Set Details
========
Competitive is the best ability for Milotic because it strongly sharply (pokeword) boosts Milotic's Special Attack every time one of the Pokemon's Milotic's stats is lowered, allowing it the Pokemon to take advantage of certain opposing abilities and moves such as Intimidate and Snarl. There are is an abundance of moves and abilities in the Doubles OU metagame that are dedicated to lowering an opposing Pokemon's stats,[add comm] such as the moves Snarl and Icy Wind,[rem comm] and the ability Intimidate, all of which will activate Milotic's Competitive. Life Orb increases Milotic's damage output, giving it some much needed extra power. The Special Attack EV'[rem apos]s provided allow Milotic to OHKO 4 HP Bisharp with Hydro Pump while at +0 Special Attack, and to OHKO 4 HP Mega Kangaskhan with Hydro Pump while at +2 Special Attack. The Speed EV'[rem apos]s given let Milotic outspeed neutral nature,[add comm] maximum Speed Pokemon with base 70 [ucase]Speed, which is the standard for Bisharp. such as the standard Bisharp. The remaining HP and Defense EVs allow Milotic to survive a Return from Adamant Mega Kangaskhan.
Usage Tips
========
Milotic is a good option to choose as a lead if the opponent has an Intimidate user. Since Landorus-Therian is a very common lead in the Doubles OU metagame, Milotic is a safe lead against many teams with Landorus-Therian. There are 2 two different situations in which it is optimal to switch in Milotic. One situation is when the user has two threatening physical attackers on the field,[rem comm] and the opponent is going to bring in their his Intimidate user to try and neuter their Attack stats of those physical attackers. The other switch in situation for Milotic is when your opponent is going to go for use Icy Wind or Snarl, which Milotic can switch in on, take very little damage from, and raise it's Special Attack by 2 two stages with. Remember to take into account that Milotic will only be affected by Intimidate if it comes onto the field before the Intimidate user.
Team Options
========
Milotic is a Pokemon that requires a decent amount of support, so there are a good amount of many (the alternative was 'is a good amount') teammate options to keep in mind when using Milotic. For starters, Pokemon that benefit from not having to fear Intimidate such as Mega Kangaskhan, Mega Diancie, and Landorus-Therian are great partners for Milotic, such as Mega Kangaskhan, Mega Diancie, and Landorus-Therian. Many [u-case]Grass-[add hyph]type Pokemon,[rem comma] such as Ferrothorn and Ludicolo,[rem comma] are good checks to Milotic, so having a Pokemon to beat these them is also beneficial. A good choice to fulfill this role is Talonflame, as it beats both of the aforementioned checks and benefits from Milotic's deterrence of Intimidate. Opposing [ucase]Water-[hyph]types, like such as Keldeo and Rotom-Wash,[rem comma] will also cause trouble for Milotic, as they resist both of it'[rem apos]s attacks. Good options to for beating opposing Water-[hyph][lcase]types are Grass-[hyph][lcase]types such as Serperior or and Electric-[hyph]types like such as Thundurus or and Zapdos. Lastly, Milotic will benefit heavily from the speed control provided by Tailwind. Good Tailwind users to partner with Milotic include Talonflame, Zapdos, and Latios.
[SET]
name: Bulky Competitive
- Scald
- Icy Wind / Ice Beam
- Recover
- Protect
(fix like before.)
Item: Sitrus Berry / Leftovers / Safety Goggles
Ability: Competitive
Nature: Bold
Evs: 252 HP / 188 Def / 24 SpA / 44 Spe
Ivs: 0 Atk
[SET COMMENTS]
Moves
========
Scald is the most reliable STAB move for bulky Milotic, as it has 100% accuracy, decent power, and has a 30% chance to burn the target. Icy Wind provides speed control by lowering the [ucase]Speed stats of both opponents by 1 one stage. It can also do good spread damage when Milotic has a Competitive boost. Ice Beam is a good coverage option for Milotic, making it able to letting it hit Flying-[hyph] and Grass-[hyph]types such as Thundurus and Amoonguss for super effective damage. Icy Wind should be used on teams that require the [lcase]speed [lcase]control granted by the move, but Ice Beam is a stronger option on teams that already have speed control options in place. Recover gives Milotic reliable recovery, allowing it to stick around longer and continue to provide a check to opposing Intimidate users and speed control. Protect is a staple move for most Pokemon in the Doubles metagame, allowing Milotic to scout for moves, stall out opposing speed control, and avoid taking damage while its partner handles a threat.
Set Details
========
The Special Attack EVs given 2HKO Mega Kangaskhan when Milotic has +2 Special Attack from a Competitive boost and OHKO Landorus-Therian with Ice Beam when Milotic is unboosted without a Special Attack boost. The Speed EV's EVs let Milotic outspeed all forms of Rotom formes with no lacking [ucase]Speed investment. Then, Milotic is given the maximum amount of HP EV's EVs, with the rest put into Defense, to maximize Milotic's its bulk. Sitrus Berry is an item option that allows Milotic to recover 25% of it's its health without using a turn to [ucase]Recover, which can help with it's its longevity, especially against Mega Kangaskhan due to it's its Parental Bond ability. Leftovers is another item that gives Milotic permanent passive recovery, which can help later in the game as Milotic attempts to stall out opposing Pokemon. Another option for an item is Safety Goggles, which grants Milotic an immunity to Spore and allows it to ignore redirection from Rage Powder, allowing Milotic to improve , improving its matchup against opposing Grass types by avoiding letting it avoid sleep and attacking attack its intended target.
Usage Tips
========
Switching Milotic in on A[ucase] situation where an Intimidate user is going to come in on the opponent's side of the field is a good opportunity for Milotic to get a [ucase]Competitive boost. Milotic can also switch in on an Icy Wind or a Snarl,[rem comma] and gain a Competitive boost that way. Milotic getting +2 special attack can turn the Pokemon At +2 Special Attack, Milotic turns into a very capable offensive threat that the opponent has to deal with immediately, which can be an incredible momentum swing in any game. Milotic's bulk, access to recovery, and the usage of ability to use Scald to get burns on opponents are all very valuable for the mid-[hyph] to late-[hyph]game. Milotic can stall out opponents with Recover and Scald, allowing the user to win games even when they are he (or she...) is down (<-I don't know what 'down' means in this context. Do you mean losing? Or are you referring to the number of Pokemon he has? Is he sad? I mean, you can keep it if you want - I just don't get it, personally.) or when Milotic isn't in a particularly favorable match up. The speed control granted by Icy Wind will prove to be consistently valuable as the game goes on into the mid-[hyph] and late-[hyph]game, so it is smart to not let Milotic die in the early-[hyph]game.
Team Options
========
Physical Attackers are good options to pair with Milotic, as they benefit from Milotic's deterrence of Intimidate. Good examples of strong physical attackers include Landorus-Therian and Mega Kangaskhan. Pokemon who benefit from the support of Icy Wind,[rem comma] such as Mega Gardevoir and Mega Kangaskhan,[rem comma] are also good partners for Milotic. Milotic will also need teammates that can defeat the Pokemon such as Ferrothorn and Rotom-Wash that can do big damage to Milotic while taking very little damage from its attacks, such as Ferrothorn and Rotom-Wash. Good options to beat these two are Talonflame for Ferrothorn and Breloom for Rotom Wash, as they can beat Ferrothorn and Rotom-Wash, respectively, and , as they both benefit from the removal of Intimidate.
[STRATEGY COMMENTS]
Other Options
=============
Milotic can run Toxic to beat bulky [cap]Pokemon it would otherwise have trouble damaging,[rem comma] such as Suicune and Cresselia. Hidden Power Electric is another coverage option for Milotic, as it can be run on the offensive set as-is (<-this was modifying Hidden Power) or on the a variant of the bulky set with 136 Special Attack EVs to always that ensure the OHKO 252 Gyarados with a Competitive boost. However, using HP Hidden Power Electric causes Milotic to miss out on using a generally much better move, such as Ice Beam or Recover. Mirror Coat can help patch up Milotic's sparse coverage options and make use of it's its naturally high base Special Defense, allowing it to take an opponent's special attack and return it at to the attacker at double the power, but again, Milotic misses out on running a more reliable move. Milotic can run Choice Scarf to catch opponents by surprise. This set would be best run with the moves moveset, Scald / Hydro Pump / Ice Beam / Icy Wind, and an EV spread of 96 HP / 252 SpA / 160 Spe with a Modest nature, which would allow Milotic to out-speed outspeed Mega Lucario, [rem comma] while maximizing it's its damage output and putting the rest into padding its bulk. Using Choice Scarf locks Milotic into one move and forces it to miss out on utility options like Recover and Protect. Another item option for Milotic is Rocky Helmet, allowing which can allow Milotic to punish physical attackers for hitting it by removing a chunk of health proportional to the attackers maximum HP for each hit, which can prove very beneficial, especially in the late game. Milotic can hold a Maranga Berry in order to gain a +1 Special Defense boost when it is hit by a special attack, allowing it to take hits from and stall out even the strongest special attackers in the Doubles OU metagame. However, these two items Rocky Helmet and Maranga Berry both lack the overall reliability and utility of the ones items listed in the main sets, since as they can sometimes not activate at all, or only a few times in a game in the case of Rocky Helmet.
Checks and Counters
===================
**Typing Advantage**: Electric-[hyph]types, bulky [ucase]Grass-hyph]types, and opposing [ucase]Water-[hyph]types can cause a lot of trouble for Milotic. Some examples are:[rem colon] Rotom-Wash and Keldeo, which totally wall it and do big damage in return,[rem comma];[add scol] Thundurus, which can use [ucase]Thunderbolt,[rem comma] and Taunt,[rem comma] and is bulky enough to take Ice Beams;[add scol] and there are [ucase]Grasses such as Ferrothorn, Ludicolo, Mega Venusaur that take neutral damage from Ice Beam and can kill KO Milotic with their [ucase]Grass-type Stab STAB moves. Kyurem-Black is another special case,[rem comma].[add per] [ucase]With it's good defensive typing and bulk, it can handle any of Milotic'[add apo]s attacks with ease, and Milotic is generally going to be [ucase]Substitute bait for Kyurem-Black unless it has a Competitive boost.
**Speed**: With it's poor base 81 [ucase]Speed, Milotic is outsped by many threats in the Doubles OU metagame. It's out-sped (you spelled it right before lol... are two people writing this analysis? :) ) by most of the top Pokemon in the Doubles OU metagame, and Pokemon with a lower base [ucase]Speed can invest in enough [ucase]Speed to outspeed Milotic. (that's a lot of Speed...) There also isn't very much room for investment without giving up some much needed bulk. Many common [ucase]Electric-[hyph] and [ucase]Grass-[hyph]types will be faster than Milotic, namely,[add comm] Serperior, [ucase]Scarfed Rotom forms formes, Thundurus, and Ludicolo.
**Weather**: Sun halves the damage of Milotic's STAB [ucase]Water-type attacks and activates Chlorophyll for Venusaur to take out Milotic. The lingering effects of [ucase]Sun and the fact that both Charizard Y and Venusaur can both deal with an unboosted Milotic fairly easily means[pl.] that Milotic can be a dead weight Pokemon in many match ups matchups against [ucase]Sun teams.