I'm not looking for opinions on tera (yet), but just know that we're keeping an eye on that too.
Thanks for your patience.
I am aware that you guys are not looking for opinions on tera, which leads me to think that a tera suspect is off the table. However, the whole porpouse of this post is to make you guys reconsider, and I think that this is the correct time since you guys made a Survey.
LC is an unique and special tier that has 5 level mons, which makes it different for the others. This has been used as an argument in the past to take us away our spot in official tournaments. I strongly believe that LC should have a place in officials and that our differences doesn't make our tier less competitive whatsoever. However, the truth is still the truth and we shouldn't deny this fact, in fact we should be proud of being different.
Taking this into account, it is not crazy to think that tera might be a broken and unfair mechanic in LC while being completely healthy in other tiers. Since LC has 5 level mons, most of the games are done pretty quickly, it is a very offensive and straight forward tier. Due to the games being shorter, the importance of every turn is higher (this doesn't obviusly mean that 100 level games cannot be decided in one wrong turn, there are some cases of course, this just means that there are less decisive turns in these. Higher turns game -> More chances to fix your mistakes or things that went wrong). To make a metaphor, It's like in 100 level mon tiers, when you play HO or offense there are more chances to have shorter games decided by 50/50s and crucial turns than by playing stall (being LC the HO game and stall the 100 level mon game). This is again not an opinion, it's just a fact.
I am making all this points to explain that my issue is not with how tera interacts with the current metagame, but with how interacts with the pure offensive nature of LC. Tera needs to go. I can make hundreds examples of tera being completely unfair and game changing, but I chose two.
[Gen 9 DLC 1] LC: Hacker vs. CDNThe3rd - Replays - Pokémon Showdown! (pokemonshowdown.com)
To give some context, this is Hacker agaisnt Osh, LC circuit semifinals, semifinals of probably the highest level individual tour in LC.
Turn 18: Osh reveals tera electric shellder, kills tera water toed and hacker forfeits.
This obviously was a clever team building move by Osh, I do not want to take him away any credit but just to show that tera is really stupid because Hacker had absolutely no way to play around that and he couldn't really set guessed that either. The worst thing is that if you take a look into Hacker´s team you don't see a team that specially has any issues with Shellder, and he even made a great gameplan around Shellder, keeping the defensive tera with Toed to check it. However, tera is unfair and creates making gameplans so much harder in this tier and almost a coinflip in decisive turns. Tera needs to go.
[Gen 9] LC: Wail Wailord vs. eric versusツ - Replays - Pokémon Showdown! (pokemonshowdown.com)
To give some context, this is eric against myself, from SCL, obviously another tour with some of the highest level players.
Turn 21: I have three mons left while Eric only has vull left. I have no way to predict which tera eric is using. If I attack with stunky and he is tera ground I force a 50/50 with tera grass numel (I didn't want that, I wanted a safer path). If I attack with stunky and he is tera electric I win. He might be any other random tera like fairy or ghost but it's not common. I decided to go numel and he revealed tera fire (which was not common at all, I haven't seen that before ever), which in retrospective was a mistake but I had absolutely no way to figure out that he was tera fire. Tera needs to go.
I am aware that I made two examples of DLC 1 metagame, however as I pointed out earlier my issue is not with the metagame but with the nature of LC itself, so these examples are valid. This happened, happens and will continue to happen if we do not ban tera. Tera needs to go.
I can also make more recent examples, on how annoying was to predict which tera scraggy had (poison, electric...) and how your whole way to adress it changed, leaving you so many times into a coinflip of guessing the right tera.
I quote from Tiering Policy the definition of broken: "it almost dictate / require usage and a standard team without this element facing a standard team with one would be at a drastic disadvantage" this fits with tera really well but unlike a mon, you always have tera in your team.
Take a look into the definition of uncompetitive from Tiering Policy: "elements that reduce the effect of player choice / interaction on the end result to an extreme degree, such that "more skillful play" is almost always rendered irrelevant".
It's not exactly uncompetitive because with tera, the effect of player choice matters, it is just a coinflip to guess tho, which no skill whatsoever involved. It is not like the "more skillful play" is irrelevant, it is more like there is just no "more skillful play" with tera, there is just luck.
I don't think tera fits perfectly fine as uncompetitive or broken, but is a little bit of both making it bad for the tier.
Tera is both borken and uncompetitive since it makes teambuilding more restrictive and so much more important, making bad matchups harder to win and benefiting the worse player, since it is a lot of the times jut a coinflip to guess the right tera (like happened to me), and sometimes it doesn't even matter, your team might just lose to the right tera of the right threat (like happened to Hacker).
Finally, and most importantly, in case I didn't make myself clear: Tera needs to go.