ORAS Ubers Mewtwo Latios team.

Aberforth

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Cause I'm bored and I have nothing better to do, so might as well.

mewtwo.gif

Mewtwo @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psystrike
- Fire Blast
- Ice Beam

Fairly simple mon here, calm mind to manhandle stall/slower balance teams. Psystrike is obvious, but when it came to coverage I wanted another moveslot so I could run focus blast as well. I eventually chose fire blast so that I would do better vs Klefki balance teams, and ice beam to prevent myself from being set up on by a salamence (although I dont know of many people who'd set up on a mewtwo).


latios.gif

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]

With Steel's recent post in the viability rankings, I wanted to try something I never had before; 4 attacks latios. This set also helps me by luring in Tyranitar for Mewtwo with modest grass knot, which always 2hkos Tyranitar. HP fire is used over something like roost or defog because of things like ferrothorn and klefki which can annoy mewtwo (ferrothorn by dodging fire blasts, keys by para) and I feel that these two mons synergise well offensively.

dialga.gif

Dialga @ Shuca Berry
Ability: Pressure
EVs: 200 HP / 92 Def / 140 SpA / 76 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Stealth Rock
- Toxic/Thunder Wave

The ev spread might look messed up, but it allows Dialga to definitely live 2 earthquakes from Salamence after a layer of spikes. I went with a fair amount of speed (if a tad random in the exact number) and then dumped the rest in special attack. Toxic works well at keeping rocks on the field against waterceus teams, but thunder wave is useful for its utility vs offensive teams, so it comes down to personal preference/counterstyling in that slot.

groudon-primal.gif

Groudon @ Red Orb
Ability: Drought
EVs: 148 HP / 228 Atk / 112 SpD / 20 Spe
Adamant Nature
- Thunder Wave
- Precipice Blades
- Swords Dance
- Rock Slide

Kind of a weird spread, specifically that much HP and spdef means that groudon can come in at full on a moonblast and in 92% of cases, still live a +2 moonblast. Paradancer set was chosen because I felt like beating balanced teams a little bit more than already, rock slide was chosen over stone edge because I cant hit stone edge, and also cheesing people out of wins that they deserve even more than twave already does. 20 speed is to outrun ho-ohs that are too lazy to creep more than unmega'd diancie.

kangaskhan-mega.gif

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Low Kick
- Return
- Sucker Punch

I should probably put some HP/Defense into this, as it is the teams only real way of dealing with Ekiller. I went with Adamant cause jolly isn't really needed and that extra 10% can help a lot sometimes. Low kick is what means it can kill Ekillers, Return over frustration because the garbage mon ditto appears to be using low happiness at the moment, and return over double edge because I need as much hp on this as I can get to deal with ekiller. Sucker Punch over Crunch is just for handy priority for when I need it against stuff like Mewtwo-Y, deoxys, ext. Also helps the team somewhat vs SD arceus ghost, although not much. I chose this cause I wanted an offensive minded mega that checked Ekiller that wasn't called Gengar, which would have made me significantly weaker to Mewtwo-Y.


shaymin-sky.gif

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 SpD / 30 Spe
- Aromatherapy
- Seed Flare
- Air Slash
- Hidden Power [Rock]

Because ParaDancing Groudon with Rock slide wasn't haxy enough, here is Shaymin-Sky! In a bit more seriousness, I wanted to use this since I put 4 attacks/lure Latios on the team, so that if I did get paralysed killing it with either latios or mewtwo, I could heal them back up later, as well as just being generally nice to have. This also gave me another ground immunity, and a good way of dealing with SD Arceus-Ground that dont have espeed. I went with HP rock over earth power because I already had two ways of dealing with klefki on the team, as well as groudon and Dialga who can switch into it, and ho-oh is a much bigger problem. HP rock kills it after rocks, and also after seed flare gets a drop, if I get that.

Threatlist:
I have no switchins to Ho-oh, but ho-oh also cant really switch in on anything other than Dialga, who can set rocks on it.
SD arceus ghost gives me a fair amount of trouble, and would be less of a threat if I had darkrai over shaymin, but that would give up healing properties. Shaymin and Mewtwo can combine to revenge it in most situations.
Rock Polish 3 attacks physical groudon. Uh... gg? Dialga can be suicided for damage, and then a combination of fake out, sucker punch and maybe sacking another mon can leave groudon dead, but that means kanga is in after killing it and dialga can be dead, so Salamence could become a problem.
Life Orb Yveltal: I keep forgetting this. Not easy to deal with at all.
4 attacks life orb deo-a. It outspeeds everything and OH/2HKOs everything with a coverage move. Kanga can revenge, but it can switch out, so this is definitely a big threat.
Probably more stuff too but I'm tired and cant think of them.

Shoutouts cause apparently this is a thing now in RMTs?
Specific People I thought of:
Lord Outrage: I felt like making you work more. Cool guy who gets irrationally angry about every piece of hax that can ever happen to him :P.Also more people should call you ragey.
Hack and steelphoenix: I was laughing so hard when in my XY games, the two of you were just laughing in the skype chat at how poorly I was playing and how hard I was lucking AM out. You're cool guys though.
SparksBlade: You're making running my own room so much easier, I never have to do work in it anymore :].
James Jimmy: The first friend I made on here :]. Come back, I used to love attempting to snipe you on the ladder while we skyped.
Tom Bus: We really need to skype again.
magsyy: you were in the ubers room list, but then: [14:16:21] eleceus: pomman if u dont give me 1 im [14:16:27] eleceus: gonna kill myself. Jk you're a nice guy, if a little troll-ish a times with some of the stuff you say.
Edgar: Good friend, good guy, hope you manage to get that thing I helped you with :]
BKC: I'll see ya at worlds next year :D.

Groups of people because making individual shoutouts is taking way too long to think of things to say about everyone, so I'm giving up and generalising everyone:
@UbersRoom people. Shrang, Dil, Dab, Spy, Dice, Mr.378, Haruno, Minority, Krauersaut, Thugly, Peli, Gunner, Abs, Aidin, Earth, Fate, Leon, our room is too big, everyone else I interact with cause I am busy today and I just realised I have stuff to do. You're all cool people who I enjoy spending time with.
@PrivateRoom People: I have to list everyone? Urgh... if you see me in a room, or you go to my room, I enjoy spending time with you. If I dont mention you specifically, I am thinking of you, I just dont have the time to write out shoutouts for everyone.
@Competitive Tutoring room: The regulars are fun people to be around, and its nice to see people get better :].
@Ubers Skype Group: Very funny place, how the hell do you do 975 messages while I am sleeping? :[.
Why did I just type that all out when I just genuinely want advice on the team? Urgh, peer pressure. Anyway, here's the importable.
Mewtwo @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psystrike
- Fire Blast
- Ice Beam

Latios @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Draco Meteor
- Psyshock
- Grass Knot
- Hidden Power [Fire]

Dialga @ Shuca Berry
Ability: Pressure
EVs: 200 HP / 92 Def / 140 SpA / 76 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Stealth Rock
- Toxic

Groudon @ Red Orb
Ability: Drought
EVs: 148 HP / 228 Atk / 112 SpD / 20 Spe
Adamant Nature
- Thunder Wave
- Precipice Blades
- Swords Dance
- Rock Slide

Kangaskhan @ Kangaskhanite
Ability: Scrappy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fake Out
- Low Kick
- Return
- Sucker Punch

Shaymin-Sky @ Life Orb
Ability: Serene Grace
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 30 HP / 30 Atk / 30 SpD / 30 Spe
- Aromatherapy
- Seed Flare
- Air Slash
- Hidden Power [Rock]
 
Stall teams everywhere shall tremble in fear of this team! Lugias shall be broken apart! Mega Sableyes will be overpowered! Pink Blobs will Perish! Waterceus will be fried!

(aand cue HO team showing up to wreck your @#%&, not a bad team, Pomman :D)
 
Nice Team Pom, as its 12.12Am im leaving a few notes. I will prolly leave a full rate 2morrow .-.

Firstly, i like the team at a glance and after skimming through the sets i noticed a few things

Mega-Kangashan should run 80 Hp, that lets it pretty much always live a +2 lo ekiller espeed. (18.5% chance to okho). That leaves kanga with 280 speed and adamant 252 attack ev. So you still outspeed stuff like fast cb ho oh and neutral 90 base speed mons.
On the other hand you should prolly try out bodyslam>return. The loss in power is very minimal and you can para shit and cheese past mons.

You could try crunch>sucker punch but it makes you team mew2y weak(which isnt common anyways). Crunch is better vs Balance/Stall teams and gets you quite a few nice drops. But i totally see why you would need sucker to pop latis and etc.

Moving on,

Im not a big fan of 4 attk latios tbh. I can see it putting in work but the lack of a recovery move bothers me. You also lack a spinner/deffoger so it keeps losing health as it switches into rock. I realize you kinda depend on your opp to defog as you set your rocks up but most of the time in the long run you will lose the sr setter(dialga) while they set their rocks/hazard up.

I also think RP Pdon can very much trouble your team if Dialga is weakened. It pretty much mows through your team if dialga is weakened. It does 55-65% to shuca dialga and kanga is the only other mon that can chip don with fakeout and spunch.

Another thing im kinda worried about is GeoXern. If xern gets a Geo up its pretty much over. If pdon is worn down a bit( sr damage) it dies, nothing can really take Xern on. Common moves on xern like Hp-Ground/FocusBlast does 74%-85% to Pdon. And xerns also geo's and sweeps lategame, so it isnt a longshot if i assume mons are weakened by then. Well Kanga can chip with fakeouts but you are then forced to sack a mon at each interval. Say if someone doubles into latias and snabs a geo, it can proceed to wreck havoc. But then again, if kanga is alive it can chip via fakeout and prolly kill. Note this is all assuming your team is weakened and a few teammates are dead. Due to how the team is going to be played offensively i can clearly see how xern doesnt get any easy setup on any of the mons. Which is great.

Uh, a well played SpD Don with Plume looks annoying as well. It doesnt die to Dracos dropped by dialga nor punches from kanga. Can spread plume burns, weaken mew2 and outhax flinchmin. It can potentially spread twaves. It would also be very bothersome if it dtails your latios as you switch in. With no recovery moves, lati would be in a tight spot. It also lives a prec blades from your Pdon as well (assuming its in 100% health, which is unlikely). It looks bothersome to me.

Anyways, thats about all from me...for now
Good rmt and cheers :^] .
 
Thanks for the shout-out bro :) I will gladly rate your team.

I mainly like how Mega Kangaskhan with two priorities handles offensive threats and how you don't give them easy opportunities to set up. For example, I first thought that you are weak to Rock Polish three moves Primal Groudon but then I realized that everything hits it for decent amount of damage and that Mega Kangaskhan can finish it after that with two priorities.

However, I can see some major weaknesses:

1) Yveltal: Offensive Yveltal is a huge weakness. Sucker punch OHKOs Latios, Mewtwo and Shaymin after Rocks. Also nothing can take a Dark Pulse without biting the dust while all your faster Pokemon dies to Sucker Punch.
2) Extreme Killer Arceus: It can set up on -2 Dialga, -2 Latios and on Mewtwo and kill at least 2-3 Pokemons until you kill it with Fake Out Mega Kangaskhan. It can also set up on Primal Groudon since the opponent might use Extreme Killer to weaken Primal Groudon and be able to set up later with Xerneas so sometimes you have to save Primal Groudon(your only Xerneas check) by switching out on Extreme Killer who might boost to +2 without any damage and make you lose the game.
3) Offensive Arceus Ghost: Can set up easily on Mega Kangaskhan and kill with Extreme Speed. You have no Ghost resist so I wont be surprised if it actually sweeps you.
4) Latios(to a lesser extent Latias): Specially if Modest. Your opponent might lead with it predicting Dialga and if you lead with Dialga something has to die because you have no switch-in to Draco Meteor. It's also bulky enough to come in on Shaymin or Primal Groudon and fire off a hit.
5) Deoxys-A: Specially Life Orb can lead vs Dialga and one shot. It can also come in after a kill or on a double and kill something.
6) Calm Mind Arceus Dark: can sweep you easily mid/late game by setting up without much risks versus Latios and Dialga.
7) Weakness to classic HO: Any good player using classic HO will be pain to play against.
What's wrong with the team:

1) Latios and Mewtwo are redundant together.
2) Both Mewtwo and Shaymin give very little defensively.
3) No Dark and Dragon Resists.

Possible Fixes:

1) Latios, Groudon and Dialga are good nothing to change.
2) Use Offensive Ghost Arceus instead of Mewtwo:
Arceus-Ghost @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Force
- Brick Break
- Extreme Speed
Checks Extreme Killer, Deoxys-A and Latis. It can also break screens against some forms of classic HO.

3) Facade Mega Salamence instead of Mega Kangaskhan to help versus Ho-Oh and also Primal Groudon.
Salamence @ Salamencite
Ability: Intimidate
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Dragon Dance
- Double-Edge
- Facade
- Roost
4) Kelfki instead of Shaymin. Great vs Yveltal, Darkrai and checks Latis.
Klefki (M) @ Leftovers
Trait: Prankster
EVs: 252 HP / 4 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Thunder Wave
- Play Rough
- Spikes
Good luck bae :)
 
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