National Dex Melmetal [DONE]

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809-png.169520

[SET]
name: Thunder Wave
move 1: Double Iron Bash
move 2: Thunder Punch
move 3: Earthquake / Superpower
move 4: Thunder Wave
item: Leftovers / Protective Pads
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe

[SET COMMENTS]
With a strong STAB move in Double Iron Bash, an ability that further boosts its power, and amazing coverage options, Melmetal is a potent tank that can be difficult to switch into. These perks alongside its massive physical bulk allow it to stay in on threats and potentially trade KOs, check common Pokemon such as Calm Mind Clefable, Weavile, and Tapu Lele, and cripple potential switch-ins with Thunder Wave. However, Melmetal has a terrible Speed tier, requiring a lot of investment to even outspeed slow threats, which can cut into its bulk. Its special bulk is also quite mediocre, and in conjunction with its lack of recovery, this leaves Melmetal easily worn down. Melmetal’s STAB typing is also lackluster, meaning it is relatively easy to pivot into by a majority of the tier. Thunder Punch allows Melmetal to nail Water- and Flying-types that can switch into Double Iron Bash, such as Corviknight, Toxapex, and Slowbro. Earthquake is a strong coverage option that always 2HKOes Toxapex while also hitting Heatran. However, Superpower can be used to maintain the ability to hit Heatran while nailing Ferrothorn, which doesn't mind Melmetal's other coverage options. Thunder Wave gives Melmetal the ability to paraflinch checks like Corviknight, Toxapex, Skarmory, and Mega Scizor or wear them down to assist teammates in overwhelming them. Leftovers is used to increase Melmetal's longevity, letting it check Pokemon such as Clefable and Tapu Fini better, while Protective Pads is an option to ignore adverse contact effects like Skarmory’s, Landorus’s, and Tangrowth’s Rocky Helmet, as well as Volcarona’s Flame Body and Zapdos's Static. The given EV spread allows Melmetal to outspeed a paralyzed Heatran, with the rest in Special Defense to maximize its special bulk.

Melmetal fits best on bulky offense teams that appreciate its solid defensive utility, being able to check Fairy- and Ice-types such as Clefable and Weavile, and its strong wallbreaking capabilities. Dragon-types such as Garchomp, Mega Latios, and Mega Latias make solid partners, as they appreciate Melmetal's ability to spread paralysis and check Fairy- and Ice-types. In return, they cover Melmetal's weaknesses to Fire- and Ground-types: Garchomp checks Fire-types like Heatran, and Mega Latios and Latias check Ground-types like opposing Garchomp. Due to Melmetal’s lack of reliable recovery, Grassy Terrain support from the likes of Rillaboom and Tapu Bulu is greatly appreciated, and in return, they both pressure Flying-types such as Corviknight and Zapdos to aid Melmetal in wallbreaking. Grassy Terrain also weakens opposing Earthquakes, allowing Melmetal to stay in and pressure Ground-types better. Strong entry hazard support from the likes of Greninja, Clefable, and Landorus-T augments Melmetal's ability to pressure opposing teams, as the constant chip damage quickly wears down its checks that try to pivot around it. Tapu Fini is a stellar partner, as its Misty Terrain prevents Melmetal from being statused by the likes of Mega Sableye’s Will-O-Wisp and adverse contact effects like Zapdos’s Static. However, it does prevent Melmetal from paralyzing grounded Pokemon such as Heatran and Mega Scizor, which can prove costly in games. Lastly, fast revenge killers fast revenge killers such as Mega Lopunny, Ash Greninja, Glare Serperior, and Tapu Koko all work well with Melmetal, as they can take on the faster threats that Melmetal can't due to its low Speed.

[STRATEGY COMMENTS]
Other Options
=============

A set utilizing Toxic and Protect can be used to break down checks such as Zapdos and Tangrowth; however, leaving Melmetal walled by Steel-types such as Corviknight and Heatran is extremely unfavorable. A Choice Band may seem appealing, but it makes Melmetal much easier to pivot around as many Pokemon can switch into it to see what it is locked into, making it very prediction reliant and hurting its consistency. An Assault Vest can be used to bolster Melmetal's low Special Defense and allow it to check the likes of Mega Latias and Tapu Lele better, but its lack of recovery means it is often ineffective at doing this in the long run.

Checks and Counters
===================

**Fire-types and Fire-type Coverage**: Pokemon such as Mega Charizard Y, Heatran, and Volcarona can easily force Melmetal out, although they all struggle to switch in for fear of being crippled by Thunder Wave or one of its coverage options. Volcarona in particular also has Flame Body, which can cripple Melmetal if it doesn't have Protective Pads. Fire-type coverage moves from Pokemon such as Zapdos and Mega Diancie can also force it out if it has been significantly chipped.

**Ground-types and Ground-type Coverage**: Garchomp, Landorus-T, and Gliscor can all take a hit from one of Melmetal’s moves and force it out, without fearing Thunder Wave. However, due to its sheer bulk, Melmetal can often stay in and attack them again, although it will be significantly worn down. Similarly, Ground-type coverage moves from the likes of Hydreigon and Kyurem can easily force Melmetal out if chipped, but they both struggle to switch in.

**Strong Special Attackers**: Due to Melmetal's rather low special bulk, strong special attackers such as Greninja, Magnezone, and Tapu Koko can easily overwhelm it.

**Flying-types**: Both Zapdos and Moltres resist Double Iron Bash, and can recover off the damage dealt and force Melmetal out. Melmetal can also be crippled by their Static and Flame Body if it isn't holding Protective Pads. Corviknight and Skarmory can pivot in and chip it down with Rocky Helmet, and the latter can beat it with Iron Defense and Body Press, while the former can pivot out to something else that can take advantage of it.

**Physically Defensive Walls**: The likes of Slowbro and Tangrowth annoy Melmetal greatly, chipping it down with Rocky Helmet and threatening it with a Scald burn, respectively. However, neither appreciates getting hit by Thunder Wave.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Zneon, 487629]]
- Grammar checked by: [[Lumari, 232216]]
 
Last edited:
Double iron based.

Add comment remove


809-png.169520

[SET]
name: Thunder Wave
move 1: Double Iron Bash
move 2: Thunder Punch
move 3: Earthquake / Superpower
move 4: Thunder Wave
item: Leftovers / Protective Pads
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe

[SET COMMENTS]
Melmetal is a terrifying breaker, utilising its strong STAB move in Double Iron Bash, its ability which further boosts its power, as well as its amazing coverage options to be near impossible to switch into. These perks alongside its massive physical bulk allow it to stay in on threats and potentially trade kills. Mention how it can check some stuff as well However, Melmetal has a terrible speed tier, requiring a lot of investment to even outspeed even slower threats, which can cut into its bulk. Its special bulk is also quite mediocre, and in conjunction with its lack of recovery, it can easily get worn down. Mention how it's stab is a pretty meh offensive typing Double Iron Bash is Melmetal’s main STAB, and with its already high base power in conjunction to being boosted by Iron Fist means it hits even neutral targets such as Garchomp and Landorus for massive damage obvious. Thunder Punch allows Melmetal to nail Water- and Flying-types such as Corviknight, Toxapex, and Slowbro, which can switch into Double Iron Bash. Earthquake is strong coverage option that hits can always 2HKO Toxapex harder, while also hitting Heatran. Superpower can be used to maintain the ability to hit Heatran while hitting Ferrothorn. Thunder Wave gives Melmetal the ability to break flinch or ParaFlinch through would be checks like Corviknight, Toxapex, Skarmory, and Mega Scizor by being able to Paraflinch them, as well as fish for full paralyses. Leftovers is used to increase its longevity, letting it check Pokemon such as Clefable and Tapu Fini better, while Protective Pads lets it ignore adverse contact attacks like Skarmory’s Rocky Helmet and Volcarona’s Flame Body. Lando helm and tang helm are very big The given EV spread allows Melmetal to outspeed a paralysed Heatran, with the rest in SpDef to maximise its special bulk.

Melmetal fits best on bulky offense teams that appreciate its solid defensive utility, being able to check Fairy- and Ice-types, like? while also providing strong wallbreaking capabilities.. Due to its defensive capabilities, Dragon-type Pokemon such as Garchomp, Mega Latios, and Mega Latias are solid partners, and in return then can deal with the Fire- and Ground-types like? that threaten out Melmetal. Due to Melmetal’s lack of reliable recovery, Grassy Terrain support from the likes of Rillaboom and Tapu Bulu are greatly appreciated, and in return they both pressure Flying-types such as Corviknight and Zapdos to aid Melmetal in wallbreaking. The Grassy Terrain also weakens opposing Earthquakes, allowing Melmetal to pressure Ground-types better. Strong hazard support from the likes of Greninja, Clefable, and Landorus-T are needed together with Melmetal, as the constant chip damage quickly wears down Melmetal’s checks that try to pivot around it. Tapu Fini is a stellar partner with Melmetal, as its Misty Terrain prevents it from being statused by the likes of Mega Sableye’s Will-O-Wisp, mention it stopping melm frm t waving grounded mons as well as adverse contact effects like Zapdos’s Static are u sure this is how the mechanic works?. Lastly, good speed control options such as Mega Lopunny, Ash Greninja, Glare Serperior, and Tapu Koko all work well with Melmetal due to being able to take on faster threats that Melmetal cant due to its low speed.

[STRATEGY COMMENTS]
Other Options
=============

A set utilising Toxic and Protect can be used to break down checks such as Zapdos and Tangrowth, however leaving Melmetal walled by Steel-types such as Corviknight and Heatran is extremely unfavourable. A Choice Band may seem appealing, however it makes Melmetal much easier to pivot around as many Pokemon can switch into it to see what it is locked into. An Assault Vest can be used to bolster Melmetals low Special Defense and allow it to check the likes of Mega Latias and Tapu Lele better, however Melmetals lack of recovery mean it is often ineffective at doing this in the long term.

Checks and Counters
===================

**Fire-types and Fire-type Coverage.**: Pokemon such as Mega Charizard Y, Heatran, and Volcarona caneasily force Melmetal out, although they all struggle to switch in, fearing being crippled by Thunder Wave or one of its coverage options. Fire-type coverage from Pokemon such as Zapdos and Mega Diancie can also force it out if it has been significantly chipped.

**Ground-types and Ground-type Coverage**: Garchomp, Landorus-T, and Gliscor can all take a hit from one of Melmetal’s moves and force it out, as well as non without fearing of them fear Thunder Wave. However, due to its sheer bulk, Melmetal can often stay in and attack them again. mention how they will significantly chip u Similarly, Ground-type coverage from the likes of Hydreigon and Kyurem can easily force it out if chipped, but they both struggle to switch in.

**Strong Special Attackers**: Due to its rather low special bulk, strong special attackers such as Greninja, Magnezone, and Tapu Koko can easily overwhelm it.

mention flying types Zapdos and molt can annoy it hard and corv and skarm can pivot in once or twice,
also mention physically defensive walls like tang and bro but mention they hate t wave


[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Well done :blobthumbsup:

QC 1/2
 
add in green
comments in blue
removals in red

809-png.169520

[SET]
name: Thunder Wave
move 1: Double Iron Bash
move 2: Thunder Punch
move 3: Earthquake / Superpower
move 4: Thunder Wave
item: Leftovers / Protective Pads
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe

[SET COMMENTS]
Melmetal is a terrifying breaker potent tank, utilising its strong STAB move in Double Iron Bash, its ability which further boosts its power, as well as its amazing coverage options to be near impossible to switch into near impossible is a bit of a stretch, i would say "difficult" or "hard" to switch into but not nigh impossible since mons like ferrothorn can switch in depending on the coverage move. These perks alongside its massive physical bulk allow it to stay in on threats and potentially trade kills, as well as check threats such as Calm Mind Clefable, Weavile, and Tapu Lele. also talk about how it can cripple potential switch ins because of twave However, Melmetal has a terrible speed tier, requiring a lot of investment to even outspeed even slower threats, which can cut into its bulk. Its special bulk is also quite mediocre, and in conjunction with its lack of recovery, it can easily get worn down. Melmetal’s STAB typing is also relatively mediocre offensively, and this means it is relatively easy to pivot into by a majority of the tier. Thunder Punch allows Melmetal to nail Water- and Flying-types such as Corviknight, Toxapex, and Slowbro, which can switch into Double Iron Bash. Earthquake is strong coverage option that can always 2HKO Toxapex, while also hitting Heatran. Superpower can be used to maintain the ability to hit Heatran while hitting Ferrothorn. you should emphasize ferrothorn because that's the main target of superpower (heatran doesn't exactly want to switch into tpunch while ferro doesnt care) Thunder Wave gives Melmetal the ability to flinch or ParaFlinch through would be checks like Corviknight, Toxapex, Skarmory, and Mega Scizor. you should also mention how twave also makes it easier for teammates to overwhelm and get passed them Leftovers is used to increase its longevity, letting it check Pokemon such as Clefable and Tapu Fini better, while Protective Pads lets it ignore adverse contact attacks effects like Skarmory’s , Landorus’s, and Tangrowth’s Rocky Helmet, as well as Volcarona’s Flame Body and Zapdos's Static. The given EV spread allows Melmetal to outspeed a paralysed Heatran, with the rest in SpDef to maximise its special bulk.

Melmetal fits best on bulky offense teams that appreciate its solid defensive utility, being able to check Fairy- and Ice-types such as Clefable and Weavile, while also providing strong wallbreaking capabilities. Due to its defensive capabilities, Dragon-type Pokemon such as Garchomp, Mega Latios, and Mega Latias are solid partners, and in return then can deal with the Fire- and Ground-types like Heatran and Garchomp that threaten out Melmetal. also mention how those Pokemon benefit heavily from their checks being paralysed Due to Melmetal’s lack of reliable recovery, Grassy Terrain support from the likes of Rillaboom and Tapu Bulu are greatly appreciated, and in return they both pressure Flying-types such as Corviknight and Zapdos to aid Melmetal in wallbreaking. The Grassy Terrain also weakens opposing Earthquakes, allowing Melmetal to stay in and pressure Ground-types better. Strong hazard support from the likes of Greninja, Clefable, and Landorus-T are needed together with Melmetal, as the constant chip damage quickly wears down Melmetal’s checks that try to pivot around it. Tapu Fini is a stellar partner with Melmetal, as its Misty Terrain prevents it from being statused by the likes of Mega Sableye’s Will-O-Wisp, as well as adverse contact effects like Zapdos’s Static. However, it does prevent Melmetal from paralysing grounded Pokemon such as Heatran and Mega Scizor, which can prove costly in games. Lastly, good speed control options such as Mega Lopunny, Ash Greninja, Glare Serperior, and Tapu Koko all work well with Melmetal due to being able to take on faster threats that Melmetal cant due to its low speed.

[STRATEGY COMMENTS]
Other Options
=============

A set utilising Toxic and Protect can be used to break down checks such as Zapdos and Tangrowth, however leaving Melmetal walled by Steel-types such as Corviknight and Heatran is extremely unfavourable. A Choice Band may seem appealing, however it makes Melmetal much easier to pivot around as many Pokemon can switch into it to see what it is locked into, making it very prediction reliant and hurting its consistency. An Assault Vest can be used to bolster Melmetals low Special Defense and allow it to check the likes of Mega Latias and Tapu Lele better, however Melmetal's lack of recovery mean it is often ineffective at doing this in the long term.

Checks and Counters
===================

**Fire-types and Fire-type Coverage.**: Pokemon such as Mega Charizard Y, Heatran, and Volcarona can easily force Melmetal out, mention that volcarona has flame body and can cripple melm if it doesnt have protective pads although they all struggle to switch in, fearing being crippled by Thunder Wave or one of its coverage options. Fire-type coverage from Pokemon such as Zapdos and Mega Diancie can also force it out if it has been significantly chipped.

**Ground-types and Ground-type Coverage**: Garchomp, Landorus-T, and Gliscor can all take a hit from one of Melmetal’s moves and force it out, without fearing Thunder Wave. However, due to its sheer bulk, Melmetal can often stay in and attack them again, although it will be significantly worn down. Similarly, Ground-type coverage from the likes of Hydreigon and Kyurem can easily force it out if chipped, but they both struggle to switch in.

**Strong Special Attackers**: Due to its rather low special bulk, strong special attackers such as Greninja, Magnezone, and Tapu Koko can easily overwhelm it.

**Flying-types**: Both Zapdos and Moltres resist Melmetal’s Double Iron Bash, and can recover off the damage dealt and force it out. Melmetal can also be crippled by their Static and Flame Body without Protective Pads, respectively. Corviknight and Skarmory can pivot in and chip it down with Rocky Helmet, and the latter can beat it with Iron Defense and Body Press, while the former can pivot out to something else that can take advantage of it.

**Physically Defensive Walls**: The likes of Slowbro and Tangrowth annoys Melmetal greatly, chipping it down with Rocky Helmet and threatening it with a Scald burn, respectively. However, both are greatly annoyed by Thunder Wave and can lose in the long term. melm is more likely to lose to those two than they are going to lose to it because it lacks recovery while these two stay alive forever so i would remove this statement.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

well done on this!

QC 2/2
 
AM GP check! super cool mon, super cool analysis :pimp:

809-png.169520

[SET]
name: Thunder Wave
move 1: Double Iron Bash
move 2: Thunder Punch
move 3: Earthquake / Superpower
move 4: Thunder Wave
item: Leftovers / Protective Pads
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe

[SET COMMENTS]
Melmetal is a potent tank, utilising its strong STAB move in Double Iron Bash, its ability which further boosts its power, as well as its amazing coverage options to be difficult to switch into. With a strong STAB move in Double Iron Bash, an ability that further boosts its power, and amazing coverage options, Melmetal is a potent tank that can be difficult to switch into. These perks alongside its massive physical bulk allow it to stay in on threats and potentially trade kills, as well as check threats such as Calm Mind Clefable, Weavile, and Tapu Lele and cripple potential switch-ins with Thunder Wave stay in on threats, trade KOs, check common Pokemon such as Calm Mind Clefable, Weavile, and Tapu Lele, and cripple potential switch-ins with Thunder Wave. However, Melmetal has a terrible speed tier, requiring a lot of investment to even outspeed even slower threats, which can cut into its bulk. Its special bulk is also quite mediocre, and in conjunction with its lack of recovery, it can easily get worn down. Melmetal’s STAB typing is also relatively mediocre offensively lackluster, and this means meaning it is relatively easy to pivot into by a majority of the tier. Thunder Punch allows Melmetal to nail Water- and Flying-types that can switch into Double Iron Bash, such as Corviknight, Toxapex, and Slowbro, which can switch into Double Iron Bash (the reason for this is that switching into DIB isn't a trait inherent to flying-types, ie only specific flying-types can switch into DIB so the reordering of the phrases makes the sentence more accurate). Earthquake is a strong coverage option that can always 2HKOes Toxapex, while also hitting Heatran. Superpower can be used to maintain the ability to hit Heatran while nailing Ferrothorn, which doesn't mind its Melmetal's other coverage options. Thunder Wave gives Melmetal the ability to flinch or ParaFlinch through would be checks like Corviknight, Toxapex, Skarmory, and Mega Scizor as well as assist teammates in overwhelming these Pokemon Thunder Wave gives Melmetal the ability to paraflinch checks like Corviknight, Toxapex, Skarmory, and Mega Scizor, or to wear them down to assist teammates in overwhelming them. Leftovers is used to increase its Melmetal's longevity, letting it check Pokemon such as Clefable and Tapu Fini better, while Protective Pads lets it ignore adverse contact effects like Skarmory’s, Landorus’s, and Tangrowth’s Rocky Helmet, as well as Volcarona’s Flame Body and Zapdos's Static. The given EV spread allows Melmetal to outspeed a paralysed paralyzed Heatran, with the rest in SpDef Special Defense to maximise maximize its special bulk.

Melmetal fits best on bulky offense teams that appreciate its solid defensive utility, being able to check Fairy- and Ice-types such as Clefable and Weavile, while also providing strong wallbreaking capabilities. Due to its defensive capabilities, Dragon-type Pokemon such as Garchomp, Mega Latios, and Mega Latias are solid partners, and in return then can deal with the Fire- and Ground-types like Heatran and Garchomp that threaten out Melmetal as well as also appreciating Melmetal paralysing their checks. Dragon-types such as Garchomp, Mega Latios, and Mega Latias make solid partners as they appreciate Melmetal's ability to spread paralysis and check Fairy- and Ice-types. In return, they cover Melmetal's weaknesses to Fire- and Ground-types: Garchomp checks Fire-types like Heatran, and Mega Latios and Latias check Ground-types like opposing Garchomp (this is a guesstimation of what i think you meant, but the inclusion of garchomp as a melmetal check that dragon-type teammates can cover still feels a tiny bit weird - are you sure it's fine to rely on mega latis as partners to be your garchomp answer?). Due to Melmetal’s lack of reliable recovery, Grassy Terrain support from the likes of Rillaboom and Tapu Bulu are is greatly appreciated, and in return, (AC) they both pressure Flying-types such as Corviknight and Zapdos to aid Melmetal in wallbreaking. The Grassy Terrain also weakens opposing Earthquakes, allowing Melmetal to stay in and pressure Ground-types better. Strong hazard support from the likes of Greninja, Clefable, and Landorus-T are needed together with Melmetal augments Melmetal's ability to pressure opposing teams, as the constant chip damage quickly wears down Melmetal’s its checks that try to pivot around it. Tapu Fini is a stellar partner with Melmetal, as its Misty Terrain prevents it Melmetal from being statused by the likes of Mega Sableye’s Will-O-Wisp, (RC) as well as and adverse contact effects like Zapdos’s Static. However, it does prevent Melmetal from paralysing paralyzing grounded Pokemon such as Heatran and Mega Scizor, which can prove costly in games. Lastly, good speed control options and fast revenge killers such as Mega Lopunny, Ash Greninja, Glare Serperior, and Tapu Koko all work well with Melmetal, (AC) as they can take on the faster threats that Melmetal can't due to its low Speed. due to being able to take on faster threats that Melmetal cant due to its low speed. (technically lop/gren/koko aren't "speed control options" according to smogon's spelling and grammar standards)

[STRATEGY COMMENTS]
Other Options
=============

A set utilising utilizing Toxic and Protect can be used to break down checks such as Zapdos and Tangrowth,; (replace the comma with a semicolon) however, (AC) leaving Melmetal walled by Steel-types such as Corviknight and Heatran is extremely unfavourable unfavorable. A Choice Band may seem appealing, however but it makes Melmetal much easier to pivot around as many Pokemon can switch into it to see what it is locked into, making it very prediction-reliant (AH) and hurting its consistency. An Assault Vest can be used to bolster Melmetal'(AA)s low Special Defense and allow it to check the likes of Mega Latias and Tapu Lele better, however but Melmetals its lack of recovery mean means it is often ineffective at doing this in the long term run.

Checks and Counters
===================

**Fire-types and Fire-type Coverage.(RP)**: Pokemon such as Mega Charizard Y, Heatran, and Volcarona caneasily can easily force Melmetal out, although they all struggle to switch in,(RC) fearing for fear of being crippled by Thunder Wave or one of its coverage options. Volcarona in particular also has Flame Body, (AC) which can cripple Melmetal if it doesn't have Protective Pads. Fire-type coverage moves from Pokemon such as Zapdos and Mega Diancie can also force it out if it has been significantly chipped.

**Ground-types and Ground-type Coverage**: Garchomp, Landorus-T, and Gliscor can all take a hit from one of Melmetal’s moves and force it out, without fearing Thunder Wave. However, due to its sheer bulk, Melmetal can often stay in and attack them again, although it will be significantly worn down. Similarly, Ground-type coverage moves from the likes of Hydreigon and Kyurem can easily force it Melmetal out if chipped, but they both struggle to switch in.

**Strong Special Attackers**: Due to its Melmetal's rather low special bulk, strong special attackers such as Greninja, Magnezone, and Tapu Koko can easily overwhelm it.

**Flying-types**: Both Zapdos and Moltres resist Melmetal’s Double Iron Bash, and can recover off the damage dealt heal themselves with Recover and force it Melmetal out. Melmetal can also be crippled by their Static and Flame Body respectively without if it isn't holding Protective Pads, respectively. Corviknight and Skarmory can pivot in and chip it down with Rocky Helmet, and the latter can beat it with Iron Defense and Body Press, while the former can pivot out to something else that can take advantage of it.

**Physically Defensive Walls**: The likes of Slowbro and Tangrowth annoys annoy Melmetal greatly, chipping it down with Rocky Helmet and threatening it with a Scald burn, respectively. However, both are greatly annoyed by neither appreciates getting hit by Thunder Wave.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Zneon, 487629]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Thunder Wave
move 1: Double Iron Bash
move 2: Thunder Punch
move 3: Earthquake / Superpower
move 4: Thunder Wave
item: Leftovers / Protective Pads
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe

[SET COMMENTS]
Melmetal is a potent tank, utilising its strong STAB move in Double Iron Bash, its ability which further boosts its power, as well as its amazing coverage options to be difficult to switch into. With a strong STAB move in Double Iron Bash, an ability that further boosts its power, and amazing coverage options, Melmetal is a potent tank that can be difficult to switch into. These perks alongside its massive physical bulk allow it to stay in on threats and potentially trade kills, as well as check threats such as Calm Mind Clefable, Weavile, and Tapu Lele and cripple potential switch-ins with Thunder Wave stay in on threats and potentially trade KOs, check common Pokemon such as Calm Mind Clefable, Weavile, and Tapu Lele, and cripple potential switch-ins with Thunder Wave. However, Melmetal has a terrible Speed tier, requiring a lot of investment to even outspeed even slower (keep as is) threats, which can cut into its bulk. Its special bulk is also quite mediocre, and in conjunction with its lack of recovery, it can this leaves Melmetal easily get worn down. Melmetal’s STAB typing is also relatively mediocre offensively lackluster, and this means meaning it is relatively easy to pivot into by a majority of the tier. Thunder Punch allows Melmetal to nail Water- and Flying-types that can switch into Double Iron Bash, such as Corviknight, Toxapex, and Slowbro, which can switch into Double Iron Bash (the reason for this is that switching into DIB isn't a trait inherent to flying-types, ie only specific flying-types can switch into DIB so the reordering of the phrases makes the sentence more accurate). Earthquake is a strong coverage option that can always 2HKOes Toxapex (RC) while also hitting Heatran. However, Superpower can be used to maintain the ability to hit Heatran while nailing Ferrothorn, which doesn't mind its Melmetal's other coverage options. Thunder Wave gives Melmetal the ability to flinch or ParaFlinch through would be checks like Corviknight, Toxapex, Skarmory, and Mega Scizor as well as assist teammates in overwhelming these Pokemon Thunder Wave gives Melmetal the ability to paraflinch checks like Corviknight, Toxapex, Skarmory, and Mega Scizor (RC) or to wear them down to assist teammates in overwhelming them. Leftovers is used to increase its Melmetal's longevity, letting it check Pokemon such as Clefable and Tapu Fini better, while Protective Pads lets it is an option to ignore adverse contact effects like Skarmory’s, Landorus’s, and Tangrowth’s Rocky Helmet, as well as Volcarona’s Flame Body and Zapdos's Static. The given EV spread allows Melmetal to outspeed a paralysed paralyzed Heatran, with the rest in SpDef Special Defense to maximise maximize its special bulk.

Melmetal fits best on bulky offense teams that appreciate its solid defensive utility, being able to check Fairy- and Ice-types such as Clefable and Weavile, while also providing and its strong wallbreaking capabilities. Due to its defensive capabilities, Dragon-type Pokemon such as Garchomp, Mega Latios, and Mega Latias are solid partners, and in return then can deal with the Fire- and Ground-types like Heatran and Garchomp that threaten out Melmetal as well as also appreciating Melmetal paralysing their checks. Dragon-types such as Garchomp, Mega Latios, and Mega Latias make solid partners, (AC) as they appreciate Melmetal's ability to spread paralysis and check Fairy- and Ice-types. In return, they cover Melmetal's weaknesses to Fire- and Ground-types: Garchomp checks Fire-types like Heatran, and Mega Latios and Latias check Ground-types like opposing Garchomp (this is a guesstimation of what i think you meant, but the inclusion of garchomp as a melmetal check that dragon-type teammates can cover still feels a tiny bit weird - are you sure it's fine to rely on mega latis as partners to be your garchomp answer?). Due to Melmetal’s lack of reliable recovery, Grassy Terrain support from the likes of Rillaboom and Tapu Bulu are is greatly appreciated, and in return, (AC) they both pressure Flying-types such as Corviknight and Zapdos to aid Melmetal in wallbreaking. The Grassy Terrain also weakens opposing Earthquakes, allowing Melmetal to stay in and pressure Ground-types better. Strong entry hazard support from the likes of Greninja, Clefable, and Landorus-T are needed together with Melmetal augments Melmetal's ability to pressure opposing teams, as the constant chip damage quickly wears down Melmetal’s its checks that try to pivot around it. Tapu Fini is a stellar partner with Melmetal, as its Misty Terrain prevents it Melmetal from being statused by the likes of Mega Sableye’s Will-O-Wisp, (RC) as well as and adverse contact effects like Zapdos’s Static. However, it does prevent Melmetal from paralysing paralyzing grounded Pokemon such as Heatran and Mega Scizor, which can prove costly in games. Lastly, good speed control options and fast revenge killers such as Mega Lopunny, Ash Greninja, Glare Serperior, and Tapu Koko all work well with Melmetal, (AC) as they can take on the faster threats that Melmetal can't due to its low Speed. due to being able to take on faster threats that Melmetal cant due to its low speed. (technically lop/gren/koko aren't "speed control options" according to smogon's spelling and grammar standards) (serp honestly isn't either if im understanding it properly)

[STRATEGY COMMENTS]
Other Options
=============

A set utilising utilizing Toxic and Protect can be used to break down checks such as Zapdos and Tangrowth,; (replace the comma with a semicolon) however, (AC) leaving Melmetal walled by Steel-types such as Corviknight and Heatran is extremely unfavourable unfavorable. A Choice Band may seem appealing, however but it makes Melmetal much easier to pivot around as many Pokemon can switch into it to see what it is locked into, making it very prediction-reliant (AH) (no hyphen actually, ping me if you wanna hear why_? and hurting its consistency. An Assault Vest can be used to bolster Melmetal'(AA)s low Special Defense and allow it to check the likes of Mega Latias and Tapu Lele better, however but Melmetals its lack of recovery mean means it is often ineffective at doing this in the long term run.

Checks and Counters
===================

**Fire-types and Fire-type Coverage.(RP)**: Pokemon such as Mega Charizard Y, Heatran, and Volcarona caneasily can easily force Melmetal out, although they all struggle to switch in,(RC) fearing for fear of being crippled by Thunder Wave or one of its coverage options. Volcarona in particular also has Flame Body, (AC) which can cripple Melmetal if it doesn't have Protective Pads. Fire-type coverage moves from Pokemon such as Zapdos and Mega Diancie can also force it out if it has been significantly chipped.

**Ground-types and Ground-type Coverage**: Garchomp, Landorus-T, and Gliscor can all take a hit from one of Melmetal’s moves and force it out, without fearing Thunder Wave. However, due to its sheer bulk, Melmetal can often stay in and attack them again, although it will be significantly worn down. Similarly, Ground-type coverage moves from the likes of Hydreigon and Kyurem can easily force it Melmetal out if chipped, but they both struggle to switch in.

**Strong Special Attackers**: Due to its Melmetal's rather low special bulk, strong special attackers such as Greninja, Magnezone, and Tapu Koko can easily overwhelm it.

**Flying-types**: Both Zapdos and Moltres resist Melmetal’s Double Iron Bash, and can recover off the damage dealt heal themselves with Recover and force it Melmetal out. Melmetal can also be crippled by their Static and Flame Body respectively without if it isn't holding Protective Pads, respectively. (remove respectively entirely, only worth it if there's genuine ambiguity) Corviknight and Skarmory can pivot in and chip it down with Rocky Helmet, and the latter can beat it with Iron Defense and Body Press, while the former can pivot out to something else that can take advantage of it.

**Physically Defensive Walls**: The likes of Slowbro and Tangrowth annoys annoy Melmetal greatly, chipping it down with Rocky Helmet and threatening it with a Scald burn, respectively. However, both are greatly annoyed by neither appreciates getting hit by (unneeded_? Thunder Wave.

[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Zneon, 487629]]
- Grammar checked by: [[username1, userid1]]
 
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