Metagame Metagame Discussion

Serious question what would it take to bring back the team building competition for SV? I thought it was really fun in SS and now that the metagame is starting to settle with all the DLCs being released could be a good time to do it.
So the team building competition was halted by the council last march because they wanted to let the meta game settle more, it has been 9 months since that. Would now be a good time for a team building competition reboot?
 
Multiple Big LC Talkpoints, Probably Not The Right Spot But Oh Well


LC Gets 3 Customs, Where Should it Go?
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For those who have not seen this post, rooms including LC now get a third Custom Avatar to hand out a year. With LCBC counting as a 2024 tour according to Merritt (as of 22 Jan 2025), this leaves LCPL, the December 2025 teamtour, and one more open slot to get these customs. In my opinion, the third one should go to the winner of LC Circuit. Multiple users have expressed frustration with the larger LC community caring more about Bo1 from teamtours than Bo3 from LC Open and seasonals. Winning LC Circuit should be more important to our community than it currently is, so adding a custom as an additional reward would hopefully be a step in the right direction to have people care about the individual tournaments over this year. If it cannot go to LC Circuit (for some reason), the next best thing would be fitting in a third team tour somewhere in the calendar and putting it there.


My SV LC Metagame Thoughts: No Stability
I think I will be giving "overweight 43-year-old with 3 kids watching the game on the couch" vibes with some of these opinions, but I do not think that anything is banworthy in the tier for being uncompetitive. There is plenty of stuff that I don't like going against, but it's because I find almost all of them annoying but not broken. SV LC is the only LC gen where I've been playing from the beginning so maybe what I'm experiencing is normal when compared to other gens, but if Gen 10 released tomorrow, I do not think Scarlet and Violet would be a stable oldgen metagame. So something should be looked at while the gen is current right? Let's look at the main complaints since Voltorb-Hisui's ban during SCL and my opinions on them:

Gothita: Annoying, but it's the kind of mon where it barely traps Foongus when you're using it, but when your opponent has it on their team it's putting up Onraider vs Rarre LCBC numbers. I don't think it's restricting because not enough of them are seen for it to be a big threat, it's always "oh I forgot you existed, this owns me" after you get into a game.
Shellder: Annoying mon, but it has not been banworthy since LC Winter League. The players and mons available have gotten better since 2022 while Shellder has stayed the same. Womp womp if you lost to Theoretical Shellder that one time.
Spore:
I find Spore not fun to use or go against since it is annoying, no idea if it's banworthy. It's not even being considered by the LC Council for a suspect, then it must be fine enough I guess? Spore haters write better posts because I want to go back to Mareanie metas.
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Magby and Torchic: Annoying mons that are benefitting from Foongus being the popular Fighting resist. Read Colin's post for a better explanation that I agree with other than them being broken. Yes, they'll force you to tera, but most of the time they'll have to Tera first to kill your guy, so when you defensively Tera it's fine enough.
Tera (and Tera Blast): I like Tera so I'm always against banning it, but Kip made a good observation that it's always the fast mon that changes type to kill more things than it normally does. Tera Blast ban is silly, the only Tera restrict option that's viable that isn't outright banning it is Tera Preview.
Sun: This is the one I care the most about and it's because I'm hating (shocker!). This is just Rain and Snow all over again, and it's the 2025 knowledge check for LC. People don't know the matchup so they get owned. People will learn the matchup and stop getting owned. From Hacker's post in Heat Rock's suspect thread, my thoughts on all the games he mentioned.
Bleahey vs Feen - I don't think Bleahey played great. He should have lost but feen choked the endgame.
Sufys vs Mok3s - Mok3s chokes the game and loses because of it.
DC vs vooper - DC burnt Tera early for the quick dopamine hit of OHKOing Vullaby, and proceeded to lose to Mareanie.
Juan vs ghost - Ghost clicked bad on Turns 3 and 4 to lose momentum and then loses the game since he somehow has nothing for Bulbasaur with 5 mons alive and Tera. Also, I think it's funny that the day after this game Ghost posts that Sun is broken, and not even two weeks later Heat Rock is the thing getting suspect tested as opposed to all the other things that have been complained about since Voltorb-Hisui's ban. Are there good reasons for that probably, but I don't know them so here I am complaining.
Django vs Corckscrew - Django played better in the beginning and Corck ran had a terrible Tera, but was unable to win. Happens sometimes.
Sufys vs Always Edgy - If I was Sufys in this game, multiple people would have called me lucky and bad. Fake Sun victory.
Gawain vs Nashrock - Gawain brought a not great-looking team IMO and also got most turns wrong. Just on him for losing.
Fille vs BIG TONY 2014 - Thank you Fille for being the shining example of how to beat Sun. It's called being the better player on the server.
Teamballo
Hacker vs MichaelDerBeste - Michael just brought a team that loses to Torchic.
Envy vs PigWarrior - Theoretical Shellder makes an appearance holy! Envy is probably supposed to sack smth and then go into Shellos instead of Teraing Mienfoo, but this is hindsight talking.
When I watch these replays from Hacker's post, the majority of them are lost because the players are playing badly against Sun and not bringing good teams. When people stop doing this, Sun will not be a problem.
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TLDR: Lots of annoying stuff exists, but none of it is uncompetitive or restricting enough to be banned.

LCers Don't Know What They Want
As we've seen since Voltorb-Hisui's ban, there's a lot of complaining about a variety of things. As someone who doesn't feel strongly about banning any of the things brought up over the past few months, it feels like the larger LC community finds a new thing to moan and groan about every month and thinks it should be banned. There's no big collective agreement on anything like there's been for Diglett, Sticky Webs, Gastly twice, and multiple other bans we've had in the tier since November 2022. So I would think that it would lead to some increased communication from LC Council which leads to my last but smallest gripe.

LC Council Could Still Do More
Don't get me wrong, y'all are leagues ahead of where you were in 2023 back when close to half the council did not even play SV LC for our tournaments. However, I think there's always room for improvement so here are some ideas that I have. If there are reasons why what I've listed below are actually bad, please let me know so I can learn for next time.
  • More Surveys: The Heat Rock suspect has already gone up, but I think a survey asking about people's thoughts on the current meta and what they think should have action taken on it would have been appropriate.
  • Release the Survey Results: I'm a Stats Steven, and I like seeing numbers. If a survey were to happen in the future, at least all of LC Council should be able to see the results since I know Eric once said that he did not see the results of a survey. Ideally the average Joe like myself can also see the results as well. I don't need to know what JoeShmoe37 voted specifically just collective numbers.
  • Voting Compilation? Suspect or Nah Thing? (IDK What This is Called): With so many things being discussed by the masses in the past month alone, I'm sure y'all voted on multiple things to see if action would be taken. I'd like to see what got voted on and who voted what. Did all seven of you think Heat Rock should be suspect tested? That's probably the most recent complaint not evening going back two weeks, so what about Spore or Magby which had more posted spanning back longer amounts of time?
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Anyways I'm off to bed since it is 5 am and I spent like 4 hours writing all this about baby Pokemon while on vacation. I'm good to answer any questions on what I've posted wherever. Go Fennekins beat Smolivs.
 
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Hello, wanted to drop my teams, as i often enjoy doing

:munchlax: :vullaby: :mienfoo: :mareanie: :tinkatink: :grookey:

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This is a personnal favorite of mine, and im currently first on ladder with it. Munchlax is better but mostly very funny lol.

:chespin: :tinkatink: :drifloon: :mienfoo: :mareanie: :diglett-alola:

My reqs team, it is fun and intersting

:impidimp: :chingling: :timburr: :glimmet: :vullaby: :drifloon:

hood classic
:bramblin: :tentacool: :larvesta: :mienfoo: :nymble: :tinkatink:

i like the idea but i havent been able to get it to work yet, has good mu but fire types are a pain
 
Council member kythr reporting for duty :totodiLUL:

Here are my metagame opinions, ordered from what I feel strongest about to least:

Magby
:magby:


This guy is not healthy for the metagame whatsoever, and needs to go ASAP. It's one of the fastest viable mons in the tier, hits too hard, and has too viable many offensive sets — of which I find most problematic to be fire blast/psychic/tera blast grass/(sub or protect). With these three coverage moves Magby can hit all of Mienfoo, Mudbray, Foongus, Glimmet, Mareanie, Dig-A, Tink, Toed, Chou, Snowshrew, etc. for super effective damage. These mons typically encompass 4-5 slots on a standard balance team, and incude every mon on the viability rankings listed A- and up, save itself, Vullaby and Stunky. These latter two obviously don't appreciate a fire blast to the face either, but can also be dealt with Magby's second set, will-o-wisp. Tera psychic can also be used for a quick kill on Foo, Glimm and Mare without the need for knocking evio, and can prevent Goth from revenging it. In the recent LCBC weeks I've seen people even resort to (otherwise terrible mons in my opinion) Shellos and Slowpoke to switch into fire blasts and psychics. Both these guys still get obliterated by tera grass. The only true viable counterplay to special Magby is running spdef tera dragon on mons like Bray or Foo... but we all remember the last mon that necessitated this type of defensive reaction, and look at what happened to him.

This is all to say that Magby is running a special attacking set. I don't think people have caught on as much yet, but I can very clearly foresee a future in which Magby gets a free turn in on Foongus, and you switch to your max spdef tera dragon Mudbray, only for the Magby to tera ghost belly drum... I know oran berry isn't berry juice, but there's a reason Magby is banned in SS.

I'd also like to share a few quick stats from the first 3 weeks of LCBC to help substantiate my arguments, but firstly thank you Eseque for compiling all this data for public use.

  • Through 3 weeks Magby has been using 22 times, 7th most.
  • Magby has a 68% (15/22) winrate, the highest of any of the top 10 used mons. The next highest being 61% (Tink).
  • There were exactly 2 instances of Magby vs Magby games. Discounting these 4 uses, Magby's winrate increases to 72% (13/18).
    • This means there were only 5 out of 18 times in which a team not using Magby beat a Magby using team.

Obviously usage stats and winrates are not the whole story, but they are at least part of the story. In my opinion an adjusted 72% winrate is pretty absurd, and demonstrates that the risk vs reward benefit for using this mon is greater than what should be healthy for a metagame. The reward obviously being you get to hit >2/3rds of the viable meta for super effective damage by just clicking what's in front of you, and the risk really only being missing a fire blast.

To sum up, Magby is too strong and fast of a mon for LC to handle right now. Because of its set versaltility and coverage options, defensive counterplay is near non-existent, and the risk vs reward benefit is so great that it's hard to justify not using it on most teams. Magby needs to be suspect tested ASAP and I will be voting ban.


ghost you owe me a smooch now.
Hey everyone, I want to bring Magby back into the discussion. I've been back and actually playing LC again for roughly 1 week now. In this 1 week timespan the thing that has stood out to me the most is that Magby forces 50/50s that make you immediately lose if you predict wrong.

I personally have lost games due to predicting Belly Drum and the Magby being special and vice versa.

As Kythr stated "This is all to say that Magby is running a special attacking set. I don't think people have caught on as much yet, but I can very clearly foresee a future in which Magby gets a free turn in on Foongus, and you switch to your max spdef tera dragon Mudbray, only for the Magby to tera ghost belly drum..."

Belly Drum is the less common of the two sets but nearly impossible to stop once it's set up, and as stated previously, if you switch to the wrong mon (because you think it's special magby) you lose the game then and there. It's nearly impossible to revenge Tera Ghost Belly Drum as there aren't many good scarfers right now.

Alolan-Diglett at 19 speed can click sucker punch, but ties and dies to mach punch if it loses the tie. At best it forces a 50/50.

Stunky and Croagunk are outsped, but force a 50/50 due to surviving Mach Punch and being able to click Sucker on Magby's other moves.
+6 236 Atk Tera Ghost Magby Mach Punch vs. 12 HP / 0 Def Eviolite Stunky: 12-15 (52.1 - 65.2%) -- guaranteed 2HKO
+6 236 Atk Tera Ghost Magby Mach Punch vs. 52 HP / 116 Def Eviolite Croagunk: 5-7 (22.7 - 31.8%) -- 99.9% chance to 4HKO

This isn't even mentioning that there are very few scarfers right now, and one of them: Growlithe-H, dies to Magby's Mach Punch if they don't tera.

I think the Special Set has been discussed enough over the last couple pages so I'll only say that I agree with everything that has been said about it so far, its insanely strong.

To conclude this Magby is far stronger than even the banned iteration of Magby I have seen in the past. I would instantly vote YES to ban Magby and I'm historically known to lean towards voting NO in most circumstances.
 
Hey guys! I’d like to get this thread rolling again. Magby is now gone, and LCPL is getting relatively close. But there is still enough time to act, if need be. In my opinion, we should start discussing right now and ideally come to a conclusion before (or short after) the tournament starts. That could also be “No Action”, of course. This should hopefully provide a more stable metagame within a few weeks into the tournament at worst, as well as let us have immediate feedback if we do take action.

Furthermore, the topic I wanted to bring in this time is something we have experienced lots already this generation: Spore. There has been discussion about it a while ago, and I’m aware it didn’t seem to bring anywhere. However, as Hacker mentioned in his post on Magby suspect thread, we have lost another Pokémon that was both able to pressure Foongus offensively, and switch into Spore. And it’s also not like the remaining ones are particularly appealing answers, aside Foongus itself.

I believe Magby ban might actively exacerbate the Foongus wars problem we’ve had for a while. There haven’t been many post-Magby tournament games yet, aside some LPL weeks, and I’m not entirely set on my own opinion yet, either. But I think if the battlefield keeps proving this as an existing issue, a suspect in a few weeks or a month, might help people (including myself) collect their thoughts and address this matter decisively.

I will be be following LPL and promoting discussion on the PS room as well. Let’s get some hype for upcoming tournaments and let’s get there prepared!
 
I personally don’t think Spore is ban-worthy or even particularly problematic at this point, with the rise of more offensive mareanie sets, the resurgence of things like Chinchou Diglett, and generally more offensive pressure in the meta, especially with how things have been trending post-Magby. Foongus isn’t in a position where it can abuse Spore as freely as before. It’s still a solid pick, sure, but far from overwhelming.

I also think, foongus is having a harder and harder time getting onto the field without being immediately threatened, which makes it even tougher for it to consistently get value out of spore.

That being said, I do think it’s something worth keeping an eye on during LCPL
 
My opinion on Foongus hasn't really changed since the Magby ban. The meta is kind of whatever and while I prefered the tier with Magby around it isn't really unplayable nonsense either.

First things first what exactly is going to change about the meta by LCPL though? The goal of a Magby ban was never really to drastically change the meta and pretending like it was is pretty unrealistic. Mons like offensive Mareanie, Chinchou, Alolan Diglett have all existed and been used since the DLC dropped. These mons have never changed how Foongus performs in game. Foongus inherently also matches up pretty well into what I would call the more offensive structures unless those teams are going in a more inherently matchup fishy direction like Sub SD Pawniard, Tera Steel SD Mienfoo, etc. Being able to essentially OHKO any mon with Spore vs those teams while healing back up naturally is pretty strong.

I'm not really going to rehash the cons of dropping Foongus thats been discussed to death, but they still exist. Something I have noticed more generally since Magby ban though is how impossible it is to swap into Chinchou unless you are running your own Chinchou or Foongus. I think this is more of a side effect of banning Magby since Chinchou was often pressured to be able to swap in on Magby on the structures it was previously ran on.

Speaking of other mons that honestly feel impossible to swap into similar to how Magby was, I think Alolan Diglett falls into the same exact boat. I think it probably flew under the radar last meta but similar to Magby if you get your click right you just immediately claim a mon. It's definently harder to wall too because of it having two stabs that work pretty well with eachother so being able to answer it defensively is difficult. Also, through my experience in current meta I feel like Torchic is also rly rly good. If you drop your water you don't really even need to Tera Blast through things to smoke people with it. I've been pretty unlucky in seasonal every time I've brought Torchic on matchup by running into Shellos (a completely terrible mon outside of torchic. its just asking to get crit by how many turns you have to stay in with vull vs it). But even despite running into something like a Shellos while running it, its still insanely restrictive as to how your opponent can play around it. These two mons synergize really strong with Vullaby too as it just helps them break through their checks ridiculously easily.

The only real thing we lost through banning Magby was another pokemon that beats Foongus and was a huge part of what enabled stuff like Mareanie teams to function pretty well. There are still mons that are just as offensively threatening around and it feels like an inevitability we will just deal with all gen. I feel like these mons offer less defensive utility to the tier than Magby offered as well while being just as "broken"

tldr free aipom and also free magby
 
imo torchic needs to go bro i feel like every single game the only answer to it is to tera foo/pex (because it WILL click tera ground on pex every time) else it just completely wrecks every team (except for teams with shellos which is garbage otherwise). yea its a tera hog but 99% of the time torchic teams dont feel the need to tera anything else. also sub sets ascend it to a new level of cheap easily taking advantage of defensive switches and now you gotta tera and lose a mon just to get rid of their sub..
 
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Just made a crazy hyper offence team, bagged quite a few wins.
https://pokepast.es/0401a27f931b018f

Espurr @ Eviolite
Ability: Infiltrator
Level: 5
Tera Type: Electric
EVs: 4 Def / 252 SpA / 36 SpD / 212 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Thunderbolt
- Energy Ball

Mienfoo @ Eviolite
Ability: Reckless
Level: 5
Tera Type: Dark
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Swords Dance
- Knock Off
- Detect

Drifloon @ Flame Orb
Ability: Flare Boost
Level: 5
Tera Type: Ghost
EVs: 36 HP / 4 Def / 196 SpA / 4 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Air Cutter
- Thunderbolt
- Calm Mind

Impidimp (M) @ Light Clay
Ability: Prankster
Level: 5
Tera Type: Dark
EVs: 236 HP / 236 SpA / 36 Spe
Modest Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Parting Shot
- Dazzling Gleam

Shellder @ Eviolite
Ability: Skill Link
Level: 5
Tera Type: Ice
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Rock Blast
- Icicle Spear
- Liquidation
- Shell Smash

Foongus @ Eviolite
Ability: Effect Spore
Level: 5
Tera Type: Water
EVs: 44 HP / 156 SpA / 236 SpD
Calm Nature
IVs
: 0 Atk
- Spore
- Synthesis
- Foul Play
- Sludge Bomb

I like using the underrated or less used ones (well apart from mienfoo and foongus). This one's really off from the meta though.(but hey it's fun)
Espurr's really underrated though it's just as good if not better than mienfoo.

Another win
https://replay.pokemonshowdown.com/gen9lc-2344587753-1s8myn4gg3quahw9w6h7cuujvt4ovrrpw

Just swapped foongus for this cute one( for the hazard removal basically not getting much value out of foongus anyway)

Minccino @ Eviolite
Ability: Technician
Level: 5
Tera Type: Ghost
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Jolly Nature
- Knock Off
- Play Rough
- Triple Axel
- Tidy Up

https://replay.pokemonshowdown.com/gen9lc-2344595256-j0ts4b57rcqo2r7elr89chtiad1sen0pw

https://replay.pokemonshowdown.com/gen9lc-2344683720-09b5lryknmcinw88f22k3w2xeiy10a4pw

https://replay.pokemonshowdown.com/gen9lc-2344801463-9l9i968gb5b1b3j74vxdnsdj6bmps7opw
 
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