[Overview]
<p>Mew is easily the most versatile Pokemon in the entire metagame.
arguably Smeargle but I know what point you're making Thanks to its balanced stats and immense movepool, Mew is capable of using an assortment of sets. With many key support moves in the form of Will-O-Wisp and Taunt in its arsenal, it comes as no surprise that Mew is primarily seen taking the role of a supporter. When it comes to Baton Passing, Mew is up there with the best of the best, mainly because its incredible durability and access to stat boosting moves like Nasty Plot allow it to pass successfully. Don't be mistaken, though
.; While while Mew is usually seen as a supporter, it can pose a major offensive threat as well. For example, great coverage in the form of Flamethrower and Aura Sphere in conjunction with Nasty Plot makes Mew a formidable sweeper.
While Although Mew doesn’t have any particular flaws, its lack of distinct strengths causes it to be ignored in favor of Reuniclus, a more specialized Psychic-type, and Gorebyss, who is capable of Baton
passing Passing Shell Break. Nonetheless, Mew is second to none when it comes to versatility, and if you're looking for a Pokemon who keeps your opponent second guessing itself over and over, then Mew's your man.
but Mew is genderless :o</p>
[SET]
name: Support
move 1: Taunt
move 2: Will-O-Wisp
move 3:
Soft boiled Softboiled
move 4: Psychic / Seismic Toss
item: Leftovers
nature: Bold
evs: 252 HP / 220 Def / 32 Spe
[SET COMMENTS]
<p>Mew is an
excellent invaluable support Pokemon due to its excellent defenses, decent typing, and plethora of support options. Seeing as Mew's Psychic-typing lures out Pokemon like Scizor and Tyranitar, it makes for a respectable defensive pivot due to its ability to cripple them with Will-O-Wisp, effectively reducing their offensive capabilities. Taunt allows Mew to shut down defensive Pokemon such as Ferrothorn, Blissey and Jellicent as well as preventing Pokemon like Reuniclus from setting up. Will-O-Wisp sets Mew apart from other bulky Psychic-types like Celebi and Jirachi, making it arguably the most important move on this set. Softboiled is obligatory on Mew, as it replenishes its health, giving Mew the durability it needs to thwart off dangerous threats. Psychic is Mew's STAB move of choice and enables it to damage the likes of Conkeldurr and Terrakion. On the other hand, Seismic Toss lets Mew deal consistent damage, regardless of typing; however, it makes Mew a sitting duck against Ghost-types. As mentioned before, many Pokemon who would ordinarily switch into Mew are absolutely ruined by a burn, making Mew an excellent lure.
Will-o-wisp Will-O-Wisp, when used alongside Taunt
, comma turns Mew into a fearsome stallbreaker. Pokemon like Blissey or Ferrothorn
, comma for example, can’t even touch Mew
remove comma nor can they use any of their support moves due to Taunt, and are thus forced to switch out.</p>
[ADDITIONAL COMMENTS]
<p>A Lum
berry Berry could be used if you want Mew to momentarily avoid status, however this seriously compromise Mew’s overall staying power. Max HP EVs are used to maximize bulk and 220 Defense EVs are used to check a variety of physical threats like Terrakion and Balloon Excadrill. 32
speed Speed EVs
gives give Mew enough
speed Speed to outspeed most variants of Tyranitar.
that's alotta speed A Bold nature is used to increase Mew’s physical bulk, however a
calm Calm nature with Special Defense EV investment may be used to balance Mew’s defenses so that it can handle threats from both ends of the spectrum.</p>
<p>Mew has a plethora of optional moves to choose from, each useful, largely depending on your team. Aura Sphere can be used to get some good damage against Tyranitar and
steel types Steel-types while Flamethrower lets Mew roast
Steel types Steel-types,
i know what you're saying here but it's still redundant especially those that are
4X severely weak to
fire Fire like Scizor, Ferrothorn and Forretress. Shadow Ball allows Mew to get decent
damage against Latios and Latias, although Calm Mind variants are still capable of setting up
on Mew. Mew is prone to causing switches, making U-turn a solid choice, especially if entry hazards are in play. It should be noted that without Special Attack investment, each of these coverage moves are quite weak, and that every single slot counts, so make sure you choose wisely before replacing one of Mew’s moves.</p>
<p>While this variant of Mew is incredibly durable, it still has trouble dealing with a select few Pokemon. Both Latias and Latios are capable of using Mew as setup fodder, completely disregarding most of its moves. Heatran is capable of completely walling Mew, only fearing the rare Aura Sphere.
and earth power Tyranitar is a fantastic partner, as he can easily dispose of both Latios and Latias and is capable of walling Heatran with his gargantuan Special Defense stat in the sand. Trick Room Reuniclus is
a troublesome counter,
add space as not only does it wall Mew, it's also immune to status and
can cleanly 2HKOes Mew with Shadow Ball. Scizor happens to counter
Rankurusu Reuniclus and can even take on Latios and Latias to a certain extent. Hydreigon can easily switch into Mew, provided
that it isn’t running Aura Sphere.
using 'it' to refer to Mew sounds weird and I would change it to something else entirely; it's like the analysis isn't talking to the Mew user but rather to the Hydreigon user Chansey happens to be a phenomenal partner, as it can counter Hydreigon and almost every Special Attacker, most notably Latios and Latias. Chansey shares decent synergy with Mew, because between the two of them, they are capable of walling the majority of the metagame.<p>
[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2:
Psychock Psyshock / Psychic
move 3: Aura Sphere
move 4: Fire Blast / Shadow Ball
item: Life Orb / Leftovers
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe
[SET COMMENTS]
<p>Mew is capable of taking the offensive with Nasty Plot, making it incredibly difficult to counter due to its fantastic coverage and power. Nasty Plot skyrockets Mew’s Special Attack to 598 which gives Mew enough power to OHKO most of the metagame. Psychock Psyshock is Mew’s standard STAB move, and is incredibly strong after a boost. Psyschock Psyshock also allows Mew to beat to Chansey & Blissey, two of the heaviest special walls in the metagame. Keep in mind however, that because it targets physical Defense, physically defensive Pokemon like Gliscor and Hippowdon are capable of surviving a boosted Psychock Psyshock. Psychic on the other hand OHKOes both the aforementioned Pokemon and its higher base power allows it to score more OHKOes in general. Garchomp in particular is OHKOed by +2 Psychic, but is capable of surviving a +2 Psyshock. Aura Sphere provides Mew with incredible coverage, as very few Pokemon resist the Psychic & Fighting combination. In particular, Aura Sphere allows Mew to bypass Tyranitar, one of the most common and prominent special tank tanks in the metagame.</p>
<p>The final slot is up to you and mainly dependant on what your team can handle. Shadow Ball lets Mew take down opposing
Psychic types Psychic-types, like Latias, Latios and Reuniclus while Fire Blast lets Mew KO
Steel types Steel-types neutral to Fighting-type moves. Jirachi, Metagross
, comma Scizor and Skarmory are all OHKOed by Fire Blast at +2. Fire Blast also lets you OHKO standard Gliscor and deal heavy damage to Hippowdon after a boost, which effectively eliminates
Psyshocks Psyshock's weakness. The biggest advantage to using Nasty Plot Mew over any other special sweeper is its unpredictability. Its counters are mainly based on
the final coverage move. For example, Latias and Reuniclus can check Mew if
its it's using Fire Blast, while bulky
steel-types Steel-types like Scizor and Jirachi can just as easily counter Mew if
its it's using Shadow Ball. That bit of knowledge is Mew’s biggest trump card and it can cost your opponent the game if they’re not careful.</p>
<p>To show the power the Mew can bring to the table, here are some calculations, assuming Mew has one Nasty Plot boost:</p>
<ul class="damage_calculations">
<li>+2 LO Psyshock vs 252HP/252 Def Bold Blissey: 72% - 84.9%</li>
<li>+2 LO Psyshock vs 252HP/252 Def Bold Chansey: 53.3% - 62.8%</li>
<li>+2 LO Aura Sphere vs 252 HP/252SpD Sassy Tyranitar: 101% - 118.8%</li>
<li>+0 LO Fire Blast vs 252HP/216SpD Sassy Ferrothorn: 109.1% - 128.4%</li>
<li>+2 LO Shadow Ball vs 248HP/216Def Bold Jellicent: 89.8% - 106.2%</li>
<li>+2 LO Fire Blast vs 252HP/0 Impish Gliscor: 101.4% - 119.5%</li>
<li>+2 LO Fire Blast vs 252HP/0 Impish Hippowdon: 88.1% - 103.8%</li>
<li>+2 LO Fire Blast vs 252HP/252SpD Careful Jirachi: 103% - 121.3%</li>
</ul>
there are many inconsistencies about spacing between the EV descriptions so look them over
[ADDITIONAL COMMENTS]
<p>Leftovers is an alternative to Life Orb, increasing Mew’s overall vitality, but at the cost of some firepower. A Lum
berry Berry is useful allows you to avoid status once,
add space and is very useful for taking out Pokemon that rely on status to beat Mew. The EVs are pretty standard fare
;, max Speed EVs are used to tie with Pokemon that have base 100 Speed and max Special Attack EVs are used to attain highest possible Special Attack. A Modest nature with 220 HP / 252 SpA / 36 Spe may be used to increase Mew's bulk and further boost its damage potential, securing a few more OHKOes at +2. However this noticeably drops Mew's Speed and the ability to outspeed certain threats. Specifically, Mew loses the ability to outspeed Haxorus, Hydreigon and Speed tie with opposing Pokemon with
max speed base 100
speed Speed like Salamence, Volcarona, Celebi and Jirachi. Just like in
the previous set, Mew has a ton of move options to choose from. Baton Pass is an interesting move to use on Nasty Plot Mew. It weakens Mew's ability to sweep by replacing a coverage move, but it allows Mew to make a hasty retreat should a counter switch into it. Mew can simply pass along those Nasty Plot boosts, making it a hybrid sweeper and team player. Baton Pass also helps Mew differentiate itself from other powerful Nasty Plot users like Thundurus. Roost gives Mew reliable recovery and is effective against Stall teams that rely on wearing down opposing sweepers. Roost works particularly well with Life
orb Orb, because it allows Mew to keep its power without compromising its bulk. Unfortunately, just like Baton Pass it cuts down on
Mews Mew's sweeping ability by eating up a coverage move.</p>
<p>Just like any other sweeper, Mew appreciates the presence of entry hazards to achieve several OHKOes. Blissey is typically OHKOed by boosted Psyshock if Stealth Rock and a layer of Spikes are on the field. Reliable entry hazard users like Deoxys-S and Ferrothorn are good partners to Mew for this very reason. While Nasty Plot Mew is incredibly difficult to outright counter, it has several checks that keep it from demolishing teams. The Pokemon that can check Mew are completely dependant on Mew’s coverage moves. Specially Defensive Jirachi is a strong counter if Mew isn’t carrying Fire Blast while Reuniclus is
a pain if Mew isn’t carrying Shadow Ball. Faster Pokemon like Latias, Latios and Gengar can switch into a resisted attack or Nasty Plot and force Mew out with their high power STAB attacks. Tyranitar
as usual is a solid partner for Mew because it can counter Latias and Latios and check Reuniclus. Bulky Scizor is capable of checking Latias and Latios as well
as outright countering Reuniclus. Unlike Tyranitar, it doesn’t summon sandstorm, keeping Mew from taking unnecessary sandstorm damage.</p>
[SET]
name: Baton Pass
move 1: Baton Pass
move 2: Rock Polish
move 3: Swords Dance / Nasty Plot
move 4: Taunt
item: Lum Berry
nature: Bold
evs: 252 HP / 188 Def / 68 Spe
[SET COMMENTS]
<p>With good enough bulk, Speed, and access to a variety of boosting moves, Mew is a perfect candidate for Baton Pass. Mew is easily capable of turning its Baton Pass recipient into an ultimate killing machine with proper setup. A successful Baton Pass can drastically change the flow of the match, possibly deciding the match right there because the right Baton Pass recipient is nearly unstoppable. While Mew faces serious competition as a Baton Passer from the Shell Smash users, Gorebyss, Huntail and Smeargle, it still has a few perks over them, namely access to
taunt Taunt over the former two and significantly more bulk over the latter. Rock Polish lets Mew outspeed most of the metagame, giving Mew more options like Baton Passing in the face of
pokemon Pokemon who
are normally faster. The choice between Swords Dance and Nasty Plot is obviously team dependant. Strong physical
attackers like
Langlos Landorus and Garchomp will naturally appreciate Swords Dance, while Special Attackers like Latios are bolstered by Nasty Plot. Finally, Taunt allows you to shut down defensive Pokemon who may attempt to plague Mew or its Baton Pass recipients with status. This set absolutely requires dual screen support in order to succeed. With dual screens in play, Mew is nearly impossible to OHKO, giving it ample time to setup. You should bring Mew in after one of your Pokemon have been KOed
., (preferably your dual screener
). Directly switching into
pokemon Pokemon is unwise because Mew should remain in tip top condition to maximize its chances of successfully pulling off a Baton Pass.</p>
[ADDITIONAL COMMENTS]
<p>Lum
berry Berry momentarily allows Mew to dodge harmful status like Paralysis and Sleep, and is very useful in conjunction with
synchronize Synchronize and Taunt.
i don't get how Synchronize helps. you're paralyzed/slept. the damage is done while usually the paralyzer/sleeper is left certainly in a better state than the Mew user. just saiyan Leftovers can be used to increase Mew’s overall bulk and it can lessen entry hazard damage, however it should be noted that Mew cannot take any sort of status, increasing the importance of Taunt. Leftovers isn’t recommended because there are times when status
in is unavoidable. The EVs on this set attempt to give Mew the maximum amount of bulk, while giving it enough
speed Speed to outspeed most of the metagame after a Rock Polish. HP EVs are maxed out, while the leftover EVs are placed in physical Defense, providing Mew with extra insurance against the likes of Tyranitar and Scizor. 68 Speed EVs specifically allow Mew to outspeed Choice Scarf Garchomp and Deoxys-S. A Specially defensive spread may be used should you want Mew to survive
power powerful special threats like Choice Specs Latios and Thundurus without
light screen Light Screen support.</p>
<p>A dual screener is required to get the best use out of Baton Pass Mew because Reflect and Light Screen halve all forms of damage, allowing Mew to take more hits before Baton Passing. Deoxys-S is the perfect candidate for a dual screener. Its ridiculously high
speed Speed gives it a quick
taunt Taunt and allows it
it to quickly setup both Reflect and Light Screen. Uxie and Latios also
deserves deserve a mention because they can setup dual screens and are capable of using Memento, which lets Mew
tsafely safely switch into the battlefield and
it makes Mew nearly indestructible. Bronzong is a decent dual screener, its excellent typing and bulk gives it excellent staying power allowing it to repeatedly set up dual screens. It can also use Explosion to safely bring Mew into the fray.
you should mention Bronzong's lack of reliable recovery</p>
<p>Mew has a variety
a of Baton
pass Pass recipients to choose from, however the right recipient is required to win matches. The proper recipient should have a set of key traits in order to demolish entire teams after a Baton Pass. They should be able to outspeed Jolly
Doryuuzu Excadrill after a Rock Polish boost, have excellent natural bulk, decent coverage, the ability to OHKO most of the metagame and resistance to common priority moves. Garchomp fits the bill for most of these categories and is hands down the best recipient in the entire metagame. At +2/+2, he can easily 1-2HKO the entire metagame, and is extremely difficult to counter. Garchomp also has incredible natural bulk making hard for defensive
pokemon Pokemon to take him out. Also, interestingly enough, Adamant Garchomp outspeeds Jolly Excadrill in the sand, so Garchomp can forego a Jolly nature for Adamant, thus making him even stronger. Lucario is similar to Garchomp in that he’s almost impossible to counter at +2/+2 and it even has its own priority move. He has exceptional synergy with Mew defensively too. Latios is the perfect recipient on the special side
as its it's almost impossible to counter at +2/+2, resists common form of priority and is even immune to Spikes and Toxic Spikes.</p>
<p>While this variant of Mew is almost impossible to counter due to
the nature of Baton Pass, there are a few Pokemon who give it trouble. Whimsicott is capable of switching in and stopping Mew’s Baton Passing attempts with priority Encore. Trick users like Choiced Latios and Rotom-W can cripple Mew or its Baton Pass recipients. Due to the fact that Mew lacks any sort of offensive prowess
, comma it is a sitting duck before
in front of faster Pokemon, so powerful sweepers like
Terakion Terrakion and Garchomp can setup on Mew if it hasn’t used Rock
Polished Polish. Dragon Tail users are a pain, because the move itself is unaffected by Taunt, completely ruining all Baton Pass attempts. Substitute can bypass Dragon Tail, however it comes at the cost of
a boosting move or Taunt. There are some attacks that are simply too strong for Mew to handle, even with dual screens. Choice Band Tyranitar for example, can still 2HKO Mew even with Reflect up. Mew isn’t limited to passing offensive
boost boosts,; it can also pass a variety of defensive boosts as well, like Iron
Defence Defense and Amnesia. Entry hazard users like Ferrothorn and Forretress are acceptable because they help bypass Pokemon with the
sturdy Sturdy ability and Multiscale and grant your sweepers even more OHKOes. It is important to center your team around Baton Pass Mew and its sweepers. It can’t be thrown on just any team. It’s also important to plan your actions
careful carefully when using Baton Pass Mew because a fatal mistake can cost you the game.</p>
[Optional Changes]
<p>Mew is the king of optional options and itsit's no exaggeration when I to say that Mew can do just about anything. It has one of the largest movepools in the entire game, second only to Smeargle, however unlike Smeargle it has the stats to actually pull of off a wide variety of sets. However, its it's hard to find any more possible sets without making it outclassed. A Standalone stand-alone Swords Dance set is possible, but Mew is still too weak even after a Swords Dance and that set is typically outclassed by the Nasty Plot set, a far greater wall breaker. Mew can run an effective Calm Mind set similar to Reuniclus but with more bulk and speed Speed at the cost of power and a superior ability. Mew has a ton of other move options for the Baton Pass including but not limited to: Bulk up Up, Amnesia, Iron Defense and Calm Mind. The support set can utilize either Roar or Dragon Tail for phazing or Hypnosis to temporarily incapacitate a foe. Mew can also use a transform Transform set, which can be handy when dealing with a boosting sweeper. To sum it up, Mew gets nearly everything so go nuts, remove space before comma, add space after pick 4 moves and see what works for you. If you can imagine it, Mew can probably make it happen.</p>
[Checks and Counters]
<p>Countering Mew can be a difficult task due to its staggering versatility. Scouting out its moveset instead of blinding switching in is recommended. Support sets are hard countered by Heatran, who resists Psychic and is immune to
Will-o-Wisp Will-O-Wisp. In fact, if Heatran switches into a
Will-o-wisp Will-O-Wisp it can easily cripple Mew or teammates with its boosted Fire moves. Both Latias and Latios can switch
in with little to no trouble and fire off their powerful STABs, however
, comma Mew can actually stall out
choiced Choiced varints varients with Softboiled. Calm Mind Latios and Latias on the other hand can use Mew as setup fodder. Hydreigon can switch into Mew without
resistance worry and fire off its powerful Dark STAB moves. Reuniclus that carry Shadow Ball can make short work of Mew and
its it's even immune to status moves. Nasty Plot sets are significantly harder to counter due to their incredible power and coverage. Nasty Plot Mew’s counters are separated into 2 groups. Those who can counter Mew if it lacks Fire Blast and those who can counter Mew if it lacks Shadow Ball. Specially Defensive Jirachi for example, is a hard counter to Mew if
its it doesn’t have Fire Blast. It can switch in and cripple it with Body Slam, and outstall Mew with a combination of Iron Heads and Wishes. Bulky Swords Dance Scizor can switch into Mew and hit it with a strong Bug Bite which easily cripple Mew into Bullet
Punches Punch's KO range. Choice Band Metagross can switch into just about anything and crush Mew with a Choice Band boosted Meteor Mash.</p>
<p>On the other side, Mew’s that lack Shadow Ball can be countered by Latias and Latios. Specs versions can easily switch in and hit Mew with a super powered Draco Meteor. Bulky Choice Band Spiritomb is an unconventional yet highly effective counter that can actually deal with both of Mew’s coverage moves. Choice Band Spiritomb can finish it off with a high powered Sucker Punch or snag a fleeing Mew with Pursuit. Baton Pass is hardest
set to counter considering Mew can just Baton Pass away at any time. However there are several precautions you can take to assure that Mew doesn’t pull
of off a Baton Pass. Team preview allows you to scout your
opponents opponent's team, determine Mew’s dual screener and devise a way to stop it. A fast
taunt Taunt user like Deoxys-S can put a stop to most dual screeners. Unfortunately, Deoxys-S itself is a common screener and relying on a speed tie to stop it isn’t exactly recommended.
Thundurus and Tornadus have priority Taunt which should be mentioned Strong priority users like Scizor and Mamoswine will only allow Deoxys-S to setup one half of dual screens, giving you an easier time when dealing with Mew. Keep in mind that if you fail to stop screens
, comma itsit's almost impossible to stop Mew from Baton Passing due to its incredible bulk. Fortunately, unlike Gorebyss, Huntail and Smeargle, Mew typically takes 3 turns to setup its Baton Pass recipient, so keep that in mind and find a way to stop it before it Baton Passes.</p>
[Dream World]
<p>Mew did not receive a Dream World ability.</p>