
Hey guys I have a Mega too can I be a part of this I'm cool
QC: Sweep / Fireburn /
GP: /
Overview
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Mega Metagross has an enormous attack stat, factoring in Tough Claws, making it a very potent physical attacker in the Ubers metagame. Clear Body prevents Intimidate users like Landorus-Therain and Salamence from affecting it before Mega Evolving. Metagross has a good speed tier of 110 and fantastic 80 / 150 / 115 bulk. Meteor Mash is also a fantastic STAB move that can raise Metagross's attack to insane levels if it gets an attack boost. However, Metagross's typing, while good for checking Latios and Latias, leaves it weak to common attacking types like Dark, Fire and Ground. Its coverage, while decent, leaves a lot to be desired. It also has a bit of four slot move syndrome, meaning it can't defeat every opponent that it should be able to. It also has no form of reliable recovery, meaning chip damage from things like Stealth Rock and Spikes linger through out the battle.
All Out Attacker
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name: All Out Attacker
move 1: Pursuit / Thunder Punch
move 2: Meteor Mash
move 3: Earthquake
move 4: Bullet Punch
ability: Clear Body
item: Metagrossite
evs: 136 HP / 196 Atk / 176 Spe
nature: Jolly / Adamant
Moves
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Pursuit is a good option to hit Latias and Latios as they try to switch out. Thunder Punch can be used to hit bulky Water and Flying types like Kyorgre and Yveltal that would normally wall Metagross. Meteor Mash is a reliable STAB move that gets boosted by Tough Claws and has the chance to raise Attack. Earthquake is to deal well with bulky Steel and Fire type Pokémon like Primal Groudon and Arceus Steel. Bullet Punch is for powerful priority to pick off weakened foes and frail, faster targets.
Set Details
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The HP investment is to allow Metagross to survive a +2 Focus Blast from Xerneas, although you can change the HP EVs to 152 for a guaranteed live against HP Fire from Xerneas. Metagross hits extremely hard without max investment in Attack. An Adamant nature allows you to hit as hard as possible, while Jolly allows you to Speed tie with positive nature base 110s like Latias, Latios and Gengar after Mega Evolving.
Usage Tips
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Metagross works best as a late game cleaner when the majority of its checks and counters are weakened or KOed. Be wary of staying in against bulky Arceus forms, since a few select sets carry Will-O-Wisp, and Metagross has no reliable way of healing status. Metagross's typing leaves it weak to a lot of different types of coverage moves as well. However, its typing also leaves is resistant to Stealth Rock, meaning that those entry hazards will not plague Metagross as much upon switch in.
Team Options
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Levitating or Flying type Pokemon such as Latios, Latias and Landorus-Therain make fantastic teammates, since Metagross is plagued with common Ground type moves. Pokemon like Arceus-Electric are nice to muscle past Ho-Oh and Yveltal efficiently. Hazard setters like Greninja or Deoxys-Speed are nice, since Metagross appreciates the chip damage. Primal Groudon checks such as Lugia are nearly mandatory, since Groudon fears little from Metagross.
Other Options
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Rock Polish makes Metagross a very speedy attacker that outspeeds some common Scarfers. Rock Slide can be used to hit common switch-ins like Ho-Oh and Yveltal. Ice Punch can be used to hit Landourus-Therain and Gliscor, but both are hit nearly as hard by Meteor Mash. Zen Headbutt is a reliable STAB, but it's mostly unneeded and it is mainly a move to fill in a moveslot. Iron Head can be used over Meteor Mash if the accuracy drop is a fear. Metagross can be a viable Stealth Rock setter early game. Toxic can be used to wear down common walls like Lugia and Kyogre as they switch in.
Checks & Counters
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- **Ho-Oh**: Ho-Oh takes little damage from any attack other than Rock Slide and Thunder Punch, and can force Metagross out with Sacred Fire.
- **Yveltal**: Defensive Yveltal takes little from Metagross's STABs and can force it out with Foul Play or Dark Pulse.
- **Primal Groudon**: Primal Groudon fears little from any attack and can easily threaten it out with Earthquake.
- **Bulky Water types**: Bulky Water types like Kyogre fear little from Metagross, although they take a heavy chunk from the uncommon Zen Headbutt.

Hey guys I have a Mega too can I be a part of this I'm cool
QC: Sweep / Fireburn /
GP: /
Overview
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- Enormous attack with Tough Claws
- Has Clear Body before Mega Evolving, preventing Intimidate
- Very fast
- Bulky and can take a lot of hits
- Meteor Mash can raise attack as well as being a reliable STAB
- Medicore typing
- It's coverage, while decent, leaves a lot to be desired
- 4 slot move syndrome
- No reliable recovery
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name: All Out Attacker
move 1: Pursuit / Thunder Punch
move 2: Meteor Mash
move 3: Earthquake
move 4: Bullet Punch
ability: Clear Body
item: Metagrossite
evs: 136 HP / 196 Atk / 176 Spe
nature: Jolly / Adamant
Moves
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- Zen Headbutt for STAB, Pursuit to deal with Lati twins
- Meteor Mash is a good STAB with the chance to raise Attack
- Earthquake to deal with bulky Steel types and Fire types
- Bullet Punch for priority for things like Sylveon / Xerneas
- ThunderPunch for Kyogre and Ho-Oh and Yveltal
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- EVs allow you to outspeed base 100s and survive a +2 Focus Blast from Xerneas
- Hits hard enough without max attack
- Adamant for even more pure power, Jolly to outspeed invested base 100s
- Rock Slide can be used to hit Ho-Oh / Yveltal
- you can change the HP EVs up to 148 or 152 to live Xerneas' HP Fire as a guarantee
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- Metagross works best as a late game cleaner when its checks / counters are gone
- Be wary of Will-O-Wisp users like bulky Arceus
- Anything that most of the time carries EQ, don't stay in on unless you know you can take it on
- Weak to a lot of common attacking types, so avoid SE hits, since you have no recovery
- Resists all entry hazards or are immune to them, so they don't plague Meta as much
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- Levitators or Flying types like Latios and Landorus
- Things like Arceus-Electric to muscle past Ho-Oh and Yveltal
- Hazard setters like Greninja
- Spinblockers to keep hazards on the field
- Primal Groudon checks like Arceus-Ground, which handles Dialga as well.
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- Rock Polish / Agility
- Rock Slide
- Ice Punch for Gliscor and Landorus-T
- Zen H-Butt for STAB
- Stealth Rocks
- Iron Head for accuracy
- Toxic
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- **Ho-Oh**: Easily tanks any hits Metagross can fire off and retaliates with Sacred Fire
- **Yveltal**: Takes nothing from Meta's moves and can fire back with foul Play / D-Pulse
- **Primal Groudon**: Duh (Still doesn't appreciate EQ)
- **Bulky Water types**:
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