OU Metagross

Ash Borer

I've heard they're short of room in hell
[OVERVIEW]

Mega Metagross is at the tip of any offensive team's spear. It requires no setup to break down defenses, moves fast enough to put high pressure on offensive teams, and has the defenses to consistently make its way into battle and stay there. There are few defensive answers to Mega Metagross in the tier, and many revenge killers can fail to beat it if it's healthy enough. To add to this, Metagross possesses good utility in Bullet Punch and Pursuit, which can help it perform as a revenge killer or provide valuable trapping. Truthfully there is little bad to say about Metagross. For this reason, the metagame is quite prepared to handle it, and with only four moveslots to play with, the opponent will sometimes possess a good defensive answer or at least a solid check.

[SET]
name: All-out Attacker
move 1: Meteor Mash
move 2: Thunder Punch
move 3: Hammer Arm / Earthquake
move 4: Ice Punch / Zen Headbutt / Bullet Punch
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Mega Metagross's primary STAB attack. Its good offensive typing, power, and chance to raise Metagross' Attack make it indispensable. Thunder Punch's coverage is highly valuable; it clocks Skarmory, Celesteela, and Toxapex in one moveslot. It can also benefit from Electric Terrain, giving Metagross even more dangerous offensive mix-up to play with. Hammer Arm is another excellent coverage move that prevents Metagross from being walled by the common Ferrothorn and also handles most other Steel-types like Heatran and Magnezone well. Earthquake can be used instead of Hammer Arm to also get past Steel-types, trading Ferrothorn for the benefit of giving Metagross the advantage against other Metagross. Keep in mind it does lose Tough Claws's effect and is therefore weaker against neutral targets like Scizor. Ice Punch deals extreme damage to Landorus-T, Tangrowth, and Zapdos, three pervasive and strong physically defensive pivots in the SM OU metagame. Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard. It can also benefit from Tapu Lele's Psychic Terrain, making Metagross even stronger. Bullet Punch is a strong priority attack that can be used to soften a weakness to faster attackers and sweepers for your team. Beware of what will check Metagross much better without its fourth coverage move. Finally, Pursuit can be used in the last slot. It does serious damage to anything frail switching out, and Metagross has no trouble forcing this situation. It gives up a lot of coverage, but the trapping utility can be highly useful if your team is especially weak to attackers like Tapu Lele, Latios, and Alakazam.


Set Details
========

Clear Body is Metagross's superior ability, as nullifying Intimidate for a turn makes Landorus-T and other users ineffective initially. It also helps mitigate Sticky Web. Due to Mega Metagross' all-out offensive nature, maximum Speed and Attack EVs and a Jolly nature are fully optimal.

Usage Tips
========

Metagross is very difficult to wall, and in many cases the opponent will have nothing that can avoid a 2HKO. Focus on bringing in Metagross early in the match by baiting attacks it resists, and then swing for the fences. Tapu Lele and Magearna are among the most common attackers Metagross can consistently switch into, but wary of Tapu Lele's Shadow Ball or Hidden Power Fire though, as a Metagross switch-in may be too obvious. Besides favorable type match-ups Metagross' natural defenses allow it to tank pretty much any neutral hit. If you can get Metagross in on a resisted hit, it will probably prevail, even if it needs to absorb a follow-up STAB attack. Due to Metagross's great offensive pressure, when the opponent does possesses a good switch-in to it such as physically defensive Tangrowth or Mega Scizor, they will very frequently hard switch to them; use this to create favorable double switches. Metagross'w incredible bulk lets it survive in many situations a Pokemon of its typing and EV investment has no business doing so. Choice Scarf Gengar and Excadrill, for example, can fail to KO Metagross. Keep this in mind when managing Metagross' HP; it may be smart to preserve it at 100% for the duration of the match, rendering it impossible to revenge kill with one Pokemon at a crucial time.

Team Options
========

Mega Metagross's incredible characteristics mean it fits on just about any team. It creates few weaknesses and acts as a strong wallbreaker, check, and counter to a handful of Pokemon. However, it's generally most suited for a more offensive team, and while it does handle defensive teams well enough and requires little support, it does not provide any utility that offensive teams generally might need. Magnezone as a partner is an appreciable idea if your team is over-reliant on Metagross to break past more defensive teams that may have Mega Scizor. Tapu Koko's offensive synergy with Metagross is very high: they both exert pressure on defensive Ground- and Grass-types that the other can then use to finish the job, and Tapu Koko's pivoting talents are not wasted on Metagross, which can often turn momentum into forced switches and 2HKOs. Tapu Koko can also amp up Thunder Punch's power, as under Electric Terrain Metagross is even more difficult to play around, effortlessly 2HKOing Skarmory and Toxapex. Entry hazard users are big support to Metagross, creating easier OHKOs and 2HKOs. Terrakion, Greninja, Landorus-T, and Garchomp are among the best offensive options. If you elect to a run a more balanced team, Toxapex, Skarmory, and Chansey are solid defensive hazard users. Tapu Lele's Psychic Terrain is another Terrain that gives Metagross a sharper offensive edge by powering up Metagross' Zen Headbutt. Sweepers and cleaners that take advantage of the cracks in the opponent's defenses Metagross creates are a good part of any offensive team it's on. Dragonite, Gyarados, Zygarde, and Landorus-T are good in this role, taking advantage of the pressure Metagross exerts onto the opponent's physically defensive Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is an option to break past Mega Scizor, whose nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While Hidden Power Fire does little else, it is effective in getting past that one specific threat. Agility can be used to attempt a sweep. While frankly, Mega Metagross's all-out attacking power is so great that Agility can often feel like a waste of its potential, Metagross is still nearly unmatched as a cleaner, so Agility is definitely a viable pick. Ideally, it would be run with support from Magnezone to deal with Skarmory, Scizor, Ferrothorn, and Celesteela. A moveset of Meteor Mash / Ice Punch / Earthquake / Agility optimizes super effective coverage and suffers little from lack of Thunder Punch and Hammer Arm thanks to Magnezone's support. Stealth Rock, like Agility, works just fine on Metagross. It is, in fact, a great user of the move, but it's nearly always a better choice to just use attacking moves to demolish the opponent's team, rather than set up entry hazards. Grass Knot is another mediocre coverage move that can harass Mega Slowbro, Quagsire, and some other uncommon Pokemon. Use this move to have Metagross act as a lure if anything.

Checks and Counters
===================

**Mega Scizor**: Mega Scizor is one of the few Pokemon in SM OU that are a proper counter to Mega Metagross. Thanks to its stellar defensive stats, well-suited typing, and access to reliable recovery, Pursuit, and U-turn, Mega Scizor can usually stop Metagross from doing too much damage in a match.

**Tangrowth**: Tangrowth is the second best counter to Mega Metagross in SM OU. With a physically defensive spread, Regenerator, Leech Seed, and a Rocky Helmet it can quite easily absorb anything Mega Metagross throws at it, while staying healthy and dealing damage in return.

**Bronzong**: Bronzong resists Mega Metagross's STAB combination and avoids a super effective hit from any of its attacks while 3HKOing it in return with Earthquake. This lets it act as a pretty solid counter, though it must be wary of Hammer Arm and Electric Terrain-enhanced Thunder Punches, which will do serious damage.

**Rotom-W**: Rotom-W is a very good answer to Mega Metagross should it lack Zen Headbutt, easily absorbing Thunder Punch and shutting it down with a burn.

**Defensive Ground-types**: While Ice Punch is obviously a huge issue for these Pokemon, defensive Landorus-T, Garchomp, and Hippowdon are all capable of dealing a lot of passive damage to Mega Metagross with Rocky Helmet or outright beating it one-on-one as long as it lacks Ice Punch.

**Revenge Killers**: Mega Metagross's outrageous defensive stats make it fairly difficult to revenge kill, but its common weaknesses do allow this to happen from time to time. Greninja, Choice Scarf Garchomp, Gengar, Excadrill, and other fast, powerful attackers with STAB attacks that hit Metagross super effectively can check it in a pinch.
 
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We were discussing the set slashes and we feel this is the best for Mega Metagross at this moment:

name: All Out Attacker
move 1: Meteor Mash
move 2: Thunder Punch
move 3: Hammer Arm / Earthquake
move 4: Bullet Punch / Ice Punch / Zen Headbutt
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

While Pheromosa is around Bullet Punch should be the first slash. Hammer Arm definitely is the superior option, but Earthquake should still be slashed since not every team is incredibly weak to Ferrothorn. Keep Pursuit in Moves and we should be good.

In Thunder Punch's description I would also mention that it can be abused with Electric Terrain for a turn or two as well. Electric Terrain Thunder Punch electrifies a lot of things and makes it easier to bypass Skarmory and Celesteela. You can add Koko to Team Options for this reason too.
Scizor's nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While HP Fire does little else, it can break past Scizor. Effective as a lure or if you really just hate Scizor
Just make sure you're mentioning Hidden Power Fire somewhere in the first option.

Grass Knot is still an okay option here too for OO. Niche, but bypasses Quagsire and a few other things and gets Tough Claws boost.

Checks and Counters should mention that Bronzong still is at risk of taking a lot from Electric-terrain Thunder Punches and Hammer Arms; especially the latter.

Just make sure to town down the memeing as well once you get past this check too if you can. I mean everything is fine outside of that and a few other things.
uRlXl5q.gif

1/3
 
Just a suggestion, you could clump together Scizor and Bronzong in CC as Bulky Steel-types since theoretically Ferrothorn could wall Metagross without Hammer Arm and bulkier Jirachi if lacking EQ.

Following this you could clump Rotom and Tangrowth (with a few other examples) as Physically Defensive Pokemon to look a bit neater and not dedicate entire lines to a single Pokemon that's shaky at best (in Rotom's case) as a Gross CC.

Merely a suggestion though.
 
Comments
[OVERVIEW]

  • Outrageous combination of Speed, power, bulk, and typing that render it a nearly impossible to wall attacker that requires no set up, while simultaneously demolishing offensive teams.
  • Honestly it just kills everything.
  • Bullet Punch, and Pursuit give it some spicy utility too
  • There's no cons outside of the meta being kind of prepared for it It's only major con is 4MSS, so you have to mention that for sure

[SET]
name: All Out Attacker
move 1: Meteor Mash
move 2: Thunder Punch
move 3: Hammer Arm / Earthquake
move 4: Bullet Punch / Ice Punch / Zen Headbutt
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

  • Meteor Mash is Metagross' primary STAB. Its good offensive typing, power, and chance to raise its Attack make it indefensible. You're overselling Mash. It's great, yeah, but indefensible? Steel-type attacks are pretty useful offensively but not overbearingly amazing like Darks were last gen. Just say it's a useful move that connects on a variety of threats (Tapu Lele, Tapu Bulu, neutral stuff that still gets it hard—mention specific Pokemon)
  • Thunder Punch's coverage is highly valuable. It clocks Skarmory, Celesteela, and Toxapex in one moveslot. It can also benefit from Electric Terrain, giving Metagross even more dangerous offensive mix up to play with. Phys. Def. Toxapex actually walls non-Zen 'Gross if both rocks are off the field and there's no Electric Terrain, so specify that E-Terrain must be up to reliably muscle through 'Pex with T-Punch
  • Hammer Arm is another excellent coverage move that prevents Metagross from being walled by Ferrothorn, Magnezone, and Heatran. Stress that it's mainly for Ferrothorn since the latter two get destroyed by EQ
  • Earthquake can be used in Hammer Arm's stead to also get past Steel-types. It has the benefit of giving Metagross the advantage against other Metagross. Again, specify targets (I'd just move Mag/Tran down to this bullet) but also make sure to comment on how it's not Tough Claws boosted and is weak af if not super effective
  • Ice Punch deals extreme damage to Tangrowth, Zapdos, and Landorus-T, three pervasive and strong physically defensive pivots in the SM OU metagame Landorus-T first!!!!
  • Zen Headbutt is great secondary STAB that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard. It can also benefit from Tapu Lele's psychic terrain, making Metagross even stronger.
  • Bullet Punch is a strong priority attack, it does great damage to Pheromosa, a huge threat, and can in general be used to soften a weakness to Speed on your team. Beware of what will check Metagross much better without its 4th coverage move.
  • Finally, Pursuit can be used in the final slot. It does serious damage to anything frail switching out, and Metagross has no trouble achieving this. It gives up a lot of coverage, but the trapping utility can be highly useful. Useful if Gross is your only Steel-type or Lele check!!


Set Details
========

  • Clear Body is Metagross' superior ability, nulling Intimidate for a turn makes Landorus-T and other users ineffective at switching during its first turn. Also is useful vs. Sticky Web teams!
  • Due to Metagross' all out offensive nature, maximum Speed and Attack EVs and a Jolly nature fully optimize this.

Usage Tips
========

  • Metagross is pretty much impossible to wall, in many cases the opponent will have nothing that can avoid a 2HKO. Focus on bringing in Metagross early in the match by baiting attacks it resists, and then swing for the fences. Impossible to wall with certainty—again, you're overselling it. Yes, it's probably busted, but Scizor walls like 99% of Metagross at the very least
  • Tapu Lele and Magearna are among to most common attackers Metagross can consistently switch into. Be wary of Lele's Shadow Ball or HP Fire. A Metagross switch in may be too obvious.
  • Besides favourable typing, Metagross' natural defenses allow it to tank pretty much any neutral hit. If you can get Metagross in on a resisted hit, even if it needs to absorb a follow up STAB attack, it will probably prevail. For example switching into Tapu Koko's Hidden Power Ice will result in a victory for Metagross. Why would you ever pivot 'Gross into Koko? This makes no sense. I don't think you need an example here anyway
  • Due to Metagross' great offensive pressure, when the opponent does possess a good switch in to Metagross such as physically defensive Tangrowth or Mega Scizor, they will very frequently hard switch to them. Use this to create favorable double switches.
  • Metagross' incredible bulk lets it survive in many situations a Pokemon of its typing and EV investment has no business doing so. Choice Scarf Gengar and Excadrill for example can fail to KO Metagross. Keep this in mind when managing Metagross' HP, it may be smart to preserve it at 100% for the duration of the match, rendering it impossible to revenge kill with 1 Pokemon at a crucial point in the match

Team Options
========

  • Metagross' incredible characteristics mean it fits on just about any team. It creates few weaknesses, and acts as a strong wallbreaker, blanket check, and counter to a handful of Pokemon. Don't say "blanket check"
  • This being said, its generally most suited for a more offensive team. While it does handle defensive teams well enough and requires little support, it does not provide any utility that offensive teams generally might need. Scizor balance throttles teams reliant on 'Gross to balance break; you can talk about how Magnezone support is helpful here
  • Entry hazard users are big support to Metagross. Terrakion, Greninja, Landorus-T, and Garchomp are among the best offensive options. If electing to a run a more balanced team Toxapex, Skarmory, and Chansey are solid defensive hazard users.
  • Tapu Lele's psychic terrain can supercharge Metagross' Zen Headbutt, allowing to achieve some outrageous OHKOs, and just in general plow through everything.
  • Similarly, Tapu Koko can amp up Thunder Punch's power, and makes a good partner. Underselling Koko-Gross here. It's a top 2 partner for 'Gross and the two can beat pretty much everything when combined together. Mention Koko providing VoltTurn support. I'd move this bullet up as well.
This section is a bit barren—where are mentions of things that can take advantage of the pressure Metagross places on things like defensive Landorus-T? Things that can pivot into what Metagross is weak to?


[STRATEGY COMMENTS]
Other Options
=============
  • Hidden Power Fire is an option. Scizor's nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While HP Fire does little else, it can break past Scizor. Effective as a lure or if you really just hate Scizor
  • Agility can be used to attempt a sweep. Metagross is certainly capable of this, but frankly its all out attacking power is so great, Agility can often feel like a waste of its potential. Moveset for Agili-'Gross is Mash / EQ / Ice Punch / Agility—mention this. Also mention that Magnezone support is near mandatory and that Spikes are a good idea
  • Stealth Rock, like Agility does work just fine on Metagross. It is in fact a great user of the move, but it's nearly always the better choice to just use attacking moves to demolish the opponent's team, rather than set up hazards.
  • Grass Knot is another mediocre coverage move that can harass Mega Slowbro, Quagsire and some other uncommon Pokemon. Use this move as a lure if anything.

Checks and Counters
===================

**Scizor**: Scizor is one of the few Pokemon in SM OU that is a proper counter to Metagross. Thanks to its stellar defensive stats, well suited typing, access to reliable recovery, Pursuit and U-turn, Scizor can usually stop Metagross from doing too much damage in a match.

**Tangrowth**: Tangrowth is the number 2 counter to Metagross in SM OU. With a physically defensive spread, Regenerator, Leech Seed, and a Rocky Helmet it can quite easily absorb anything Metagross throws at it, while staying healthy and dealing damage in return.

**Bronzong*: Bronzong resists Metagross' dual STAB and avoids a super effective hit from any of its attacks, while 3HKOing in return with Earthquake. This lets it act as a pretty solid counter, though it must be wary of Hammer Arm and electric terrain enhanced Thunder Punches, which will do serious damage.

**Rotom-W**: Rotom-W is a very good answer to Metagross should it lack Zen Headbutt. Easily absorbing Thunder Punch and burning Metagross shuts it down.

**Defensive Ground-types**: While Ice Punch is obviously a huge issue for these Pokemon, defensive Landorus-T, Garchomp, and Hippowdon are all capable of dealing a lot of passive damage to Metagross with Rocky Helmet, or outright beating it 1v1 as long as it lacks Ice Punch.

**Revenge Killers**: Metagross' outrageous defensive stats make it fairly difficult to revenge kill, but its common weaknesses do allow this to happen from time to time. Greninja, Choice Scarf Garchomp, Gengar, Excadrill and other fast, powerful attackers with STAB attacks that hit Metagross super effectively can check it in a pinch.
Nice work; just make sure you make changes where I've left comments and it should be good.
66Bu7HS.gif

2/3
 
This is an exceptionally written analysis (that overview is just stellar, damn) and it's immediately apparent that you have a ton of experience with Mega Metagross.

3/3

Good work
 
since previews are over we're back to 2 checks per analysis again btw

fxK3qUe.gif


remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

Mega Metagross, SM OU's vanguard, like a phalanx or an tank battalion, is at the tip of any offensive team's spear. It requires no set up setup to break down defenses, moves fast enough to put high pressure on offensive teams, and has the defenses to consistently make its way into battle and stay there. There are few defensive answers to it in the tier, and many revenge killers can fail to beat it if its healthy enough. To add to this, (AC) Metagross possesses good utility in Bullet Punch and Pursuit, which can patch up weaknesses to various targets weak to these attacks. Truthfully there is little bad to say about Metagross, and for this reason, its only flaw. (incomplete sentence, feels like the point you're getting at was something like "its own strength is its weakness" but not sure how you intended to word that) The metagame is quite prepared to handle it, and with only four move slots moveslots to play with, the opponent will sometimes possess a good defensive answer, or at least a solid check. With such characteristics, it's always the case that Metagross is an effective team member, and its worth considering it for nearly any team you are constructing. (closing sentences like this are okay if they introduce new content, otherwise they're just filler)

[SET]
name: All-out (AH) Attacker
move 1: Meteor Mash
move 2: Thunder Punch
move 3: Hammer Arm / Earthquake
move 4: Bullet Punch / Ice Punch / Zen Headbutt
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Mega Metagross's primary STAB attack. Its good offensive typing, power, and chance to raise its Attack make it indispensable. Thunder Punch's coverage is highly valuable. It clocks Skarmory, Celesteela, and Toxapex in one moveslot. It can also benefit from Electric Terrain, giving Metagross even more dangerous offensive mix-up (AH) to play with. (kinda weirdly worded + not super clear what it means) Hammer Arm is another excellent coverage move that prevents Metagross from being walled by the common Ferrothorn. It also handles most other Steel-types like Heatran and Magnezone well. Earthquake can be used in Hammer Arm's stead to also get past Steel-types. It trades Ferrothorn for the benefit of giving Metagross the advantage against other Metagross. Keep in mind it does lose Tough Claws's effect and is therefore weaker against neutral targets like Scizor. Bullet Punch is a strong priority attack, it that does great damage to Pheromosa, a huge threat, and can in general be used to soften a weakness to Speed faster attackers on your team. Beware of what will check Metagross much better without its 4th fourth coverage move. Ice Punch deals extreme damage to Landorus-T, Tangrowth, and Zapdos, three pervasive and strong physically defensive pivots in the SM OU metagame. Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard. It can also benefit from Tapu Lele's Psychic Terrain, making Metagross even stronger.

Finally, Pursuit can be used in the final last slot. It does serious damage to anything frail switching out, and Metagross has no trouble achieving this. It gives up a lot of coverage, but the trapping utility can be highly useful if your team is especially weak to attackers like Tapu Lele, Latios, and Alakazam.


Set Details
========

Clear Body is Metagross's superior ability, as nulling Intimidate for a turn makes Landorus-T and other users ineffective initially. It also helps mitigate Sticky Web. Due to Mega Metagross' all-out (AH) offensive nature, maximum Speed and Attack EVs and a Jolly nature are fully optimal.

Usage Tips
========

Mega Metagross is very difficult to wall, and in many cases the opponent will have nothing that can avoid a 2HKO. Focus on bringing in Metagross early in the match by baiting attacks it resists, and then swing for the fences. Tapu Lele and Magearna are among to most common attackers Metagross can consistently switch into. Be wary of Tapu Lele's Shadow Ball or HP Hidden Fire, though, as a Metagross switch-in (AH) may be too obvious. Besides its favourable favorable typing, Metagross' natural defenses allow it to tank pretty much any neutral hit. If you can get Metagross in on a resisted hit, even if it needs to absorb a follow-up (AH) STAB attack, it will probably prevail. Due to Metagross' great offensive pressure, when the opponent does possess a good switch-in (AH) to Metagross such as physically defensive Tangrowth or Mega Scizor, they will very frequently hard switch to them. Use this to create favorable double switches. Metagross's incredible bulk lets it survive in many situations a Pokemon of its typing and EV investment has no business doing so. Choice Scarf Gengar and Excadrill for example can fail to KO Metagross. Keep this in mind when managing Metagross' HP, isince it may be smart to preserve it at 100% for the duration of the match, rendering it impossible to revenge kill with one Pokemon at a crucial point in the match

Team Options
========

Mega Metagross's incredible characteristics mean it fits on just about any team. It creates few weaknesses (RC) and acts as a strong wallbreaker, check, and counter to a handful of Pokemon. This being said, its it's generally most suited for a more offensive team, and while it does handle defensive teams well enough and requires little support, it does not provide any utility that offensive teams generally might need. Magnezone as a partner is an appreciable idea if your team is over-reliant overreliant on Metagross to break past more balanced and bulkier teams that may have Mega Scizor. Tapu Koko can amp up Thunder Punch's power (RC) and thus makes a good partner. Under Electric Terrain Metagross is even more difficult to play around, effortlessly 2HKOing Skarmory and Toxapex. Tapu Koko's offensive synergy with Metagross is very high otherwise too. They both exert pressure on defensive Ground- and Grass-types that the other can then use to finish the job, and Tapu Koko's pivoting talents are not wasted on Metagross, who which can often turn momentum into forced switches and 2HKOs. Entry hazard users are big support to Metagross, creating easier one hit and two hit KOs OHKOs and 2HKOs. Terrakion, Greninja, Landorus-T, and Garchomp are among the best offensive options. If electing you elect to a run a more balanced team, (AC) Toxapex, Skarmory, and Chansey are solid defensive hazard users. Tapu Lele's Psychic Terrain is another Terrain that gives Metagross a sharper offensive edge. It powers up Metagross' Zen Headbutt, allowing it to achieve some outrageous OHKOs (RC) and just in general plow through everything. Sweepers and cleaners that take advantage of the cracks in the opponent's defenses Metagross creates are a good part of any offensive team it's on. Salamence, Gyarados, Zygarde, and Landorus-T are good in this role, they take taking advantage of the pressure Metagross exerts onto the opponent's physically defensive Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is an option to break past Mega Scizor, (comma) Scizor's whose nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While HP Hidden Power Fire does little else, it can break past Scizor. is effective as a lure or if you really just hate Scizor. (concision) Agility can be used to attempt a sweep. Metagross is certainly capable of this, but While frankly its Mega Metagross's all-out (AH) attacking power is so great (RC) Agility can often feel like a waste of its potential, (comma) This being said, unsurprisingly Metagross is still nearly unmatched as a cleaner, so it's definitely a viable pick. (more concise, rather than going from decent option -> outclassed option -> great option) Ideally it would be run with Magnezone support to deal with Skarmory, Scizor, Ferrothorn, (AC) and Celesteela. A moveset of Meteor Mash / Ice Punch / Earthquake / Agility optimizes super effective coverage (RC) and suffers little from lack of Thunder Punch and Hammer Arm thanks to Magnezone's support. Stealth Rock, like Agility, does work just fine on Metagross. It is in fact a great user of the move, but it's nearly always the better choice to just use attacking moves to demolish the opponent's team, rather than set up entry hazards. Grass Knot is another mediocre coverage move that can harass Mega Slowbro, Quagsire, and some other uncommon Pokemon. Use this move as a lure if anything.

Checks and Counters
===================

**Scizor**: Scizor is one of the few Pokemon in SM OU that is are a proper counter to Mega Metagross. Thanks to its stellar defensive stats, well-suited (AH) typing, and access to reliable recovery, Pursuit, (AC) and U-turn, Scizor can usually stop Metagross from doing too much damage in a match.

**Tangrowth**: Tangrowth is the number 2 counter to Mega Metagross in SM OU. With a physically defensive spread, Regenerator, Leech Seed, and a Rocky Helmet it can quite easily absorb anything Metagross throws at it (RC) while staying healthy and dealing damage in return.

**Bronzong*: Bronzong resists Mega Metagross's dual STAB type combination and avoids a super effective hit from any of its attacks (RC) while 3HKOing in return with Earthquake. This lets it act as a pretty solid counter, though it must be wary of Hammer Arm and Electric Terrain-enhanced (AH) Thunder Punches, which will do serious damage.

**Rotom-W**: Rotom-W is a very good answer to Mega Metagross should it lack Zen Headbutt, (comma) easily absorbing Thunder Punch and burning shutting Metagross shuts it down with burn. (less awkward)

**Defensive Ground-types**: While Ice Punch is obviously a huge issue for these Pokemon, defensive Landorus-T, Garchomp, and Hippowdon are all capable of dealing a lot of passive damage to Mega Metagross with Rocky Helmet (RC) or outright beating it 1v1 one-on-one as long as it lacks Ice Punch.

**Revenge Killers**: Mega Metagross's outrageous defensive stats make it fairly difficult to revenge kill, but its common weaknesses do allow this to happen from time to time. Greninja, Choice Scarf Garchomp, Gengar, Excadrill, and other fast, powerful attackers with STAB attacks that hit Metagross super effectively can check it in a pinch.
 
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Amcheck:
[OVERVIEW]

Mega Metagross, is SM OU's vanguard, and, like a phalanx or an tank battalion, (Are these actually front-lines military units? Most users are probably unfamiliar with military strategy, medieval or otherwise, so consider leaving this out.) is at the tip of any offensive team's spear. It requires no setup to break down defenses, moves is fast enough to put high pressure on offensive teams, and has the defenses to consistently make its way into battle and stay there. There are few defensive answers to it in the tier, and many revenge killers can fail struggle to beat it Mega Metagross if its it's healthy enough. To add to this (Consider replacing this with "Additionally" or another synonym.), Mega Metagross possesses good utility in Bullet Punch and Pursuit, which it can use to patch up a team's weaknesses to various targets weak to these attacks (Such as?). Truthfully, there is little bad to say about Mega Metagross. For this reason, the metagame is quite prepared to handle it, and with only four moveslots to play with (Make it clear whose moveslots you're talking about here.), the opponent will sometimes possess a good defensive answer (Consider using stronger words than "sometimes" and "good."), or at least a solid check.

[SET]
name: All-out Attacker
move 1: Meteor Mash
move 2: Thunder Punch
move 3: Hammer Arm / Earthquake
move 4: Bullet Punch / Ice Punch / Zen Headbutt
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Mega Metagross's primary STAB attack. Its good offensive typing, and power, and as well as its chance to raise its Mega Metagross's Attack make it indispensable. Thunder Punch's coverage is highly valuable. I; it clocks Skarmory, Celesteela, and Toxapex in one moveslot. It can also benefit from Electric Terrain, giving Mega Metagross even more dangerous offensive mix-up to play with (Do you mean it pairs well with Tapu Koko? If so, say something like that; I really can't understand what you mean by "mix-up."). Hammer Arm is another excellent coverage move that prevents Mega Metagross from being walled by the common Ferrothorn. It also handles most other Steel-types like Heatran and Magnezone (insert adverb such as "very" or "somewhat" here.) well. Earthquake can be used instead of Hammer Arm's stead to also get past Steel-types. It trades hitting Ferrothorn for the benefit of giving Mega Metagross the advantage against other Metagross. Keep in mind it does lose that Earthquake isn't boosted by Tough Claws's effect, (Be clear about what's losing out on Tough Claws.) and is therefore weaker against neutral targets like Scizor. Bullet Punch is a strong priority attack that does great damage to Pheromosa, a huge threat, and can in general (Pheromosa just got banned from OU.) that can be used to soften a weakness on your team to faster attackers on your team. (The weakness is what's on your team, not the faster attackers.) Beware of what will check, but be aware that Mega Metagross much better will be more easily checked without its a fourth coverage move. Ice Punch deals extreme damage to Landorus-T, Tangrowth, and Zapdos, which are three pervasive and strong physically defensive pivots in the SM OU metagame. Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard. It, and can also benefit from Tapu Lele's Psychic Terrain, making Metagross even stronger (If you really want to keep this last part, change "stronger" to "versatile," and split the sentences again.).

Finally, Pursuit can be used in the last slot. It does serious damage to anything frail switching out, and Mega Metagross has no trouble achieving this (Achieving what? Forcing a switch, or doing serious damage?). It gives up a lot of coverage, but the trapping utility can be highly useful if your team is especially weak to attackers like Tapu Lele, Latios, and Alakazam.


Set Details
========

Clear Body is Metagross's superior ability, as nullifying Intimidate for a turn makes Landorus-T and other users ineffective initially. It also helps mitigate Sticky Web. Due to Mega Metagross's all-out offensive nature, maximum Speed and Attack EVs and a Jolly nature are fully optimal.

Usage Tips
========

Mega Metagross is very difficult to wall, and in many cases the your opponent will have nothing that can avoid a 2HKO. Focus on bringing in Metagross early in the match by baiting attacks it resists, and then swing for the fences. Tapu Lele and Magearna are among to most common attackers Metagross can consistently switch into. B, but be wary of Tapu Lele's Shadow Ball or Hidden Power Fire, though, as a Metagross switch-in may be too obvious. Besides favourable type match-ups, Metagross's natural defenses allow it to tank pretty much any neutral hit. I, so if you can get Metagross in on a resisted hit, even if it needs to absorb a follow-up STAB attack, it will probably prevail, even if it needs to absorb a follow-up STAB attack (smoother sentence flow). Due to Mega Metagross's great offensive pressure, when the opponent does possess a good switch-in to Mega Metagross, such as physically defensive Tangrowth or Mega Scizor, they will very frequently hard switch to them. U; use this to create favorable double switches. Mega Metagross's incredible bulk lets it survive in many situations a Pokemon of its typing and EV investment has no business doing so. Choice Scarf Gengar and Excadrill, for example, can fail to KO Metagross. Keep this in mind when managing Mega Metagross's HP,; it may be smart to preserve it at 100% for the duration of the match, rendering it impossible to revenge kill with one Pokemon at a crucial point in the match battle (Avoid repeating the same word where possible).

Team Options
========

Mega Metagross's incredible characteristics mean it fits on just about any team. It creates few weaknesses and acts as a strong wallbreaker, check, and counter to a handful of Pokemon. This being said, it's generally most suited for to a more offensive team, and while it does handle defensive teams well enough and requires little support, it does not provide any utility that offensive teams generally might need. Magnezone as a partner is an appreciable idea if your team is over-reliant on Mega Metagross to break past more balanced and bulkier teams that may have Mega Scizor. Tapu Koko can amp up Thunder Punch's power and thus makes a good partner. Under Electric Terrain Metagross is even more difficult to play around, effortlessly 2HKOing Skarmory and Toxapex. (Electric Terrain boosting an optional coverage move is relatively minor compared their offensive synergy.) Tapu Koko's offensive synergy with Metagross is very high otherwise too. They both exert pressure on defensive Ground- and Grass-types that the other can then use to finish the job, and Tapu Koko's pivoting talents are not wasted on Metagross, which can often turn momentum into forced switches and 2HKOs. Tapu Koko's Electric Surge can amp up Thunder Punch's power, as under Electric Terrain, Metagross is even more difficult to play around, effortlessly 2HKOing Skarmory and Toxapex. Entry hazard users are big supports to Mega Metagross, creating easier OHKOs AND and 2HKOs. Terrakion, Greninja, Landorus-T, and Garchomp are among the best offensive options. If you elect to a run a more balanced team, Toxapex, Skarmory, and Chansey are solid defensive hazard users. Tapu Lele's Psychic Terrain is another Terrain that gives Metagross a sharper offensive edge. It powers up Metagross' Zen Headbutt, allowing it to achieve some outrageous OHKOs (Consider adding an example here.) and just in general plow through everything. Sweepers and cleaners that take advantage of the cracks in the opponent's defenses Mega Metagross creates are a good part of any offensive team it's on. Salamence, Gyarados, Zygarde, and Landorus-T are good in this role, taking advantage of the pressure Mega Metagross exerts onto the opponent's physically defensive Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is an option to break past Mega Scizor, whose nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While Hidden Power Fire does little else, it is effective as a lure, or if you really just hate Scizor. Agility can be used to attempt a sweep. While, frankly, Mega Metagross's all-out attacking power is so great that Agility can often feel like a waste of its potential, unsurprisingly (This isn't really necessary.) Mega Metagross is still nearly unmatched as a cleaner, so it's Agility is definitely a viable pick. Ideally, it would be run with Magnezone support from Magnezone to deal with Skarmory, Scizor, Ferrothorn, and Celesteela. A moveset of Meteor Mash / Ice Punch / Earthquake / Agility optimizes super effective coverage and suffers little from lack of Thunder Punch and Hammer Arm thanks to Magnezone's support. Stealth Rock, like Agility, does work just fine on Mega Metagross. It is, in fact, a great user of the move, but it's nearly always the a better choice to just use attacking moves to demolish the opponent's team, rather than set up entry hazards. Grass Knot is another mediocre coverage move that can harass Mega Slowbro, Quagsire, and some other uncommon Pokemon. Use this move as a lure if anything.

Checks and Counters
===================

**Scizor**: Scizor is one of the few Pokemon in SM OU that are a proper counter to Mega Metagross. Thanks to its stellar defensive stats, well-suited typing, and access to reliable recovery, Pursuit and U-turn, Scizor can usually stop Mega Metagross from doing too much damage in a match. (You specifically mentioned Mega Scizor before. Should this be Mega Scizor as well?)

**Tangrowth**: Tangrowth is the number 2 counter to Mega Metagross in SM OU. With a physically defensive spread, Regenerator, Leech Seed, and a Rocky Helmet it can quite easily absorb anything Mega Metagross throws at it, while staying healthy and dealing damage in return.

**Bronzong**: Bronzong resists Mega Metagross's STAB type combination and avoids a super effective hit from any of its attacks while 3HKOing in return with Earthquake. This lets it act as a pretty solid counter, though it must be wary of Hammer Arm and Electric Terrain-enhanced Thunder Punches, which will do serious damage.

**Rotom-W**: Rotom-W is a very good answer to Mega Metagross should it lack Zen Headbutt, easily absorbing Thunder Punch and shutting Metagross down with a burn.

**Defensive Ground-types**: While Ice Punch is obviously a huge issue for these Pokemon, defensive Landorus-T, Garchomp, and Hippowdon are all capable of dealing a lot of passive damage to Mega Metagross with Rocky Helmet or outright beating it one-on-one as long as it lacks Ice Punch.

**Revenge Killers**: Mega Metagross's outrageous defensive stats make it fairly difficult to revenge kill, but its common weaknesses do allow this to happen from time to time. Greninja, Choice Scarf Garchomp, Gengar, Excadrill, and other fast, powerful attackers with STAB attacks that hit Mega Metagross super effectively can check it in a pinch.
I can edit this later tonight if the added commas are too hard to spot.
 
Last edited:
MacChaeger

Hey! I strongly recommend that you put your amchecks in hide tabs rather than quotes. In quotes, GPers cannot work over your amcheck, whereas with hide tabs, GPers can work on top of your check, and you may possibly get stamped.
 
Fireflame479: Remove Add Comments Comments for Amcheck Delete Amcheck (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
MacChaeger: Remove Add Comments
[OVERVIEW]

Mega Metagross, is SM OU's vanguard, and, like a phalanx or an tank battalion,(RC) (Are these actually front-lines military units? Most users are probably unfamiliar with military strategy, medieval or otherwise, so consider leaving this out.) (yes, this was fluff) is at the tip of any offensive team's spear. It requires no setup to break down defenses, moves is fast enough to put high pressure on offensive teams, and has the defenses to consistently make its way into battle and stay there. There are few defensive answers to it Mega Metagross in the tier, and many revenge killers can fail struggle to beat it Mega Metagross if its it's healthy enough. To add to this (Consider replacing this with "Additionally" or another synonym.) (I would tbh), Mega Metagross possesses good utility in Bullet Punch and Pursuit, which it can use to patch up a team's weaknesses to various targets weak to these attacks (Such as?) (just give like 2 examples). Truthfully,(AC) there is little bad to say about Mega Metagross. For this reason, the metagame is quite prepared to handle it, and with only four moveslots to play with (Make it clear whose moveslots you're talking about here.) (it's inherently clear considering the analysis is about Mega Metagross), the opponent will sometimes possess a good defensive answer (Consider using stronger words than "sometimes" and "good.") (not necessarily; "the opponent will occasionally possess a sublime defensive answer" doesn't sound as good even though stronger words are used),(RC) or at least a solid check.

[SET]
name: All-out Attacker
move 1: Meteor Mash
move 2: Thunder Punch
move 3: Hammer Arm / Earthquake
move 4: Bullet Punch / Ice Punch / Zen Headbutt
item: Metagrossite
ability: Clear Body
nature: Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
Moves
========

Meteor Mash is Mega Metagross's primary STAB attack. Its good offensive typing, and power, and as well as its (this was a parallel sentence before the change, so there's no reason to change it) chance to raise its Mega Metagross's Attack make it indispensable. Thunder Punch's coverage is highly valuable. I;(add semicolon) it clocks Skarmory, Celesteela, and Toxapex in one moveslot. It can also benefit from Electric Terrain, giving Mega Metagross even more dangerous offensive mix-up to play with (Do you mean it pairs well with Tapu Koko? If so, say something like that; I really can't understand what you mean by "mix-up.") (Mega Metagross's synergy with Tapu Koko goes in the Team Options, not here. The mix-up is referring to switching into Mega Metagross trying to predict what move it will go for. Switching into a Pokemon weak to Thunder Punch while Electric Terrain is up makes it more dangerous). Hammer Arm is another excellent coverage move that prevents Mega Metagross from being walled by the common Ferrothorn.(remove period) It and also handles most other Steel-types like Heatran and Magnezone (insert adverb such as "very" or "somewhat" here.) (This isn't necessary; "well" drives the point across as it is) well. Earthquake can be used instead of Hammer Arm's stead Arm to also get past Steel-types,(AC) trading.(remove period) It trades hitting Ferrothorn for the benefit of giving Mega Metagross the advantage against other Mega Metagross (more condensed). Keep in mind it does lose that Earthquake isn't boosted by Tough Claws's effect,(RC) (Be clear about what's losing out on Tough Claws.) and is therefore weaker against neutral targets like Scizor. Bullet Punch is a strong priority attack that does great damage to Pheromosa, a huge threat, and can in general (Pheromosa just got banned from OU.) that can be used to soften a weakness on your team to faster attackers on your team. (The weakness is what's on your team, not the faster attackers.) Beware of what will check,(AC) but be aware that Mega Metagross much better will be more easily checked without its a fourth coverage move (good changes!). Ice Punch deals extreme damage to Landorus-T, Tangrowth, and Zapdos, which are three pervasive and strong physically defensive pivots in the SM OU metagame. Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard. It,(RC) and can also benefit from Tapu Lele's Psychic Terrain,(AC) making it even stronger (If you really want to keep this last part, change "stronger" to "versatile," and split the sentences again.) (not necessary; it won't change much).

Finally, Pursuit can be used in the last slot. It does serious damage to anything frail switching out, and Mega Metagross has no trouble achieving this (Achieving what? Forcing a switch, or doing serious damage?). It gives up a lot of coverage, but the trapping utility can be highly useful if your team is especially weak to attackers like Tapu Lele, Latios, and Alakazam. (Address the amcheck comment and put this where the rest of the paragraph is; it doesn't need to be a separate paragraph)

Set Details
========

Clear Body is Metagross's superior ability, as nullifying Intimidate for a turn makes Landorus-T and other users ineffective initially. It also helps mitigate Sticky Web. Due to Mega Metagross's all-out offensive nature, maximum Speed and Attack EVs and a Jolly nature are fully optimal.

Usage Tips
========

Mega Metagross is very difficult to wall, and in many cases the your opponent will have nothing that can avoid a 2HKO. Focus on bringing in Metagross (if this is referring to Mega Metagross then add "Mega") early in the match by baiting attacks it resists, and then swing for the fences. Tapu Lele and Magearna are among to the most common attackers Metagross (same here) can consistently switch into. B,(AC) but be wary of Tapu Lele's Shadow Ball or Hidden Power Fire, though, as a Metagross (same here) switch-in may be too obvious. Besides favourable type match-ups,(AC) Metagross's (here too) natural defenses allow it to tank pretty much any neutral hit. I,(AC) so if you can get Metagross (here as well) in on a resisted hit, even if it needs to absorb a follow-up STAB attack, it will probably prevail, even if it needs to absorb a follow-up STAB attack (smoother sentence flow) (this was a good change). Due to Mega Metagross's great offensive pressure, when the opponent does possesses a good switch-in to Mega Metagross it,(RC) such as physically defensive Tangrowth or Mega Scizor, they will very frequently hard switch to them. U;(add semicolon) use this to create favorable double switches. Mega Metagross's incredible bulk lets it survive in many situations a Pokemon of its typing and EV investment has no business doing so. Choice Scarf Gengar and Excadrill,(AC) for example,(AC) can fail to KO Metagross. Keep this in mind when managing Mega Metagross's HP,;(add semicolon) it may be smart to preserve it at 100% for the duration of the match, rendering it impossible to revenge kill with one Pokemon at a crucial point in the match battle. (Avoid repeating the same word where possible)

Team Options
========

Mega Metagross's incredible characteristics mean it fits on just about any team. It creates few weaknesses and acts as a strong wallbreaker, check, and counter to a handful of Pokemon. This being said However, it's generally most suited for to a more offensive team, and while it does handle defensive teams well enough and requires little support, it does not provide any utility that offensive teams generally might need. Magnezone as a partner is an appreciable idea if your team is over-(AH)reliant on Mega Metagross to break past more balanced and bulkier teams that may have Mega Scizor. Tapu Koko can amp up Thunder Punch's power and thus makes a good partner. Under Electric Terrain Metagross is even more difficult to play around, effortlessly 2HKOing Skarmory and Toxapex. (Electric Terrain boosting an optional coverage move is relatively minor compared their offensive synergy.) (very good change; the sentences flow better now) Tapu Koko's offensive synergy with Mega Metagross is very high otherwise too.(remove period):(add colon) they both exert pressure on defensive Ground- and Grass-types that the other can then use to finish the job, and Tapu Koko's pivoting talents are not wasted on Mega Metagross, which can often turn momentum into forced switches and 2HKOs. Tapu Koko's Electric Surge can amp up Thunder Punch's power, as under Electric Terrain, Mega Metagross is even more difficult to play around, effortlessly 2HKOing Skarmory and Toxapex. Entry hazard users are big supports to Mega Metagross, creating easier OHKOs AND and 2HKOs. Terrakion, Greninja, Landorus-T, and Garchomp are among the best offensive options. If you elect to a run a more balanced team, Toxapex, Skarmory, and Chansey are solid defensive hazard users. Tapu Lele's Psychic Terrain is another Terrain that gives Mega Metagross a sharper offensive edge by powering.(remove period) It powers up Metagross' Zen Headbutt, allowing it to achieve some outrageous OHKOs (Consider adding an example here.) (Please do) and just in general plow through everything. Sweepers and cleaners that take advantage of the cracks in the opponent's defenses Mega Metagross creates are a good part of any offensive team it's on. Salamence, Gyarados, Zygarde, and Landorus-T are good in this role, taking advantage of the pressure Mega Metagross exerts onto the opponent's physically defensive Pokemon.


[STRATEGY COMMENTS]
Other Options
=============

Hidden Power Fire is an option to break past Mega Scizor, whose nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While Hidden Power Fire does little else, it is effective as a lure,(RC) after luring it in (Mega Metagross is the lure) or if you really just hate Scizor. Agility can be used to attempt a sweep. While, frankly, Mega Metagross's all-out attacking power is so great that Agility can often feel like a waste of its potential, unsurprisingly (This isn't really necessary.) Mega Metagross is still nearly unmatched as a cleaner, so it's Agility is (good change here) definitely a viable pick. Ideally,(AC) it would be run with Magnezone support from Magnezone to deal with Skarmory, Scizor, Ferrothorn, and Celesteela. A moveset of Meteor Mash / Ice Punch / Earthquake / Agility optimizes super effective coverage and suffers little from the lack of Thunder Punch and Hammer Arm thanks to Magnezone's support. Stealth Rock, like Agility, does works just fine on Mega Metagross. It is,(AC) in fact,(AC) a great user of the move, but it's nearly always the a better choice to just use attacking moves to demolish the opponent's team, rather than set up entry hazards. Grass Knot is another mediocre coverage move that can harass Mega Slowbro, Quagsire, and some other uncommon Pokemon. Use this move as a lure after luring these Pokemon in if anything.

Checks and Counters
===================

**Mega Scizor**: Mega Scizor is one of the few Pokemon in SM OU that are a proper counter to Mega Metagross. Thanks to its stellar defensive stats, well-suited typing, and access to reliable recovery, Pursuit,(AC) and U-turn, Mega Scizor can usually stop Mega Metagross from doing too much damage in a match. (You specifically mentioned Mega Scizor before. Should this be Mega Scizor as well?) (it should)

**Tangrowth**: Tangrowth is the number 2 second best counter to Mega Metagross in SM OU. With a physically defensive spread, Regenerator, Leech Seed, and a Rocky Helmet,(AC) it can quite easily absorb anything Mega Metagross throws at it, while staying healthy and dealing damage in return.

**Bronzong**: Bronzong resists Mega Metagross's STAB type combination and avoids a super effective hit from any of its attacks while 3HKOing it in return with Earthquake. This lets it act as a pretty solid counter, though it must be wary of Hammer Arm and Electric Terrain-enhanced Thunder Punches Punch, which will do serious damage.

**Rotom-W**: Rotom-W is a very good answer to Mega Metagross should it lack Zen Headbutt, easily absorbing Thunder Punch and shutting Metagross it down with a burn.

**Defensive Ground-types**: While Ice Punch is obviously a huge issue for these Pokemon, defensive Landorus-T, Garchomp, and Hippowdon are all capable of dealing a lot of passive damage to Mega Metagross with Rocky Helmet or outright beating it one-on-one as long as it lacks Ice Punch.

**Revenge Killers**: Mega Metagross's outrageous defensive stats make it fairly difficult to revenge kill, but its common weaknesses do allow this to happen from time to time. Greninja, Choice Scarf Garchomp, Gengar, Excadrill, and other fast, powerful attackers with STAB attacks that hit Mega Metagross super effectively can check it in a pinch.
GP 2/2
cA90E2P.gif


Ash Borer This might be very confusing to look at due to how many different colors there are. For your sake, anything that's blue and light blue are additions, and anything that's red, dark pink, and purple are deletions. Comments in black and orange are directed towards you; you don't need to worry about the green ones.

MacChaeger

Hey! So after going through and working on top of your check, I can tell that you have a good foundation on grammar and prose as well as a solid base of improving sentence structure. I addressed things you did within the check in green, but I have some noted here as well as general tips / rules, in order of least to most important.

1). First off, when you make changes to punctuation like adding/removing commas, hyphens, and semicolons, just coloring the actual punctuation mark isn't good. It is very hard to tell if there is a comma that must be added or removed because of how small it is. It is best to put acronyms after them, like I do. I put an (AC) after an added comma to indicate that a comma needs to be added there. Nothing huge improvement-wise (you just need to add letters), but I had to go through your punctuation and make them more visible for the OP.


2). This is a general tip about lures, which is something you missed. Certain Pokemon hide a coverage move "to lure in" a specific threat (I'm sure you know). However, this is very tricky when writing or checking analyses. The move is not the lure, the Pokemon is, and by extension, the absence of that move. As an example:
Hidden Power Fire is an option to break past Mega Scizor, whose nearly unmatched ability to totally wall Mega Metagross makes it a fairly popular choice in SM OU. While Hidden Power Fire does little else, it is effective as a lure,(RC) after luring it in
Here, Mega Metagross is the lure, NOT Hidden Power Fire. A fish goes after the lure. Why would Mega Scizor switch into Hidden Power Fire? Hidden Power Fire is used to hit/surprise Mega Scizor after luring it in.


3). In the overview you had a comment about using stronger words, which, although good, isn't entirely necessary. As long as the original sentence is fine without any changes, then it is not necessary to change the wording. I addressed that as a comment in the check.


4). You changed the second sentence in the Moves section in a similar vein to my third point in that it wasn't necessary, but that sentence was a parallel sentence. Understanding parallel sentences is very important when checking. Using that sentence as the example (with clarity changes):
Meteor Mash's good offensive typing, power, and chance to raise Mega Metagross's Attack make it indispensable.
A sentence like this that includes a list is parallel if each part can stand alone in the sentence and be grammatically correct. Breaking this down:
"Meteor Mash's... good offensive typing makes it indispensable."
"Meteor Mash's... power makes it indispensable
"Meteor Mash's... chance to raise Mega Metagross's Attack makes it indispensable"
The reason all of these have "makes" instead of "make" is subject agreement. But, all 3 of those sentences make sense. Therefore, it was unnecessary to change it because it was parallel.


5). Lastly, the difference between a dependent and an independent clause and where to place commas in relation to this difference is extremely important for giving good checks, especially if you want to join the GP team. This comes up so many times in analyses and even everyday writing; I'm sure this rule is in my notes for you many times. These sentences involve joining two clauses with conjunction like "and" or "but". Using this sentence as an example:
Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard,(RC) and can also benefit from Tapu Lele's Psychic Terrain.
An independent clause is a part of a sentence that can stand alone in its own sentence and be grammatically correct. When joining an independent clause, a comma must precede the "and".
A dependent clause is a part of a sentence that is NOT grammatically correct in its own sentence. When joining a dependent clause, a comma should NOT go before the "and".

To determine what's what, break the sentence at the "and", and replace it with a period (this sentence I just wrote is another example btw). Breaking the example sentence down:

"Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard."
This is grammatically correct

"Can also benefit from Tapu Lele's Psychic Terrain."

See, this clause is not gramatically correct in its own sentence. Therefore, this is a dependent clause, meaning the comma you added should be removed.

You could have also added the comma and the word it, which would have worked:
"Zen Headbutt is a great secondary STAB attack that can hit targets like Toxapex, Rotom-W, and Alolan Marowak really hard, and it can also benefit from Tapu Lele's Psychic Terrain."
By breaking the sentences down again, both are independent clauses, so the comma needs to be before the "and".

Feel free to PM me with any questions and concerns you may have!
 
A lot of these comments don't really make sense. Like "consider using stronger words than good and sometimes." That was the entire point of the sentence. There is only "good" defensive answers and they do only exist "sometimes." If I used stronger words it would just incorrect. So many of the changes are utterly pointless too, like changing "number 2" to "second best." Who cares?
 
A lot of these comments don't really make sense. Like "consider using stronger words than good and sometimes." That was the entire point of the sentence. There is only "good" defensive answers and they do only exist "sometimes." If I used stronger words it would just incorrect. So many of the changes are utterly pointless too, like changing "number 2" to "second best." Who cares?
I realized my error with the "stronger words" thing, but didn't acknowledge it here because I assumed you'd dismiss it since it got contradicted by the actual GP checker's comment. You're right; the words you used were appropriate. As for changes like the other one you mentioned, Smogon's analyses are supposed to try for a more formal tone; changing "number 2" to "second best" achieves that.
 
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