[SET]
name: Wallbreaker
move 1: Nasty Plot
move 2: Psystrike
move 3: Tera Blast
move 4: Earth Power
item: Life Orb
ability: Pressure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Fairy
[SET COMMENTS]
* Mewtwo carves out a niche for itself as a wallbreaker and late-game cleaner on hyper offense teams thanks to its good Speed stat and ability to blow past most defensive Pokemon after a Nasty Plot boost. It especially excels against balance with the right support, as common cores such as Giratina-O + Alomomola and Primal Groudon + Ho-Oh fold to it with relative ease. It also lures in and defeats many of Mega Mewtwo Y's checks such as Arceus-Dark and Yveltal. However, Mewtwo faces heavy competition from other Psychic-types such as Mega Mewtwo Y and Deoxys-A, with the former having more longevity and not relying on Tera, the latter hitting much harder, and both being faster and not Speed tying with Eternatus. Mewtwo does have small advantages over them, namely being able to OHKO many more foes than Mega Mewtwo Y thanks to Life Orb, including defensive Ho-Oh and defensive Primal Kyogre after a boost, and being able to survive attacks unlike Deoxys-A, Mewtwo's glaring weaknesses such as being quite frail; vulnerable to entry hazards, particularly Toxic Spikes; and reliant on Tera make it hard to fit on many teams, so it needs the right support in order to thrive.
* Psystrike is a powerful STAB move with great neutral coverage that, thanks to it using the foe's Defense stat, can break through special walls such as Chansey and defensive Ho-Oh after a boost. Earth Power deals with Steel-types that Mewtwo would otherwise be unable to threaten, such as Necrozma-DM and Zacian after a boost. while also OHKOing Primal Groudon after a boost.
* Tera Blast Fairy OHKOes Dark-types that would otherwise wall it such as specially offensive Yveltal, and defensive Yveltal and Arceus-Dark are OHKOed after a boost.
* Tera Fairy also lets Mewtwo set up on typical switch-ins such as Yveltal and Arceus-Dark. This also gives Mewtwo a resistance to Yveltal's Sucker Punch and Choice Scarf Yveltal's Foul Play as well as a neutrality to Marshadow's Shadow Sneak, all big threats to not only Mewtwo but also the hyper offense teams it is a part of.
* Mewtwo is best used on Sticky Web teams where it doesn't have to worry about other fast Pokemon such as Zacian-C and Deoxys-A outspeeding it or Speed tying with Eternatus. Mewtwo is frail and reliant on Tera, so it is a big commitment to send out and should mainly be used as a late-game cleaner when there are little to no Pokemon left capable of stopping it. However, Mewtwo is effective as a mid-game wallbreaker capable of OHKOing a variety of relevant threats such as Zygarde, Eternatus, and Yveltal without a boost.
* Because Mewtwo is so frail, it should almost never switch in on a Pokemon and only come in after a teammate faints. While it can take some weak attacks such as Marshadow's Low Kick and Zygarde's Thousand Arrows, doing so all but guarantees that Mewtwo will not be able to set up.
* Shuckle and Smeargle are the most desirable Sticky Web setters, as the other entry hazards they provide are invaluable to wear down Pokemon Mewtwo has trouble finishing off, such as defensive Primal Kyogre. However, Mewtwo can function on forms of hyper offense other than Sticky Web, such as hazard stack and dual screens teams. Glimmora in particular is a great choice for hazard stack, as it gets rid of the Toxic Spikes that Mewtwo hates, though Deoxys-S is also a good choice for its great hazard-setting potential. Dual screens Grimmsnarl and Deoxys-S can help the frail Mewtwo get a setup opportunity.
* Since Mewtwo is quite reliant on Tera, teammates that don't need to Terastallize to succeed are desirable. Meteor Beam Eternatus absorbs Toxic Spikes that can easily wear Mewtwo down, overwhelms Steel-types like Ferrothorn, Zacian-C, and Necrozma-DM, and threatens problematic Pokemon such as defensive Ho-Oh and Yveltal. In turn, Mewtwo's Psystrike takes out Arceus formes that Terastallized to the Poison-type that would wall Meteor Beam Eternatus. Pokemon such as Dragon Dance Arceus-Ground and Dragon Dance Ultra Necrozma are also valuable, as they threaten the Pokemon Mewtwo struggles against such as Zacian-C and Primal Groudon. Arceus-Ground in particular appreciates Mewtwo's solid matchup against stall. On Sticky Web structures, Chi-Yu is another solid option that scares the aforementioned Steel-types. Specially offensive Yveltal does a decent job of checking Marshadow and Ho-Oh, which could pose an issue for Mewtwo, aswell as keeping up the hazards Mewtwo relies on. Wallbreaker Primal Kyogre checks Ho-Oh and Zygarde, and it can switch in on defensive Primal Groudon.
name: Wallbreaker
move 1: Nasty Plot
move 2: Psystrike
move 3: Tera Blast
move 4: Earth Power
item: Life Orb
ability: Pressure
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
IVs: 0 Atk
tera type: Fairy
[SET COMMENTS]
* Mewtwo carves out a niche for itself as a wallbreaker and late-game cleaner on hyper offense teams thanks to its good Speed stat and ability to blow past most defensive Pokemon after a Nasty Plot boost. It especially excels against balance with the right support, as common cores such as Giratina-O + Alomomola and Primal Groudon + Ho-Oh fold to it with relative ease. It also lures in and defeats many of Mega Mewtwo Y's checks such as Arceus-Dark and Yveltal. However, Mewtwo faces heavy competition from other Psychic-types such as Mega Mewtwo Y and Deoxys-A, with the former having more longevity and not relying on Tera, the latter hitting much harder, and both being faster and not Speed tying with Eternatus. Mewtwo does have small advantages over them, namely being able to OHKO many more foes than Mega Mewtwo Y thanks to Life Orb, including defensive Ho-Oh and defensive Primal Kyogre after a boost, and being able to survive attacks unlike Deoxys-A, Mewtwo's glaring weaknesses such as being quite frail; vulnerable to entry hazards, particularly Toxic Spikes; and reliant on Tera make it hard to fit on many teams, so it needs the right support in order to thrive.
* Psystrike is a powerful STAB move with great neutral coverage that, thanks to it using the foe's Defense stat, can break through special walls such as Chansey and defensive Ho-Oh after a boost. Earth Power deals with Steel-types that Mewtwo would otherwise be unable to threaten, such as Necrozma-DM and Zacian after a boost. while also OHKOing Primal Groudon after a boost.
* Tera Blast Fairy OHKOes Dark-types that would otherwise wall it such as specially offensive Yveltal, and defensive Yveltal and Arceus-Dark are OHKOed after a boost.
* Tera Fairy also lets Mewtwo set up on typical switch-ins such as Yveltal and Arceus-Dark. This also gives Mewtwo a resistance to Yveltal's Sucker Punch and Choice Scarf Yveltal's Foul Play as well as a neutrality to Marshadow's Shadow Sneak, all big threats to not only Mewtwo but also the hyper offense teams it is a part of.
* Mewtwo is best used on Sticky Web teams where it doesn't have to worry about other fast Pokemon such as Zacian-C and Deoxys-A outspeeding it or Speed tying with Eternatus. Mewtwo is frail and reliant on Tera, so it is a big commitment to send out and should mainly be used as a late-game cleaner when there are little to no Pokemon left capable of stopping it. However, Mewtwo is effective as a mid-game wallbreaker capable of OHKOing a variety of relevant threats such as Zygarde, Eternatus, and Yveltal without a boost.
* Because Mewtwo is so frail, it should almost never switch in on a Pokemon and only come in after a teammate faints. While it can take some weak attacks such as Marshadow's Low Kick and Zygarde's Thousand Arrows, doing so all but guarantees that Mewtwo will not be able to set up.
* Shuckle and Smeargle are the most desirable Sticky Web setters, as the other entry hazards they provide are invaluable to wear down Pokemon Mewtwo has trouble finishing off, such as defensive Primal Kyogre. However, Mewtwo can function on forms of hyper offense other than Sticky Web, such as hazard stack and dual screens teams. Glimmora in particular is a great choice for hazard stack, as it gets rid of the Toxic Spikes that Mewtwo hates, though Deoxys-S is also a good choice for its great hazard-setting potential. Dual screens Grimmsnarl and Deoxys-S can help the frail Mewtwo get a setup opportunity.
* Since Mewtwo is quite reliant on Tera, teammates that don't need to Terastallize to succeed are desirable. Meteor Beam Eternatus absorbs Toxic Spikes that can easily wear Mewtwo down, overwhelms Steel-types like Ferrothorn, Zacian-C, and Necrozma-DM, and threatens problematic Pokemon such as defensive Ho-Oh and Yveltal. In turn, Mewtwo's Psystrike takes out Arceus formes that Terastallized to the Poison-type that would wall Meteor Beam Eternatus. Pokemon such as Dragon Dance Arceus-Ground and Dragon Dance Ultra Necrozma are also valuable, as they threaten the Pokemon Mewtwo struggles against such as Zacian-C and Primal Groudon. Arceus-Ground in particular appreciates Mewtwo's solid matchup against stall. On Sticky Web structures, Chi-Yu is another solid option that scares the aforementioned Steel-types. Specially offensive Yveltal does a decent job of checking Marshadow and Ho-Oh, which could pose an issue for Mewtwo, aswell as keeping up the hazards Mewtwo relies on. Wallbreaker Primal Kyogre checks Ho-Oh and Zygarde, and it can switch in on defensive Primal Groudon.
Last edited: