
Dex #: 151
Typ: Psychic
Ability: Synchronize (Passes poison, paralyze, or burn to the Pokémon that inflicted it.)
Stats:
HP: 100
Atk: 100
Def: 100
SpA: 100
SpD: 100
Spe: 100
Notable Moves:
All TMs/HMs http://bulbapedia.bulbagarden.net/wiki/TMs#List_of_TMs
All Tutor Moves besides exclusives like Draco Meteor http://bulbapedia.bulbagarden.net/wiki/Move_Tutor#Generation_III_Move_Tutors
Nasty Plot
Aura Sphere
Barrier
Transform
Baton Pass
Agility
Amnesia
After 4 Generations in Ubers, Mew stayed the rest of the 5th Generation in the UU Tier. Being outclassed by almost everything it can do, having a stat distribution of many other more usable psychic typs and psychic typ overall being easy pursuit trapped didn't help it either.
So what changed that it can be considered to be used in XY OU?
First off, thanks to the
Defog http://www.smogon.com/forums/threads/defog.3490309/
Knock-Off http://www.smogon.com/forums/threads/knock-off.3490405/
Potencial Moveset
Defogger
Mew@Leftovers
Nature: Bold or Timid
Ability: Synchronize
Evs: 252 HP, 148 Def, 108 Spe (Bold)
or 252 HP, 108 Def, 148 Spe (Bold)
or 252 HP, 152 SpD, 104 Spe (Timid)
- Defog
- Will-O-Wisp
- Taunt/Magic Coat
- Roost/Soft-Boiled
The last move is to recover up in order to continue supporting the team.
Heal Bell
Mew@Leftovers
Nature: Bold
Ability: Synchronize
Evs: 252 HP, 148 Def, 108 Spe
or 252 HP, 108 Def, 148 Spe
- Defog
- Heal Bell
- Stealth Rock/Taunt/Will-O-Wisp/Hypnosis (XD-Exclusive Move)/Ice Beam
- Roost/Soft-Boiled
The third move depence on what you want to do with Mew. Even with Defog being able to remove your own hazards, you can use Stealth Rock whenever your oppenent's Stealth Rocker is gone. Mew doesn't mind to remove them, since it can put them back in the very next turn, if it wants too. Taunt would be a good alternative to shut down things like Blissey or Will-O-Wisp to cripple Physical Attackers. Hypnosis is there as a good alternative thanks to Defog lowering evasion of opposing Pokemon. If you don't want to be a taunt bait, you should consider using Ice Beam instead of the other 4 moves for the third slot.
The 4th move is your reliable recovery.
No Item for you, no hazards for you
Mew@Leftovers
Nature: Impish/Bold or Timid/Jolly
Ability: Synchronize
Evs: 252 HP, 108 Def, 148 Spe (Impish/Bold)
or 252 HP, 152 SpD, 104 Spe (Timid/Jolly)
- Defog
- Knock-Off
- Will-O-Wisp
- Roost/Soft-Boiled
0 Atk Mew Knock Off (97.5 BP) vs. 252 HP / 0 Def Deoxys-S: 154-182 (50.6 - 59.8%) -- guaranteed 2HKO
0- Atk Mew Knock Off (97.5 BP) vs. 4 HP / 0 Def Gengar: 190-224 (72.5 - 85.4%) -- guaranteed 2HKO after Black Sludge recovery
This set will rely on Will-O-Wisp to weaken the power of foul play users. The last move will be your recovery of choice. Without Defog, you might as well use something else.
Other notable Movesets (posted by AOPSUser)
Baton Pass (Quick)
Mew@Mental Herb/Lum Berry
EVs: 252 HP / 148 Def / 108 Spe
Nature: Bold
-Baton Pass
-Rock Polish
-Nasty Plot/Swords Dance
-Taunt/Substitute
Baton Pass (Full)
Mew@Mental Herb/Lum Berry
EVs: 252 HP / 148 Def / 108 Spe
Nature: Bold
-Baton Pass
-Substitute
-Amnesia/Iron Defense/Bulk Up/Calm Mind
-Taunt/Dazzling Gleam/Ice Beam
Nasty Plot
Mew@Leftovers/Lum Berry/Life Orb
EVs: 4 HP / 252 SpA / 252 Spe
-Nasty Plot
-Psyshock
-Aura Sphere
-Fire Blast/Dark Pulse/Baton Pass
non-Defog support
Mew@Leftovers
EVs: 252 HP / 148 Def / 108 Spe
Nature: Bold
Alternate spread: 252 HP / 108 Def / 148 Spe, Bold nature
Alternate spread: 252 HP / 152 Def / 104 Spe, Timid nature
-Taunt
-Soft-Boiled
-Will-O-Wisp
-Stealth Rock/Psychic/Ice Beam/Fire Blast
Lead
Mew@Normal Gem
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
-Stealth Rock
-Taunt
-Explosion
-Will-O-Wisp
Double Dance
Mew@Leftovers/Lum Berry/Life Orb
EVs: 148 HP / 252 SpA / 108 Spe
Nature: Modest
-Rock Polish
-Nasty Plot
-Aura Sphere
-Shadow Ball/Psyshock
What are your thoughts on Mew?
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