[SET]
name: Thunder Wave
move 1: Double Iron Bash
move 2: Thunder Punch
move 3: Earthquake / Superpower
move 4: Thunder Wave
item: Leftovers / Protective Pads
ability: Iron Fist
nature: Adamant
evs: 252 Atk / 164 SpD / 92 Spe
[SET COMMENTS]
With a strong STAB move in Double Iron Bash, an ability that further boosts its power, and amazing coverage options, Melmetal is a potent tank that can be difficult to switch into. These perks alongside its massive physical bulk allow it to stay in on threats and potentially trade KOs, check common Pokemon such as Calm Mind Clefable, Weavile, and Tapu Lele, and cripple potential switch-ins with Thunder Wave. However, Melmetal has a terrible Speed tier, requiring a lot of investment to even outspeed slow threats, which can cut into its bulk. Its special bulk is also quite mediocre, and in conjunction with its lack of recovery, this leaves Melmetal easily worn down. Melmetal’s STAB typing is also lackluster, meaning it is relatively easy to pivot into by a majority of the tier. Thunder Punch allows Melmetal to nail Water- and Flying-types that can switch into Double Iron Bash, such as Corviknight, Toxapex, and Slowbro. Earthquake is a strong coverage option that always 2HKOes Toxapex while also hitting Heatran. However, Superpower can be used to maintain the ability to hit Heatran while nailing Ferrothorn, which doesn't mind Melmetal's other coverage options. Thunder Wave gives Melmetal the ability to paraflinch checks like Corviknight, Toxapex, Skarmory, and Mega Scizor or wear them down to assist teammates in overwhelming them. Leftovers is used to increase Melmetal's longevity, letting it check Pokemon such as Clefable and Tapu Fini better, while Protective Pads is an option to ignore adverse contact effects like Skarmory’s, Landorus’s, and Tangrowth’s Rocky Helmet, as well as Volcarona’s Flame Body and Zapdos's Static. The given EV spread allows Melmetal to outspeed a paralyzed Heatran, with the rest in Special Defense to maximize its special bulk.
Melmetal fits best on bulky offense teams that appreciate its solid defensive utility, being able to check Fairy- and Ice-types such as Clefable and Weavile, and its strong wallbreaking capabilities. Dragon-types such as Garchomp, Mega Latios, and Mega Latias make solid partners, as they appreciate Melmetal's ability to spread paralysis and check Fairy- and Ice-types. In return, they cover Melmetal's weaknesses to Fire- and Ground-types: Garchomp checks Fire-types like Heatran, and Mega Latios and Latias check Ground-types like opposing Garchomp. Due to Melmetal’s lack of reliable recovery, Grassy Terrain support from the likes of Rillaboom and Tapu Bulu is greatly appreciated, and in return, they both pressure Flying-types such as Corviknight and Zapdos to aid Melmetal in wallbreaking. Grassy Terrain also weakens opposing Earthquakes, allowing Melmetal to stay in and pressure Ground-types better. Strong entry hazard support from the likes of Greninja, Clefable, and Landorus-T augments Melmetal's ability to pressure opposing teams, as the constant chip damage quickly wears down its checks that try to pivot around it. Tapu Fini is a stellar partner, as its Misty Terrain prevents Melmetal from being statused by the likes of Mega Sableye’s Will-O-Wisp and adverse contact effects like Zapdos’s Static. However, it does prevent Melmetal from paralyzing grounded Pokemon such as Heatran and Mega Scizor, which can prove costly in games. Lastly, fast revenge killers fast revenge killers such as Mega Lopunny, Ash Greninja, Glare Serperior, and Tapu Koko all work well with Melmetal, as they can take on the faster threats that Melmetal can't due to its low Speed.
[STRATEGY COMMENTS]
Other Options
=============
A set utilizing Toxic and Protect can be used to break down checks such as Zapdos and Tangrowth; however, leaving Melmetal walled by Steel-types such as Corviknight and Heatran is extremely unfavorable. A Choice Band may seem appealing, but it makes Melmetal much easier to pivot around as many Pokemon can switch into it to see what it is locked into, making it very prediction reliant and hurting its consistency. An Assault Vest can be used to bolster Melmetal's low Special Defense and allow it to check the likes of Mega Latias and Tapu Lele better, but its lack of recovery means it is often ineffective at doing this in the long run.
Checks and Counters
===================
**Fire-types and Fire-type Coverage**: Pokemon such as Mega Charizard Y, Heatran, and Volcarona can easily force Melmetal out, although they all struggle to switch in for fear of being crippled by Thunder Wave or one of its coverage options. Volcarona in particular also has Flame Body, which can cripple Melmetal if it doesn't have Protective Pads. Fire-type coverage moves from Pokemon such as Zapdos and Mega Diancie can also force it out if it has been significantly chipped.
**Ground-types and Ground-type Coverage**: Garchomp, Landorus-T, and Gliscor can all take a hit from one of Melmetal’s moves and force it out, without fearing Thunder Wave. However, due to its sheer bulk, Melmetal can often stay in and attack them again, although it will be significantly worn down. Similarly, Ground-type coverage moves from the likes of Hydreigon and Kyurem can easily force Melmetal out if chipped, but they both struggle to switch in.
**Strong Special Attackers**: Due to Melmetal's rather low special bulk, strong special attackers such as Greninja, Magnezone, and Tapu Koko can easily overwhelm it.
**Flying-types**: Both Zapdos and Moltres resist Double Iron Bash, and can recover off the damage dealt and force Melmetal out. Melmetal can also be crippled by their Static and Flame Body if it isn't holding Protective Pads. Corviknight and Skarmory can pivot in and chip it down with Rocky Helmet, and the latter can beat it with Iron Defense and Body Press, while the former can pivot out to something else that can take advantage of it.
**Physically Defensive Walls**: The likes of Slowbro and Tangrowth annoy Melmetal greatly, chipping it down with Rocky Helmet and threatening it with a Scald burn, respectively. However, neither appreciates getting hit by Thunder Wave.
[CREDITS]
- Written by: [[adem, 529732]]
- Quality checked by: [[The Dragon Master, 521275], [Zneon, 487629]]
- Grammar checked by: [[Lumari, 232216]]
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